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- #
- ; New string compiler test file
- ;
- ; Source files MUST be standard ASCII text files. Each line MUST be
- ; terminated with either a CR,LF or CR or LF sequence.
- ;
- ; Ampersand, double quote, hash mark and greater/less than symbols
- ; are reserved characters.
- ;
- ; Rules :
- ;
- ; Anything between a pair of hash marks (including hash marks) is
- ; treated as comment text and discarded. Hash marked blocks have
- ; highest priority and are ALWAYS processed even within quote markers.
- ;
- ; Anything between a pair of double quotes excepting hash markers is
- ; regarded as text to be compiled into the output data file.
- ;
- ; Any control characters (hex value < 20Hex) and space and commas
- ; (when not enclosed between two quote markers), are treated as
- ; white space and discarded.
- ;
- ; Less than symbol starts a string block.
- ;
- ; First non white space string MUST be a four digit HEX number. This
- ; is called the derivative string number.
- ;
- ; Second non white space string is string block name. These string
- ; block names can only include digits, alphabetic letters and
- ; underscores.
- ;
- ; Up to terminating greater than symbol are double quoted string
- ; blocks which must be equal in number to the derivative string
- ; number. These strings may be ANY length.
- ;
- ; Look at the standard string definition STRING_TEST. This creates
- ; space for eight derivative strings all associated with the label
- ; STRING_TEST. Each derivate string is selected when the appropriate
- ; spoken language is selected in the application program.
- ;
- ; As a default the first string in the derivative list is ALWAYS
- ; English. Subsequent derivative strings will be language variants
- ; defined in the same order for each derivative string set.
- ;
- ; Command line syntax :
- ;
- ; SRCCOMP <source file> <output header file>
- ; <output data file> <output index file>
- ;
- ; ALL file names MUST be specified as above!
- ; ALL file types are assumed and must NOT be specified on command line!
- ;
- ; <source file> type .SRC
- ; <output header file> type .H
- ; <output data file> type .DAT
- ; <output index file> type .IDX
- ;
- ; File names may include full DOS path specifications.
- #
-
- #
- ; STRING_NULL - Mandatory - Must be included exactly as below !!
- #
- <0001 STRING_NULL "Null String">
-
- #
- ; STRING_TEST - Mandatory - Must be included exactly as below !!
- #
- <0008 STRING_TEST "Test001","Test002","Test003","Test004",
- "Test005","Test006","Test007","Test008">
-
- #
- ; Start placing your own strings here
- #
-
- <0001 STRING_FONT_NAME "Current font ">
-
- <0001 STRING_BLANK "">
- <0001 STRING_CILOGO1 "WCES 94 Demo\nCopyright (c) 1994 Creative Insights Europe Ltd.\nAll Rights Reserved">
- <0001 STRING_BLACKSCREEN1_1 "The year is 2269...">
- <0001 STRING_BLACKSCREEN1_2 "Alpha Centauri">
- <0001 STRING_BLACKSCREEN1_3 "Planet Exploration Commences">
- <0001 STRING_GRAVESTONE1 "Planet Earth">
- <0001 STRING_GRAVESTONE2 "2269... Another Giant Step for Mankind">
- <0001 STRING_TOMBSTONE1 "C A N D Y">
- <0001 STRING_TOMBSTONE2 "An Interactive Experience">
- <0001 STRING_TOMBSTONE3 "from Creative Insights">
- <0001 STRING_ALIENPLANET1 "Alpha Centauri">
- <0001 STRING_PANTOWIN1 "The year is 2005...">
- <0001 STRING_PANTOWIN2 "Planet Earth">
- <0001 STRING_PANTOWIN3 "Motel West London 5am">
- <0001 STRING_CANDYWIN1 "Mortal Coil">
- <0001 STRING_CANDYWIN2 "Candy">
- <0001 STRING_CONTROLCAN1 "Press SPACE to explore storyline">
- <0001 STRING_DRIVEOFF1 "West London 6.15am">
- <0001 STRING_DRIVEOFF2 "Press SPACE to explore storyline">
- <0001 STRING_PILOT1 "13.00 Mortal Coil Drop Ship">
- <0001 STRING_PILOT2 "Atmosphere Farm B7 Tokyo">
- <0001 STRING_CANCONTROL1 "5.05am Mortal Coil HQ London">
- <0001 STRING_CANCONTROL2 "The office of Candy's Controller">
- <0001 STRING_NEWSREP1_1 "City Centre, London 6.15am">
- <0001 STRING_NEWSREP2_1 "Press SPACE to explore storyline">
- <0001 STRING_DANINFLAT1 "Dan's Unihab City Centre, 6.25am">
- <0001 STRING_CANDYDANLIFT1 "Elevator, in Unihab Block, 6.30am">
-
-
- <0001 STRING_DOOR_LOCKED "DOOR LOCKED">
- <0001 STRING_FORMATION_SINGLE "FORMATION SINGLE FILE">
- <0001 STRING_FORMATION_BACK "FORMATION BACK TO BACK">
- <0001 STRING_FORMATION_V "FORMATION V">
- <0001 STRING_FORMATION_FLANKS "FORMATION FLANKS">
- <0001 STRING_FORMATION_TIGHT "FORMATION TIGHT">
- <0001 STRING_FORMATION_MEDIUM "FORMATION MEDIUM">
- <0001 STRING_FORMATION_LOOSE "FORMATION LOOSE">
-
- <0001 STRING_COMMAND_NONE "Command none">
- <0001 STRING_COMMAND_DOOR "Command door">
- <0001 STRING_COMMAND_CORNER "Command corner">
- <0001 STRING_COMMAND_T_JUNCTION "Command t-junction">
- <0001 STRING_COMMAND_OPEN_AREA "Command open area">
- <0001 STRING_COMMAND_FIRE_FIGHT "Command fire fight">
- <0001 STRING_COMMAND_RETREATING_ENEMY "Command retreating enemy">
- <0001 STRING_COMMAND_ENEMY_HIGHER "Command enemy higher">
- <0001 STRING_COMMAND_ENEMY_LOWER "Command enemy lower">
- <0001 STRING_COMMAND_OTHER "Command other target">
-
- <0001 STRING_USE_GAS_MASK "Gas mask used">
- <0001 STRING_USE_RADIATION "Radiation suit used">
- <0001 STRING_DETAIL_HIGH "Detail High">
- <0001 STRING_DETAIL_LOW "Detail Low">
-
- <0001 STRING_INV_ON "Invincibility on">
- <0001 STRING_INV_OFF "Invincibility off">
- <0001 STRING_KILL_OWN_PLAYERS "Can kill own players">
- <0001 STRING_DONT_KILL_OWN_PLAYERS "Can't kill own players">
- <0001 STRING_CLIPPING_ON "Clipping on">
- <0001 STRING_CLIPPING_OFF "Clipping off">
- <0001 STRING_ALL_WEAPONS_ON "All weapons on">
- <0001 STRING_ALL_WEAPONS_OFF "All weapons off">
- <0001 STRING_INFINITE_AMMO_ON "Infinite ammo on">
- <0001 STRING_INFINITE_AMMO_OFF "Infinite ammo off">
-
- <0001 STRING_MENU_TERMINATE "">
- <0001 STRING_MENU_FIGHT "Fight">
- <0001 STRING_MENU_AVOID "Avoid">
- <0001 STRING_MENU_COLLECT "Collect">
- <0001 STRING_MENU_LEAVE "Leave">
- <0001 STRING_MENU_INVESTIGATE "Investigate">
- <0001 STRING_MENU_IGNORE "Ignore">
- <0001 STRING_MENU_DONE "Done">
- <0001 STRING_MENU_RETURN "Return">
- <0001 STRING_MENU_SWEEP "Sweep">
- <0001 STRING_MENU_GUARD "Guard">
- <0001 STRING_MENU_EXECUTE "Execute">
- <0001 STRING_MENU_NEW "New marker">
- <0001 STRING_MENU_MARKER_1 "Marker 1">
- <0001 STRING_MENU_MARKER_2 "Marker 2">
- <0001 STRING_MENU_MARKER_3 "Marker 3">
- <0001 STRING_MENU_MARKER_4 "Marker 4">
- <0001 STRING_MENU_MARKER_5 "Marker 5">
- <0001 STRING_MENU_MARKER_6 "Marker 6">
- <0001 STRING_MENU_MARKER_7 "Marker 7">
- <0001 STRING_MENU_MARKER_8 "Marker 8">
- <0001 STRING_MENU_MARKER_9 "Marker 9">
- <0001 STRING_MENU_MARKER_10 "Marker 10">
- <0001 STRING_MENU_CANDY "Candy">
- <0001 STRING_MENU_DAN "Dan">
- <0001 STRING_MENU_DRED "Dred">
- <0001 STRING_MENU_PEECH "Peech">
- <0001 STRING_MENU_BB "BB">
- <0001 STRING_MENU_ALL "All">
- <0001 STRING_MENU_DELETE "Delete">
- <0001 STRING_MENU_BRIEFING "Briefing">
- <0001 STRING_MENU_INTELLIGENCE "Intelligence">
- <0001 STRING_MENU_RESOURCES "Resources">
- <0001 STRING_MENU_CONTINUE "Continue">
- <0001 STRING_MENU_MAP_LAYOUT "Map Layout">
- <0001 STRING_MENU_TRAINING "Training">
- <0001 STRING_MENU_BASIC_MOVEMENT "Basic Movement">
- <0001 STRING_MENU_MOTION_TRACKER "Using The Motion Tracker">
- <0001 STRING_MENU_AUTO_MAPPING "Auto-Mapping">
- <0001 STRING_MENU_COMMANDING_TEAM "Utilising And Commanding The Team">
- <0001 STRING_MENU_TEAMCAM "Teamcam & Headcom">
- <0001 STRING_MENU_WEAPONS "Weapons & Inventory">
- <0001 STRING_MENU_WAYPOINTS "Assigning Waypoints">
- <0001 STRING_MENU_FORMATIONS "Team Formations">
- <0001 STRING_MENU_SET_PIECES "Set Pieces">
- <0001 STRING_MENU_RESOURCE "Resource Management">
- <0001 STRING_MENU_JEEP "Driving a Jeep">
-
- <0001 STRING_MENU_WALK_FORWARDS "Walk Forwards">
- <0001 STRING_MENU_WALK_BACKWARDS "Walk Backwards">
- <0001 STRING_MENU_WALK_LEFT "Walk Left">
- <0001 STRING_MENU_WALK_RIGHT "Walk Right">
- <0001 STRING_MENU_FIRE_WEAPON "Fire Weapon">
- <0001 STRING_MENU_STRAFE_LEFT "Strafe Left">
- <0001 STRING_MENU_STRAFE_RIGHT "Strafe Right">
- <0001 STRING_MENU_LOOK_UP "Look Up">
- <0001 STRING_MENU_LOOK_DOWN "Look Down">
- <0001 STRING_MENU_JUMP_UP "Jump Up">
- <0001 STRING_MENU_CROUCH_DOWN "Crouch Down">
- <0001 STRING_MENU_OPERATE_SWITCH "Operate Switch">
- <0001 STRING_MENU_OPEN_DOOR "Open Door">
- <0001 STRING_MENU_UNLOCK_DOOR "Unlock Door">
-
- <0001 STRING_MENU_KNUCKLE_DUSTERS "Knuckle Dusters">
- <0001 STRING_MENU_BOOT_KNIFE "Boot Knife">
- <0001 STRING_MENU_STUN_ROD "Stun Rod">
- <0001 STRING_MENU_KATANA "Katana">
- <0001 STRING_MENU_DESERT_EAGLE "Desert Eagle Magnum">
- <0001 STRING_MENU_UZI "Uzi 9mmL">
- <0001 STRING_MENU_M60 "M60 Heli Gun">
- <0001 STRING_MENU_FLAME_THROWER "Flame Thrower">
- <0001 STRING_MENU_MISSILE_LAUNCHER "Missile Launcher">
- <0001 STRING_MENU_LASER_RIFLE "Laser Rifle">
- <0001 STRING_MENU_PLASMA_BLASTER "Plasma Blaster">
- <0001 STRING_MENU_BANSHEE "Banshee">
- <0001 STRING_MENU_PARTICLE_CANNON "Particle Cannon">
- <0001 STRING_MENU_POWER_UP_DROIDS "Power-Up Droids">
- <0001 STRING_MENU_HAND_GRENADES "Hand Grenades">
- <0001 STRING_MENU_GRENADE_LAUNCHER "Grenade Launcher">
- <0001 STRING_MENU_DETONATOR "Detonator">
- <0001 STRING_MENU_FIELD_GENERATOR "Field Generator">
- <0001 STRING_MENU_FLASH_CARD "Flash Card">
- <0001 STRING_MENU_GAS_MASK "Gas Mask">
- <0001 STRING_MENU_RADIATION_SUIT "Radiation Suit">
- <0001 STRING_MENU_HEALTH_PAK "Health Pak">
- <0001 STRING_MENU_BULLETS "Bullets">
- <0001 STRING_MENU_BATTERY "Battery">
- <0001 STRING_MENU_ROCKETS "Rockets">
- <0001 STRING_MENU_GAS_CYLINDER "Gas Cylinder">
-
- <0001 STRING_MENU_PERSONNEL "Personnel">
- <0001 STRING_MENU_WEAPONS_ITEMS "Weapons & Items">
-
- <0001 STRING_MENU_AGENT_DATA "Agent File Data">
-
-
- #
- ; End placing your own strings here
- #
-
- #
- ; STRING_MAX - Mandatory - Must be included exactly as below !!
- #
-
- <0001 STRING_MAX "Max String">
-