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- on IFLCredits
- set IFLQuestionNum to the castNum of sprite 2
- set IFLNoiseNum to the castNum of sprite 3
- set IFLGoNow to 0
- set IFLChangeQuestionList to list(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
- set IFLChangeNoiseList to list(0, 1, 2, 3)
- repeat while 1
- repeat with t = 1 to count(IFLChangeQuestionList)
- set WhichItem to random(count(IFLChangeQuestionList))
- if (IFLQuestionNum + getAt(IFLChangeQuestionList, WhichItem)) <> the castNum of sprite 2 then
- set the castNum of sprite 2 to IFLQuestionNum + getAt(IFLChangeQuestionList, WhichItem)
- exit repeat
- end if
- end repeat
- repeat with t = 1 to count(IFLChangeNoiseList)
- set WhichItem to random(count(IFLChangeNoiseList))
- if (IFLNoiseNum + getAt(IFLChangeNoiseList, WhichItem)) <> the castNum of sprite 3 then
- set the castNum of sprite 3 to IFLNoiseNum + getAt(IFLChangeNoiseList, WhichItem)
- exit repeat
- end if
- end repeat
- updateStage()
- wait(0.20000000000000001)
- if the mouseUp then
- set IFLGoNow to 1
- end if
- if the mouseDown and (IFLGoNow = 1) then
- set IFLGoNow to 0
- exit repeat
- end if
- end repeat
- repeat with t = 1 to 4
- puppetSprite(t, 0)
- end repeat
- updateStage()
- go("NET")
- end
-