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- on groanimatesection
- global playvid
- if the castNum of sprite 10 <> "93" then
- set the castNum of sprite 4 to 19
- end if
- if the castNum of sprite 10 <> "94" then
- set the castNum of sprite 5 to 20
- end if
- if the castNum of sprite 10 <> "95" then
- set the castNum of sprite 6 to 21
- end if
- set the castNum of sprite 27 to 99
- set the castNum of sprite 28 to 98
- if the mouseUp then
- case the rollOver of
- "4":
- if the castNum of sprite 10 <> "93" then
- set the castNum of sprite 4 to 47
- end if
- "5":
- if the castNum of sprite 10 <> "94" then
- set the castNum of sprite 5 to 48
- end if
- "6":
- if the castNum of sprite 10 <> "95" then
- set the castNum of sprite 6 to 49
- end if
- "27":
- set the castNum of sprite 27 to 101
- "28":
- set the castNum of sprite 28 to 100
- end case
- end if
- case the clickOn of
- "4":
- puppetSound(0)
- set the castNum of sprite 10 to 93
- set the castNum of sprite 4 to 51
- if the castNum of sprite 21 <> the number of member "NameOne" then
- set the castNum of sprite 21 to the number of member "NameOne"
- set the loc of sprite 21 to point(10, 400)
- end if
- updateStage()
- set the movieRate of sprite 10 to 1
- "5":
- puppetSound(0)
- set the castNum of sprite 10 to 94
- set the castNum of sprite 5 to 52
- if the castNum of sprite 21 <> the number of member "NameTwo" then
- set the castNum of sprite 21 to the number of member "NameTwo"
- set the loc of sprite 21 to point(10, 400)
- end if
- updateStage()
- set the movieRate of sprite 10 to 1
- "6":
- puppetSound(0)
- set the castNum of sprite 10 to 95
- set the castNum of sprite 6 to 53
- if the castNum of sprite 21 <> the number of member "NameOne" then
- set the castNum of sprite 21 to the number of member "NameOne"
- set the loc of sprite 21 to point(10, 400)
- end if
- updateStage()
- set the movieRate of sprite 10 to 1
- "28":
- if the castNum of sprite 10 <> "0" then
- if the type of member the member of sprite 10 = #digitalVideo then
- set the movieRate of sprite 10 to 1
- end if
- end if
- "27":
- if the castNum of sprite 10 <> "0" then
- if the type of member the member of sprite 10 = #digitalVideo then
- set the movieRate of sprite 10 to 0
- end if
- end if
- end case
- end
-