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- on exitFrame
- global n
- set n to (n + 1) mod 4
- if rollOver(44) then
- puppetSprite(44, 1)
- set the castNum of sprite 44 to 21 + n
- else
- set the castNum of sprite 44 to 23
- puppetSprite(44, 0)
- end if
- if rollOver(45) then
- puppetSprite(45, 1)
- set the castNum of sprite 45 to 25 + n
- else
- set the castNum of sprite 45 to 28
- puppetSprite(45, 0)
- end if
- updateStage()
- go(the frame)
- end
-