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MPEG4 Video  |  2012-02-01  |  63.9 MB  |  1280x720  |  15fps  |  32 minutes, 11 seconds
Transcription: Hi, I'm Glen Southern. This is a quick tutorial on how to retopologize a dynameshed creature. Dynamesh in ZBrush in ZBrush 4 release 2 introduced a way to sculpt and basically readjust the distribution of the polygons in a mesh, but it doesn't respect any kind of topology. So the meshes that you get back will have basically no edge loops of any use for animation or any other uses. So what you need to do at some point is to add good topology back in. And one way to do it is to keep in ZBrush and use ZBrush to do it. So you can see with this orc-like creature, it's a DynaMesh mesh. And if I just ...