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- Order: Title: Author: Cost: Details:
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- FG-001 GRAC V2 Edmund Clay £6.99+75p p+p 2 Disks + 40pg manual
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- #7
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- DID YOU KNOW?
- @2
- You can upgrade from V1.1 by sending back your original disks and
- £2.00 +75p P+P for V2 and the manual.
-
- You can upgrade from V1 by sending back your original disks and
- £3.00 +75p P+P for V2 and the manual.
- @3
- **YOU CAN ONLY UPGRADE DIRECTLY THROUGH F1, NOT THROUGH A DISTRIBUTER**
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- #8
- CLICK ON THE 'NEXT' BUTOON
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- This discription is from the main listing:
- @4
- Have you played the best non-commercial adventure on the Amiga?
- (Relics Of Deldroneye, F1-018 &124) Yes? enjoyed it didn't you! How would
- you like to create your own graphic adventure game similar or even better
- than Relics? Now, F1 brings you GRAC, The Graphical Adventure Creator.
- GRAC is the first ever Graphic Adventure creator on any computer.
- What! you can't program? Don't worry no programming skills are needed,
- though any programming knowledge will be of benefit.
- you will need a basic understanding of your Amiga though.
- GRAC supports standard IFF picture files/sound samples and MOD/MED music
- modules.
-
- This program is a genuinely brilliant piece of software,
- Don't confuse GRAC with the old Adventure creators that have been about for
- years, at worst they allowed you to create text-only adventures and at best
- they allowed text and a still picture. Grac allows you to create Monkey
- Island/Relics style games with ease.@4
- I have personally seen GRAC's inception over the past seven months and Edmund
- has put a lot of thought and hard work into GRAC.
- If you can use Dpaint you can create a game. GRAC comes with a complete
- game called Lethal Formula written with GRAC to show you what can be done.
- Also included are plenty of example graphics/animations and a complete step
- by step tutorial.
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- Just to top it all, Edmund is willing to help any GRAC purchaser out with
- GRAC related problems if you send him an SAE.
-
- If you are the creative type but can't get to grips with a programming
- language, GRAC is your saviour. The games you create with GRAC can be
- released as stand alone programs that you can sell yourself or release into
- the P.D. F1 would be very interested to evaluate any GRAC games for possible
- release, so send them in. (See "Programmers" doc on this cat disk)
-
- * If you would like a copy of Lethal Formula just send a blank disk and a
- stamp for a free copy * for all 1 meg+ Amigas *
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- #8
- CLICK ON THE 'NEXT' BUTTON FOR GRAC REVIEWS
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- @4
- ==============================================================
- @6 * * RATED A WHOPPING >> #895%@6 << BY A.U.I April 95 issue * *
- @4 ==============================================================
- @6 "The sample adventure game is worth the £4.99 alone"
- "VERY EASY TO USE, ALL YOU NEED IS A BASIC UNDERSTANDING OF YOUR AMIGA"
- @2
- * * RATED #888%@2 THE ONE APRIL 95 * *
- @6"Works in a very simple and logical way"
- "Very clever indeed!"
- @4
- ==============================================================
- @6 * * RATED A MASSIVE >>#8 95%@6 << BY C.U.Amiga May 95 issue * *
- @4 ==============================================================
- @6
- "THE FIRST TRUE GRAPHIC ADVENTURE CREATOR"
- "GRAC IS EASILY THE BEST LICENCEWARE TITLE EVER"
-
- @4 *** Grac V2 reviewed in Amiga Computing April 96 ***
- @6 'Capable of creating really impressive games'
- 'Lethal Formula is proof of what can be achieved with this excellent system'
- 'Excellent 40 page manual, everything you need to know to create a top
- quality adventure is included in the well written booklet'
- 'Definetly the best non-commercial games creation package in existance'
- 'I can't recommend this program enough'
- @3
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- GRAC 2.0 - New features
- -----------------------
- @6
- Here is a brief list of the new features in GRAC 2.0.@4
-
- * Complete incompatibility with GRAC 1.0 and 1.1. This was unavoidable.
- However, it is possible to convert between them, with a suitable program.
- See the 'readme' file for details of obtaining this program.
-
- * Support for IFF animations.
-
- * Close-ups (also used for map screens).
-
- * Fast character scaling for realistic perspective.
-
- * Player can control any character, and switch between them. The program now
- 'remembers' the location of all the characters, so that they will still
- be in a room if the player leaves and reenters.
-
- * New verb type : QUICK - has immediate effect when the verb button is
- pressed, not requiring an object to be selected.
-
- * Animate characters from within text strings.
-
- * New script commands:
- @4
- play anim - plays animation
- limbo - clears everything from memory to make room for large
- animations
- flash - flash colours
- fade picture - fade out a picture
- toggle flag - switch flag from 1 to 0 or vice-versa
- scroll on - allow automatic scrolling
- scroll off - disable scrolling
- scroll - scroll the screen
- switch - switch between characters
- control palette - change the palette used by the control panel
- fade control - fade the control palette
- close up - go to close-up
- exit close up - leave close-up
- clear flags - set all flags within a range to zero
- cycle - colour cycling
- cycle off - stop colour cycling
- save off - disable save game facility
- save on - allow save game
- verb off - disable a verb
- verb on - allow verb to be used
- walk off - stop the character from moving
- walk on - allow the character to move
- compare - new compare instruction, replaces all other compares
- pause - new form of timer
- pause off - cancel pause
- anim - alternative to amal
- set mark - place a mark for use with 'goto mark'
- goto mark - goto the stated mark
- perspective - activate character scaling
- scale - set the size of all characters in a room.
- static - speed up the display in rooms with a lot of objects
- position voice - allows speech in close-ups and pictures
-
- * Improved script editor.
-
- Scripts can now be any length, and are edited as in any text editor,
- i.e. press return to insert a new line, backspace to delete, arrow keys
- or mouse to move the cursor.
- Commands are entered in one of the following formats:
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- command first parameter,second parameter
- @4 command parameter
- command
-
- A flag can be entered as a parameter using the hash symbol, e.g.
-
- compare 16,1
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- would replace the old instruction
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- compare value 16 1
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- There are several preset variables to make it easier to enter parameters.
- These are:
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- room - indicates the current room
- item - the selected inventory item
- pc - the players character
- entrance - the last entrance
- @4 gtime - global time; time elapsed since the start of the
- game
- rtime - room time; time elapsed since the room was loaded
- current - background/foreground/inventory item/character
- associated with the script
- string - string associated with selected object
- height - height of the selected object
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- A comment can be inserted in a script using the * character, like this:
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- * Put the comment here.
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- The function keys now have different uses. F2 to move to the next script,
- F1 to move to the previous script. HELP functions as before. DEL deletes
- the current line. Shift-up moves up one page, shift-down moves down one
- page.
-
- * 32 background objects allowed per room (rather than 16)@4
-
- * When selecting verbs for actions, the script numbers are printed in the
- requester so you can see at glance which verbs have associated scripts.
-
- * The GRACplayer now prints text in two lines instead of one. I think this
- looks better but some text in old games may need to be rearranged a bit.
-
- * A button to change the text colour.
-
- * Finally, a new mouse pointer (the AMOS one was getting on my nerves).
-
- All this takes memory of course; the GRACeditor is now about 40K larger,
- and the GRACplayer is 30K larger. When crunched on disk the increases are
- much less. The extra memory requirement is offset by the fact that text
- strings can now be stored in the room files and loaded only when needed.
- Therefore, you won't have to cut down a project if it is pushing the
- memory limits, just relocate the text.
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- #8And if that lot doesn't convince you to buy Grac, I give up!!
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