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prj_jackbomb.tik
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2000-11-20
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2KB
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117 lines
TIKI
setup
{
path models/weapons/jackbomb
surface all shader skin01.tga
}
init
{
server
{
classname Projectile
name "Cranked Jack"
setsize "-4 -4 -4" "4 4 4"
speed 600
ignore_deadtime
bouncetouch
explosionmodel fx_jackbombexp.tik
cache models/fx_jackbombexp.tik
bouncealways
gravity 1.0
life 3
angles 0 0 0
avelocity 0 -720 0
angles "0 0 0"
impactmarkshader card_impact_decal
impactmarkradius 300
impactmarkorientation random
}
client
{
tagemitter tag_fuse light
(
dlight 1 0.5 0 250 additive additive
lightstyle "gfx/light/jackbomb_lighting.tga"
spawnrate 1
startoff
no_deadtime
)
tagemitter tag_fuse smoke
(
spawnrate 10
model firesmoke.spr
life 2.5
scale 0.1
scalerate 1.25
offset 0 0 0
randvel crandom 10 crandom 10 -20
accel 0 0 60
fade
no_deadtime
)
tagemitter tag_fuse fuse
(
model fire9.spr
spawnrate 20
accel 0 0 40
scale 0.07
scalerate 0.3
life 0.25
velocity 20
offset crandom 0.5 crandom 0.5 0
fade
startoff
no_deadtime
)
cache sound/weapon/jackbomb/jackbomb_music.wav
cache sound/weapon/jackbomb/jackbomb_pop.wav
}
}
animations
{
idle cranking.tan
{
server
{
last anim open
}
client
{
0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .3 128
}
}
idleA cranking.tan
{
server
{
last anim open
}
client
{
0 sound sound/weapon/jackbomb/jackbomb_music.wav 0 .3 128
}
}
open open.tan
{
server
{
last anim spring
}
client
{
first emitteron fuse
first emitteron light
0 sound sound/weapon/jackbomb/jackbomb_pop.wav 0 .4 128
}
}
spring spring.tan
{
server
{
last anim spring
}
}
}