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Text File  |  2000-11-21  |  33KB  |  1,263 lines

  1. TIKI
  2.  
  3. setup
  4. {
  5.     scale 1
  6.     radius 16
  7.     lod_scale 12
  8.     path models/alice
  9.     surface MATERIAL1 shader body3.tga     // head
  10.     surface MATERIAL1 shader blinkface.tga 
  11.     surface MATERIAL1 shader g_face.tga
  12.     surface MATERIAL1 shader rage_face.tga
  13.     surface MATERIAL2 shader hair.tga     // hair
  14.     surface MATERIAL3 shader body.tga    // blouse/inner mouth
  15.     surface MATERIAL4 shader body.tga    // shoulder_right
  16.     surface MATERIAL5 shader body.tga    // shoulder_left
  17.     surface MATERIAL6 shader r_arm.tga    // arm_right
  18.     surface MATERIAL6 shader g_arm.tga    
  19.     surface MATERIAL6 shader rage_arm.tga
  20.     surface MATERIAL7 shader r_arm.tga    // arm_left_upper
  21.     surface MATERIAL7 shader g_arm.tga
  22.     surface MATERIAL7 shader rage_arm.tga
  23.     surface MATERIAL8 shader r_arm.tga    // arm_left_lower_1
  24.     surface MATERIAL8 shader g_arm.tga
  25.     surface MATERIAL8 shader rage_arm.tga
  26.     surface MATERIAL9 shader skull.tga    // bow skull
  27.     surface MATERIAL10 shader bowstraps.tga// bowstraps
  28.     surface MATERIAL11 shader body2.tga    // skirt
  29.     surface MATERIAL12 shader body.tga    // leg_right_upper
  30.     surface MATERIAL13 shader body.tga    // leg_right_lower
  31.     surface MATERIAL14 shader body.tga    // leg_left
  32.  
  33.     // cap materials to be replaced w/cap skins
  34.     surface MATERIAL15 shader models/fx/fx_caps/cap01
  35.     surface MATERIAL16 shader models/fx/fx_caps/cap01
  36.     surface MATERIAL17 shader models/fx/fx_caps/cap01
  37.  
  38.  
  39.     surface MATERIAL18 shader body.tga    // bow
  40.  
  41.     surface MATERIAL19 shader r_arm.tga    // arm_left_lower_2
  42.     surface MATERIAL19 shader g_arm.tga
  43.     surface MATERIAL19 shader rage_arm.tga
  44.     
  45.     skelmodel alice_baseframe.skb
  46. }
  47.  
  48. init
  49. {
  50.     server
  51.     {
  52.         blinkinfo material1 4
  53.         bloodmodel blood_spray.tik
  54.         ignore_deadtime
  55.         anim ready
  56.  
  57.         alias    cat_snide01    sound/character/cheshire_cat/vo/cat037.wav
  58.         alias    cat_snide02    sound/character/cheshire_cat/vo/cat038.wav
  59.         alias    cat_snide03    sound/character/cheshire_cat/vo/cat039.wav
  60.         alias    cat_snide04    sound/character/cheshire_cat/vo/cat040.wav
  61.         alias    cat_snide05    sound/character/cheshire_cat/vo/cat041.wav
  62.         alias    cat_snide06    sound/character/cheshire_cat/vo/cat042.wav
  63.         alias    cat_snide07    sound/character/cheshire_cat/vo/cat043.wav
  64.         alias    cat_snide08    sound/character/cheshire_cat/vo/cat044.wav
  65.         alias    cat_snide09    sound/character/cheshire_cat/vo/cat045.wav
  66.         alias    cat_snide10    sound/character/cheshire_cat/vo/cat046.wav
  67.         alias    cat_snide11    sound/character/cheshire_cat/vo/cat047.wav
  68.         aliascache    weapon_pickup sound/weapon/pickup.wav
  69.         aliascache     snd_gasp1 sound/character/alice/gasp1.wav
  70.         aliascache     snd_gasp2 sound/character/alice/gasp2.wav
  71.         aliascache     snd_choke1 sound/character/alice/choke1.wav
  72.         aliascache     snd_choke2 sound/character/alice/choke2.wav
  73.         aliascache    impact_playersplash sound/character/alice/splash1.wav
  74.         aliascache    impact_playersubmerge sound/character/alice/submerge.wav
  75.         aliascache    impact_playerleavewater sound/character/alice/leavewater.wav
  76.         aliascache     queen_wall_smash sound/character/alice/wall_smash.wav
  77.  
  78.         cache        models/hud_health_back.tik
  79.         cache        models/hud_health_bar.tik
  80.         cache        models/hud_health_foldout.tik
  81.         cache        models/hud_health_riser.tik
  82.         cache        models/hud_mana_back.tik
  83.         cache        models/hud_mana_bar.tik
  84.         cache        models/hud_mana_foldout.tik
  85.         cache        models/hud_mana_riser.tik
  86.     }
  87.     client
  88.     {
  89.         cache sound/character/alice/pain1.wav
  90.         cache sound/character/alice/pain2.wav
  91.         cache sound/character/alice/pain3.wav
  92.         cache sound/character/alice/pain4.wav
  93.         cache sound/character/alice/pain_strong1.wav
  94.         cache sound/character/alice/pain_strong2.wav
  95.         cache sound/character/alice/pain_knockdown.wav
  96.         cache sound/character/alice/pain_water1.wav
  97.         cache sound/character/alice/pain_water2.wav
  98.         cache sound/character/alice/death.wav
  99.         cache sound/character/alice/death_forward.wav
  100.         cache sound/character/alice/death_hard.wav
  101.         cache sound/character/alice/death_faint.wav
  102.         cache sound/character/alice/death_gib.wav
  103.         cache sound/character/alice/death_knockback.wav
  104.         cache sound/character/alice/death_knockforward.wav
  105.         cache sound/character/alice/death_fall.wav
  106.         cache sound/character/alice/death_hideous.wav
  107.         cache sound/character/alice/death_choke1.wav
  108.         cache sound/character/alice/death_choke2.wav
  109.         cache sound/character/alice/death_choke3.wav
  110.         cache sound/character/alice/footstep1.wav
  111.         cache sound/character/alice/footstep2.wav
  112.         cache sound/character/alice/jump.wav
  113.         cache sound/character/alice/jump2.wav
  114.         cache sound/character/alice/ledge_climb.wav
  115.         cache sound/character/alice/climb_left.wav
  116.         cache sound/character/alice/climb_right.wav
  117.         cache sound/character/alice/rope1.wav
  118.         cache sound/character/alice/rope2.wav
  119.         cache sound/character/alice/rope_grab.wav
  120.         cache sound/character/alice/swimloop.wav
  121.         cache sound/character/alice/swim1.wav
  122.         cache sound/character/alice/swim2.wav
  123.           cache sound/character/alice/small_land.wav
  124.         cache sound/character/alice/weapon_switch.wav
  125.         cache sound/character/alice/weapon_away.wav
  126.         cache sound/weapon/knife/knife_swing1.wav
  127.         cache sound/weapon/knife/knife_swing2.wav
  128.         cache sound/weapon/knife/knife_swing3.wav
  129.         cache sound/weapon/knife/knife_throw.wav
  130.         cache sound/weapon/mallet/mallet_swing1.wav
  131.         cache sound/weapon/mallet/mallet_swing2.wav
  132.         cache sound/weapon/mallet/mallet_ball_swing.wav
  133.         cache sound/character/alice/weep.wav
  134.         cache sound/character/alice/weep_loop.wav
  135.         cache sound/character/alice/drink.wav
  136.         //cache sound/character/alice/burn.wav
  137.         cache sound/character/alice/burn_scream.wav
  138.         //cache sound/item/ragebox/rage_end.wav
  139.         cache sound/item/tea/pickup.wav
  140.         //cache sound/item/glass/pickup.wav
  141.  
  142.         cache sound/character/alice/idle_move_1.wav
  143.         cache sound/character/alice/idle_move_2.wav
  144.         cache sound/character/alice/idle_move_3.wav
  145.         cache sound/character/alice/idle_move_4.wav
  146.         cache sound/character/alice/idle_move_5.wav
  147.         cache sound/character/alice/idle_move_6.wav
  148.         cache sound/character/alice/idle_move_7.wav
  149.         cache sound/character/alice/idle_move_8.wav
  150.         cache sound/character/alice/idle_clicks_1.wav
  151.         cache sound/character/alice/idle_clicks_2.wav
  152.         cache sound/character/alice/idle_toss.wav
  153.         cache sound/character/alice/idle_cardhit.wav
  154.         cache sound/character/alice/idle_pull.wav
  155.         cache sound/character/alice/idle_knife_click1.wav 
  156.         cache sound/character/alice/idle_knife_click2.wav
  157.         cache sound/character/alice/idle_knife_spin.wav
  158.         cache sound/character/alice/idle_swish_1.wav
  159.         cache sound/character/alice/idle_swish_2.wav
  160.         cache sound/character/alice/idle_swish_3.wav
  161.         cache sound/character/alice/idle_swish_4.wav
  162.         cache sound/character/alice/idle_mallet_hit.wav
  163.         cache sound/character/alice/idle_mallet_pain.wav
  164.         cache sound/character/alice/idle_mallet_1.wav
  165.         cache sound/character/alice/idle_mallet_2.wav
  166.         cache sound/character/alice/idle_mallet_5.wav
  167.         cache sound/character/alice/idle_mallet_drop.wav
  168.         cache sound/character/alice/idle_land.wav
  169.         cache sound/character/alice/idle_kick1.wav
  170.         cache sound/character/alice/idle_kick2.wav
  171.         cache sound/character/alice/idle_kick3.wav
  172.         cache sound/character/alice/idle_toes1.wav
  173.         cache sound/character/alice/idle_toes2.wav
  174.         cache models/wings.tik
  175.         cache models/headgear.tik
  176.     }
  177. }
  178.  
  179. animations
  180. {
  181. //////////////////////////////////////////////////////////////
  182.  
  183.     ready                    ready.ska
  184.  
  185.     ready_2_base01            ready_2_base_01.ska
  186.     ready_2_base02            ready_2_base_02.ska
  187.     ready_2_rope_climb        ready_2_rope_climb.ska
  188.  
  189. //////////////////////////////////////////////////////////////
  190. //
  191. //                 IDLES AND CINEMATICS
  192. //
  193. //////////////////////////////////////////////////////////////
  194.  
  195.       idle                  idle_base_01.ska                default_angles //used by fakeplayer
  196.  
  197.     idle_base_01            idle_base_01.ska                default_angles
  198.     idle_base_01_play1        idle_base_01_dirtkick.ska        default_angles
  199.     {
  200.         client
  201.         {
  202.             19  sound sound/character/alice/idle_kick3.wav 1 .5 384
  203.             31  sound sound/character/alice/idle_kick2.wav 1 .5 384
  204.             44  sound sound/character/alice/idle_kick1.wav 1 .5 384
  205.         }
  206.     }
  207.     idle_base_01_play2        idle_base_01_fingernails.ska        default_angles
  208.     idle_base_01_play3        idle_base_01_heelkick.ska        default_angles
  209.     {
  210.         client
  211.         {
  212.             19  sound sound/character/alice/idle_kick1.wav 1 .5 384
  213.             31  sound sound/character/alice/idle_kick1.wav 1 .5 384
  214.             44  sound sound/character/alice/idle_kick2.wav 1 .5 384
  215.         }
  216.     }
  217.     idle_base_01_2_base_02        idle_base_01_2_idle_base_02.ska    default_angles
  218.     idle_base_02            idle_base_02.ska                default_angles
  219.     idle_base_02_kneel        idle_base_02_kneel.ska            default_angles
  220.     {
  221.         client
  222.         {
  223.             0 sound sound/character/alice/idle_move_3.wav 1 .3 384
  224.         }
  225.     }
  226.     idle_base_02_2_base_03        idle_base_02_2_idle_base_03.ska    default_angles
  227.     idle_base_02_2_shrug        idle_base_02_2_idle_shrug.ska        default_angles
  228.     idle_base_02_2_stand        idle_base_02_2_idle_stand.ska        default_angles
  229.  
  230.     idle_base_03            idle_base_03.ska                default_angles
  231.     idle_base_03_2_base_01        idle_base_03_2_idle_base_01.ska    default_angles
  232.  
  233.     idle_shrug                idle_shrug.ska                default_angles
  234.     idle_shrug_headtilt        idle_shrug_headtilt.ska            default_angles
  235.     idle_shrug_tap            idle_shrug_tap.ska            default_angles
  236.     {
  237.         client
  238.         {
  239.             8  sound sound/character/alice/idle_kick1.wav 1 .5 384
  240.             16 sound sound/character/alice/idle_kick2.wav 1 .5 384
  241.             24 sound sound/character/alice/idle_kick1.wav 1 .5 384
  242.             32 sound sound/character/alice/idle_kick2.wav 1 .5 384
  243.         }
  244.     }
  245.     idle_shrug_shakeno        idle_shrug_shakeno.ska            default_angles
  246.     idle_shrug_nodyes            idle_shrug_nodyes.ska            default_angles
  247.     idle_shrug_2_idle_base_02    idle_shrug_2_idle_base_02.ska        default_angles
  248.  
  249.     idle_stand                idle_stand.ska                default_angles
  250.     idle_stand_tiptoes        idle_stand_tiptoes.ska            default_angles
  251.     {
  252.         client
  253.         {
  254.             0  sound sound/character/alice/idle_toes1.wav 1 .5 384
  255.             30 sound sound/character/alice/idle_toes2.wav 1 .5 384
  256.         }
  257.     }
  258.     idle_stand_rocktoes        idle_stand_rocktoes.ska            default_angles
  259.     {
  260.         client
  261.         {
  262.             0  sound sound/character/alice/idle_toes1.wav 1 .5 384
  263.             22 sound sound/character/alice/idle_toes2.wav 1 .5 384
  264.         }
  265.     }
  266.     idle_stand_shakeno        idle_stand_shakeno.ska            default_angles
  267.     idle_stand_nodyes            idle_stand_nodyes.ska            default_angles
  268.     idle_stand_2_idle_base_02    idle_stand_2_idle_base_02.ska        default_angles
  269.  
  270.     talk_01                talk_01.ska                    default_angles
  271.     talk_02                talk_02.ska                    default_angles
  272.     talk_03                talk_03.ska                    default_angles
  273.     talk_04                talk_04.ska                    default_angles
  274.     talk_gnomes_01            talk_gnomes_01.ska            default_angles
  275.     talk_gnomes_02            talk_gnomes_02.ska            default_angles
  276.  
  277.     kneel_idle                kneel_idle.ska                default_angles
  278.     kneel_shakeno            kneel_shakeno.ska                default_angles
  279.     kneel_2_weep            kneel_2_weep.ska                default_angles
  280.     kneel_2_base_02            kneel_2_base_02.ska            default_angles
  281.  
  282.     weep_loop            weep_loop.ska                    default_angles
  283.     {
  284.         client
  285.         {
  286.             0  loopsound sound/character/alice/weep_loop.wav .5 384
  287.         }
  288.     }
  289.     weep_sobbing            weep_sobbing.ska                default_angles
  290.     {
  291.         client
  292.         {
  293.             0  loopsound sound/character/alice/weep.wav .5 384
  294.         }
  295.     }
  296.     weep_2_kneel            weep_2_kneel.ska                default_angles
  297.  
  298. //
  299. // WEAPON IDLES
  300. //
  301.  
  302.     knife_idle1                knife_idle_gen_01.ska            default_angles
  303.     {
  304.         client
  305.         {
  306.             26 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
  307.             45 sound sound/character/alice/idle_knife_click2.wav 1 .2 384
  308.             63 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
  309.         }
  310.     }
  311.     knife_idle2                knife_idle_gen_02.ska            default_angles
  312.     {
  313.         client
  314.         {
  315.             0 sound sound/character/alice/idle_toss.wav 1 .2 384
  316.             21 sound sound/character/alice/idle_knife_rub.wav 1 .2 384
  317.         }
  318.     }
  319.     knife_idle3                knife_idle_1.ska                default_angles
  320.     {
  321.         client
  322.         {
  323.             12 sound sound/character/alice/idle_swish_1.wav 1 .3 384
  324.             26 sound sound/character/alice/idle_swish_2.wav 1 .3 384
  325.         }
  326.     }
  327.     knife_idle4                knife_idle_2.ska                default_angles
  328.     {
  329.         client
  330.         {
  331.             18 sound sound/character/alice/idle_toss.wav 1 .2 384
  332.             34 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
  333.         }
  334.     }
  335.     knife_idle5                knife_idle_3.ska                default_angles
  336.     {
  337.         client
  338.         {
  339.             0 sound sound/character/alice/idle_knife_spin.wav 1 .4 384
  340.             32 sound sound/character/alice/idle_toss.wav 1 .2 384
  341.             45 sound sound/character/alice/idle_knife_click1.wav 1 .2 384
  342.         }
  343.     }
  344.  
  345.     mallet_idle1            mallet_idl_gen_01.ska            default_angles
  346.     {
  347.         client
  348.         {
  349.             68 sound sound/character/alice/idle_mallet_hit.wav 1 .3 384
  350.             95 sound sound/character/alice/idle_mallet_pain.wav 1 .3 384
  351.         }
  352.     }
  353.     
  354.     mallet_idle2            mallet_idl_gen_02.ska            default_angles
  355.     {
  356.         client
  357.         {
  358.             12 sound sound/character/alice/idle_mallet_2.wav 1 .4 384
  359.             19 sound sound/character/alice/idle_mallet_2.wav 1 .4 384
  360.             40 sound sound/character/alice/idle_mallet_1.wav 1 .4 384
  361.             47 sound sound/character/alice/idle_mallet_1.wav 1 .4 384
  362.         }
  363.     }
  364.  
  365.     mallet_idle3            mallet_idl_1.ska                default_angles
  366.     {
  367.         server
  368.         {
  369.             14 hideweapon 1
  370.             14 attachmodel w_mallet.tik tag_01
  371.             89 removeattachedmodel tag_01
  372.             89 hideweapon 0
  373.  
  374.         }
  375.         client
  376.         {
  377.             8  sound sound/character/alice/idle_toss.wav 1 .3 384
  378.             32 sound sound/character/alice/idle_mallet_drop.wav 1 .3 384
  379.             73 sound sound/character/alice/idle_move_4.wav 1 .1 384
  380.             89 sound sound/character/alice/idle_clicks_2.wav 1 .3 384
  381.             94 sound sound/character/alice/idle_move_3.wav 1 .1 384
  382.         }
  383.     }    
  384.  
  385.     mallet_idle4            mallet_idl_2.ska                default_angles
  386.     {
  387.         server
  388.         {
  389.             7 hideweapon 1
  390.             7 attachmodel w_mallet.tik tag_01
  391.             17 removeattachedmodel tag_01
  392.             17 hideweapon 0
  393.  
  394.         }
  395.         client
  396.         {
  397.             0 sound sound/character/alice/idle_toss.wav 1 .3 384
  398.             17 sound sound/character/alice/idle_clicks_2.wav 1 .2 384
  399.         }
  400.     }    
  401.  
  402.     mallet_idle5            mallet_idl_3.ska                default_angles
  403.     {
  404.         server
  405.         {
  406.             12 attachmodel croquetball.tik tag_ball_linked
  407.             18 removeattachedmodel tag_ball_linked
  408.             19 attachmodel croquetball.tik tag_02
  409.             57 removeattachedmodel tag_02
  410.         }
  411.         client
  412.         {
  413.             12 sound sound/character/alice/idle_mallet_5.wav 1 .3 384
  414.         }
  415.     }    
  416.  
  417.     cards_idle1                cards_idl_gen_01.ska            default_angles
  418.     {
  419.         server
  420.         {
  421.             9 attachmodel w_card_loose.tik tag_ball_linked
  422.             60 removeattachedmodel tag_ball_linked
  423.         }
  424.         client
  425.         {
  426.             10  sound sound/character/alice/idle_move_5.wav 1 .3 384
  427.             55  sound sound/character/alice/idle_move_2.wav 1 .3 384
  428.          }
  429.     }
  430.     
  431.     cards_idle2                cards_idl_1.ska                default_angles
  432.     {
  433.         server
  434.         {
  435.             8 attachmodel w_card_loose.tik tag_ball_linked 
  436.             29 removeattachedmodel tag_ball_linked
  437.             30 attachmodel w_card_loose.tik tag_01
  438.             47 removeattachedmodel tag_01
  439.             48 attachmodel w_card_loose.tik tag_head
  440.  
  441.             67 removeattachedmodel tag_head
  442.             67 attachmodel w_card_loose.tik tag_ball_linked 
  443.             112 removeattachedmodel tag_ball_linked
  444.             //blood spurt from tag_02 on frame 47.
  445.         }
  446.         client
  447.         {
  448.             10  sound sound/character/alice/idle_move_5.wav 1 .3 384
  449.             25  sound sound/character/alice/idle_toss.wav 1 .3 384
  450.             47  sound sound/character/alice/idle_cardhit.wav 1 .3 384
  451.             83  sound sound/character/alice/idle_pull.wav 1 .3 384
  452.             107  sound sound/character/alice/idle_move2.wav 1 .3 384
  453.          }
  454.     }
  455.  
  456.     cards_idle3                cards_idl_2.ska                default_angles
  457.     {
  458.         server
  459.         {
  460.             8 attachmodel w_card_loose.tik tag_ball_linked
  461.             29 removeattachedmodel tag_ball_linked
  462.             30 attachmodel w_card_loose.tik tag_01 
  463.             47 removeattachedmodel tag_01
  464.  
  465.         }
  466.         client
  467.         {
  468.             10  sound sound/character/alice/idle_move_5.wav 1 .3 384
  469.             25  sound sound/character/alice/idle_toss.wav 1 .3 384
  470.             46  sound sound/character/alice/idle_move_3.wav 1 .3 384
  471.          }
  472.     }    
  473.     
  474.     cards_idle4                cards_idl_3.ska                default_angles
  475.     {
  476.         server
  477.         {
  478.             10 attachmodel w_card_loose.tik tag_ball_linked
  479.             45 removeattachedmodel tag_ball_linked
  480.             86 attachmodel w_card_loose.tik tag_ball_linked
  481.             113 removeattachedmodel tag_ball_linked
  482.          }
  483.         client
  484.         {
  485.             10  sound sound/character/alice/idle_move_5.wav 1 .3 384
  486.             43  sound sound/character/alice/idle_toss.wav 1 .5 384
  487.             83  sound sound/character/alice/idle_toss.wav 1 .5 384
  488.             112  sound sound/character/alice/idle_move_2.wav 1 .3 384
  489.          }
  490.     }    
  491.  
  492.     jbomb_idle1                jbomb_idl_gen_01.ska            default_angles
  493.     {
  494.         server
  495.         {
  496.             14 hideweapon 1
  497.             14 attachmodel w_jackbomb_new.tik tag_02
  498.             79 removeattachedmodel tag_02
  499.             79 hideweapon 0
  500.         }
  501.         client
  502.         {
  503.             52  sound sound/character/alice/idle_jack_open.wav 1 .3 384
  504.         }
  505.     }
  506.     jbomb_idle2                jbomb_idl_1.ska                default_angles
  507.     {
  508.         server
  509.         {
  510.             12 hideweapon 1
  511.             12 attachmodel w_jackbomb.tik tag_03
  512.             67 removeattachedmodel tag_03
  513.             67 hideweapon 0
  514.         }
  515.         client
  516.         {
  517.             13 sound sound/character/alice/idle_jack_drop.wav 0 .3 384
  518.             19 sound sound/character/alice/idle_move_1.wav 0 .1 384
  519.             24 sound sound/character/alice/footstep1.wav 0 .1 384
  520.             27 sound sound/character/alice/idle_move_2.wav 0 .1 384
  521.             32 sound sound/character/alice/footstep1.wav 0 .1 384
  522.             35 sound sound/character/alice/idle_move_1.wav 1 .1 384
  523.             42 sound sound/character/alice/footstep1.wav 0 .1 384
  524.             47 sound sound/character/alice/footstep2.wav 0 .2 384
  525.             54 sound sound/character/alice/idle_move_3.wav 0 .2 384
  526.             70 sound sound/character/alice/idle_move_5.wav 0 .2 384
  527.         }
  528.     }
  529.     jbomb_idle3                jbomb_idl_2.ska                default_angles
  530.     {
  531.         server
  532.         {
  533.             16 hideweapon 1
  534.             16 attachmodel w_jackbomb.tik tag_03
  535.             172 removeattachedmodel tag_03
  536.             172 hideweapon 0
  537.         }
  538.         client
  539.         {
  540.             8   sound  sound/character/alice/idle_toss.wav 0 .3 384
  541.             31  sound sound/character/alice/idle_jack_drop.wav 0 .2 384
  542.             43  sound sound/character/alice/footstep1.wav 0 .2 384
  543.             57  sound sound/character/alice/footstep2.wav 0 .2 384
  544.             160 sound sound/character/alice/idle_move_6.wav 0 .1 384
  545.             175 sound sound/character/alice/idle_move_7.wav 0 .1 384
  546.         }
  547.     }
  548.  
  549. //////////////////////////////////////////////////////////////
  550. //
  551. //                        MOVEMENT
  552. //
  553. //////////////////////////////////////////////////////////////
  554.  
  555.     noclip                       run_smallwep.ska                deltadriven
  556.  
  557.     walk_nowep                 walk_nowep.ska                deltadriven
  558.     walk_nowep_curious        walk_curious.ska                deltadriven
  559.     walk_nowep_sneaky            walk_sneaky.ska                deltadriven crossblend 700
  560.     walk_smallwep             walk_smallwep.ska                deltadriven
  561.  
  562.     walk_back_smallwep         walk_back_smallwep.ska            deltadriven
  563.  
  564.     run_nowep                 run_nowep.ska                deltadriven
  565.     {
  566.         client
  567.         {
  568.             4  sound sound/character/alice/footstep1.wav 0 .6 384
  569.             10 sound sound/character/alice/footstep2.wav 0 .6 384
  570.         }
  571.     }
  572.     run_smallwep            run_smallwep.ska                deltadriven
  573.     {
  574.         client
  575.         {
  576.             4  sound sound/character/alice/footstep1.wav 0 .6 384
  577.             10 sound sound/character/alice/footstep2.wav 0 .6 384
  578.         }
  579.     }
  580.     run_back_smallwep            run_back_smallwep.ska            deltadriven
  581.     {
  582.         client
  583.         {
  584.             1  sound sound/character/alice/footstep1.wav 0 .6 384
  585.             7  sound sound/character/alice/footstep2.wav 0 .6 384
  586.         }
  587.     }
  588.     run_back_nowep            run_back_nowep.ska            deltadriven
  589.     {
  590.         client
  591.         {
  592.             1  sound sound/character/alice/footstep1.wav 0 .6 384
  593.             7  sound sound/character/alice/footstep2.wav 0 .6 384
  594.         }
  595.     }
  596.  
  597.     swim_tred                swim_tred.ska                crossblend 500
  598.     {
  599.         client
  600.         {
  601.             0  loopsound sound/character/alice/swimloop.wav .7 384
  602.             0 sound sound/character/alice/swim2.wav 0 .6 384
  603.         }
  604.     }
  605.     swim_tred_wep            swim_tred_wep.ska                crossblend 500
  606.     {
  607.         client
  608.         {
  609.             0  loopsound sound/character/alice/swimloop.wav .7 384
  610.             0 sound sound/character/alice/swim2.wav 0 .6 384
  611.         }
  612.     }
  613.     swim_forward_frog            swim_frog.ska                crossblend 500
  614.     {
  615.         client
  616.         {
  617.             0  loopsound sound/character/alice/swimloop.wav .7 384
  618.             0 sound sound/character/alice/swim1.wav 0 .6 384
  619.         }
  620.     }
  621.  
  622.    // These are used by fakeplayer
  623.     walk                     walk_nowep.ska
  624.     walk_curious            walk_curious.ska
  625.     walk_sneaky                walk_sneaky.ska
  626.     run                     run_nowep.ska
  627.     {
  628.         client
  629.         {
  630.             4  sound sound/character/alice/footstep1.wav 0 .5 384
  631.             10 sound sound/character/alice/footstep2.wav 0 .5 384
  632.         }
  633.     }
  634.  
  635. //////////////////////////////////////////////////////////////
  636. //
  637. //                     PAINS and DEATH
  638. //
  639. //////////////////////////////////////////////////////////////
  640.  
  641.     pain_front                pain_front.ska
  642.     {
  643.         client
  644.         {
  645.             0 sound sound/character/alice/pain1.wav 1 .7 384
  646.         }
  647.     }
  648.     pain_back                pain_back.ska
  649.     {
  650.         client
  651.         {
  652.             0 sound sound/character/alice/pain2.wav 1 .7 384
  653.         }
  654.     }
  655.     pain_left                pain_left.ska
  656.     {
  657.         client
  658.         {
  659.             0 sound sound/character/alice/pain3.wav 1 .7 384
  660.         }
  661.     }
  662.     pain_right                pain_right.ska
  663.     {
  664.         client
  665.         {
  666.             0 sound sound/character/alice/pain4.wav 1 .7 384
  667.         }
  668.     }
  669.     pain_water1                pain_strong_left.ska
  670.     {
  671.         client
  672.         {
  673.             0 sound sound/character/alice/pain_water1.wav 1 .7 384
  674.         }
  675.     }
  676.     pain_water2                pain_strong_right.ska
  677.     {
  678.         client
  679.         {
  680.             0 sound sound/character/alice/pain_water1.wav 1 .7 384
  681.         }
  682.     }
  683.     pain_strong_left            pain_strong_left.ska
  684.     {
  685.         client
  686.         {
  687.             0 sound sound/character/alice/pain_strong1.wav 1 .7 384
  688.         }
  689.     }
  690.     pain_strong_right            pain_strong_right.ska
  691.     {
  692.         client
  693.         {
  694.             0 sound sound/character/alice/pain_strong2.wav 1 .7 384
  695.         }
  696.     }
  697.     pain_knockdown            pain_knockdown.ska            default_angles
  698.     {
  699.         client
  700.         {
  701.             0 sound sound/character/alice/pain_knockdown.wav 1 .7 384
  702.         }
  703.     }
  704.     death                    death_forward.ska                // fakeplayer
  705.     {
  706.         client
  707.         {
  708.             0 sound sound/character/alice/death.wav 1 .7 384
  709.         }
  710.     }
  711.     death_forward            death_forward.ska                default_angles
  712.     {
  713.         client
  714.         {
  715.             0 sound sound/character/alice/death_forward.wav 1 .7 384
  716.         }
  717.     }
  718.     
  719.     death_gib                death_gib_head.ska            default_angles
  720.     {
  721.         client
  722.         {
  723.             0 sound sound/character/alice/death_gib.wav 1 .7 384
  724.         }
  725.         server
  726.         {        
  727.             0 surface material1 +nodraw
  728.             0 surface material2 +nodraw
  729.             1 attachmodel fx_bspurt_decap.tik tag_gib_head 1 "" 0 5
  730.             1 attachmodel fx_rgib_decap.tik tag_head 1 "" 0 5
  731.         }
  732.     }
  733.  
  734.     death_knockback            death_knockback.ska            default_angles
  735.     {
  736.         client
  737.         {
  738.             0 sound sound/character/alice/death_knockback.wav 1 .7 384
  739.         }
  740.     }
  741.  
  742.     death_knockforward        death_knockforward.ska            default_angles
  743.     {
  744.         client
  745.         {
  746.             0 sound sound/character/alice/death_knockforward.wav 1 .7 384
  747.         }
  748.     }
  749.     death_faint                death_faint.ska                default_angles
  750.     {
  751.         client
  752.         {
  753.             0 sound sound/character/alice/death_faint.wav 1 .7 384
  754.         }
  755.     }
  756.     death_hard                death_hard.ska                default_angles
  757.     {
  758.         client
  759.         {
  760.             0 sound sound/character/alice/death_hard.wav 1 .7 384
  761.         }
  762.     }
  763.     death_hideous            death_hideous.ska                default_angles
  764.     {
  765.         client
  766.         {
  767.             entry sound sound/character/alice/death_hideous.wav 1 .7 384
  768.         }
  769.     }
  770.     death_falling1            death_falling_01.ska            default_angles
  771.     {
  772.         client
  773.         {
  774.             entry sound sound/character/alice/death_fall.wav 1 .7 384
  775.         }
  776.     }
  777.     death_falling2            death_falling_02.ska            default_angles
  778.     {
  779.         client
  780.         {
  781.             entry sound sound/character/alice/death_fall.wav 1 .7 384
  782.         }
  783.     }
  784.  
  785.     death_falling2_silent        death_falling_02.ska            default_angles
  786.  
  787.     death_drown1            death_drown.ska                default_angles
  788.     {
  789.         client
  790.         {
  791.             5 sound sound/character/alice/death_choke1.wav 1 .7 384
  792.             13 sound sound/character/alice/death_choke2.wav 1 .7 384
  793.         }
  794.     }
  795.     death_drown2            death_drowning_02.ska            default_angles
  796.     {
  797.         client
  798.         {
  799.             5 sound sound/character/alice/death_choke3.wav 1 .7 384
  800.         }
  801.     }
  802.  
  803. //////////////////////////////////////////////////////////////
  804. //
  805. //                         HANGING
  806. //
  807. //////////////////////////////////////////////////////////////
  808.  
  809.     hang_idle                ledge_hang.ska                default_angles
  810.     hang_pain                ledge_pain.ska                default_angles
  811.     {
  812.         client
  813.         {
  814.             0 sound sound/character/alice/pain4.wav 1 .7 384
  815.         }
  816.     }
  817.     shimmy_left                ledge_shim_left.ska            default_angles
  818.     shimmy_right            ledge_shim_right.ska            default_angles
  819.     climb_32                ledge_climb_32.ska            default_angles
  820.     {
  821.         client
  822.         {
  823.             3 sound sound/character/alice/ledge_climb.wav 1 .7 384
  824.         }
  825.     }
  826.     climb_48                ledge_climb_48.ska            default_angles
  827.     {
  828.         client
  829.         {
  830.             5 sound sound/character/alice/ledge_climb.wav 1 .7 384
  831.             20 sound sound/character/alice/footstep1.wav 1.7 384
  832.             26 sound sound/character/alice/footstep2.wav 1.7 384
  833.         }
  834.     }
  835.     climb_64                ledge_climb_64.ska            default_angles
  836.     {
  837.         client
  838.         {
  839.             10 sound sound/character/alice/ledge_climb.wav 1 .7 384
  840.             30 sound sound/character/alice/footstep1.wav 1.7 384
  841.             37 sound sound/character/alice/footstep2.wav 1.7 384
  842.         }
  843.     }
  844.     ledge_pullup            ledge_pullup.ska                default_angles
  845.     {
  846.         client
  847.         {
  848.             7 sound sound/character/alice/ledge_climb.wav 1 .7 384
  849.             17 sound sound/character/alice/footstep1.wav 1.7 384
  850.             27 sound sound/character/alice/footstep2.wav 1.7 384
  851.         }
  852.     }
  853.     rope_grab                ready_2_rope_climb.ska            default_angles    crossblend 100
  854.     {
  855.         client
  856.         {
  857.             1 sound sound/character/alice/rope_grab.wav 1 .6 384
  858.         }
  859.     }
  860.     rope_hang                rope_hang.ska                default_angles    crossblend 300
  861.     rope_climb_up_left        rope_climb_up_left.ska            default_angles
  862.     {
  863.         client
  864.         {
  865.             1 sound sound/character/alice/climb_left.wav 1 .6 384
  866.         }
  867.     }
  868.     rope_climb_up_right        rope_climb_up_right.ska            default_angles
  869.     {
  870.         client
  871.         {
  872.             1 sound sound/character/alice/climb_right.wav 1 .6 384
  873.         }
  874.     }
  875.     rope_climb_down_left        rope_climb_down_left.ska        default_angles
  876.         {
  877.         client
  878.         {
  879.             1 sound sound/character/alice/climb_left.wav 1 .6 384
  880.         }
  881.     }
  882.     rope_climb_down_right        rope_climb_down_right.ska        default_angles
  883.     {
  884.         client
  885.         {
  886.             1 sound sound/character/alice/climb_right.wav 1 .6 384
  887.         }
  888.     }
  889.     rope_swing_forward        rope_swing_forward.ska            default_angles    crossblend 500
  890.     {
  891.         client
  892.         {
  893.             entry sound sound/character/alice/rope1.wav 1 .6 384
  894.         }
  895.     }
  896.     rope_swing_backward        rope_swing_backward.ska            default_angles    crossblend 500
  897.     {
  898.         client
  899.         {
  900.             entry sound sound/character/alice/rope2.wav 1 .6 384
  901.         }
  902.     }
  903.  
  904. //////////////////////////////////////////////////////////////
  905. //
  906. //                         JUMPING
  907. //
  908. //////////////////////////////////////////////////////////////
  909.  
  910.     run_jump                run_nowep.ska
  911.     {
  912.         server
  913.         {
  914.             1 jump
  915.         }
  916.         client
  917.         {
  918.             1 sound sound/character/alice/jump2.wav 1 .8 384
  919.         }
  920.     }
  921.  
  922.     jump_small_takeoff        jump_small_takeoff.ska
  923.     {
  924.         server
  925.         {
  926.             7 jump
  927.         }
  928.         client
  929.         {
  930.             6 sound sound/character/alice/jump.wav 1 .8 384
  931.         }
  932.     }
  933.     jump_long_takeoff            jump_long_takeoff.ska
  934.     {
  935.         server
  936.         {
  937.             9 jump
  938.         }
  939.         client
  940.         {
  941.             9 sound sound/character/alice/jump2.wav 1 .8 384
  942.         }
  943.     }
  944.  
  945.     // PGM - this is the alias so jump pathnodes work right
  946.     // it does not need a server side jump command, the pathnode does it.
  947.     jump                    jump_small_takeoff.ska
  948.     {
  949.         client
  950.         {
  951.             6 sound sound/character/alice/jump.wav 1 .8 384
  952.         }
  953.     }
  954.     fall                    jump_air_03.ska
  955.     land                    jump_small_land.ska
  956.     {
  957.         client
  958.         {
  959.             0  sound sound/character/alice/small_land.wav 1 .7 384
  960.         }
  961.     }
  962.  
  963.     jump_falling1            jump_air_01.ska                //crossblend 50
  964.     jump_falling2            jump_air_03.ska                //crossblend 50
  965.     jump_falling3            jump_air_03.ska                //crossblend 50
  966.  
  967.     jump_small_land            jump_small_land.ska            crossblend 150
  968.     {
  969.         client
  970.         {
  971.             0  sound sound/character/alice/small_land.wav 1 .7 384
  972.         }
  973.     }
  974.     jump_long_land1            jump_long_land_01.ska            crossblend 150
  975.     {
  976.         client
  977.         {
  978.             0  sound sound/character/alice/small_land.wav 1 .7 384
  979.         }
  980.     }
  981.     jump_long_land2            jump_long_land_02.ska            crossblend 150
  982.     {
  983.         client
  984.         {
  985.             0  sound sound/character/alice/small_land.wav 1 .7 384
  986.         }
  987.     }
  988.  
  989. //////////////////////////////////////////////////////////////
  990. //
  991. //                     WEAPON SWITCHING
  992. //
  993. //////////////////////////////////////////////////////////////
  994.  
  995.     putawayweapon            wep_switch.ska
  996.     {
  997.         server
  998.         {
  999.             0 weapon_scale .75
  1000.             1 weapon_scale 0.5
  1001.             2 weapon_scale 0.25
  1002.             3 weapon_scale 0.1
  1003.             4 deactivateweapon righthand
  1004.             4 cleartarget
  1005.         }
  1006.         client
  1007.         {
  1008.             0 sound sound/character/alice/weapon_away.wav 2 .5 384
  1009.         }
  1010.     }
  1011.     changeweapon            wep_switch.ska                default_angles
  1012.     {
  1013.         server
  1014.         {
  1015.             0 weapon_scale .75
  1016.             1 weapon_scale 0.5
  1017.             2 weapon_scale 0.25
  1018.             3 weapon_scale 0.1
  1019.             4 deactivateweapon righthand
  1020.             4 cleartarget
  1021.             5 activatenewweapon
  1022.             5 weapon_scale 0.1
  1023.             6 weapon_scale 0.25
  1024.             7 weapon_scale 0.7
  1025.             8 weapon_scale 1.0
  1026.         }
  1027.         client
  1028.         {
  1029.             0 sound sound/character/alice/weapon_away.wav 2 .5 384
  1030.             4 sound sound/character/alice/weapon_switch.wav 2 .5 384
  1031.         }
  1032.     }
  1033.  
  1034. //////////////////////////////////////////////////////////////
  1035. //
  1036. //                         POWERUPS
  1037. //
  1038. //////////////////////////////////////////////////////////////
  1039.  
  1040.     grasshoppertea            hopp.ska                    default_angles
  1041.     {
  1042.         client
  1043.         {
  1044.             0 sound sound/item/tea/pickup.wav 1 .7 384
  1045.         }
  1046.     }
  1047.  
  1048. //////////////////////////////////////////////////////////////
  1049. //
  1050. //                         ATTACKS
  1051. //
  1052. //////////////////////////////////////////////////////////////
  1053.  
  1054.     knife_att_1_prim1            knife_att_1_prim_01.ska
  1055.     {
  1056.         server
  1057.         {
  1058.             7 knifeattack
  1059.         }
  1060.         client
  1061.         {
  1062.             5 sound sound/weapon/knife/knife_swing1.wav 2 .7 384
  1063.         }
  1064.     }
  1065.     knife_att_1_prim2            knife_att_1_prim_02.ska
  1066.     {
  1067.         server
  1068.         {
  1069.             7 knifeattack
  1070.         }
  1071.         client
  1072.         {
  1073.             5 sound sound/weapon/knife/knife_swing2.wav 2 .7 384
  1074.         }
  1075.     }
  1076.     knife_att_1_prim3            knife_att_1_prim_03.ska
  1077.     {
  1078.         server
  1079.         {
  1080.             7 knifeattack
  1081.         }
  1082.         client
  1083.         {
  1084.             5 sound sound/weapon/knife/knife_swing3.wav 2 .7 384
  1085.         }
  1086.     }
  1087.  
  1088.     knife_att_1_alt             knife_att_1_alt.ska
  1089.     {
  1090.         server
  1091.         {
  1092.             8 fire righthand alternate
  1093.         }
  1094.         client
  1095.         {
  1096.             6 sound sound/weapon/knife/knife_throw.wav 2 .7 384
  1097.         }
  1098.     }
  1099.  
  1100.     mallet_att_1_prim1        mallet_att_3_prim_01.ska
  1101.     {
  1102.         server
  1103.         {
  1104.             first weapon_anim lectrocute
  1105.             3 weapon_anim swipeon
  1106.             4 weapon_anim grow
  1107.             7 malletattack
  1108.             8 weapon_anim shrink
  1109.             8 weapon_anim swipeoff
  1110.             13 weapon_anim lectrocute
  1111.         }
  1112.         client
  1113.         {
  1114.             0 sound sound/weapon/mallet/mallet_swing1.wav 2 .7 384
  1115.         }
  1116.     }
  1117.     mallet_att_1_prim2        mallet_att_3_prim_02.ska
  1118.     {
  1119.         server
  1120.         {
  1121.             first weapon_anim lectrocute
  1122.             3 weapon_anim swipeon
  1123.             4 weapon_anim grow
  1124.             7 malletattack
  1125.             8 weapon_anim shrink
  1126.             8 weapon_anim swipeoff
  1127.             13 weapon_anim lectrocute
  1128.         }
  1129.         client
  1130.         {
  1131.             0 sound sound/weapon/mallet/mallet_swing2.wav 1 .7 384
  1132.         }
  1133.     }
  1134.  
  1135.     mallet_att_3_alt            mallet_att_3_alt.ska
  1136.     {
  1137.         server
  1138.         {
  1139.             3 weapon_anim lectrocute
  1140.             3 attachmodel croquetball-toss.tik tag_ball_linked
  1141.             7 removeattachedmodel tag_ball_linked
  1142.             7 attachmodel croquetball-toss.tik tag_ball_free
  1143.             10 weapon_anim swpidle
  1144.             13 removeattachedmodel tag_ball_free
  1145.             13 fire righthand alternate
  1146.             18 weapon_anim swipeoff
  1147.             19 weapon_anim lectrocute
  1148.         }
  1149.         client
  1150.         {
  1151.             2 sound sound/weapon/mallet/mallet_ball_swing.wav 1 .6 384
  1152.         }
  1153.     }
  1154.  
  1155.     cards_att_prim            cards_att_prim.ska
  1156.     {
  1157.         server
  1158.         {
  1159.             0 fire
  1160.         }
  1161.     }
  1162.     cards_att_1_alt            cards_att_1_alt.ska
  1163.     {
  1164.         server
  1165.         {
  1166.             3 attachmodel w_card_loose.tik tag_ball_linked
  1167.             7 removeattachedmodel tag_ball_linked
  1168.             7 fire righthand alternate
  1169.         }
  1170.     }
  1171.  
  1172.     jbomb_att_2_prim            dice_att.ska
  1173.     {
  1174.         server
  1175.         {
  1176.             7 fire
  1177.         }
  1178.     }
  1179.     jbomb_att_2_alt            dice_att.ska
  1180.     {
  1181.         server
  1182.         {
  1183.             7 fire righthand alternate
  1184.         }
  1185.     }
  1186.  
  1187.     weapon_not_ready            ready.ska
  1188.     switch_to_knife            ready.ska
  1189.     {
  1190.         server
  1191.         {
  1192.             enter use "knife"
  1193.         }
  1194.     }
  1195.  
  1196. //////////////////////////////////////////////////////////////
  1197. //
  1198. //                         MISCELLANEOUS
  1199. //
  1200. //////////////////////////////////////////////////////////////
  1201.  
  1202.     asylum_rock                asylum_rock.ska
  1203.     sit                    sit.ska
  1204.     use                    knife_att_1_prim_01.ska
  1205.     {
  1206.         server
  1207.         {
  1208.             9 usestuff
  1209.         }
  1210.     }
  1211.  
  1212.     // Use_Object animations
  1213.     use_lever                use_lever.ska                default_angles
  1214.  
  1215.     // Alice shaking after being grabbed
  1216.     held                    shake.ska
  1217.  
  1218.     // In thermal
  1219.     float                    float.ska
  1220.     {
  1221.         client
  1222.         {
  1223.             entry sound sound/character/alice/float.wav 0 .5 384
  1224.         }
  1225.     }
  1226.     // Slinding down a slide
  1227.     slide                    slide.ska
  1228.  
  1229.     // Played on torso when idle in a recharger
  1230.     use_recharger            use_recharger.ska
  1231.  
  1232.     // Played when Alice is on fire
  1233.     burn                    burn.ska
  1234.     {
  1235.         client
  1236.         {
  1237.             entry sound sound/character/alice/burn_scream.wav 1 .7 384
  1238. //            0 loopsound sound/character/alice/burn.wav .7 384
  1239.         }
  1240.     }
  1241.     // Special sits
  1242.     sit_airship                sit_airship.ska
  1243.     sit_minecart            sit_minecart.ska
  1244.  
  1245.     // Gryphon riding loop
  1246.     riding                riding.ska
  1247.     // drinking
  1248.     drink                drink.ska
  1249.     {
  1250.         client
  1251.         {
  1252.             entry sound sound/character/alice/drink.wav 1 .7 384
  1253.         }
  1254.     }
  1255.     // config_jump
  1256.     config_jump            config_jump.ska
  1257.     config_climb_down        config_climb_down.ska
  1258. //////////////////////////////////////////////////////////////
  1259. // Add new animations that need to go into the game below.
  1260. /////////////////////////////////////////////////////////////
  1261.     talk_gnomes_03            talk_gnomes_03.ska
  1262. }
  1263.