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- CSSeqArray = new Array;
- function CSSeqActionFct(seq,loopCount,continueLoop) {
- if ((seq.loop < 2) || ((loopCount % 2) != 0)) {
- for (var i=0;i<seq.actionCount;i++) {
- if (seq.actions[3*i + 1] <= seq.frame) {
- if ((loopCount > 1) && (seq.actions[3*i + 1] < seq.start)) continue;
- if (seq.actions[3*i + 2] < loopCount) {
- seq.actions[3*i + 2] = loopCount; CSLoopIsRunning = true;
- CSAction(new Array(seq.actions[3*i + 0])); continueLoop = true;
- }
- } else { continueLoop = true; break; }
- }
- } else {
- for (var i=seq.actionCount-1;i>=0;i--) {
- if (seq.actions[3*i + 1] > seq.frame) {
- if (seq.actions[3*i + 1] > seq.end) continue;
- if (seq.actions[3*i + 2] < loopCount) {
- seq.actions[3*i + 2] = loopCount; CSLoopIsRunning = true;
- CSAction(new Array(seq.actions[3*i + 0])); continueLoop = true;
- }
- } else { continueLoop = true; break; }
- }
- }
- return continueLoop;
- }
- function CSSeqFunction(fctInfo)
- {
- var seq = fctInfo.data; var oldFrame = seq.frame;
- var newTicks = (new Date()).getTime();
- seq.frame = Math.round((seq.fps * (newTicks - seq.startTicks)/1000.0) - 0.5);
- var continueLoop = false; var loopCount = 1;
-
- if (seq.loop > 0) {
- continueLoop = true;
- if (seq.loop == 1) {
- var iv = (seq.end - seq.start);
- var f = Math.round(((seq.frame - seq.start) / iv) - 0.5);
- if (f < 0) f = 0;
- loopCount = f+1;
- seq.frame = seq.start + ((seq.frame - seq.start) % (seq.end - seq.start));
- } else {
- var iv = (seq.end - seq.start);
- var f = Math.round(((seq.frame - seq.start) / iv) - 0.5);
- if (f < 0) f = 0;
- loopCount = f+1;
- f = (seq.frame - seq.start) % (2 * iv);
- if (f > iv) f = 2*iv - f;
- seq.frame = seq.start + f;
- }
- }
- continueLoop = CSSeqActionFct(seq,loopCount,continueLoop);
- for (var i=0;i<seq.tracks.length;i++) {
- var track = seq.tracks[i]; var frameCount = 0; var lastCount = 0; var partCount = 0;
- var partIdx = track.parts.ticks.length;
- for (var k=0;k<track.parts.ticks.length;k++) {
- frameCount += track.parts.ticks[k];
- if (frameCount > seq.frame) { partIdx = k; partCount = seq.frame - lastCount; break; }
- lastCount = frameCount;
- }
- if (partIdx < track.parts.ticks.length) {
- var type=track.parts.moveType[partIdx];
- if(type==1) CSSetLinearPos (track, partIdx, partCount);
- else if(type==2) CSSetCurvePos (track, partIdx, partCount);
- else if(type==3) if (oldFrame != seq.frame) CSSetRandomPos (track, partIdx, partCount);
- else { x = CSGetStylePos(track.layer,0); y = CSGetStylePos(track.layer,1); }
- CSSetStyleVis(track.layer,track.parts.visibilities[partIdx]);
- CSSetStyleDepth(track.layer,track.parts.depths[partIdx]);
- continueLoop = true;
- } else {
- var partIdx = track.parts.moveType.length-1;
- var posArray = track.parts.positions;
- var x = posArray[partIdx * 6 + 0]; var y = posArray[partIdx * 6 + 1];
- CSSetStylePos(track.layer,0,x); CSSetStylePos(track.layer,1,y);
- CSSetStyleVis(track.layer,track.parts.visibilities[partIdx]);
- CSSetStyleDepth(track.layer,track.parts.depths[partIdx]);
- }
- }
- return continueLoop;
- }
- function CSSetLinearPos (track, partIdx, partCount) {
- var curTicks = track.parts.ticks[partIdx];
- var pIdx1 = partIdx * 6; var pIdx2 = (partIdx+1) * 6;
- var posArray = track.parts.positions;
- var x = posArray[pIdx1 + 0]; var y = posArray[pIdx1 + 1];
- var x1,x2,y1,y2;
- var factor = partCount/curTicks;
- x1 = x; y1 = y;
- x2 = posArray[pIdx2 + 0]; y2 = posArray[pIdx2 + 1];
- x = x1 * (1-factor) + x2 * factor; y = y1 * (1-factor) + y2 * factor;
- CSSetStylePos(track.layer,0,x); CSSetStylePos(track.layer,1,y);
- }
- function CSSetCurvePos (track, partIdx, partCount) {
- var curTicks = track.parts.ticks[partIdx];
- var pIdx1 = partIdx * 6; var pIdx2 = (partIdx+1) * 6;
- var posArray = track.parts.positions;
- var x = posArray[pIdx1 + 0]; var y = posArray[pIdx1 + 1];
- var x1,x2,x3,x4,y1,y2,y3,y4;
- var factor = partCount/curTicks;
- var t = factor; var u = t * t; var v = u * t;
- var val1 = 3*(u-t) - v + 1; var val2 = 3*(v+t - 2*u); var val3 = 3*(u-v); var val4 = v;
- x1 = x; y1 = y; x2 = posArray[pIdx1 + 2]; y2 = posArray[pIdx1 + 3];
- x3 = posArray[pIdx1 + 4]; y3 = posArray[pIdx1 + 5];
- x4 = posArray[pIdx2 + 0]; y4 = posArray[pIdx2 + 1];
- x = x1 * val1 + x2 * val2 + x3 * val3 + x4 * val4;
- y = y1 * val1 + y2 * val2 + y3 * val3 + y4 * val4;
- CSSetStylePos(track.layer,0,x); CSSetStylePos(track.layer,1,y);
- }
- function CSSetRandomPos (track, partIdx, partCount) {
- var curTicks = track.parts.ticks[partIdx];
- var pIdx1 = partIdx * 6; var pIdx2 = (partIdx+1) * 6;
- var posArray = track.parts.positions;
- var x = posArray[pIdx1 + 0]; var y = posArray[pIdx1 + 1];
- var x1,x2,y1,y2;
- var factor = partCount/curTicks;
- x1 = x; y1 = y;
- x2 = posArray[pIdx2 + 0]; y2 = posArray[pIdx2 + 1];
- var factorx = Math.random(); var factory = Math.random();
- x = x1 * (1-factorx) + x2 * factorx; y = y1 * (1-factory) + y2 * factory;
- CSSetStylePos(track.layer,0,x); CSSetStylePos(track.layer,1,y);
- }
- function CSStartSeq(name) {
- var seq = CSGetScene(name); var date = new Date()
- seq.startTicks = date.getTime()
- for (var i=0;i<seq.actionCount;i++) seq.actions[3*i+2] = 0;
- CSStartFunction(CSSeqFunction,seq);
- }
- function CSSceneObj (name,fps,loop,start,end,frame,sTicks,numAct,acts,tracks) {
- this.name=name;this.fps=fps;this.loop=loop;this.start=start;this.end=end;
- this.frame=frame;this.startTicks=sTicks;this.actionCount=numAct;
- this.actions=acts;this.tracks=tracks;
- }
- function CSTrackObj (name,partIdx,partCount,parts) {
- this.layer=name;this.partIdx=partIdx;this.partCount=partCount;this.parts=parts;
- }
- function CSPartObj (ticks,pos,depths,vis,moveType) {
- this.ticks=ticks;this.positions=pos;this.depths=depths;this.visibilities=vis;
- this.moveType=moveType;
- }
- function CSGetScene (name) {
- for (i=0;i<CSSeqArray.length;i++) { var seq = CSSeqArray[i]; if (seq.name==name) return seq; }
- return 0;
- }
-