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- on mouseDown
- set TempNum to the castNum of sprite 48
- set the ink of sprite 48 to 0
- set the castNum of sprite 48 to 87
- set the locH of sprite 48 to 228
- set the locV of sprite 48 to 116
- updateStage()
- repeat while rollOver(48)
- end repeat
- set the castNum of sprite 48 to TempNum
- set the locH of sprite 48 to 2000
- updateStage()
- end
-