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c_ladybug.tik
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Text File
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2000-11-20
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7KB
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366 lines
TIKI
$define ladyworkdir sound/character/ladybug
setup
{
scale 1
radius 32
path models/characters/ladybug
surface body_parts shader skin02.tga
surface body shader skin02.tga
surface top_head shader skin01.tga
surface leg_01 shader skin02.tga
surface top_left_wing shader skin01.tga
surface leg_02 shader skin02.tga
surface top_right_wing shader skin01.tga
surface leg_03 shader skin02.tga
surface top_eyes shader skin02.tga
skelmodel ladybug_baseframe.skb
}
init
{
server
{
classname Actor
name "LadyBug"
setsize "-32 -32 0" "32 32 64"
statemap ai/c_ladybug.st
manatype medium
max_inactive_time 999999
visiondistance 2048
fov 360
health 1039
painthreshold 25
enemy
fly
mass 150
turnspeed 8
deathsink
havething 1 1
cache w_acorn.tik
cache prj_acorn.tik
attachmodel w_acorn.tik tag_weapon 1 "" 0
bloodmodel blood_spray_sparks.tik
aliascache snd_idle1 $ladyworkdir$/idle1.wav
aliascache snd_idle2 $ladyworkdir$/idle2.wav
}
client
{
cache $ladyworkdir$/idle.wav
cache $ladyworkdir$/idle_glide_dive.wav
cache $ladyworkdir$/idle_glide_return.wav
cache $ladyworkdir$/alert_left.wav
cache $ladyworkdir$/alert_right.wav
cache $ladyworkdir$/death_land.wav
cache $ladyworkdir$/death_air.wav
cache $ladyworkdir$/death_hit.wav
cache $ladyworkdir$/pain_center.wav
cache $ladyworkdir$/pain_left.wav
cache $ladyworkdir$/pain_right.wav
cache $ladyworkdir$/attack_bomb.wav
cache $ladyworkdir$/cheer_loop.wav
}
}
animations
{
idle_spin idle_spin.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
idle_spin_acorn idle_spin_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
idle_flip idle_flip.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/idle_flip.wav 0 1 384
}
}
idle_flip_acorn idle_flip_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/idle_flip.wav 0 1 384
}
}
idle idle_glide.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
idle_glide idle_glide.ska
{
client
{
}
}
idle_glide_dive idle_glide_dive.ska
{
client
{
entry sound $ladyworkdir$/idle_glide_dive.wav 0 1 384
}
}
idle_glide_air idle_glide_air.ska
{
client
{
}
}
idle_glide_return idle_glide_return.ska
{
client
{
entry sound $ladyworkdir$/idle_glide_return.wav 0 1 384
}
}
idle_glide_acorn idle_glide_acorn.ska
{
client
{
}
}
idle_glide_acorn_dive idle_glide_acorn_dive.ska
{
client
{
entry sound $ladyworkdir$/idle_glide_dive.wav 0 1 384
}
}
idle_glide_acorn_air idle_glide_acorn_air.ska
{
client
{
}
}
idle_glide_acorn_return idle_glide_acorn_return.ska
{
client
{
entry sound $ladyworkdir$/idle_glide_return.wav 0 1 384
}
}
alert_right alert_right.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/alert_right.wav 0 1 384
}
}
alert_right_acorn alert_right_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/alert_right.wav 0 1 384
}
}
alert_left alert_left.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/alert_left.wav 0 1 384
}
}
alert_left_acorn alert_left_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/alert_left.wav 0 1 384
}
}
fly_normal fly_normal.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
fly_normal_acorn fly_normal_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
fly_fast fly_fast.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
fly_fast_acorn fly_fast_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
}
}
attack_bomb attack_bomb.ska
{
server
{
10 removeattachedmodel tag_weapon
10 proj tag_weapon prj_acorn.tik
}
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/attack_bomb.wav 0 1 384
}
}
special_cheering special_cheering.ska
{
client
{
0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
}
}
special_cheering_start special_cheering_start.ska
{
client
{
0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
}
}
special_cheering_middle special_cheering_middle.ska
{
client
{
0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
}
}
special_cheering_end special_cheering_end.ska
{
client
{
0 loopsound $ladyworkdir$/cheer_loop.wav 1 384
}
}
special_takeoff special_takeoff.ska
pain_right pain_right.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_right.wav 0 1 384
}
}
pain_right_acorn pain_right_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_right.wav 0 1 384
}
}
pain_left pain_left.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_left.wav 0 1 384
}
}
pain_left_acorn pain_left_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_left.wav 0 1 384
}
}
pain_center pain_center.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_center.wav 0 1 384
}
}
pain_center_acorn pain_center_acorn.ska
{
client
{
entry loopsound $ladyworkdir$/idle.wav 1 384
0 sound $ladyworkdir$/pain_center.wav 0 1 384
}
}
death_hit death_hit.ska
{
client
{
0 sound $ladyworkdir$/death_hit.wav 0 1 384
}
}
death_hit_acorn death_hit.ska
{
server
{
entry removeattachedmodel tag_weapon
entry proj tag_weapon prj_acorn.tik
}
client
{
0 sound $ladyworkdir$/death_hit.wav 0 1 384
}
}
death_frozen death_air.ska
{
server
{
0 freeze 1
1 setframe 1
}
}
death_air death_air.ska
{
client
{
0 sound $ladyworkdir$/death_air.wav 0 1 384
}
}
death_land death_land.ska
{
client
{
entry loopsound $ladyworkdir$/death_air.wav 1 384
0 sound $ladyworkdir$/death_land.wav 0 .5 384
}
}
gib_head gib_head.ska
gib_leg01 gib_leg01.ska
gib_leg02 gib_leg03.ska
gib_leg03 gib_leg03.ska
gib_left_wing gib_left_wing.ska
gib_right_wing gib_right_wing.ska
}
/*QUAKED Enemies_Ladybug (1 0.5 0) (-32 -32 0) (32 32 64) x x x x x x TRIGGER_SPAWNED
The Skanky Ladybug!
She's no lady! That's a maaan baby!
*/