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fx_bspurt2_grn.tik
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Text File
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2000-11-20
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2KB
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81 lines
TIKI
setup
{
scale 1.0
path models/fx/dummy
}
init
{
server
{
hide
ghost
// anim idle
}
client
{
cache sound/weapon/shared/spurt.wav
originemitter meta_drops
(
spawnrate 14
model meta.spr
life 1.5
velocity 30
scalemin 0.5
scalemax 1.2
scalerate .5
fade
offset crandom 5 crandom 5 0
accel 0 0 50
)
originemitter bloodspurt1
(
spawnrate 50
model green_blood_drip2.spr green_blood_spray.spr green_blood_spray.spr
velocity 100
randvel crandom 30 crandom 30 crandom 30
accel 0 0 -400
life 0.6
scalemin 0.2
scalemax 1.0
scalerate -0.4
offset crandom 3 crandom 3 crandom 3
fade
)
originemitter bloodspurt2
(
spawnrate 12
model green_blood_drip2.spr
angles crandom 360 crandom 360 crandom 360
velocity 55
randvel crandom 17 crandom 17 crandom 17
accel 0 0 -50
life 0.8
scalemin 0.3
scalemax 0.5
scalerate 0.65
offset crandom 0 crandom 2 crandom 2
fade
)
}
}
animations
{
idle dummy.tan
{
client
{
first loopsound sound/weapon/shared/spurt.wav .5 128
}
}
}
/*QUAKED SFX_Impact_BloodSpurt2 (0 0.5 0.5) (-8 -8 -8) (8 8 8)
Continuous blood spurt
*/