home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Zone 99
/
dppcz0201.7z
/
dppcz0201.mdf
/
Demos
/
Alice
/
alicedem.exe
/
demo
/
pak0.pk3
/
models
/
croquetball.tik
< prev
next >
Wrap
Text File
|
2000-11-20
|
2KB
|
131 lines
TIKI
setup
{
scale 1
path models/weapons/croquetball
surface material1 shader skin01.tga
}
init
{
server
{
classname Projectile
name "croquetball"
setsize "-8 -8 -8" "8 8 8"
speed 2500
hitdamage 30
ignore_deadtime
life 5
gravity 0.5
radius 100
bouncetouch 1
bouncesound sound/weapon/mallet/mallet_ball_bounce.wav
aliascache impact_flesh1 sound/weapon/mallet/mallet_ball_flesh1.wav
aliascache impact_flesh2 sound/weapon/mallet/mallet_ball_flesh2.wav
aliascache impact_leavewater sound/weapon/shared/water_exit1.wav
aliascache impact_watersplash1 sound/weapon/shared/water_splash1.wav
aliascache impact_watersplash2 sound/weapon/shared/water_splash2.wav
explosionmodel fx_croquetballexp.tik
cache fx_croquetballexp.tik
impactmarkshader markShadow
impactmarkradius 48
impactmarkorientation random
meansofdeath electric
}
client
{
originemitter light
(
dlight 0.125 0.125 0.5 125 1 additive
spawnrate 1
no_deadtime
)
originemitter trail
(
model meta.spr
spawnrate 100
accel 0 0 -50
no_deadtime
scalemin 0.50
scalemax 1.35
scalerate 1.2
life .7
velocity 5
randvel crandom .5 crandom .5 random -100
offset crandom 0.5 crandom 0.5 crandom 0.5
offsetalongaxis 0 0 0
fade
// startoff
)
originemitter shorttrail
(
model metared.spr
spawnrate 100
accel 0 0 -50
no_deadtime
scalemin 3
scalemax 3.35
scalerate -0.5
life .3
velocity 5
randvel crandom .5 crandom .5 0
offset crandom 0.5 crandom 0.5 crandom 0.5
offsetalongaxis 0 0 0
fade
// startoff
)
cache sound/weapon/mallet/mallet_ball_loop.wav
}
}
animations
{
idle notmoving.tan
{
client
{
0 loopsound sound/weapon/mallet/mallet_ball_loop.wav .3 128
}
}
light notmoving.tan
{
client
{
first emitteron trail
first emitteron shorttrail
0 loopsound sound/weapon/mallet/mallet_ball_loop.wav .3 128
}
server
{
last anim idle
}
}
nolight notmoving.tan
{
client
{
first emitteroff trail
first emitteroff shorttrail
0 loopsound sound/weapon/mallet/mallet_ball_loop.wav .3 128
}
server
{
last anim idle
}
}
grow notmoving.tan
{
server
{
entry rescale 0.5 0.1 1 1
}
}
explode notmoving.tan
{
server
{
first explosionattack blood3.spr
}
}
}