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- Shader()
- {
- Cull("cw")
- sortweight("translucent14")
-
- Pass()
- {
- Lighting()
-
- AmbientColor(0.000, 0.500, 0.000, 1.000)
- DiffuseColor(0.000, 1.000, 0.000, 0.75)
- SpecularColor(0.200, 0.400, 0.200, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(60.000)
-
- tmu()
- {
- colorop("mul", "diffuse", "current", "current")
- alphaop("mul", "diffuse", "current", "current")
- }
- }
-
- }
-
-
-
-