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- on exitFrame
- global gFrameIndex, gFirstCast, gLastCast
- set gFrameIndex to the frameLabel
- set gFirstCast to the memberNum of sprite 18
- set gLastCast to the memberNum of sprite 20
- repeat with i = 27 to 38
- set the visible of sprite i to 0
- end repeat
- puppetSprite(18, 1)
- end
-