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- The Laws of Magic
- [Excerpted from _Authentic_Thaumaturgy_ by P.E.I Bonewits]
-
- The Laws of Magic are not legislative laws, but, like those of
- physics or musical harmony, are actually fairly practical
- observations that have been accumulated over thousands of years.
- These laws describe the way magic seems to behave. Most of these
- laws will make sense to you (I hope), and even the more obscure
- ones should make some sense to you, but if they don't, ignore
- them, or send me some e-mail, and I will try to explain.
-
- The LAW OF KNOWLEDGE: This is probably the most widely used law,
- and probably encompasses all the others in some way. The basis of
- this law is that understanding brings control. The more that is
- known about a subject, the easier it is to excercise control over
- it. Knowledge is power.
-
- The LAW OF SELF-KNOWLEDGE: An obvious derivative of the LAW OF
- KNOWLEDGE, this law carries additional connotations, as a mage who
- does not have knowledge of himself does not have knowledge (and
- therefore control) of his own magic. This law is one of the
- reason's "evil" mages are very rare - a dedication to "evil for
- evil's sake" is usually do to a lack of introspection and
- awareness of oneself. It is difficult to do harm to others when
- you understand fully what that kind of harm would do to you. Know
- thyself.
-
- The LAW OF CAUSE AND EFFECT: A simple scientific understanding -
- if exactly the same actions are done under exactly the same
- conditions, they will be associated with exactly the same results.
- Magicians have at least as much belief in cause and effect as
- modern physicists do, they just realize that a good ritual, like a
- good theatrical performance or a good bread recipe, isn't always
- predictable. In truth, a spell involves so many variables, that
- controlling or even understanding them all is impossible. The key
- to magical success is learning which variables are the most
- important, and how to keep them constant. Control over the
- variables is icing on the cake.
-
- The LAW OF SYNCHRONICITY: Two or more events happening at the same
- time are likely to have more in common than the merely temporal.
- Very few events ever happen in isolation from other events. There
- is no such thing as a mere coincidence.
-
- The LAW OF ASSOCIATION: If any two pattern have elements in
- common, the patterns interact "through" those common elements, and
- control of one pattern facilitates control of the other(s)
- depending (among other factors) upon the number of ccommon
- elements involved. This is a very important law, up there with
- the LAW OF KNOWLEDGE.
-
- The LAW OF SIMILARITY: Having an accurate physical or mental
- representation of something facilitates control over it. This one
- is fairly obvious in it's usage - having a model, picture, or
- other representation of your target (like a voodoo doll) gives you
- power to effect the target. Look alikes are alike.
-
- The LAW OF CONTAGION: Objects or beings in physical contact with
- each other continue to interact after separation. Everyone you
- have ever touched has a magical link with you, though it is
- probably pretty weak unless the contact was intense and/or
- prolonged or repeated frequently. Magical power is contagious.
- Naturally, having a part of someone's body (nails, hair, spit,
- etc.) gives the best contagion link.
-
- The LAW OF NAMES: Knowing the complete and TRUE name of an object,
- being, or process gives one complete control over it. This works
- because a name is a definition (yes, even "Harold", "Marie",
- "Kunte", and "Jasmine" were at one time) as well as a contagion
- link, and an association (if you call something the same name over
- and over, that name becomes associated with the thing). This also
- works, because knowing the complete and true name of something or
- someone means that you have achieved a complete understanding of
- it's or their nature. This is why, in most pre-industrial
- cultures, people are given "secret names", as well as "public
- names", and why the sharing of a secret name is such an act of
- trust - because the secret name is considered to be very close to,
- if not identical with, the person's true name.
-
- The LAW OF WORDS OF POWER: There exist certain words that are able
- to alter the internal and external realities of those uttering
- them, and the power may rest in the very sounds of the words as
- much as their meanings. Many of such words are names, though the
- meanings may have been lost or forgotten. Very many magical tools
- require words to be inscribed upon them and/or said over them
- during their construction and/or use.
-
- The LAW OF PERSONIFICATION: Any phenomenon may be considered to be
- alive and to have a personality - that is, to "be" an entity or
- being. Anything can be a person. Most weather mages personify
- the winds and the clouds, for example, and thus find focussing
- their magic on the atmosphere much easier to do.
-
- The LAW OF INVOCATION: It is possible to establish internal
- communication with entities from either inside or outside oneself,
- said entities seeming to be inside of oneself during the
- communication process.
-
- The LAW OF EVOCATION: It is possible to establish external
- communication with entities from either inside or outside oneself,
- said entities seeming to be outside oneself during the
- communication process.
-
- The LAW OF IDENTIFICATION: It is possible through maximum
- association between elements of oneself and those of another being
- to actually become that being, to the point of sharing it's
- knowledge and wielding it's power. This is the law that controls
- most lengthy or permanent possession phenomena.
-
- The LAW OF PERSONAL UNIVERSES: Every sentient being lives in and
- quite possibly creates a unique universe which can never be 100%
- identical to that lived in by another. So called "reality" is in
- fact a matter of consensus opinions. This law is nowhere near as
- obvious as the other laws in it's applications, but if you can
- figure some out, you can use it.
-
- The LAW OF INFINITE UNIVERSES: The total number of universes into
- which all possible combinations of existing phenomena could be
- organized is infinite. Anything is possible, though some things
- are more probable than others. You might consider this to refer
- to the "alternate probability worlds" of science fiction, but it
- also has a much wider application.
-
- The LAW OF PRAGMATISM: If a pattern of belief or behavior enables
- a being to survive and to accomplish chosen goals, then that
- belief or behavior is "true" or "real" or "sensible". If it
- works, it's true. Another rather obscure law, but it does have
- some very useful applications.
-
- The LAW OF TRUE FALSEHOODS: It is possible for a concept or act to
- violate the truth patterns of a given personal universe and still
- be "true", provided that it "works" in a specific situation. If
- it's a paradox, it's still probably true. This law is basically
- useless, except to justify use of the above three laws without
- screwing things up in your version of the real world.
-
- The LAW OF SYNTHESIS: The synthesis of two or more "opposing"
- patterns of data will produce a new pattern that will be truer
- than either of the first two were. That is, it will be applicable
- to more levels of reality, and this new pattern may not be a
- compromise, but may be something rather new indeed.
-
- The LAW OF POLARITY: Any pattern of data can be split into (at
- least) two "opposing" characteristics, and each will contain the
- essence of the other within itself.
-
- The LAW OF OPPOSITES: A sub-law of POLARITY. The "opposite" of a
- pattern contains information about that pattern, by providing
- information on what the pattern is not. Thus, control over a
- pattern's opposite (or close to it's opposite) facilitates control
- over the pattern itself. (Note that this one I alone take the
- blame for, as it is my own extension of POLARITY and SIMILARITY)
-
- The LAW OF DYNAMIC BALANCE: To survive, let alone to become
- powerful, one must keep every aspect of one's universe in a state
- of dynamic balance with every other aspect. Extremism is
- dangerous, as the extreme being becomes so associated with the
- extreme aspect, that they lose the ability to avoid that aspect at
- all. This is another reason "evil" mages are rare, as continuous
- association with pain or death will cause a mage pain or death,
- ending the mage's ability to continue actively with "evil". This
- is also why "good" mages, especially healers, tend to live a long
- time.
-
- The LAW OF PERVERSITY: Sometimes known as Murphy's Law. If
- anything can go wrong, it will, and in the most annoying manner
- possible. Magical associations sometimes operate in the reverse
- of what was desired, and meaningful coincidences are just as
- likely to be unpleasant as pleasant. Even if nothing can go
- wrong, some element of the universe may change so that things will
- go wrong anyway. Whether we like it or not, the gods (or fates,
- or what have you) do have a sense of humor. Emotionally healthy
- mages have less problems with this law than others do, as the
- mages own subconscious mind is probably a major perpetrator of
- this law.
-
- The LAW OF UNITY: Every phenomena in existance is linked directly
- or indirectly to every other one, past, present, or future.
- Perceived seperations between phenomena are based on incomplete
- sensing and/or understanding.
-
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