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- B O U N C Y D E M O
- ----------------------
-
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- 1. INTRODUCTION
- 2. THE MENU
- 3. PLAYING BOUNCY
- 4. LICENCEWARE VERSION
- 5. CREDITS
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-
-
-
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- 1. INTRODUCTION
-
- Bouncy the spaceball has got himself lost. You have to guide him
- through five different areas back to his home. Each area features
- five puzzling levels. Some are very simple, others are not. To
- complete a level you must have the key that opens the exit. It may
- sound easy but there are several obstacles in your path.
-
- In this demo version there are seven levels, taken from various areas
- of the game.
-
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- 2. THE MENU
-
- There are four options : A. PLAY THE GAME
- B. PASSWORD
- C. HELP
- D. BACKGROUNDS
-
- 2A. PLAY THE GAME
- Choosing this option will start the game (See 3. PLAYING BOUNCY).
-
- 2B. PASSWORD
- Only available in the full version.
-
- 2C. HELP
- Selecting this button will display all the platforms and objects
- you will encounter during the game.
-
- PLATFORMS
- ---------
-
- SOLID - Straight-forward, normal, boring platform.
-
- SHRINKING - Once bounced on, will shrink until it disappears.
- Any platform can start to shrink after being bounced on. You have
- been warned!
-
- STICKY - If you keep moving you will be alright. Stop and your stuck.
-
- RED-HOT - Only bounce on this if you want to die or if you are
- carrying water.
-
- SLANT - Whichever way the slant is facing, you will bounce that way
- before you can do anything about it.
-
- JUMP-UP - You can jump up through this platform but you can`t jump
- down through it. Some of these platforms will disappear after
- bouncing.
-
- MOVING - The platform will move one place to the left or right,
- depending on which way the arrow is facing. Once the platform has
- reached the end of its path the arrow will turn round, then the
- platform will move in the opposite direction.
-
-
- WALLS
- -----
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- HARD - Solid wall, cannot be destroyed.
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- SOFT - Can be destroyed, if you have a hammer.
-
-
- OBJECTS
- -------
-
- HAMMER - Used to knock down soft walls.
-
- WATER - Cools down a red-hot platform and turns it into a solid or
- shrinking platform.
-
- HEART - An extra life will be given if you have this after completing
- a level. If you die before completing the level you will also lose the
- heart.
-
- KEY - Opens the exit.
-
- EXIT - Once you have the key the exit opens. The exit can open
- anywhere and you will have to guide bouncy towards it. Jumping into
- the exit will take you to the next level.
-
-
- 2D. BACKGROUNDS
-
- Only available in the full version.
-
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- 3. PLAYING BOUNCY
-
- Bouncy is controlled by the joystick.
-
- UP - JUMP UP
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- RIGHT - JUMP RIGHT
-
- LEFT - JUMP LEFT
-
- To restart any level press any mouse key.
-
- Bouncy can only change direction or jump has he touches the
- platform, ie pushing the joystick to the left will result in bouncy
- jumping left once he touches the platform.
-
- To jump onto a higher platform you must push the joystick up as he
- bounces then push left or right when he reaches the correct height.
- Bouncy can fall from any height but if he falls off the bottom
- platform he will die.
-
- Bouncy will pick up any object he contacts. The objects will be
- displayed at the top of the screen.
-
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- 4. FULL VERSION
-
- The full licenceware version includes:
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- 25 levels & 5 areas.
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- Password system every five levels.
-
- 10 different backgrounds.
- Each area has it`s own background. There are two sets of five images.
- Set 1 are images set in space
- Set 2 are normal bland backgrounds.
-
- This version can be obtained by sending £2.95 + 50p P&P to:
-
- 5th DIMENSION LICENCEWARE
- 1 LOWER MILL CLOSE
- GOLDTHORPE
- ROTHERHAM
- SOUTH YORKSHIRE
- S63 9BY
- ENGLAND
-
- Tel/Fax:(+44) 01709 888127
-
- Website http://www.ware5d.demon.co.uk
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- 5. CREDITS
-
-
- DESIGN, CODE, SFX & BACKGROUND GFX : GORDON MILLER
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- MAIN GRAPHICS : SHAUN WATTERS
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-
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- G.MILLER, SCHOOLHOUSE, 3 CAVIN RD, GLASGOW, SCOTLAND, G45 9TX.
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