home *** CD-ROM | disk | FTP | other *** search
/ PC Zone 99 / dppcz0201.7z / dppcz0201.mdf / Demos / Alice / alicedem.exe / demo / pak0.pk3 / models / w_mallet.tik < prev    next >
Text File  |  2000-11-20  |  2KB  |  120 lines

  1. TIKI
  2. setup
  3.     {
  4.     scale 1.0
  5.     path models/weapons/mallet
  6.     surface material1 shader skin01.tga
  7.     }
  8.  
  9. init
  10. {
  11.     server
  12.     {
  13.         classname         Weapon
  14.         name             "mallet"
  15.         hand             righthand
  16.         setrank        3
  17.         torsoaim        1
  18.         setsize "0 0 0" "0 0 0"
  19.         startammo        100
  20. //        ammotype        mana
  21.         alternate ammotype mana
  22.         alternate ammorequired 8
  23.         ammotype None
  24.         ammorequired    0
  25.           aliascache         impact_flesh1 sound/weapon/mallet/mallet_hit_flesh1.wav
  26.         aliascache         impact_flesh2 sound/weapon/mallet/mallet_hit_flesh2.wav
  27.         aliascache         impact_flesh3 sound/weapon/mallet/mallet_hit_flesh3.wav
  28.           aliascache         impact_world1 sound/weapon/mallet/mallet_hit_world1.wav
  29.         aliascache         impact_world2 sound/weapon/mallet/mallet_hit_world2.wav
  30.         aliascache         impact_world3 sound/weapon/mallet/mallet_hit_world3.wav
  31.         alternate firetype         projectile
  32.         alternate projectile         croquetball.tik
  33.         ignore_deadtime
  34.         alternate life             5
  35.         alternate reticle 3
  36.         torsoaim        2500
  37.         reticle 3
  38.         meansofdeath        electric
  39.         //autoaim
  40.         cache            models/croquetball.tik
  41.         cache            models/fx_sparkhit.tik
  42.         cache            models/hud_foldout_mallet.tik
  43.     }
  44. }
  45.  
  46. animations
  47. {
  48.     idle        notmoving.tan
  49.     {
  50.         server
  51.         {
  52.             first setframe 0
  53.         }
  54.     }
  55.     swpidle        notmoving.tan
  56.     {
  57.         server
  58.         {
  59.             first setframe 0
  60.         }
  61.         client
  62.         {
  63.             entry swipeon powerups/lightningswipe tag_swipe tag_barrel 0.2
  64.         }
  65.     }
  66.     alternatefire        notmoving.tan
  67.     {
  68.         server
  69.         {
  70.             first shoot alternate
  71.         }
  72.     }
  73.     grow    notmoving.tan
  74.     {
  75.         server
  76.         {
  77.             entry resize 0 0.25 1 1.5 0
  78.             first setframe 0
  79.         }
  80.     }
  81.     shrink    notmoving.tan
  82.     {
  83.         server
  84.         {
  85.             entry resize 0 0.5 1.5 1 0
  86.             first setframe 0
  87.         }
  88.     }
  89.     lectrocute    notmoving.tan
  90.     {
  91.         server
  92.         {
  93.             entry electrocute
  94.             last anim idle
  95.         }
  96.     }
  97.     swipeon        notmoving.tan
  98.     {
  99.         server
  100.         {
  101. //            first setframe 0
  102.         }
  103.         client
  104.         {
  105.             entry swipeon powerups/lightningswipe tag_swipe tag_barrel 0.2
  106.         }
  107.     }
  108.     swipeoff    notmoving.tan
  109.     {
  110.         server
  111.         {
  112. //            first setframe 0
  113.         }
  114.         client
  115.         {
  116.             entry swipeoff
  117.         }
  118.     }
  119. }
  120.