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- on vvv
- if the mouseCast = the castNum of sprite 14 then
- set a to the castNum of sprite 15
- repeat while the mouseCast = the castNum of sprite 14
- set the castNum of sprite 15 to a + 1
- updateStage()
- ktime(15)
- set the castNum of sprite 15 to a
- updateStage()
- ktime(15)
- set the castNum of sprite 15 to a - 1
- updateStage()
- ktime(15)
- set the castNum of sprite 15 to a - 2
- updateStage()
- ktime(25)
- set the castNum of sprite 15 to a - 1
- updateStage()
- ktime(15)
- set the castNum of sprite 15 to a
- updateStage()
- ktime(15)
- end repeat
- end if
- end
-