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PC Zone 99
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dppcz0201.7z
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dppcz0201.mdf
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Demos
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Alice
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alicedem.exe
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w_playingcard.tik
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Text File
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2000-11-20
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1KB
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78 lines
TIKI
setup
{
scale 0.25
lod_scale 12
path models/weapons/playingcards
surface material1 shader cardtop.tga
surface material2 shader cardface.tga
}
init
{
server
{
classname Projectile
setsize "-8 -8 -8" "8 8 8"
speed 700
avelocity 0 0 crandom 200
hitdamage 7
knockback 60
seeker 10
meansofdeath cards
ignore_deadtime
life 1.5
//gravity 0.1
//bouncetouch
aliascache impact_flesh1 sound/weapon/cards/cards_hit_flesh1.wav
aliascache impact_flesh2 sound/weapon/cards/cards_hit_flesh2.wav
aliascache impact_world1 sound/weapon/cards/cards_hit_world1.wav
aliascache impact_world2 sound/weapon/cards/cards_hit_world2.wav
impactmarkshader card_impact_decal
impactmarkradius 12
impactmarkorientation random
// explosionmodel fx_cbexplosion.tik
explosionmodel fx_cardhit.tik
// cache fx_cbexplosion.tik
cache fx_cardhit.tik
cache blood3.spr
}
client
{
cache sound/weapon/cards/cards_loop1.wav
cache fx/cardtrail1
cache card_impact_decal
}
}
animations
{
// notmoving notmoving.tan
idle idle.tan
{
client
{
first swipeon fx/cardtrail1 tag_1 tag_2 0.7
0 loopsound sound/weapon/cards/cards_loop1.wav .3 256
}
}
explode notmoving.tan
{
client
{
first swipeoff
}
}
remove notmoving.tan
{
client
{
first swipeoff
}
}
}