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- TIKI
- $define rockworkdir sound/character/walking_rock/large
- setup
- {
- scale 1
- lod_scale 12
- radius 16
- path models/characters/walkrock_large/
- surface material1 shader skin01.tga
- skelmodel walking_rock_large_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- //noshadow
- setsize "-18 -18 0" "18 18 32"
- statemap ai/walkrock.st
- enemy
- civilian
- fov 360
- enemytype demon
- name "Rocky"
- manatype large
- visiondistance 1000
- health 10000
- turnspeed 5
- deathshrink 5
- targetable 0
- }
- client
- {
- cache $rockworkdir$/getting_up.wav
- cache $rockworkdir$/run.wav
- cache $rockworkdir$/getting_down.wav
- cache $rockworkdir$/step1.wav
- cache $rockworkdir$/step2.wav
- }
- }
-
- animations
- {
- idle idle_base.ska
- getting_up getting_up.ska
- {
- client
- {
- 0 sound $rockworkdir$/getting_up.wav 0 .8 128
- }
- }
- walk walk.ska
- {
- client
- {
- 0 sound $rockworkdir$/step1.wav 0 .8 128
- 10 sound $rockworkdir$/step2.wav 0 .8 128
- }
- }
- run run.ska
- {
- client
- {
- 0 sound $rockworkdir$/run.wav 0 .8 128
- }
- }
- getting_down getting_down.ska
- {
- client
- {
- 0 sound $rockworkdir$/getting_down.wav 0 .8 128
- }
- }
- }
-
- /*QUAKED Characters_Walkrock-Large (1 0.5 0) (-18 -18 0) (18 18 32) x x x x x x TRIGGER_SPAWNED
- Walking Rock - large variant.
-
- Do not disturb.
- */