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- Welcome to Blue Byte Software's
-
- THE SETTLERS II - VENI VIDI VICI
-
- Copyright 1995-1996 Blue Byte Software
- English / US Version 1.02
-
-
- CONTENTS
- 1. Memory Requirements
- 2. Smartdrive
- 3. Screen Display - VESA Driver
- 4. Autorun (WIN 95)
- 5. Alliances
- 6. Storage of Merchandise
- 7. Protecting the Headquarters
- 8. Keys "C" and "S"
- 9. Emergency Program
- 10. Blue Byte News
- 11. Brief Walkthrough of "Training"
-
- 1. Memory Requirements
- SETTLERS II requires around 7MB
- of free XMS memory. If you do not
- have enough XMS memory available,
- the program will first try to run
- in a memory-saving mode. This
- means that certain graphics will
- not be loaded. If this does not
- work either, you could try running
- the program without music. To do
- this, start with the NOSOUND.BAT
- batch file.
-
-
- 2. Smartdrive
- To reduce loading time we recommend
- using the "SMARTDRV" program.
- Please see your DOS manual for
- installation.
-
-
- 3. Screen Display - VESA driver
- SETTLERS II supports the VESA
- VBE standard for the support of
- SuperVGA graphics. Many SuperVGA
- graphics cards are directly
- compatible with VESA VBE.
-
- If you have problems with your
- graphics card, try the following
- procedures:
-
- 1. If you have received a VESA VBE
- driver with your graphics card,
- install this and then try running
- the game. Many VESA VBE drivers can
- be installed directly from DOS.
- Follow the instructions in your
- graphics card manual.
-
- 2. In case you do not have a VESA
- VBE driver for your graphics card
- or your VESA VBE driver does not
- function with this game, we have
- included the UniVBE VESA VBE driver
- on this CD. To install the UniVBE
- VESA VBE driver, you must only run
- the INSTALL.EXE program in the UNIVBE
- directory on the CD. Please note
- that the UniVBE driver is Shareware.
- Do not forget to register if you find
- the UniVBE driver helpful.
-
- Follow the instructions during
- installation to register this
- copy of the UniVBE.
-
-
- 4. Autorun (WIN 95)
- If you have problems in Windows 95
- with the Autorun option, please go to
- the AUTORUN.TXT file. There you
- will find a list of possible fault
- sources.
-
-
- 5. Alliances
- You can set who will be your ally
- or foe here. In "People vs. People"
- all peoples of the same culture
- are on the same side. "Human vs.
- Computer" means all computer players
- are against you. "Every man for
- himself" should be fairly easy to
- figure out.
-
- NOTE: As soon as a player attacks his
- allies, these become his enemy. At
- the same time, the allies of the
- people attacked become the attacker's
- enemies.
-
- In the statistics window, players
- can check which computer enemy is
- currently allied with whom. The
- colors of the allies are shown as
- small rectangles in the players'
- portraits.
-
-
- 6. Storage of Merchandise
- In the headquarters and storehouses
- it is now possible to individually
- decide for merchandise and workers
- whether or not they may
- be stored in this particular
- storehouse. Players can also choose
- which goods are to be compulsorily
- transported out of the store.
-
-
- 7. Protecting the Headquarters
- Players can choose how many soldiers
- are to protect the headquarters.
- These will then only leave to defend
- the HQ.
-
-
- 8. Keys "C" and "S"
- During the game, key "C" shows you
- the name of the building.
- With "S" you can also insert
- additional information on the
- buildings.
-
-
- 9. Emergency Program
- If you receive the message "The
- emergency program has been activated"
- in the message window, your remaining
- stores of wood have been reserved for
- building a woodcutter's hut and a
- sawmill. You should then build these
- immediately.
-
-
- 10. Blue Byte News
- This CD also contains an edition of
- the latest Blue Byte News. Change to
- the NEWS directory and run the
- INSTALL.EXE program to access playable
- demos and great videos of upcoming
- Blue Byte Software programs.
-
- You will find further information on
- Blue Byte Software, our products and
- great tips for SETTLERS II on our
- Internet homepage:
-
- http://www.bluebyte.com
-
-
- 11. Brief walkthrough of "Training"
- The is a lot to do in "Settlers II" so
- keep playing and you will keep finding
- new things to try.
-
- Once the chapter starts you will get a
- message window - this window will pop
- up from time to time to give you new
- information and tell you what to do
- next.
-
- The first thing you need to do is to
- build a Woodcutter, Quarry and a
- Sawmill. Press the space bar, you
- will see the screen fill up with
- golden flags and buildings. The
- flags represent places where you
- can build roads, and the buildings
- show where you can build each of three
- sizes of buildings.
-
- The woodcutter should be first. Click
- on one of the small golden huts above
- and to the left of the HQ (tent), it
- is important to remember that a
- woodcutter will need trees nearby to
- cut down. The windows that pops up is
- the action window, it allows you to do
- many things throughout the game.
- Right now it shows all the types of
- buildings you could build at this
- location. Move the mouse over the
- building that shows woodcutter on the
- bottom of the action window and click.
- A empty lot with a blue flag is now on
- the screen.
-
- Now you need to connect the blue flag
- in front of your HQ to the one in
- front of the soon-to-be woodcutter.
- To do this click on the flag in front
- of the woodcutter, the action window
- comes up again, this time with
- different options. Click the build
- road option and then on the flag in
- front of the HQ, you now have your
- first road. Builders and helpers will
- now come out of the HQ and start to
- build the woodcutter's quarters for
- you. As you watch you can see them
- moving building materials (wood and
- stone) to the new building site and
- begin construction.
-
- Now you need to build the Quarry. The
- quarry is also a small sized building.
- Follow the same steps above but build
- the Quarry close to the outcrop of
- rock to the lower right of the HQ,
- after all to create stone for building
- the stonemason needs large amounts of
- granite to work with.
-
- Next is the Sawmill, where the
- carpenter works. The Sawmill is the
- first medium sized building you will
- need. You must click on the golden
- icon of a 'L' shaped building on the
- map and in the activity window.
-
- By now you should see a dove on the
- bottom left of the menu bar on the
- bottom of the screen. Now click on the
- dove to open the Post Office window.
- You will receive many messages here,
- from the attack of other peoples to
- where a geologist finds new raw
- materials. To close most windows you
- can click the top left corner or right
- click anywhere inside the window.
-
- If your not sure what a button does
- press the 'i' key and move the mouse
- over the button, it will give you a
- short description on the button. You
- can also click on the '?' in many
- windows
- to get a more complete explanation
- on what that window does.
-
- Now experiment. Try clicking on
- the HQ and to see what you
- can do there. You can see what
- raw materials you have left, how
- many people of each profession
- you have and how many soldiers
- are set to defend your HQ. You
- should not need to make adjustments
- to the HQ often, so be careful, you
- can unbalance your whole economy
- here.
-
- Click on the saw mill to see what
- stock is waiting to be turned
- into boards for building.
-
- There are many other windows and
- functions in the game, you have
- a good start, pay attention to
- raw materials and supplies. Above
- all else ...
-
- Have fun!