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- on gobackroutine
- global returnarea
- set whereismouse to point(the mouseH, the mouseV)
- if inside(whereismouse, returnarea) = 1 then
- put "i should be updating now"
- set the member of sprite 50 to member "Icvretbt"
- put the member of sprite 50
- set the loc of sprite 50 to point(525, 5)
- updateStage()
- if the mouseDown then
- repeat while the mouseDown
- end repeat
- set whereismouse to point(the mouseH, the mouseV)
- if inside(whereismouse, returnarea) = 1 then
- set the loc of sprite 50 to point(2000, 2000)
- updateStage()
- set the member of sprite 1 to member "menu1"
- go(1)
- end if
- end if
- else
- set the loc of sprite 50 to point(2000, 2000)
- updateStage()
- end if
- end
-