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- BOUNCER INSTRUCTION FILE - 7 LEVEL DEMO VERSION
- =================================================
-
-
- The Plot
- --------
-
- Erm... there isn't a plot, as such, but the basic idea is to guide
- "Bouncer" safely from the start of each level to the end without getting
- killed. Use the joystick (up/down/left/right) along a safe path to the
- end of each level. White direction arrows will point you in the right
- direction, but they may sometimes lead you to a more trickier route.
- Bouncer is set Waaaaay up in space on some floating tiles. Strange it
- may sound, but that's it, hence, the scrolling starry background!
-
- If you've been playing computer games (or "Entertainment Software" as the
- industry now like to call it) for a good few years, you will remember a
- game called "Bounder". Bouncer was inspired by Bounder on the 8-bit
- machines (no surprise there, then!)
-
-
- The credits & help screens
- --------------------------
-
- These screens are displayed as soon as Bouncer is loaded. These pages
- cycle until the fire button is pressed. The pages shown give details of:-
-
- Game Credits - Who was involved in production of the game.
- How To Play - The basic idea.
- Tile Types - Shows the various tiles you will encounter.
-
- Upon pressing the fire button, you are shown the main options page.
-
-
- The options page
- ----------------
-
- Four basic options are available:-
-
- (F1) Start New Game - Begin a new game, from level one.
- (F2) Enter Password - Enter a password to skip straight to a higher level.
- (S) Stars on/off - Decides whether the stars are scrolling (moving) or
- static (not moving). Set this to "ON", b'cos it
- looks cool! Switch it off if you want though!
- (C) Credits pages - Takes you back to the credits & help screens.
-
-
- Types of tile
- -------------
-
- Standard tile - Bounce on these as many times as you like.
- Spikes - Bouncing on these will kill you.
- L-R reverse - Reverses the left/right joystick controls - beware!
- U-D reverse - Reverses the up/down joystick controls - beware!
- Points tiles - Gives a score of 50, 100, 250, 500 or 1000 points.
- Heart - Extra life. Go out of your way to get these!
- Jolly Roger - Bouncing on these will kill you.
- Crumbler - Like a standart tile, but with a dirty great crack across
- it! Vanishes after one bounce.
- White arrows - Show you the best and easiest way to go. Although they
- normally prove useful, how do you know that they're
- telling the truth?
- Teleport - Transport you from one side of the screen to the other.
- Use with caution!
- Wind - Blows you on the direction indicated for a limited time.
-
- Also, a word of warning! DO NOT jump on a square marked with pretty stars,
- it's a long way down!
-
-
- In-game control panel
- ---------------------
-
- This shows four important snippets of information:-
-
- Number of lives remaining (start with 5).
- Accumulated score. (30,000 is a respectable score!)
- Current level number.
- Level code (6 digits). Make a note of these for next time you play!
-
-
- In-game keys
- ------------
-
- There are only two. These are:-
-
- ESC - Quit game and go back to credits pages.
- S - Toggle sound effects on/off
-
-
- A FINAL WORD
- ------------
-
- Please, please, please remember - THIS IS ONLY A DEMO! It contains seven
- levels taken from the full game. When you've completed the demo levels,
- the game will stop. This IS NOT a bug, it's supposed to do this!
-
- Several changes are due to be made in time for the final version.
- These will include:-
-
- 1. AT LEAST 100 levels of increasing difficulty.
- 2. High score table with save feature (possibly).
- 3. End of game sequence.
- 4. Something nice at the end of each level (I don't know what yet!)
- 5. Maybe a secret password for extra lives. There's always somebody who
- wants to cheat!
-
- And probably a few other changes as well!
-
-
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-