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- on mouseUp
- global PSOUND
- if the shiftDown then
- if PSOUND = 1 then
- set PSOUND to 0
- puppetSound(0)
- set the visible of sprite 35 to 0
- else
- set PSOUND to 1
- puppetSound("boioing.AIF")
- set the visible of sprite 35 to 1
- end if
- end if
- end
-