home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Zone 99
/
dppcz0201.7z
/
dppcz0201.mdf
/
Demos
/
Alice
/
alicedem.exe
/
demo
/
pak0.pk3
/
models
/
prj_diamond.tik
< prev
next >
Wrap
Text File
|
2000-11-20
|
1KB
|
68 lines
TIKI
setup
{
scale .75
path models/weapons/diamond
surface material1 shader skin01.tga
}
init
{
server
{
classname Projectile
setsize "-8 -8 -8" "8 8 8"
speed 700
hitdamage 7
knockback 150
dlight 1.0 0.2 0.2 150
life 5
impactmarkshader card_impact_decal
impactmarkradius 24
impactmarkorientation random
aliascache impact_flesh1 sound/character/cardguard/diamond/prj_hit_flesh1.wav
aliascache impact_flesh2 sound/character/cardguard/diamond/prj_hit_flesh2.wav
aliascache impact_world1 sound/weapon/cards/cards_hit_world1.wav
aliascache impact_world2 sound/weapon/cards/cards_hit_world2.wav
}
client
{
originemitter idle
(
model zappo.spr
alpha 0.2
spawnrate 85.00
accel 0.0 0.0 100.0
scalerate 1.5
scalemin 0.50
scalemax 0.80
life 0.2
offset crandom 0.20 crandom 0.20 crandom 0.20
randvel crandom 0.30 crandom 0.30 random 0.30
fade
randomroll
)
cache sound/character/cardguard/diamond/prj_loop.wav
}
}
animations
{
nospin spin.tan
idle spin.tan
{
client
{
//first swipeon textures/special/swipe_knife tag_left tag_right .4
0 emitteron idle
0 loopsound sound/character/cardguard/diamond/prj_loop.wav .5 64
}
}
explode spin.tan
{
server
{
first explosionattack blood3.spr
}
}
}