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Text File  |  2000-11-20  |  2KB  |  117 lines

  1. TIKI
  2. setup
  3. {
  4.     path models/weapons/jackbomb
  5.     surface all shader skin01.tga
  6. }
  7.  
  8. init
  9. {
  10.     server
  11.     {
  12.         classname    Projectile
  13.         name        "Cranked Jack"
  14.         setsize        "-4 -4 -4" "4 4 4"
  15.         speed        600
  16.         ignore_deadtime
  17.         bouncetouch
  18.         explosionmodel     fx_jackbombexp.tik
  19.         cache        models/fx_jackbombexp.tik
  20.         bouncealways
  21.         gravity        1.0
  22.         life        3
  23.         angles 0 0 0
  24.         avelocity 0 -720 0
  25.         angles "0 0 0"
  26.         impactmarkshader    card_impact_decal
  27.         impactmarkradius    300
  28.         impactmarkorientation    random
  29.     }
  30.     client
  31.     {
  32.         tagemitter tag_fuse light
  33.         (
  34.             dlight 1 0.5 0 250 additive additive
  35.             lightstyle "gfx/light/jackbomb_lighting.tga"
  36.             spawnrate 1
  37.             startoff
  38.             no_deadtime
  39.         )
  40.         tagemitter tag_fuse smoke
  41.         (
  42.             spawnrate 10
  43.             model firesmoke.spr
  44.             life 2.5
  45.             scale 0.1
  46.             scalerate 1.25
  47.             offset 0 0 0
  48.             randvel crandom 10 crandom 10 -20
  49.             accel 0 0 60
  50.             fade
  51.             no_deadtime
  52.         )
  53.         tagemitter tag_fuse fuse
  54.         (
  55.             model fire9.spr
  56.             spawnrate 20
  57.             accel 0 0 40
  58.             scale 0.07
  59.             scalerate 0.3
  60.             life 0.25
  61.             velocity 20
  62.             offset crandom 0.5 crandom 0.5 0
  63.             fade
  64.             startoff
  65.             no_deadtime
  66.         )
  67.         cache sound/weapon/jackbomb/jackbomb_music.wav
  68.         cache sound/weapon/jackbomb/jackbomb_pop.wav
  69.     }
  70. }
  71.  
  72. animations
  73. {
  74.     idle    cranking.tan
  75.     {
  76.         server
  77.         {
  78.         last    anim open
  79.         }
  80.         client
  81.         {
  82.         0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .3 128
  83.         }
  84.     }
  85.     idleA    cranking.tan
  86.     {
  87.         server
  88.         {
  89.         last    anim open
  90.         }
  91.         client
  92.         {
  93.         0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .3 128
  94.         }
  95.     }
  96.     open    open.tan
  97.     {
  98.         server
  99.         {
  100.         last    anim spring
  101.         }
  102.         client
  103.         {
  104.         first    emitteron fuse
  105.         first    emitteron light
  106.         0 sound sound/weapon/jackbomb/jackbomb_pop.wav 0 .4 128
  107.         }
  108.     }
  109.     spring    spring.tan
  110.     {
  111.         server
  112.         {
  113.         last    anim spring
  114.         }
  115.     }
  116. }
  117.