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- on section_frame
- global rolllist, x, whichprog, newlist, whichsection, SOFSelectedSection, t
- set thiscount to "put count(" & whichsection & ") into t"
- do(thiscount)
- if rollOver(16) then
- set the member of sprite 16 to member "menublack"
- else
- set the member of sprite 16 to member "menured"
- end if
- repeat with r = 2 to 100
- puppetSprite(r, 1)
- end repeat
- if t > 5 then
- repeat with s = 31 to 32
- if rollOver(s) then
- set the member of sprite s to member getAt(getAt(rolllist, s - 30), 2)
- next repeat
- end if
- set the member of sprite s to member getAt(getAt(rolllist, s - 30), 1)
- end repeat
- else
- nothing()
- end if
- if rollOver(81) then
- set the member of sprite 85 to member "ENTERTAINMENT2"
- set the member of sprite 86 to member "entertainmentrollover"
- set the loc of sprite 86 to point(193, 397)
- else
- if rollOver(82) then
- set the member of sprite 85 to member "DEVELOP2"
- set the member of sprite 86 to member "developrollover"
- set the loc of sprite 86 to point(319, 396)
- else
- if rollOver(83) then
- set the member of sprite 85 to member "SOHO2"
- set the member of sprite 86 to member "utilsrollover"
- set the loc of sprite 86 to point(446, 397)
- else
- if rollOver(84) then
- set the member of sprite 85 to member "UTILS2"
- set the member of sprite 86 to member "sohorollover"
- set the loc of sprite 86 to point(573, 396)
- else
- set the member of sprite 85 to SOFSelectedSection
- set the member of sprite 86 to member "softdot"
- set the loc of sprite 86 to point(2000, 2000)
- end if
- end if
- end if
- end if
- if rollOver(4) then
- set the member of sprite 9 to member (the name of member the castNum of sprite 4 & "b")
- set the locV of sprite 9 to the locV of sprite rollOver()
- else
- if rollOver(5) then
- set the member of sprite 9 to member (the name of member the castNum of sprite 5 & "b")
- set the locV of sprite 9 to the locV of sprite rollOver()
- else
- if rollOver(6) then
- set the member of sprite 9 to member (the name of member the castNum of sprite 6 & "b")
- set the locV of sprite 9 to the locV of sprite rollOver()
- else
- if rollOver(7) then
- set the member of sprite 9 to member (the name of member the castNum of sprite 7 & "b")
- set the locV of sprite 9 to the locV of sprite rollOver()
- else
- if rollOver(8) then
- set the member of sprite 9 to member (the name of member the castNum of sprite 8 & "b")
- set the locV of sprite 9 to the locV of sprite rollOver()
- else
- if not rollOver(9) then
- set the member of sprite 9 to member "softdot"
- set the loc of sprite 9 to point(310, 2000)
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- go(the frame)
- end
-