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- F22 Art config file
-
- ; TIMES OF DAYS:
-
- ; 1 - day
- ; 2 - night
- ; 3 - dawn
- ; 4 - stormy
- ; 5 - sunset
-
- ; REGIONS
-
- ; 1 - Island
- ; 2 - Snowy Island
- ; 3 - Desert
- ; 4 - Jungle
- ; 5 - Kenya
- ; 6 - Desert 2
-
- [LOCALE] ; what locale to use
- Region = 1
- TimeOfDay = 3
- Night = 0
-
-
-
-
- ;////////////////////////
- ;// REGION 1 - TIME 1
- ;////////////////////////
- [REG1_TOD1] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 160
- r2_start_green = 198
- r2_start_blue = 231
-
- r2_end_red = 164
- r2_end_green = 200
- r2_end_blue = 230
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 168
- r3_start_green = 203
- r3_start_blue = 230
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 196
- haze_green = 218
- haze_blue = 227
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 254
- smoke_green = 254
- smoke_blue = 254
-
- ;////////////////////////
- ;// REGION 1 - TIME 2
- ;////////////////////////
-
- [REG1_TOD2] ; REGION 1, TIME OF DAY 2. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 160
- r2_start_green = 198
- r2_start_blue = 231
-
- r2_end_red = 164
- r2_end_green = 200
- r2_end_blue = 230
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 168
- r3_start_green = 203
- r3_start_blue = 230
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 19
- haze_green = 13
- haze_blue = 88
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 50
- smoke_green = 82
- smoke_blue = 176
-
-
- ;////////////////////////
- ;// REGION 1 - TIME 3
- ;////////////////////////
- [REG1_TOD3] ; REGION 1, TIME OF DAY 3. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 160
- r2_start_green = 198
- r2_start_blue = 231
-
- r2_end_red = 164
- r2_end_green = 200
- r2_end_blue = 230
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 168
- r3_start_green = 203
- r3_start_blue = 230
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 255
- haze_green = 196
- haze_blue = 255
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 254
- smoke_green = 194
- smoke_blue = 254
- ;////////////////////////
- ;// REGION 1 - TIME 4
- ;////////////////////////
- [REG1_TOD4] ; REGION 1, TIME OF DAY 4. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 160
- r2_start_green = 198
- r2_start_blue = 231
-
- r2_end_red = 164
- r2_end_green = 200
- r2_end_blue = 230
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 168
- r3_start_green = 203
- r3_start_blue = 230
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 142
- haze_green = 160
- haze_blue = 144
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 178
- smoke_green = 172
- smoke_blue = 162
-
- ;////////////////////////
- ;// REGION 1 - TIME 5
- ;////////////////////////
- [REG1_TOD5] ; REGION 1, TIME OF DAY 5. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 160
- r2_start_green = 198
- r2_start_blue = 231
-
- r2_end_red = 164
- r2_end_green = 200
- r2_end_blue = 230
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 168
- r3_start_green = 203
- r3_start_blue = 230
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 136
- haze_green = 44
- haze_blue = 40
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 238
- smoke_green = 80
- smoke_blue = 70
-
-
- ;////////////////////////
- ;// REGION 2 - TIME 1
- ;////////////////////////
- [REG2_TOD1] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 196
- haze_green = 218
- haze_blue = 227
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 254
- smoke_green = 254
- smoke_blue = 254
-
- ;////////////////////////
- ;// REGION 2 - TIME 2
- ;////////////////////////
- [REG2_TOD2] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 15
- haze_green = 15
- haze_blue = 92
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 46
- smoke_green = 64
- smoke_blue = 178
-
- ;////////////////////////
- ;// REGION 2 - TIME 3
- ;////////////////////////
- [REG2_TOD3] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 235
- haze_green = 184
- haze_blue = 255
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 220
- smoke_blue = 255
-
- ;////////////////////////
- ;// REGION 2 - TIME 4
- ;////////////////////////
- [REG2_TOD4] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 116
- haze_green = 116
- haze_blue = 136
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 254
- smoke_green = 236
- smoke_blue = 242
-
- ;////////////////////////
- ;// REGION 2 - TIME 5
- ;////////////////////////
- [REG2_TOD5] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 184
- haze_green = 72
- haze_blue = 60
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 108
- smoke_blue = 68
-
- ;////////////////////////
- ;// REGION 3 - TIME 1
- ;////////////////////////
- [REG3_TOD1] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 200
- r1_start_blue = 252
-
- r1_end_red = 156
- r1_end_green = 200
- r1_end_blue = 252
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 163
- r2_start_green = 204
- r2_start_blue = 250
-
- r2_end_red = 172
- r2_end_green = 209
- r2_end_blue = 246
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 181
- r3_start_green = 214
- r3_start_blue = 241
-
- r3_end_red = 246
- r3_end_green = 251
- r3_end_blue = 210
-
- ; sky to space - when above clouds
- r4_start_red = 151
- r4_start_green = 198
- r4_start_blue = 254
-
- r4_end_red = 89
- r4_end_green = 168
- r4_end_blue = 228
-
-
- ; space color - above cloud
- space_red = 85
- space_green = 167
- space_blue = 227
-
- ; terrain hazes to this rgb
- haze_red = 207
- haze_green = 207
- haze_blue = 207
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 255
- smoke_blue = 255
-
- ;////////////////////////
- ;// REGION 3 - TIME 2
- ;////////////////////////
- [REG3_TOD2] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 200
- r1_start_blue = 252
-
- r1_end_red = 156
- r1_end_green = 200
- r1_end_blue = 252
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 163
- r2_start_green = 204
- r2_start_blue = 250
-
- r2_end_red = 172
- r2_end_green = 209
- r2_end_blue = 246
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 181
- r3_start_green = 214
- r3_start_blue = 241
-
- r3_end_red = 246
- r3_end_green = 251
- r3_end_blue = 210
-
- ; sky to space - when above clouds
- r4_start_red = 151
- r4_start_green = 198
- r4_start_blue = 254
-
- r4_end_red = 89
- r4_end_green = 168
- r4_end_blue = 228
-
-
- ; space color - above cloud
- space_red = 85
- space_green = 167
- space_blue = 227
-
- ; terrain hazes to this rgb
- haze_red = 12
- haze_green = 18
- haze_blue = 34
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 38
- smoke_green = 52
- smoke_blue = 96
-
- ;////////////////////////
- ;// REGION 3 - TIME 3
- ;////////////////////////
- [REG3_TOD3] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 200
- r1_start_blue = 252
-
- r1_end_red = 156
- r1_end_green = 200
- r1_end_blue = 252
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 163
- r2_start_green = 204
- r2_start_blue = 250
-
- r2_end_red = 172
- r2_end_green = 209
- r2_end_blue = 246
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 181
- r3_start_green = 214
- r3_start_blue = 241
-
- r3_end_red = 246
- r3_end_green = 251
- r3_end_blue = 210
-
- ; sky to space - when above clouds
- r4_start_red = 151
- r4_start_green = 198
- r4_start_blue = 254
-
- r4_end_red = 89
- r4_end_green = 168
- r4_end_blue = 228
-
-
- ; space color - above cloud
- space_red = 85
- space_green = 167
- space_blue = 227
-
- ; terrain hazes to this rgb
- haze_red = 204
- haze_green = 194
- haze_blue = 154
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 220
- smoke_green = 204
- smoke_blue = 192
-
- ;////////////////////////
- ;// REGION 3 - TIME 4
- ;////////////////////////
- [REG3_TOD4] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 200
- r1_start_blue = 252
-
- r1_end_red = 156
- r1_end_green = 200
- r1_end_blue = 252
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 163
- r2_start_green = 204
- r2_start_blue = 250
-
- r2_end_red = 172
- r2_end_green = 209
- r2_end_blue = 246
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 181
- r3_start_green = 214
- r3_start_blue = 241
-
- r3_end_red = 246
- r3_end_green = 251
- r3_end_blue = 210
-
- ; sky to space - when above clouds
- r4_start_red = 151
- r4_start_green = 198
- r4_start_blue = 254
-
- r4_end_red = 89
- r4_end_green = 168
- r4_end_blue = 228
-
-
- ; space color - above cloud
- space_red = 85
- space_green = 167
- space_blue = 227
-
- ; terrain hazes to this rgb
- haze_red = 152
- haze_green = 142
- haze_blue = 128
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 186
- smoke_green = 174
- smoke_blue = 156
-
- ;////////////////////////
- ;// REGION 3 - TIME 5
- ;////////////////////////
- [REG3_TOD5] ; REGION 1, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 200
- r1_start_blue = 252
-
- r1_end_red = 156
- r1_end_green = 200
- r1_end_blue = 252
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 163
- r2_start_green = 204
- r2_start_blue = 250
-
- r2_end_red = 172
- r2_end_green = 209
- r2_end_blue = 246
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 181
- r3_start_green = 214
- r3_start_blue = 241
-
- r3_end_red = 246
- r3_end_green = 251
- r3_end_blue = 210
-
- ; sky to space - when above clouds
- r4_start_red = 151
- r4_start_green = 198
- r4_start_blue = 254
-
- r4_end_red = 89
- r4_end_green = 168
- r4_end_blue = 228
-
-
- ; space color - above cloud
- space_red = 85
- space_green = 167
- space_blue = 227
-
- ; terrain hazes to this rgb
- haze_red = 122
- haze_green = 81
- haze_blue = 121
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 158
- smoke_green = 106
- smoke_blue = 142
-
-
- ;////////////////////////
- ;// REGION 4 - TIME 1
- ;////////////////////////
- [REG4_TOD1] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 164
- r1_start_green = 200
- r1_start_blue = 232
-
- r1_end_red = 164
- r1_end_green = 200
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 171
- r2_start_green = 204
- r2_start_blue = 235
-
- r2_end_red = 179
- r2_end_green = 208
- r2_end_blue = 237
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 187
- r3_start_green = 212
- r3_start_blue = 239
-
- r3_end_red = 225
- r3_end_green = 236
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 180
- r4_start_blue = 226
-
- r4_end_red = 116
- r4_end_green = 156
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 156
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 225
- haze_green = 236
- haze_blue = 247
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 254
- smoke_green = 254
- smoke_blue = 254
-
- ;////////////////////////
- ;// REGION 4 - TIME 2
- ;////////////////////////
-
- [REG4_TOD2] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 164
- r1_start_green = 200
- r1_start_blue = 232
-
- r1_end_red = 164
- r1_end_green = 200
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 171
- r2_start_green = 204
- r2_start_blue = 235
-
- r2_end_red = 179
- r2_end_green = 208
- r2_end_blue = 237
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 187
- r3_start_green = 212
- r3_start_blue = 239
-
- r3_end_red = 225
- r3_end_green = 236
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 180
- r4_start_blue = 226
-
- r4_end_red = 116
- r4_end_green = 156
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 156
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 20
- haze_green = 17
- haze_blue = 92
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 118
- smoke_green = 156
- smoke_blue = 255
-
-
- ;////////////////////////
- ;// REGION 4 - TIME 3
- ;////////////////////////
- [REG4_TOD3] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 164
- r1_start_green = 200
- r1_start_blue = 232
-
- r1_end_red = 164
- r1_end_green = 200
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 171
- r2_start_green = 204
- r2_start_blue = 235
-
- r2_end_red = 179
- r2_end_green = 208
- r2_end_blue = 237
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 187
- r3_start_green = 212
- r3_start_blue = 239
-
- r3_end_red = 225
- r3_end_green = 236
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 180
- r4_start_blue = 226
-
- r4_end_red = 116
- r4_end_green = 156
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 156
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 235
- haze_green = 184
- haze_blue = 255
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 235
- smoke_green = 184
- smoke_blue = 255
-
-
- ;////////////////////////
- ;// REGION 4 - TIME 4
- ;////////////////////////
- [REG4_TOD4] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 164
- r1_start_green = 200
- r1_start_blue = 232
-
- r1_end_red = 164
- r1_end_green = 200
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 171
- r2_start_green = 204
- r2_start_blue = 235
-
- r2_end_red = 179
- r2_end_green = 208
- r2_end_blue = 237
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 187
- r3_start_green = 212
- r3_start_blue = 239
-
- r3_end_red = 225
- r3_end_green = 236
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 180
- r4_start_blue = 226
-
- r4_end_red = 116
- r4_end_green = 156
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 156
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 92
- haze_green = 88
- haze_blue = 84
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 216
- smoke_green = 236
- smoke_blue = 255
-
-
- ;////////////////////////
- ;// REGION 4 - TIME 5
- ;////////////////////////
- [REG4_TOD5] ; REGION 4, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 164
- r1_start_green = 200
- r1_start_blue = 232
-
- r1_end_red = 164
- r1_end_green = 200
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 171
- r2_start_green = 204
- r2_start_blue = 235
-
- r2_end_red = 179
- r2_end_green = 208
- r2_end_blue = 237
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 187
- r3_start_green = 212
- r3_start_blue = 239
-
- r3_end_red = 225
- r3_end_green = 236
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 180
- r4_start_blue = 226
-
- r4_end_red = 116
- r4_end_green = 156
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 156
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 128
- haze_green = 44
- haze_blue = 40
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 108
- smoke_blue = 68
-
- ;////////////////////////
- ;// REGION 5 - TIME 1
- ;////////////////////////
- [REG5_TOD1] ; REGION 5, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 136
- r1_start_green = 198
- r1_start_blue = 228
-
- r1_end_red = 136
- r1_end_green = 198
- r1_end_blue = 228
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 145
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 155
- r2_end_green = 204
- r2_end_blue = 232
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 164
- r3_start_green = 208
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 232
- r3_end_blue = 248
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 198
- r4_start_blue = 228
-
- r4_end_red = 116
- r4_end_green = 180
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 180
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 201
- haze_green = 224
- haze_blue = 244
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 243
- smoke_green = 243
- smoke_blue = 243
-
- ;////////////////////////
- ;// REGION 5 - TIME 2
- ;////////////////////////
- [REG5_TOD2] ; REGION 5, TIME OF DAY 2. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 136
- r1_start_green = 198
- r1_start_blue = 228
-
- r1_end_red = 136
- r1_end_green = 198
- r1_end_blue = 228
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 145
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 155
- r2_end_green = 204
- r2_end_blue = 232
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 164
- r3_start_green = 208
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 232
- r3_end_blue = 248
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 198
- r4_start_blue = 228
-
- r4_end_red = 116
- r4_end_green = 180
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 180
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 34
- haze_green = 26
- haze_blue = 158
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 38
- smoke_green = 28
- smoke_blue = 174
-
- ;////////////////////////
- ;// REGION 5 - TIME 3
- ;////////////////////////
- [REG5_TOD3] ; REGION 5, TIME OF DAY 3. RGB's for haze, smoke, etc...
-
- cool_haze = 1
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 136
- r1_start_green = 198
- r1_start_blue = 228
-
- r1_end_red = 136
- r1_end_green = 198
- r1_end_blue = 228
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 145
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 155
- r2_end_green = 204
- r2_end_blue = 232
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 164
- r3_start_green = 208
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 232
- r3_end_blue = 248
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 198
- r4_start_blue = 228
-
- r4_end_red = 116
- r4_end_green = 180
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 180
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 202
- haze_green = 160
- haze_blue = 253
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 194
- smoke_blue = 255
-
- ;////////////////////////
- ;// REGION 5 - TIME 4
- ;////////////////////////
- [REG5_TOD4] ; REGION 5, TIME OF DAY 4. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 136
- r1_start_green = 198
- r1_start_blue = 228
-
- r1_end_red = 136
- r1_end_green = 198
- r1_end_blue = 228
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 145
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 155
- r2_end_green = 204
- r2_end_blue = 232
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 164
- r3_start_green = 208
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 232
- r3_end_blue = 248
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 198
- r4_start_blue = 228
-
- r4_end_red = 116
- r4_end_green = 180
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 180
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 94
- haze_green = 108
- haze_blue = 100
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 243
- smoke_green = 243
- smoke_blue = 243
-
- ;////////////////////////
- ;// REGION 5 - TIME 5
- ;////////////////////////
- [REG5_TOD5] ; REGION 5, TIME OF DAY 5. RGB's for haze, smoke, etc...
-
- cool_haze = 1
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 136
- r1_start_green = 198
- r1_start_blue = 228
-
- r1_end_red = 136
- r1_end_green = 198
- r1_end_blue = 228
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 145
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 155
- r2_end_green = 204
- r2_end_blue = 232
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 164
- r3_start_green = 208
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 232
- r3_end_blue = 248
-
- ; sky to space - when above clouds
- r4_start_red = 136
- r4_start_green = 198
- r4_start_blue = 228
-
- r4_end_red = 116
- r4_end_green = 180
- r4_end_blue = 217
-
- ; space color - above cloud
- space_red = 116
- space_green = 180
- space_blue = 217
-
- ; terrain hazes to this rgb
- haze_red = 136
- haze_green = 44
- haze_blue = 40
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 236
- smoke_green = 80
- smoke_blue = 70
-
- ;////////////////////////
- ;// REGION 6 - TIME 1
- ;////////////////////////
-
-
- [REG6_TOD1] ; REGION 6, TIME OF DAY 1. RGB's for haze, smoke, etc...
- cool_haze =0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 152
- r1_start_green = 192
- r1_start_blue = 231
-
- r1_end_red = 152
- r1_end_green = 192
- r1_end_blue = 231
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 152
- r2_start_green = 192
- r2_start_blue = 231
-
- r2_end_red = 156
- r2_end_green = 196
- r2_end_blue = 233
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 160
- r3_start_green = 198
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 233
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 148
- r4_start_green = 189
- r4_start_blue = 230
-
- r4_end_red = 119
- r4_end_green = 169
- r4_end_blue = 224
-
- ; space color - above cloud
- space_red = 119
- space_green = 169
- space_blue = 224
-
- ; terrain hazes to this rgb
- haze_red = 194
- haze_green = 218
- haze_blue = 242
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 255
- smoke_green = 255
- smoke_blue = 255
-
-
- ;////////////////////////
- ;// REGION 6 - TIME 2
- ;////////////////////////
- [REG6_TOD2] ; REGION 2, TIME OF DAY 1. RGB's for haze, smoke, etc...
-
- cool_haze =0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 156
- r1_start_green = 196
- r1_start_blue = 232
-
- r1_end_red = 156
- r1_end_green = 196
- r1_end_blue = 232
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 164
- r2_start_green = 200
- r2_start_blue = 230
-
- r2_end_red = 168
- r2_end_green = 203
- r2_end_blue = 230
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
-
- r3_start_red = 172
- r3_start_green = 205
- r3_start_blue = 229
-
- r3_end_red = 196
- r3_end_green = 218
- r3_end_blue = 227
-
- ; sky to space - when above clouds
- r4_start_red = 145
- r4_start_green = 188
- r4_start_blue = 228
-
- r4_end_red = 100
- r4_end_green = 156
- r4_end_blue = 208
-
- ; space color - above cloud
- space_red = 100
- space_green = 156
- space_blue = 208
-
- ; terrain hazes to this rgb
- haze_red = 16
- haze_green = 14
- haze_blue = 80
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 46
- smoke_green = 64
- smoke_blue = 178
-
-
- ;/////////////
- ;REGION 6, TIME OF DAY 3
- ;//////////
-
- [REG6_TOD3] ; REGION 6, TIME OF DAY 3. RGB's for haze, smoke, etc...
- cool_haze =0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 152
- r1_start_green = 192
- r1_start_blue = 231
-
- r1_end_red = 152
- r1_end_green = 192
- r1_end_blue = 231
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 152
- r2_start_green = 192
- r2_start_blue = 231
-
- r2_end_red = 156
- r2_end_green = 196
- r2_end_blue = 233
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 160
- r3_start_green = 198
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 233
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 148
- r4_start_green = 189
- r4_start_blue = 230
-
- r4_end_red = 119
- r4_end_green = 169
- r4_end_blue = 224
-
- ; space color - above cloud
- space_red = 119
- space_green = 169
- space_blue = 224
-
- ; terrain hazes to this rgb
- haze_red = 192
- haze_green = 148
- haze_blue = 208
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 202
- smoke_green = 142
- smoke_blue = 198
-
-
- ;///////////
- ;REGION 6 TIME OF DAY 4
- ;//////////
-
- [REG6_TOD4] ; REGION 6, TIME OF DAY 4. RGB's for haze, smoke, etc...
- cool_haze =0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 152
- r1_start_green = 192
- r1_start_blue = 231
-
- r1_end_red = 152
- r1_end_green = 192
- r1_end_blue = 231
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 152
- r2_start_green = 192
- r2_start_blue = 231
-
- r2_end_red = 156
- r2_end_green = 196
- r2_end_blue = 233
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 160
- r3_start_green = 198
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 233
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 148
- r4_start_green = 189
- r4_start_blue = 230
-
- r4_end_red = 119
- r4_end_green = 169
- r4_end_blue = 224
-
- ; space color - above cloud
- space_red = 119
- space_green = 169
- space_blue = 224
-
- ; terrain hazes to this rgb
- haze_red = 124
- haze_green = 124
- haze_blue = 124
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 168
- smoke_green = 170
- smoke_blue = 170
-
-
- ;////////////
- ;REGION 6 TIME OF DAY 5
- ;////////////////
-
- [REG6_TOD5] ; REGION 6, TIME OF DAY 5. RGB's for haze, smoke, etc...
- cool_haze =0
-
- ; sky to horizon ramp - should probably start as the darkest sky color
- ; and go to the lightest sky color
- r1_start_red = 152
- r1_start_green = 192
- r1_start_blue = 231
-
- r1_end_red = 152
- r1_end_green = 192
- r1_end_blue = 231
-
- ; horizon to ground1 - should start as the lightest sky color and go to
- ; the lightest ground horizon color
- r2_start_red = 152
- r2_start_green = 192
- r2_start_blue = 233
-
- r2_end_red = 156
- r2_end_green = 196
- r2_end_blue = 233
-
- ; ground1 to haze of terrain - lightest ground horizon color to near the
- ; actual terrain haze color
- r3_start_red = 160
- r3_start_green = 198
- r3_start_blue = 235
-
- r3_end_red = 220
- r3_end_green = 233
- r3_end_blue = 247
-
- ; sky to space - when above clouds
- r4_start_red = 148
- r4_start_green = 189
- r4_start_blue = 230
-
- r4_end_red = 119
- r4_end_green = 169
- r4_end_blue = 224
-
- ; space color - above cloud
- space_red = 119
- space_green = 169
- space_blue = 224
-
- ; terrain hazes to this rgb
- haze_red = 217
- haze_green = 105
- haze_blue = 42
-
- ; smoke & lighting "to white" values. This should be 255,255,255 for
- ; day palettes
- smoke_red = 218
- smoke_green = 120
- smoke_blue = 50
-
-