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Text File  |  2000-11-21  |  2.5 KB  |  124 lines

  1. TIKI
  2. $define cheshireworkdir sound/character/cheshire_cat
  3. setup
  4. {
  5.     scale .8
  6.     radius 32
  7.     lod_bias -0.5
  8.     path models/characters/cheshire
  9.     surface body shader skin01.tga
  10.     surface head_eyes shader skin02.tga
  11.     surface head_ring shader skin03.tga
  12.     surface head_face shader skin01.tga
  13.      skelmodel cheshire_cat_baseframe.skb
  14. }
  15.  
  16. init
  17. {
  18.     server
  19.     {
  20.         classname actor
  21.         name "Cheshire Cat"
  22.         statemap ai/c_cheshire.st
  23.         setsize "-32 -32 0" "32 32 48"
  24.         ignore_deadtime
  25.         enemy
  26.         nodamage
  27.         turnspeed 15
  28.         maxmouthangle 30
  29.     }        
  30.     client
  31.     {
  32.         cache $cheshireworkdir$/jump_start1.wav
  33.         cache $cheshireworkdir$/jump_land1.wav
  34.         cache $cheshireworkdir$/walkstep1.wav    
  35.         cache $cheshireworkdir$/walkstep2.wav    
  36.         cache $cheshireworkdir$/runstep1.wav    
  37.         cache $cheshireworkdir$/runstep2.wav
  38.         cache $cheshireworkdir$/decap.wav    
  39.     }
  40. }
  41.  
  42. animations
  43. {
  44.     notmoving        notmoving.ska
  45.     sit_idle1        sit_idle_1.ska
  46.     sit_idle2        sit_idle_2.ska
  47.     sit_talk1        sit_talk_1.ska
  48.     sit_talk2        sit_talk_2.ska
  49.     sit_talk3        sit_talk_3.ska
  50.  
  51.     sit_2_stand        sit_2_stand.ska
  52.     stand_2_sit        stand_2_sit.ska
  53.     
  54.     sit_smile_open        sit_smile_open.ska
  55.     sit_smile_shut        sit_smile_shut.ska
  56.  
  57.     stand_idle1        stand_idle_1.ska
  58.     stand_idle2        stand_idle_2.ska
  59.  
  60.     jump_stand1        jump_stand_1.ska
  61.     {
  62.         client
  63.         {
  64.             3  sound $cheshireworkdir$/jump_start1.wav 0 .6 128
  65.             12 sound $cheshireworkdir$/jump_land1.wav 0 .6 128
  66.         }
  67.     }
  68.     jump_stand2        jump_stand_2.ska
  69.     {
  70.         client
  71.         {
  72.             3  sound $cheshireworkdir$/jump_start1.wav 0 .6 128
  73.             12 sound $cheshireworkdir$/jump_land1.wav 0 .6 128
  74.         }
  75.     }
  76.     walk            walk.ska
  77.     {
  78.         client
  79.         {
  80.             0 sound $cheshireworkdir$/walkstep1.wav 0 .6 128
  81.             10 sound $cheshireworkdir$/walkstep2.wav 0 .6 128
  82.         }
  83.     }
  84.     walk_2sit        walk_2sit.ska
  85.     sit_2walk        sit_2walk.ska
  86.     run            run.ska
  87.     {
  88.         client
  89.         {
  90.             3 sound $cheshireworkdir$/runstep2.wav 0 .6 128        
  91.             7 sound $cheshireworkdir$/runstep1.wav 0 .6 128
  92.         }
  93.     }
  94.     stalk            stalk.ska
  95.     {
  96.         client
  97.         {
  98.             0  sound $cheshireworkdir$/walkstep1.wav 0 .6 128
  99.             15 sound $cheshireworkdir$/walkstep2.wav 0 .6 128
  100.         }
  101.     }
  102.     idle            sit_idle_1.ska
  103.     death            death.ska
  104.     {
  105.         server
  106.         {
  107.             1 spawngib "0 0 32" 0 32 "" death_head head*
  108.             1 attachmodel fx_bspurt2.tik tag_neck 1 "" 0 5
  109.             last removeattachedmodel tag_neck
  110.             last anim death_idle
  111.         }
  112.         client
  113.         {
  114.             1 sound $cheshireworkdir$/decap.wav 0 .6 128
  115.         }
  116.     }
  117.     death_idle        death_idle.ska
  118.     death_head        death_head.ska
  119. }
  120.  
  121. /*QUAKED Characters_CheshireCat (1 0.5 0) (-32 -32 0) (32 32 64)
  122. The Cheshire Cat.
  123. */
  124.