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fx_jackbombexp.tik
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2000-11-20
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2KB
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142 lines
TIKI
setup
{
path models/fx/dummy
// path models/weapons/jackbomb
// surface all shader skin01.tga
}
init
{
server
{
classname Explosion
name "Cranked Jack"
setsize "-16 -16 -32" "16 16 32"
cache fx_jackbombbit.tik
cache fx_shockwave.tik
angles "0 0 0"
radius 300
radiusdamage 300
knockback 300
life 2
avelocity 0 0 0
angles 0 0 0
ignore_deadtime
meansofdeath fire
cache models/fx_jackbombcyl.tik
cache models/fx_shockwave.tik
cache models/fx_shockwave2.tik
cache models/fx_jackbombbit.tik
}
client
{
originemitter fyre
(
// count 3
no_deadtime
spawnrate 30 min 20 30
model models/fx_jackbombcyl.tik
fade
life 0.75 random 0.5
scale 2
offset crandom 50 crandom 50 0
// scale 0.7
// scalerate 1.1
// color 1 1 1
// alpha 1.0
startoff
)
originemitter smoke
(
no_deadtime
spawnrate 10
model fire8.spr
life 2.5
scale 0.1
scalerate 1.25
offset 0 0 0
randvel crandom 10 crandom 10 -20
accel 0 0 60
fade
startoff
)
cache sound/weapon/jackbomb/jackbomb_explode.wav
}
}
animations
{
idle timer.tan
// idle notmoving.tan
{
server
{
last stopanimating
}
client
{
// first emitteron smoke
first originspawn
(
no_deadtime
count 1 min 1 1
model models/fx_shockwave.tik
color 1 1 1
fade
life 1
scale 1.5
scalerate 4
alpha 0.5
)
0 sound sound/weapon/jackbomb/jackbomb_explode.wav 0 .8 512
2 originspawn
(
count 1 min 1 1
no_deadtime
dlight 1 0.5 0 300 0.5 normal
life 0.5
fade
)
2 originspawn
(
count 1 min 1 1
no_deadtime
model models/fx_jackbombcyl.tik
fade
// alpha 0.5
life 0.8
scale 1.3
)
// the random LOD interator
2 originspawn
(
count 5
no_deadtime
model models/fx_jackbombbit.tik
bouncefactor 1.0
accel 0 0 -200
velocity 300
randvel crandom 250 crandom 250 crandom 250
fade
life 3 random 2
scale 0.5
)
2 originspawn
(
count 3
no_deadtime
model models/fx_shockwave2.tik
fade
life 0.7 random 0.4
scale 0.4
scalerate 1.1
offset crandom 100 crandom 100 0
randvel random -100 crandom 300 crandom 300
)
6 emitteroff fyre
}
}
}