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fx_groundshake.tik
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2000-11-02
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632b
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44 lines
TIKI
$define staffworkdir sound/weapon/staff
setup
{
scale 1.0
path models/fx/dummy
}
init
{
server
{
classname Animate
name eyestafflauncher
ignore_deadtime
}
}
animations
{
idle timer.tan
{
client
{
0 originspawn
(
count 50
offset crandom 100 crandom 100 0
randvel crandom 50 crandom 50 random 50
// velocity 30
model dustball.spr
scalerate 1.3
life 1 random 0.25
fade
no_deadtime
)
}
}
}
/*QUAKED emitter_GroundSmoke (0 0.1 0.7) (-100 -100 -10) (100 100 10)
ground shakey shakey
*/