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- on exitFrame
- set flag to 1
- repeat with i = 10 to 13
- if not (the visible of sprite i) then
- set flag to 0
- end if
- end repeat
- if flag then
- CLEANUP()
- go("EXIT")
- end if
- repeat with n = 2 to 5
- if rollOver(n) then
- set the visible of sprite (n + 4) to 1
- next repeat
- end if
- set the visible of sprite (n + 4) to 0
- end repeat
- go(the frame)
- end
-