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- on exitFrame
- global gFirstCast, gLastCast
- if the timer > 60 then
- if the memberNum of sprite 12 = gLastCast then
- set the memberNum of sprite 12 to gFirstCast
- else
- set the memberNum of sprite 12 to the memberNum of sprite 12 + 1
- end if
- startTimer()
- end if
- go(the frame)
- end
-