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- on exitFrame
- global LeftOne, LeftTwo, LeftThree, direction, tempSound
- set LeftOne to the locH of sprite 2
- set LeftTwo to the locH of sprite 3
- set LeftThree to the locH of sprite 4
- set tempSound to 1
- set direction to #left
- repeat with i = 2 to 4
- puppetSprite(i, 1)
- end repeat
- preloadMember(member "SE1989.AIF", "SE1997.AIF")
- end
-