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Blender Volume 3 #4
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Blender_3_4.iso
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BLENDER
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GAMEREV.DIR
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00100.ls
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1997-01-01
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266 b
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14 lines
on exitFrame
global n
repeat with n = 14 down to 12
if rollOver(n) then
set the visible of sprite n to 1
next repeat
end if
set the visible of sprite n to 0
end repeat
SHAREBUTTON([45, 46, 47, 48])
go(the frame)
updateStage()
end