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- on exitFrame
- global n, test
- set test to 0
- repeat with n = 5 down to 2
- if rollOver(n) then
- set the visible of sprite (n + 9) to 1
- set test to test + 1
- next repeat
- end if
- set the visible of sprite (n + 9) to 0
- end repeat
- if test = 0 then
- repeat with n = 14 down to 11
- if random(100) > 98 then
- set the visible of sprite n to 1
- next repeat
- end if
- set the visible of sprite n to 0
- end repeat
- end if
- SHAREBUTTON([44, 45, 46, 47, 48])
- go(the frame)
- updateStage()
- end
-