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Text File  |  2001-08-27  |  321.2 KB  |  10,631 lines

  1. Camera {
  2.     SphericalCamera {
  3.         phi = 0.715585;
  4.         center = Vector(-6.5, -2.5, 0);
  5.     }
  6. }
  7. ControlSource {
  8.     whoseTurn = "team1";
  9. }
  10. E3D {
  11.     sphereRadius = 10;
  12. }
  13. Environment {
  14.     dayLength = 0;
  15.     dayTime = 22;
  16.     skyName = "Eden";
  17.     fogColor = Color(0, 0, 0, 1);
  18. }
  19. GameBoard {
  20.     Landscape {
  21.         width = 19;
  22.         height = 16;
  23.         numberOfObjects = 47;
  24.         Landscape_00_00 {
  25.             availabilityForDiagonalAct = true;
  26.             availabilityForPlunging = true;
  27.             availabilityForStraightAct = true;
  28.             availableForWalk = false;
  29.             possibilityOfSpiritPlacing = false;
  30.             unchanging = false;
  31.             forbiddenAct = false;
  32.             height = 0;
  33.             xPos = 0;
  34.             yPos = 0;
  35.             ownerTeamNumber = 0;
  36.             affectType = "neutral";
  37.             description = "";
  38.             landscapeSubtype = "Abyss";
  39.             landscapeType = "Abyss";
  40.             placeType = "neutral";
  41.             custom {
  42.             }
  43.             ProtoLandscape {
  44.                 tileNumber = 0;
  45.                 turningAngle = 0;
  46.                 baseMeshName = "";
  47.                 characterName = "";
  48.             }
  49.         }
  50.         Landscape_00_01 {
  51.             availabilityForDiagonalAct = true;
  52.             availabilityForPlunging = true;
  53.             availabilityForStraightAct = true;
  54.             availableForWalk = false;
  55.             possibilityOfSpiritPlacing = false;
  56.             unchanging = false;
  57.             forbiddenAct = false;
  58.             height = 0;
  59.             xPos = 0;
  60.             yPos = 1;
  61.             ownerTeamNumber = 0;
  62.             affectType = "neutral";
  63.             description = "";
  64.             landscapeSubtype = "Abyss";
  65.             landscapeType = "Abyss";
  66.             placeType = "neutral";
  67.             custom {
  68.             }
  69.             ProtoLandscape {
  70.                 tileNumber = 0;
  71.                 turningAngle = 0;
  72.                 baseMeshName = "";
  73.                 characterName = "";
  74.             }
  75.         }
  76.         Landscape_00_02 {
  77.             availabilityForDiagonalAct = true;
  78.             availabilityForPlunging = true;
  79.             availabilityForStraightAct = true;
  80.             availableForWalk = false;
  81.             possibilityOfSpiritPlacing = false;
  82.             unchanging = false;
  83.             forbiddenAct = false;
  84.             height = 0;
  85.             xPos = 0;
  86.             yPos = 2;
  87.             ownerTeamNumber = 0;
  88.             affectType = "neutral";
  89.             description = "";
  90.             landscapeSubtype = "Abyss";
  91.             landscapeType = "Abyss";
  92.             placeType = "neutral";
  93.             custom {
  94.             }
  95.             ProtoLandscape {
  96.                 tileNumber = 0;
  97.                 turningAngle = 0;
  98.                 baseMeshName = "";
  99.                 characterName = "";
  100.             }
  101.         }
  102.         Landscape_00_03 {
  103.             availabilityForDiagonalAct = true;
  104.             availabilityForPlunging = true;
  105.             availabilityForStraightAct = true;
  106.             availableForWalk = false;
  107.             possibilityOfSpiritPlacing = false;
  108.             unchanging = false;
  109.             forbiddenAct = false;
  110.             height = 0;
  111.             xPos = 0;
  112.             yPos = 3;
  113.             ownerTeamNumber = 0;
  114.             affectType = "neutral";
  115.             description = "";
  116.             landscapeSubtype = "Abyss";
  117.             landscapeType = "Abyss";
  118.             placeType = "neutral";
  119.             custom {
  120.             }
  121.             ProtoLandscape {
  122.                 tileNumber = 0;
  123.                 turningAngle = 0;
  124.                 baseMeshName = "";
  125.                 characterName = "";
  126.             }
  127.         }
  128.         Landscape_00_04 {
  129.             availabilityForDiagonalAct = true;
  130.             availabilityForPlunging = true;
  131.             availabilityForStraightAct = true;
  132.             availableForWalk = false;
  133.             possibilityOfSpiritPlacing = false;
  134.             unchanging = false;
  135.             forbiddenAct = false;
  136.             height = 0;
  137.             xPos = 0;
  138.             yPos = 4;
  139.             ownerTeamNumber = 0;
  140.             affectType = "neutral";
  141.             description = "";
  142.             landscapeSubtype = "Abyss";
  143.             landscapeType = "Abyss";
  144.             placeType = "neutral";
  145.             custom {
  146.             }
  147.             ProtoLandscape {
  148.                 tileNumber = 0;
  149.                 turningAngle = 0;
  150.                 baseMeshName = "";
  151.                 characterName = "";
  152.             }
  153.         }
  154.         Landscape_00_05 {
  155.             availabilityForDiagonalAct = true;
  156.             availabilityForPlunging = true;
  157.             availabilityForStraightAct = true;
  158.             availableForWalk = false;
  159.             possibilityOfSpiritPlacing = false;
  160.             unchanging = false;
  161.             forbiddenAct = false;
  162.             height = 0;
  163.             xPos = 0;
  164.             yPos = 5;
  165.             ownerTeamNumber = 0;
  166.             affectType = "neutral";
  167.             description = "";
  168.             landscapeSubtype = "Abyss";
  169.             landscapeType = "Abyss";
  170.             placeType = "neutral";
  171.             custom {
  172.             }
  173.             ProtoLandscape {
  174.                 tileNumber = 0;
  175.                 turningAngle = 0;
  176.                 baseMeshName = "";
  177.                 characterName = "";
  178.             }
  179.         }
  180.         Landscape_00_06 {
  181.             availabilityForDiagonalAct = true;
  182.             availabilityForPlunging = true;
  183.             availabilityForStraightAct = true;
  184.             availableForWalk = false;
  185.             possibilityOfSpiritPlacing = false;
  186.             unchanging = false;
  187.             forbiddenAct = false;
  188.             height = 0;
  189.             xPos = 0;
  190.             yPos = 6;
  191.             ownerTeamNumber = 0;
  192.             affectType = "neutral";
  193.             description = "";
  194.             landscapeSubtype = "Abyss";
  195.             landscapeType = "Abyss";
  196.             placeType = "neutral";
  197.             custom {
  198.             }
  199.             ProtoLandscape {
  200.                 tileNumber = 0;
  201.                 turningAngle = 0;
  202.                 baseMeshName = "";
  203.                 characterName = "";
  204.             }
  205.         }
  206.         Landscape_00_07 {
  207.             availabilityForDiagonalAct = true;
  208.             availabilityForPlunging = true;
  209.             availabilityForStraightAct = true;
  210.             availableForWalk = false;
  211.             possibilityOfSpiritPlacing = false;
  212.             unchanging = false;
  213.             forbiddenAct = true;
  214.             height = 0;
  215.             xPos = 0;
  216.             yPos = 7;
  217.             ownerTeamNumber = 0;
  218.             affectType = "neutral";
  219.             description = "";
  220.             landscapeSubtype = "Edge";
  221.             landscapeType = "Edge";
  222.             placeType = "neutral";
  223.             custom {
  224.             }
  225.             ProtoLandscape {
  226.                 tileNumber = 0;
  227.                 turningAngle = 90;
  228.                 baseMeshName = "";
  229.                 characterName = "Edge_00";
  230.             }
  231.         }
  232.         Landscape_00_08 {
  233.             availabilityForDiagonalAct = true;
  234.             availabilityForPlunging = true;
  235.             availabilityForStraightAct = true;
  236.             availableForWalk = false;
  237.             possibilityOfSpiritPlacing = false;
  238.             unchanging = false;
  239.             forbiddenAct = true;
  240.             height = 0;
  241.             xPos = 0;
  242.             yPos = 8;
  243.             ownerTeamNumber = 0;
  244.             affectType = "neutral";
  245.             description = "";
  246.             landscapeSubtype = "Edge";
  247.             landscapeType = "Edge";
  248.             placeType = "neutral";
  249.             custom {
  250.             }
  251.             ProtoLandscape {
  252.                 tileNumber = 12;
  253.                 turningAngle = 90;
  254.                 baseMeshName = "";
  255.                 characterName = "Edge_12";
  256.             }
  257.         }
  258.         Landscape_00_09 {
  259.             availabilityForDiagonalAct = true;
  260.             availabilityForPlunging = true;
  261.             availabilityForStraightAct = true;
  262.             availableForWalk = false;
  263.             possibilityOfSpiritPlacing = false;
  264.             unchanging = false;
  265.             forbiddenAct = true;
  266.             height = 0;
  267.             xPos = 0;
  268.             yPos = 9;
  269.             ownerTeamNumber = 0;
  270.             affectType = "neutral";
  271.             description = "";
  272.             landscapeSubtype = "Edge";
  273.             landscapeType = "Edge";
  274.             placeType = "neutral";
  275.             custom {
  276.             }
  277.             ProtoLandscape {
  278.                 tileNumber = 15;
  279.                 turningAngle = 0;
  280.                 baseMeshName = "";
  281.                 characterName = "Edge_15";
  282.             }
  283.         }
  284.         Landscape_00_10 {
  285.             availabilityForDiagonalAct = true;
  286.             availabilityForPlunging = true;
  287.             availabilityForStraightAct = true;
  288.             availableForWalk = false;
  289.             possibilityOfSpiritPlacing = false;
  290.             unchanging = false;
  291.             forbiddenAct = false;
  292.             height = 0;
  293.             xPos = 0;
  294.             yPos = 10;
  295.             ownerTeamNumber = 0;
  296.             affectType = "neutral";
  297.             description = "";
  298.             landscapeSubtype = "Abyss";
  299.             landscapeType = "Abyss";
  300.             placeType = "neutral";
  301.             custom {
  302.             }
  303.             ProtoLandscape {
  304.                 tileNumber = 0;
  305.                 turningAngle = 0;
  306.                 baseMeshName = "";
  307.                 characterName = "";
  308.             }
  309.         }
  310.         Landscape_00_11 {
  311.             availabilityForDiagonalAct = true;
  312.             availabilityForPlunging = true;
  313.             availabilityForStraightAct = true;
  314.             availableForWalk = false;
  315.             possibilityOfSpiritPlacing = false;
  316.             unchanging = false;
  317.             forbiddenAct = false;
  318.             height = 0;
  319.             xPos = 0;
  320.             yPos = 11;
  321.             ownerTeamNumber = 0;
  322.             affectType = "neutral";
  323.             description = "";
  324.             landscapeSubtype = "Abyss";
  325.             landscapeType = "Abyss";
  326.             placeType = "neutral";
  327.             custom {
  328.             }
  329.             ProtoLandscape {
  330.                 tileNumber = 0;
  331.                 turningAngle = 0;
  332.                 baseMeshName = "";
  333.                 characterName = "";
  334.             }
  335.         }
  336.         Landscape_00_12 {
  337.             availabilityForDiagonalAct = true;
  338.             availabilityForPlunging = true;
  339.             availabilityForStraightAct = true;
  340.             availableForWalk = false;
  341.             possibilityOfSpiritPlacing = false;
  342.             unchanging = false;
  343.             forbiddenAct = false;
  344.             height = 0;
  345.             xPos = 0;
  346.             yPos = 12;
  347.             ownerTeamNumber = 0;
  348.             affectType = "neutral";
  349.             description = "";
  350.             landscapeSubtype = "Abyss";
  351.             landscapeType = "Abyss";
  352.             placeType = "neutral";
  353.             custom {
  354.             }
  355.             ProtoLandscape {
  356.                 tileNumber = 0;
  357.                 turningAngle = 0;
  358.                 baseMeshName = "";
  359.                 characterName = "";
  360.             }
  361.         }
  362.         Landscape_00_13 {
  363.             availabilityForDiagonalAct = true;
  364.             availabilityForPlunging = true;
  365.             availabilityForStraightAct = true;
  366.             availableForWalk = false;
  367.             possibilityOfSpiritPlacing = false;
  368.             unchanging = false;
  369.             forbiddenAct = false;
  370.             height = 0;
  371.             xPos = 0;
  372.             yPos = 13;
  373.             ownerTeamNumber = 0;
  374.             affectType = "neutral";
  375.             description = "";
  376.             landscapeSubtype = "Abyss";
  377.             landscapeType = "Abyss";
  378.             placeType = "neutral";
  379.             custom {
  380.             }
  381.             ProtoLandscape {
  382.                 tileNumber = 0;
  383.                 turningAngle = 0;
  384.                 baseMeshName = "";
  385.                 characterName = "";
  386.             }
  387.         }
  388.         Landscape_00_14 {
  389.             availabilityForDiagonalAct = true;
  390.             availabilityForPlunging = true;
  391.             availabilityForStraightAct = true;
  392.             availableForWalk = false;
  393.             possibilityOfSpiritPlacing = false;
  394.             unchanging = false;
  395.             forbiddenAct = false;
  396.             height = 0;
  397.             xPos = 0;
  398.             yPos = 14;
  399.             ownerTeamNumber = 0;
  400.             affectType = "neutral";
  401.             description = "";
  402.             landscapeSubtype = "Abyss";
  403.             landscapeType = "Abyss";
  404.             placeType = "neutral";
  405.             custom {
  406.             }
  407.             ProtoLandscape {
  408.                 tileNumber = 0;
  409.                 turningAngle = 0;
  410.                 baseMeshName = "";
  411.                 characterName = "";
  412.             }
  413.         }
  414.         Landscape_01_00 {
  415.             availabilityForDiagonalAct = true;
  416.             availabilityForPlunging = true;
  417.             availabilityForStraightAct = true;
  418.             availableForWalk = false;
  419.             possibilityOfSpiritPlacing = false;
  420.             unchanging = false;
  421.             forbiddenAct = false;
  422.             height = 0;
  423.             xPos = 1;
  424.             yPos = 0;
  425.             ownerTeamNumber = 0;
  426.             affectType = "neutral";
  427.             description = "";
  428.             landscapeSubtype = "Abyss";
  429.             landscapeType = "Abyss";
  430.             placeType = "neutral";
  431.             custom {
  432.             }
  433.             ProtoLandscape {
  434.                 tileNumber = 0;
  435.                 turningAngle = 0;
  436.                 baseMeshName = "";
  437.                 characterName = "";
  438.             }
  439.         }
  440.         Landscape_01_01 {
  441.             availabilityForDiagonalAct = true;
  442.             availabilityForPlunging = true;
  443.             availabilityForStraightAct = true;
  444.             availableForWalk = false;
  445.             possibilityOfSpiritPlacing = false;
  446.             unchanging = false;
  447.             forbiddenAct = false;
  448.             height = 0;
  449.             xPos = 1;
  450.             yPos = 1;
  451.             ownerTeamNumber = 0;
  452.             affectType = "neutral";
  453.             description = "";
  454.             landscapeSubtype = "Abyss";
  455.             landscapeType = "Abyss";
  456.             placeType = "neutral";
  457.             custom {
  458.             }
  459.             ProtoLandscape {
  460.                 tileNumber = 0;
  461.                 turningAngle = 0;
  462.                 baseMeshName = "";
  463.                 characterName = "";
  464.             }
  465.         }
  466.         Landscape_01_02 {
  467.             availabilityForDiagonalAct = true;
  468.             availabilityForPlunging = true;
  469.             availabilityForStraightAct = true;
  470.             availableForWalk = false;
  471.             possibilityOfSpiritPlacing = false;
  472.             unchanging = false;
  473.             forbiddenAct = false;
  474.             height = 0;
  475.             xPos = 1;
  476.             yPos = 2;
  477.             ownerTeamNumber = 0;
  478.             affectType = "neutral";
  479.             description = "";
  480.             landscapeSubtype = "Abyss";
  481.             landscapeType = "Abyss";
  482.             placeType = "neutral";
  483.             custom {
  484.             }
  485.             ProtoLandscape {
  486.                 tileNumber = 0;
  487.                 turningAngle = 0;
  488.                 baseMeshName = "";
  489.                 characterName = "";
  490.             }
  491.         }
  492.         Landscape_01_03 {
  493.             availabilityForDiagonalAct = true;
  494.             availabilityForPlunging = true;
  495.             availabilityForStraightAct = true;
  496.             availableForWalk = false;
  497.             possibilityOfSpiritPlacing = false;
  498.             unchanging = false;
  499.             forbiddenAct = false;
  500.             height = 0;
  501.             xPos = 1;
  502.             yPos = 3;
  503.             ownerTeamNumber = 0;
  504.             affectType = "neutral";
  505.             description = "";
  506.             landscapeSubtype = "Abyss";
  507.             landscapeType = "Abyss";
  508.             placeType = "neutral";
  509.             custom {
  510.             }
  511.             ProtoLandscape {
  512.                 tileNumber = 0;
  513.                 turningAngle = 0;
  514.                 baseMeshName = "";
  515.                 characterName = "";
  516.             }
  517.         }
  518.         Landscape_01_04 {
  519.             availabilityForDiagonalAct = true;
  520.             availabilityForPlunging = true;
  521.             availabilityForStraightAct = true;
  522.             availableForWalk = false;
  523.             possibilityOfSpiritPlacing = false;
  524.             unchanging = false;
  525.             forbiddenAct = false;
  526.             height = 0;
  527.             xPos = 1;
  528.             yPos = 4;
  529.             ownerTeamNumber = 0;
  530.             affectType = "neutral";
  531.             description = "";
  532.             landscapeSubtype = "Abyss";
  533.             landscapeType = "Abyss";
  534.             placeType = "neutral";
  535.             custom {
  536.             }
  537.             ProtoLandscape {
  538.                 tileNumber = 0;
  539.                 turningAngle = 0;
  540.                 baseMeshName = "";
  541.                 characterName = "";
  542.             }
  543.         }
  544.         Landscape_01_05 {
  545.             availabilityForDiagonalAct = true;
  546.             availabilityForPlunging = true;
  547.             availabilityForStraightAct = true;
  548.             availableForWalk = false;
  549.             possibilityOfSpiritPlacing = false;
  550.             unchanging = false;
  551.             forbiddenAct = false;
  552.             height = 0;
  553.             xPos = 1;
  554.             yPos = 5;
  555.             ownerTeamNumber = 0;
  556.             affectType = "neutral";
  557.             description = "";
  558.             landscapeSubtype = "Abyss";
  559.             landscapeType = "Abyss";
  560.             placeType = "neutral";
  561.             custom {
  562.             }
  563.             ProtoLandscape {
  564.                 tileNumber = 0;
  565.                 turningAngle = 0;
  566.                 baseMeshName = "";
  567.                 characterName = "";
  568.             }
  569.         }
  570.         Landscape_01_06 {
  571.             availabilityForDiagonalAct = true;
  572.             availabilityForPlunging = true;
  573.             availabilityForStraightAct = true;
  574.             availableForWalk = false;
  575.             possibilityOfSpiritPlacing = false;
  576.             unchanging = false;
  577.             forbiddenAct = false;
  578.             height = 0;
  579.             xPos = 1;
  580.             yPos = 6;
  581.             ownerTeamNumber = 0;
  582.             affectType = "neutral";
  583.             description = "";
  584.             landscapeSubtype = "Abyss";
  585.             landscapeType = "Abyss";
  586.             placeType = "neutral";
  587.             custom {
  588.             }
  589.             ProtoLandscape {
  590.                 tileNumber = 0;
  591.                 turningAngle = 0;
  592.                 baseMeshName = "";
  593.                 characterName = "";
  594.             }
  595.         }
  596.         Landscape_01_07 {
  597.             availabilityForDiagonalAct = true;
  598.             availabilityForPlunging = true;
  599.             availabilityForStraightAct = true;
  600.             availableForWalk = false;
  601.             possibilityOfSpiritPlacing = false;
  602.             unchanging = false;
  603.             forbiddenAct = true;
  604.             height = 0;
  605.             xPos = 1;
  606.             yPos = 7;
  607.             ownerTeamNumber = 0;
  608.             affectType = "neutral";
  609.             description = "";
  610.             landscapeSubtype = "Edge";
  611.             landscapeType = "Edge";
  612.             placeType = "neutral";
  613.             custom {
  614.             }
  615.             ProtoLandscape {
  616.                 tileNumber = 13;
  617.                 turningAngle = 180;
  618.                 baseMeshName = "";
  619.                 characterName = "Edge_13";
  620.             }
  621.         }
  622.         Landscape_01_08 {
  623.             availabilityForDiagonalAct = true;
  624.             availabilityForPlunging = true;
  625.             availabilityForStraightAct = true;
  626.             availableForWalk = true;
  627.             possibilityOfSpiritPlacing = false;
  628.             unchanging = false;
  629.             forbiddenAct = false;
  630.             height = 0;
  631.             xPos = 1;
  632.             yPos = 8;
  633.             ownerTeamNumber = 0;
  634.             affectType = "neutral";
  635.             description = "";
  636.             landscapeSubtype = "Valley";
  637.             landscapeType = "Valley";
  638.             placeType = "neutral";
  639.             custom {
  640.             }
  641.             ProtoLandscape {
  642.                 tileNumber = 20;
  643.                 turningAngle = 0;
  644.                 baseMeshName = "";
  645.                 characterName = "Valley_20";
  646.             }
  647.         }
  648.         Landscape_01_09 {
  649.             availabilityForDiagonalAct = true;
  650.             availabilityForPlunging = true;
  651.             availabilityForStraightAct = true;
  652.             availableForWalk = false;
  653.             possibilityOfSpiritPlacing = false;
  654.             unchanging = false;
  655.             forbiddenAct = true;
  656.             height = 0;
  657.             xPos = 1;
  658.             yPos = 9;
  659.             ownerTeamNumber = 0;
  660.             affectType = "neutral";
  661.             description = "";
  662.             landscapeSubtype = "Edge";
  663.             landscapeType = "Edge";
  664.             placeType = "neutral";
  665.             custom {
  666.             }
  667.             ProtoLandscape {
  668.                 tileNumber = 12;
  669.                 turningAngle = 0;
  670.                 baseMeshName = "";
  671.                 characterName = "Edge_12";
  672.             }
  673.         }
  674.         Landscape_01_10 {
  675.             availabilityForDiagonalAct = true;
  676.             availabilityForPlunging = true;
  677.             availabilityForStraightAct = true;
  678.             availableForWalk = false;
  679.             possibilityOfSpiritPlacing = false;
  680.             unchanging = false;
  681.             forbiddenAct = true;
  682.             height = 0;
  683.             xPos = 1;
  684.             yPos = 10;
  685.             ownerTeamNumber = 0;
  686.             affectType = "neutral";
  687.             description = "";
  688.             landscapeSubtype = "Edge";
  689.             landscapeType = "Edge";
  690.             placeType = "neutral";
  691.             custom {
  692.             }
  693.             ProtoLandscape {
  694.                 tileNumber = 15;
  695.                 turningAngle = 90;
  696.                 baseMeshName = "";
  697.                 characterName = "Edge_15";
  698.             }
  699.         }
  700.         Landscape_01_11 {
  701.             availabilityForDiagonalAct = true;
  702.             availabilityForPlunging = true;
  703.             availabilityForStraightAct = true;
  704.             availableForWalk = false;
  705.             possibilityOfSpiritPlacing = false;
  706.             unchanging = false;
  707.             forbiddenAct = true;
  708.             height = 0;
  709.             xPos = 1;
  710.             yPos = 11;
  711.             ownerTeamNumber = 0;
  712.             affectType = "neutral";
  713.             description = "";
  714.             landscapeSubtype = "Edge";
  715.             landscapeType = "Edge";
  716.             placeType = "neutral";
  717.             custom {
  718.             }
  719.             ProtoLandscape {
  720.                 tileNumber = 3;
  721.                 turningAngle = 90;
  722.                 baseMeshName = "";
  723.                 characterName = "Edge_03";
  724.             }
  725.         }
  726.         Landscape_01_12 {
  727.             availabilityForDiagonalAct = true;
  728.             availabilityForPlunging = true;
  729.             availabilityForStraightAct = true;
  730.             availableForWalk = false;
  731.             possibilityOfSpiritPlacing = false;
  732.             unchanging = false;
  733.             forbiddenAct = true;
  734.             height = 0;
  735.             xPos = 1;
  736.             yPos = 12;
  737.             ownerTeamNumber = 0;
  738.             affectType = "neutral";
  739.             description = "";
  740.             landscapeSubtype = "Edge";
  741.             landscapeType = "Edge";
  742.             placeType = "neutral";
  743.             custom {
  744.             }
  745.             ProtoLandscape {
  746.                 tileNumber = 12;
  747.                 turningAngle = 90;
  748.                 baseMeshName = "";
  749.                 characterName = "Edge_12";
  750.             }
  751.         }
  752.         Landscape_01_13 {
  753.             availabilityForDiagonalAct = true;
  754.             availabilityForPlunging = true;
  755.             availabilityForStraightAct = true;
  756.             availableForWalk = false;
  757.             possibilityOfSpiritPlacing = false;
  758.             unchanging = false;
  759.             forbiddenAct = true;
  760.             height = 0;
  761.             xPos = 1;
  762.             yPos = 13;
  763.             ownerTeamNumber = 0;
  764.             affectType = "neutral";
  765.             description = "";
  766.             landscapeSubtype = "Edge";
  767.             landscapeType = "Edge";
  768.             placeType = "neutral";
  769.             custom {
  770.             }
  771.             ProtoLandscape {
  772.                 tileNumber = 11;
  773.                 turningAngle = 0;
  774.                 baseMeshName = "";
  775.                 characterName = "Edge_11";
  776.             }
  777.         }
  778.         Landscape_01_14 {
  779.             availabilityForDiagonalAct = true;
  780.             availabilityForPlunging = true;
  781.             availabilityForStraightAct = true;
  782.             availableForWalk = false;
  783.             possibilityOfSpiritPlacing = false;
  784.             unchanging = false;
  785.             forbiddenAct = false;
  786.             height = 0;
  787.             xPos = 1;
  788.             yPos = 14;
  789.             ownerTeamNumber = 0;
  790.             affectType = "neutral";
  791.             description = "";
  792.             landscapeSubtype = "Abyss";
  793.             landscapeType = "Abyss";
  794.             placeType = "neutral";
  795.             custom {
  796.             }
  797.             ProtoLandscape {
  798.                 tileNumber = 0;
  799.                 turningAngle = 0;
  800.                 baseMeshName = "";
  801.                 characterName = "";
  802.             }
  803.         }
  804.         Landscape_02_00 {
  805.             availabilityForDiagonalAct = true;
  806.             availabilityForPlunging = true;
  807.             availabilityForStraightAct = true;
  808.             availableForWalk = false;
  809.             possibilityOfSpiritPlacing = false;
  810.             unchanging = false;
  811.             forbiddenAct = false;
  812.             height = 0;
  813.             xPos = 2;
  814.             yPos = 0;
  815.             ownerTeamNumber = 0;
  816.             affectType = "neutral";
  817.             description = "";
  818.             landscapeSubtype = "Abyss";
  819.             landscapeType = "Abyss";
  820.             placeType = "neutral";
  821.             custom {
  822.             }
  823.             ProtoLandscape {
  824.                 tileNumber = 0;
  825.                 turningAngle = 0;
  826.                 baseMeshName = "";
  827.                 characterName = "";
  828.             }
  829.         }
  830.         Landscape_02_01 {
  831.             availabilityForDiagonalAct = true;
  832.             availabilityForPlunging = true;
  833.             availabilityForStraightAct = true;
  834.             availableForWalk = false;
  835.             possibilityOfSpiritPlacing = false;
  836.             unchanging = false;
  837.             forbiddenAct = false;
  838.             height = 0;
  839.             xPos = 2;
  840.             yPos = 1;
  841.             ownerTeamNumber = 0;
  842.             affectType = "neutral";
  843.             description = "";
  844.             landscapeSubtype = "Abyss";
  845.             landscapeType = "Abyss";
  846.             placeType = "neutral";
  847.             custom {
  848.             }
  849.             ProtoLandscape {
  850.                 tileNumber = 0;
  851.                 turningAngle = 0;
  852.                 baseMeshName = "";
  853.                 characterName = "";
  854.             }
  855.         }
  856.         Landscape_02_02 {
  857.             availabilityForDiagonalAct = true;
  858.             availabilityForPlunging = true;
  859.             availabilityForStraightAct = true;
  860.             availableForWalk = false;
  861.             possibilityOfSpiritPlacing = false;
  862.             unchanging = false;
  863.             forbiddenAct = false;
  864.             height = 0;
  865.             xPos = 2;
  866.             yPos = 2;
  867.             ownerTeamNumber = 0;
  868.             affectType = "neutral";
  869.             description = "";
  870.             landscapeSubtype = "Abyss";
  871.             landscapeType = "Abyss";
  872.             placeType = "neutral";
  873.             custom {
  874.             }
  875.             ProtoLandscape {
  876.                 tileNumber = 0;
  877.                 turningAngle = 0;
  878.                 baseMeshName = "";
  879.                 characterName = "";
  880.             }
  881.         }
  882.         Landscape_02_03 {
  883.             availabilityForDiagonalAct = true;
  884.             availabilityForPlunging = true;
  885.             availabilityForStraightAct = true;
  886.             availableForWalk = false;
  887.             possibilityOfSpiritPlacing = false;
  888.             unchanging = false;
  889.             forbiddenAct = false;
  890.             height = 0;
  891.             xPos = 2;
  892.             yPos = 3;
  893.             ownerTeamNumber = 0;
  894.             affectType = "neutral";
  895.             description = "";
  896.             landscapeSubtype = "Abyss";
  897.             landscapeType = "Abyss";
  898.             placeType = "neutral";
  899.             custom {
  900.             }
  901.             ProtoLandscape {
  902.                 tileNumber = 0;
  903.                 turningAngle = 0;
  904.                 baseMeshName = "";
  905.                 characterName = "";
  906.             }
  907.         }
  908.         Landscape_02_04 {
  909.             availabilityForDiagonalAct = true;
  910.             availabilityForPlunging = true;
  911.             availabilityForStraightAct = true;
  912.             availableForWalk = false;
  913.             possibilityOfSpiritPlacing = false;
  914.             unchanging = false;
  915.             forbiddenAct = false;
  916.             height = 0;
  917.             xPos = 2;
  918.             yPos = 4;
  919.             ownerTeamNumber = 0;
  920.             affectType = "neutral";
  921.             description = "";
  922.             landscapeSubtype = "Abyss";
  923.             landscapeType = "Abyss";
  924.             placeType = "neutral";
  925.             custom {
  926.             }
  927.             ProtoLandscape {
  928.                 tileNumber = 0;
  929.                 turningAngle = 0;
  930.                 baseMeshName = "";
  931.                 characterName = "";
  932.             }
  933.         }
  934.         Landscape_02_05 {
  935.             availabilityForDiagonalAct = true;
  936.             availabilityForPlunging = true;
  937.             availabilityForStraightAct = true;
  938.             availableForWalk = false;
  939.             possibilityOfSpiritPlacing = false;
  940.             unchanging = false;
  941.             forbiddenAct = false;
  942.             height = 0;
  943.             xPos = 2;
  944.             yPos = 5;
  945.             ownerTeamNumber = 0;
  946.             affectType = "neutral";
  947.             description = "";
  948.             landscapeSubtype = "Abyss";
  949.             landscapeType = "Abyss";
  950.             placeType = "neutral";
  951.             custom {
  952.             }
  953.             ProtoLandscape {
  954.                 tileNumber = 0;
  955.                 turningAngle = 0;
  956.                 baseMeshName = "";
  957.                 characterName = "";
  958.             }
  959.         }
  960.         Landscape_02_06 {
  961.             availabilityForDiagonalAct = true;
  962.             availabilityForPlunging = true;
  963.             availabilityForStraightAct = true;
  964.             availableForWalk = false;
  965.             possibilityOfSpiritPlacing = false;
  966.             unchanging = false;
  967.             forbiddenAct = false;
  968.             height = 0;
  969.             xPos = 2;
  970.             yPos = 6;
  971.             ownerTeamNumber = 0;
  972.             affectType = "neutral";
  973.             description = "";
  974.             landscapeSubtype = "Abyss";
  975.             landscapeType = "Abyss";
  976.             placeType = "neutral";
  977.             custom {
  978.             }
  979.             ProtoLandscape {
  980.                 tileNumber = 0;
  981.                 turningAngle = 0;
  982.                 baseMeshName = "";
  983.                 characterName = "";
  984.             }
  985.         }
  986.         Landscape_02_07 {
  987.             availabilityForDiagonalAct = true;
  988.             availabilityForPlunging = true;
  989.             availabilityForStraightAct = true;
  990.             availableForWalk = false;
  991.             possibilityOfSpiritPlacing = false;
  992.             unchanging = false;
  993.             forbiddenAct = true;
  994.             height = 0;
  995.             xPos = 2;
  996.             yPos = 7;
  997.             ownerTeamNumber = 0;
  998.             affectType = "neutral";
  999.             description = "";
  1000.             landscapeSubtype = "Edge";
  1001.             landscapeType = "Edge";
  1002.             placeType = "neutral";
  1003.             custom {
  1004.             }
  1005.             ProtoLandscape {
  1006.                 tileNumber = 14;
  1007.                 turningAngle = 270;
  1008.                 baseMeshName = "";
  1009.                 characterName = "Edge_14";
  1010.             }
  1011.         }
  1012.         Landscape_02_08 {
  1013.             availabilityForDiagonalAct = true;
  1014.             availabilityForPlunging = true;
  1015.             availabilityForStraightAct = true;
  1016.             availableForWalk = false;
  1017.             possibilityOfSpiritPlacing = false;
  1018.             unchanging = false;
  1019.             forbiddenAct = true;
  1020.             height = 0;
  1021.             xPos = 2;
  1022.             yPos = 8;
  1023.             ownerTeamNumber = 0;
  1024.             affectType = "neutral";
  1025.             description = "";
  1026.             landscapeSubtype = "Edge";
  1027.             landscapeType = "Edge";
  1028.             placeType = "neutral";
  1029.             custom {
  1030.             }
  1031.             ProtoLandscape {
  1032.                 tileNumber = 13;
  1033.                 turningAngle = 270;
  1034.                 baseMeshName = "";
  1035.                 characterName = "Edge_13";
  1036.             }
  1037.         }
  1038.         Landscape_02_09 {
  1039.             availabilityForDiagonalAct = true;
  1040.             availabilityForPlunging = true;
  1041.             availabilityForStraightAct = true;
  1042.             availableForWalk = true;
  1043.             possibilityOfSpiritPlacing = false;
  1044.             unchanging = false;
  1045.             forbiddenAct = false;
  1046.             height = 0;
  1047.             xPos = 2;
  1048.             yPos = 9;
  1049.             ownerTeamNumber = 0;
  1050.             affectType = "neutral";
  1051.             description = "";
  1052.             landscapeSubtype = "Valley";
  1053.             landscapeType = "Valley";
  1054.             placeType = "neutral";
  1055.             custom {
  1056.             }
  1057.             ProtoLandscape {
  1058.                 tileNumber = 16;
  1059.                 turningAngle = 0;
  1060.                 baseMeshName = "";
  1061.                 characterName = "Valley_16";
  1062.             }
  1063.         }
  1064.         Landscape_02_10 {
  1065.             availabilityForDiagonalAct = true;
  1066.             availabilityForPlunging = true;
  1067.             availabilityForStraightAct = true;
  1068.             availableForWalk = true;
  1069.             possibilityOfSpiritPlacing = false;
  1070.             unchanging = false;
  1071.             forbiddenAct = false;
  1072.             height = 0;
  1073.             xPos = 2;
  1074.             yPos = 10;
  1075.             ownerTeamNumber = 0;
  1076.             affectType = "neutral";
  1077.             description = "";
  1078.             landscapeSubtype = "Valley";
  1079.             landscapeType = "Valley";
  1080.             placeType = "neutral";
  1081.             custom {
  1082.             }
  1083.             ProtoLandscape {
  1084.                 tileNumber = 19;
  1085.                 turningAngle = 270;
  1086.                 baseMeshName = "";
  1087.                 characterName = "Valley_19";
  1088.             }
  1089.         }
  1090.         Landscape_02_11 {
  1091.             availabilityForDiagonalAct = true;
  1092.             availabilityForPlunging = true;
  1093.             availabilityForStraightAct = true;
  1094.             availableForWalk = true;
  1095.             possibilityOfSpiritPlacing = false;
  1096.             unchanging = false;
  1097.             forbiddenAct = false;
  1098.             height = 0;
  1099.             xPos = 2;
  1100.             yPos = 11;
  1101.             ownerTeamNumber = 0;
  1102.             affectType = "neutral";
  1103.             description = "";
  1104.             landscapeSubtype = "Valley";
  1105.             landscapeType = "Valley";
  1106.             placeType = "neutral";
  1107.             custom {
  1108.             }
  1109.             ProtoLandscape {
  1110.                 tileNumber = 18;
  1111.                 turningAngle = 90;
  1112.                 baseMeshName = "";
  1113.                 characterName = "Valley_18";
  1114.             }
  1115.         }
  1116.         Landscape_02_12 {
  1117.             availabilityForDiagonalAct = true;
  1118.             availabilityForPlunging = true;
  1119.             availabilityForStraightAct = true;
  1120.             availableForWalk = true;
  1121.             possibilityOfSpiritPlacing = false;
  1122.             unchanging = false;
  1123.             forbiddenAct = false;
  1124.             height = 0;
  1125.             xPos = 2;
  1126.             yPos = 12;
  1127.             ownerTeamNumber = 0;
  1128.             affectType = "neutral";
  1129.             description = "";
  1130.             landscapeSubtype = "Valley";
  1131.             landscapeType = "Valley";
  1132.             placeType = "neutral";
  1133.             custom {
  1134.             }
  1135.             ProtoLandscape {
  1136.                 tileNumber = 20;
  1137.                 turningAngle = 0;
  1138.                 baseMeshName = "";
  1139.                 characterName = "Valley_20";
  1140.             }
  1141.         }
  1142.         Landscape_02_13 {
  1143.             availabilityForDiagonalAct = true;
  1144.             availabilityForPlunging = true;
  1145.             availabilityForStraightAct = true;
  1146.             availableForWalk = true;
  1147.             possibilityOfSpiritPlacing = false;
  1148.             unchanging = false;
  1149.             forbiddenAct = false;
  1150.             height = 0;
  1151.             xPos = 2;
  1152.             yPos = 13;
  1153.             ownerTeamNumber = 0;
  1154.             affectType = "neutral";
  1155.             description = "";
  1156.             landscapeSubtype = "Valley";
  1157.             landscapeType = "Valley";
  1158.             placeType = "neutral";
  1159.             custom {
  1160.             }
  1161.             ProtoLandscape {
  1162.                 tileNumber = 20;
  1163.                 turningAngle = 0;
  1164.                 baseMeshName = "";
  1165.                 characterName = "Valley_20";
  1166.             }
  1167.         }
  1168.         Landscape_02_14 {
  1169.             availabilityForDiagonalAct = true;
  1170.             availabilityForPlunging = true;
  1171.             availabilityForStraightAct = true;
  1172.             availableForWalk = false;
  1173.             possibilityOfSpiritPlacing = false;
  1174.             unchanging = false;
  1175.             forbiddenAct = true;
  1176.             height = 0;
  1177.             xPos = 2;
  1178.             yPos = 14;
  1179.             ownerTeamNumber = 0;
  1180.             affectType = "neutral";
  1181.             description = "";
  1182.             landscapeSubtype = "Edge";
  1183.             landscapeType = "Edge";
  1184.             placeType = "neutral";
  1185.             custom {
  1186.             }
  1187.             ProtoLandscape {
  1188.                 tileNumber = 11;
  1189.                 turningAngle = 0;
  1190.                 baseMeshName = "";
  1191.                 characterName = "Edge_11";
  1192.             }
  1193.         }
  1194.         Landscape_03_00 {
  1195.             availabilityForDiagonalAct = true;
  1196.             availabilityForPlunging = true;
  1197.             availabilityForStraightAct = true;
  1198.             availableForWalk = false;
  1199.             possibilityOfSpiritPlacing = false;
  1200.             unchanging = false;
  1201.             forbiddenAct = false;
  1202.             height = 0;
  1203.             xPos = 3;
  1204.             yPos = 0;
  1205.             ownerTeamNumber = 0;
  1206.             affectType = "neutral";
  1207.             description = "";
  1208.             landscapeSubtype = "Abyss";
  1209.             landscapeType = "Abyss";
  1210.             placeType = "neutral";
  1211.             custom {
  1212.             }
  1213.             ProtoLandscape {
  1214.                 tileNumber = 0;
  1215.                 turningAngle = 0;
  1216.                 baseMeshName = "";
  1217.                 characterName = "";
  1218.             }
  1219.         }
  1220.         Landscape_03_01 {
  1221.             availabilityForDiagonalAct = true;
  1222.             availabilityForPlunging = true;
  1223.             availabilityForStraightAct = true;
  1224.             availableForWalk = false;
  1225.             possibilityOfSpiritPlacing = false;
  1226.             unchanging = false;
  1227.             forbiddenAct = false;
  1228.             height = 0;
  1229.             xPos = 3;
  1230.             yPos = 1;
  1231.             ownerTeamNumber = 0;
  1232.             affectType = "neutral";
  1233.             description = "";
  1234.             landscapeSubtype = "Abyss";
  1235.             landscapeType = "Abyss";
  1236.             placeType = "neutral";
  1237.             custom {
  1238.             }
  1239.             ProtoLandscape {
  1240.                 tileNumber = 0;
  1241.                 turningAngle = 0;
  1242.                 baseMeshName = "";
  1243.                 characterName = "";
  1244.             }
  1245.         }
  1246.         Landscape_03_02 {
  1247.             availabilityForDiagonalAct = true;
  1248.             availabilityForPlunging = true;
  1249.             availabilityForStraightAct = true;
  1250.             availableForWalk = false;
  1251.             possibilityOfSpiritPlacing = false;
  1252.             unchanging = false;
  1253.             forbiddenAct = false;
  1254.             height = 0;
  1255.             xPos = 3;
  1256.             yPos = 2;
  1257.             ownerTeamNumber = 0;
  1258.             affectType = "neutral";
  1259.             description = "";
  1260.             landscapeSubtype = "Abyss";
  1261.             landscapeType = "Abyss";
  1262.             placeType = "neutral";
  1263.             custom {
  1264.             }
  1265.             ProtoLandscape {
  1266.                 tileNumber = 0;
  1267.                 turningAngle = 0;
  1268.                 baseMeshName = "";
  1269.                 characterName = "";
  1270.             }
  1271.         }
  1272.         Landscape_03_03 {
  1273.             availabilityForDiagonalAct = true;
  1274.             availabilityForPlunging = true;
  1275.             availabilityForStraightAct = true;
  1276.             availableForWalk = false;
  1277.             possibilityOfSpiritPlacing = false;
  1278.             unchanging = false;
  1279.             forbiddenAct = false;
  1280.             height = 0;
  1281.             xPos = 3;
  1282.             yPos = 3;
  1283.             ownerTeamNumber = 0;
  1284.             affectType = "neutral";
  1285.             description = "";
  1286.             landscapeSubtype = "Abyss";
  1287.             landscapeType = "Abyss";
  1288.             placeType = "neutral";
  1289.             custom {
  1290.             }
  1291.             ProtoLandscape {
  1292.                 tileNumber = 0;
  1293.                 turningAngle = 0;
  1294.                 baseMeshName = "";
  1295.                 characterName = "";
  1296.             }
  1297.         }
  1298.         Landscape_03_04 {
  1299.             availabilityForDiagonalAct = true;
  1300.             availabilityForPlunging = true;
  1301.             availabilityForStraightAct = true;
  1302.             availableForWalk = false;
  1303.             possibilityOfSpiritPlacing = false;
  1304.             unchanging = false;
  1305.             forbiddenAct = false;
  1306.             height = 0;
  1307.             xPos = 3;
  1308.             yPos = 4;
  1309.             ownerTeamNumber = 0;
  1310.             affectType = "neutral";
  1311.             description = "";
  1312.             landscapeSubtype = "Abyss";
  1313.             landscapeType = "Abyss";
  1314.             placeType = "neutral";
  1315.             custom {
  1316.             }
  1317.             ProtoLandscape {
  1318.                 tileNumber = 0;
  1319.                 turningAngle = 0;
  1320.                 baseMeshName = "";
  1321.                 characterName = "";
  1322.             }
  1323.         }
  1324.         Landscape_03_05 {
  1325.             availabilityForDiagonalAct = true;
  1326.             availabilityForPlunging = true;
  1327.             availabilityForStraightAct = true;
  1328.             availableForWalk = false;
  1329.             possibilityOfSpiritPlacing = false;
  1330.             unchanging = false;
  1331.             forbiddenAct = false;
  1332.             height = 0;
  1333.             xPos = 3;
  1334.             yPos = 5;
  1335.             ownerTeamNumber = 0;
  1336.             affectType = "neutral";
  1337.             description = "";
  1338.             landscapeSubtype = "Abyss";
  1339.             landscapeType = "Abyss";
  1340.             placeType = "neutral";
  1341.             custom {
  1342.             }
  1343.             ProtoLandscape {
  1344.                 tileNumber = 0;
  1345.                 turningAngle = 0;
  1346.                 baseMeshName = "";
  1347.                 characterName = "";
  1348.             }
  1349.         }
  1350.         Landscape_03_06 {
  1351.             availabilityForDiagonalAct = true;
  1352.             availabilityForPlunging = true;
  1353.             availabilityForStraightAct = true;
  1354.             availableForWalk = false;
  1355.             possibilityOfSpiritPlacing = false;
  1356.             unchanging = false;
  1357.             forbiddenAct = false;
  1358.             height = 0;
  1359.             xPos = 3;
  1360.             yPos = 6;
  1361.             ownerTeamNumber = 0;
  1362.             affectType = "neutral";
  1363.             description = "";
  1364.             landscapeSubtype = "Abyss";
  1365.             landscapeType = "Abyss";
  1366.             placeType = "neutral";
  1367.             custom {
  1368.             }
  1369.             ProtoLandscape {
  1370.                 tileNumber = 0;
  1371.                 turningAngle = 0;
  1372.                 baseMeshName = "";
  1373.                 characterName = "";
  1374.             }
  1375.         }
  1376.         Landscape_03_07 {
  1377.             availabilityForDiagonalAct = true;
  1378.             availabilityForPlunging = true;
  1379.             availabilityForStraightAct = true;
  1380.             availableForWalk = false;
  1381.             possibilityOfSpiritPlacing = false;
  1382.             unchanging = false;
  1383.             forbiddenAct = false;
  1384.             height = 0;
  1385.             xPos = 3;
  1386.             yPos = 7;
  1387.             ownerTeamNumber = 0;
  1388.             affectType = "neutral";
  1389.             description = "";
  1390.             landscapeSubtype = "Abyss";
  1391.             landscapeType = "Abyss";
  1392.             placeType = "neutral";
  1393.             custom {
  1394.             }
  1395.             ProtoLandscape {
  1396.                 tileNumber = 0;
  1397.                 turningAngle = 0;
  1398.                 baseMeshName = "";
  1399.                 characterName = "";
  1400.             }
  1401.         }
  1402.         Landscape_03_08 {
  1403.             availabilityForDiagonalAct = true;
  1404.             availabilityForPlunging = true;
  1405.             availabilityForStraightAct = true;
  1406.             availableForWalk = false;
  1407.             possibilityOfSpiritPlacing = false;
  1408.             unchanging = false;
  1409.             forbiddenAct = true;
  1410.             height = 0;
  1411.             xPos = 3;
  1412.             yPos = 8;
  1413.             ownerTeamNumber = 0;
  1414.             affectType = "neutral";
  1415.             description = "";
  1416.             landscapeSubtype = "Edge";
  1417.             landscapeType = "Edge";
  1418.             placeType = "neutral";
  1419.             custom {
  1420.             }
  1421.             ProtoLandscape {
  1422.                 tileNumber = 14;
  1423.                 turningAngle = 180;
  1424.                 baseMeshName = "";
  1425.                 characterName = "Edge_14";
  1426.             }
  1427.         }
  1428.         Landscape_03_09 {
  1429.             availabilityForDiagonalAct = true;
  1430.             availabilityForPlunging = true;
  1431.             availabilityForStraightAct = true;
  1432.             availableForWalk = true;
  1433.             possibilityOfSpiritPlacing = false;
  1434.             unchanging = false;
  1435.             forbiddenAct = false;
  1436.             height = 0;
  1437.             xPos = 3;
  1438.             yPos = 9;
  1439.             ownerTeamNumber = 0;
  1440.             affectType = "neutral";
  1441.             description = "";
  1442.             landscapeSubtype = "Valley";
  1443.             landscapeType = "Valley";
  1444.             placeType = "neutral";
  1445.             custom {
  1446.             }
  1447.             ProtoLandscape {
  1448.                 tileNumber = 17;
  1449.                 turningAngle = 90;
  1450.                 baseMeshName = "";
  1451.                 characterName = "Valley_17";
  1452.             }
  1453.         }
  1454.         Landscape_03_10 {
  1455.             availabilityForDiagonalAct = true;
  1456.             availabilityForPlunging = true;
  1457.             availabilityForStraightAct = true;
  1458.             availableForWalk = true;
  1459.             possibilityOfSpiritPlacing = false;
  1460.             unchanging = false;
  1461.             forbiddenAct = false;
  1462.             height = 0;
  1463.             xPos = 3;
  1464.             yPos = 10;
  1465.             ownerTeamNumber = 0;
  1466.             affectType = "neutral";
  1467.             description = "";
  1468.             landscapeSubtype = "Valley";
  1469.             landscapeType = "Valley";
  1470.             placeType = "neutral";
  1471.             custom {
  1472.             }
  1473.             ProtoLandscape {
  1474.                 tileNumber = 20;
  1475.                 turningAngle = 0;
  1476.                 baseMeshName = "";
  1477.                 characterName = "Valley_20";
  1478.             }
  1479.         }
  1480.         Landscape_03_11 {
  1481.             availabilityForDiagonalAct = true;
  1482.             availabilityForPlunging = true;
  1483.             availabilityForStraightAct = true;
  1484.             availableForWalk = true;
  1485.             possibilityOfSpiritPlacing = false;
  1486.             unchanging = false;
  1487.             forbiddenAct = false;
  1488.             height = 0;
  1489.             xPos = 3;
  1490.             yPos = 11;
  1491.             ownerTeamNumber = 0;
  1492.             affectType = "neutral";
  1493.             description = "";
  1494.             landscapeSubtype = "Valley";
  1495.             landscapeType = "Valley";
  1496.             placeType = "neutral";
  1497.             custom {
  1498.             }
  1499.             ProtoLandscape {
  1500.                 tileNumber = 16;
  1501.                 turningAngle = 0;
  1502.                 baseMeshName = "";
  1503.                 characterName = "Valley_16";
  1504.             }
  1505.         }
  1506.         Landscape_03_12 {
  1507.             availabilityForDiagonalAct = true;
  1508.             availabilityForPlunging = true;
  1509.             availabilityForStraightAct = true;
  1510.             availableForWalk = true;
  1511.             possibilityOfSpiritPlacing = false;
  1512.             unchanging = false;
  1513.             forbiddenAct = false;
  1514.             height = 0;
  1515.             xPos = 3;
  1516.             yPos = 12;
  1517.             ownerTeamNumber = 0;
  1518.             affectType = "neutral";
  1519.             description = "";
  1520.             landscapeSubtype = "Valley";
  1521.             landscapeType = "Valley";
  1522.             placeType = "neutral";
  1523.             custom {
  1524.             }
  1525.             ProtoLandscape {
  1526.                 tileNumber = 20;
  1527.                 turningAngle = 0;
  1528.                 baseMeshName = "";
  1529.                 characterName = "Valley_20";
  1530.             }
  1531.         }
  1532.         Landscape_03_13 {
  1533.             availabilityForDiagonalAct = true;
  1534.             availabilityForPlunging = true;
  1535.             availabilityForStraightAct = true;
  1536.             availableForWalk = true;
  1537.             possibilityOfSpiritPlacing = false;
  1538.             unchanging = false;
  1539.             forbiddenAct = false;
  1540.             height = 0;
  1541.             xPos = 3;
  1542.             yPos = 13;
  1543.             ownerTeamNumber = 0;
  1544.             affectType = "neutral";
  1545.             description = "";
  1546.             landscapeSubtype = "Valley";
  1547.             landscapeType = "Valley";
  1548.             placeType = "neutral";
  1549.             custom {
  1550.             }
  1551.             ProtoLandscape {
  1552.                 tileNumber = 20;
  1553.                 turningAngle = 0;
  1554.                 baseMeshName = "";
  1555.                 characterName = "Valley_20";
  1556.             }
  1557.         }
  1558.         Landscape_03_14 {
  1559.             availabilityForDiagonalAct = true;
  1560.             availabilityForPlunging = true;
  1561.             availabilityForStraightAct = true;
  1562.             availableForWalk = true;
  1563.             possibilityOfSpiritPlacing = false;
  1564.             unchanging = false;
  1565.             forbiddenAct = false;
  1566.             height = 0;
  1567.             xPos = 3;
  1568.             yPos = 14;
  1569.             ownerTeamNumber = 0;
  1570.             affectType = "neutral";
  1571.             description = "";
  1572.             landscapeSubtype = "Valley";
  1573.             landscapeType = "Valley";
  1574.             placeType = "neutral";
  1575.             custom {
  1576.             }
  1577.             ProtoLandscape {
  1578.                 tileNumber = 20;
  1579.                 turningAngle = 0;
  1580.                 baseMeshName = "";
  1581.                 characterName = "Valley_20";
  1582.             }
  1583.         }
  1584.         Landscape_04_00 {
  1585.             availabilityForDiagonalAct = true;
  1586.             availabilityForPlunging = true;
  1587.             availabilityForStraightAct = true;
  1588.             availableForWalk = false;
  1589.             possibilityOfSpiritPlacing = false;
  1590.             unchanging = false;
  1591.             forbiddenAct = false;
  1592.             height = 0;
  1593.             xPos = 4;
  1594.             yPos = 0;
  1595.             ownerTeamNumber = 0;
  1596.             affectType = "neutral";
  1597.             description = "";
  1598.             landscapeSubtype = "Abyss";
  1599.             landscapeType = "Abyss";
  1600.             placeType = "neutral";
  1601.             custom {
  1602.             }
  1603.             ProtoLandscape {
  1604.                 tileNumber = 0;
  1605.                 turningAngle = 0;
  1606.                 baseMeshName = "";
  1607.                 characterName = "";
  1608.             }
  1609.         }
  1610.         Landscape_04_01 {
  1611.             availabilityForDiagonalAct = true;
  1612.             availabilityForPlunging = true;
  1613.             availabilityForStraightAct = true;
  1614.             availableForWalk = false;
  1615.             possibilityOfSpiritPlacing = false;
  1616.             unchanging = false;
  1617.             forbiddenAct = false;
  1618.             height = 0;
  1619.             xPos = 4;
  1620.             yPos = 1;
  1621.             ownerTeamNumber = 0;
  1622.             affectType = "neutral";
  1623.             description = "";
  1624.             landscapeSubtype = "Abyss";
  1625.             landscapeType = "Abyss";
  1626.             placeType = "neutral";
  1627.             custom {
  1628.             }
  1629.             ProtoLandscape {
  1630.                 tileNumber = 0;
  1631.                 turningAngle = 0;
  1632.                 baseMeshName = "";
  1633.                 characterName = "";
  1634.             }
  1635.         }
  1636.         Landscape_04_02 {
  1637.             availabilityForDiagonalAct = true;
  1638.             availabilityForPlunging = true;
  1639.             availabilityForStraightAct = true;
  1640.             availableForWalk = false;
  1641.             possibilityOfSpiritPlacing = false;
  1642.             unchanging = false;
  1643.             forbiddenAct = false;
  1644.             height = 0;
  1645.             xPos = 4;
  1646.             yPos = 2;
  1647.             ownerTeamNumber = 0;
  1648.             affectType = "neutral";
  1649.             description = "";
  1650.             landscapeSubtype = "Abyss";
  1651.             landscapeType = "Abyss";
  1652.             placeType = "neutral";
  1653.             custom {
  1654.             }
  1655.             ProtoLandscape {
  1656.                 tileNumber = 0;
  1657.                 turningAngle = 0;
  1658.                 baseMeshName = "";
  1659.                 characterName = "";
  1660.             }
  1661.         }
  1662.         Landscape_04_03 {
  1663.             availabilityForDiagonalAct = true;
  1664.             availabilityForPlunging = true;
  1665.             availabilityForStraightAct = true;
  1666.             availableForWalk = false;
  1667.             possibilityOfSpiritPlacing = false;
  1668.             unchanging = false;
  1669.             forbiddenAct = false;
  1670.             height = 0;
  1671.             xPos = 4;
  1672.             yPos = 3;
  1673.             ownerTeamNumber = 0;
  1674.             affectType = "neutral";
  1675.             description = "";
  1676.             landscapeSubtype = "Abyss";
  1677.             landscapeType = "Abyss";
  1678.             placeType = "neutral";
  1679.             custom {
  1680.             }
  1681.             ProtoLandscape {
  1682.                 tileNumber = 0;
  1683.                 turningAngle = 0;
  1684.                 baseMeshName = "";
  1685.                 characterName = "";
  1686.             }
  1687.         }
  1688.         Landscape_04_04 {
  1689.             availabilityForDiagonalAct = true;
  1690.             availabilityForPlunging = true;
  1691.             availabilityForStraightAct = true;
  1692.             availableForWalk = false;
  1693.             possibilityOfSpiritPlacing = false;
  1694.             unchanging = false;
  1695.             forbiddenAct = false;
  1696.             height = 0;
  1697.             xPos = 4;
  1698.             yPos = 4;
  1699.             ownerTeamNumber = 0;
  1700.             affectType = "neutral";
  1701.             description = "";
  1702.             landscapeSubtype = "Abyss";
  1703.             landscapeType = "Abyss";
  1704.             placeType = "neutral";
  1705.             custom {
  1706.             }
  1707.             ProtoLandscape {
  1708.                 tileNumber = 0;
  1709.                 turningAngle = 0;
  1710.                 baseMeshName = "";
  1711.                 characterName = "";
  1712.             }
  1713.         }
  1714.         Landscape_04_05 {
  1715.             availabilityForDiagonalAct = true;
  1716.             availabilityForPlunging = true;
  1717.             availabilityForStraightAct = true;
  1718.             availableForWalk = false;
  1719.             possibilityOfSpiritPlacing = false;
  1720.             unchanging = false;
  1721.             forbiddenAct = false;
  1722.             height = 0;
  1723.             xPos = 4;
  1724.             yPos = 5;
  1725.             ownerTeamNumber = 0;
  1726.             affectType = "neutral";
  1727.             description = "";
  1728.             landscapeSubtype = "Abyss";
  1729.             landscapeType = "Abyss";
  1730.             placeType = "neutral";
  1731.             custom {
  1732.             }
  1733.             ProtoLandscape {
  1734.                 tileNumber = 0;
  1735.                 turningAngle = 0;
  1736.                 baseMeshName = "";
  1737.                 characterName = "";
  1738.             }
  1739.         }
  1740.         Landscape_04_06 {
  1741.             availabilityForDiagonalAct = true;
  1742.             availabilityForPlunging = true;
  1743.             availabilityForStraightAct = true;
  1744.             availableForWalk = false;
  1745.             possibilityOfSpiritPlacing = false;
  1746.             unchanging = false;
  1747.             forbiddenAct = false;
  1748.             height = 0;
  1749.             xPos = 4;
  1750.             yPos = 6;
  1751.             ownerTeamNumber = 0;
  1752.             affectType = "neutral";
  1753.             description = "";
  1754.             landscapeSubtype = "Abyss";
  1755.             landscapeType = "Abyss";
  1756.             placeType = "neutral";
  1757.             custom {
  1758.             }
  1759.             ProtoLandscape {
  1760.                 tileNumber = 0;
  1761.                 turningAngle = 0;
  1762.                 baseMeshName = "";
  1763.                 characterName = "";
  1764.             }
  1765.         }
  1766.         Landscape_04_07 {
  1767.             availabilityForDiagonalAct = true;
  1768.             availabilityForPlunging = true;
  1769.             availabilityForStraightAct = true;
  1770.             availableForWalk = false;
  1771.             possibilityOfSpiritPlacing = false;
  1772.             unchanging = false;
  1773.             forbiddenAct = false;
  1774.             height = 0;
  1775.             xPos = 4;
  1776.             yPos = 7;
  1777.             ownerTeamNumber = 0;
  1778.             affectType = "neutral";
  1779.             description = "";
  1780.             landscapeSubtype = "Abyss";
  1781.             landscapeType = "Abyss";
  1782.             placeType = "neutral";
  1783.             custom {
  1784.             }
  1785.             ProtoLandscape {
  1786.                 tileNumber = 0;
  1787.                 turningAngle = 0;
  1788.                 baseMeshName = "";
  1789.                 characterName = "";
  1790.             }
  1791.         }
  1792.         Landscape_04_08 {
  1793.             availabilityForDiagonalAct = true;
  1794.             availabilityForPlunging = true;
  1795.             availabilityForStraightAct = true;
  1796.             availableForWalk = false;
  1797.             possibilityOfSpiritPlacing = false;
  1798.             unchanging = false;
  1799.             forbiddenAct = true;
  1800.             height = 0;
  1801.             xPos = 4;
  1802.             yPos = 8;
  1803.             ownerTeamNumber = 0;
  1804.             affectType = "neutral";
  1805.             description = "";
  1806.             landscapeSubtype = "Edge";
  1807.             landscapeType = "Edge";
  1808.             placeType = "neutral";
  1809.             custom {
  1810.             }
  1811.             ProtoLandscape {
  1812.                 tileNumber = 13;
  1813.                 turningAngle = 180;
  1814.                 baseMeshName = "";
  1815.                 characterName = "Edge_13";
  1816.             }
  1817.         }
  1818.         Landscape_04_09 {
  1819.             availabilityForDiagonalAct = true;
  1820.             availabilityForPlunging = true;
  1821.             availabilityForStraightAct = true;
  1822.             availableForWalk = true;
  1823.             possibilityOfSpiritPlacing = false;
  1824.             unchanging = false;
  1825.             forbiddenAct = false;
  1826.             height = 0;
  1827.             xPos = 4;
  1828.             yPos = 9;
  1829.             ownerTeamNumber = 0;
  1830.             affectType = "neutral";
  1831.             description = "";
  1832.             landscapeSubtype = "Valley";
  1833.             landscapeType = "Valley";
  1834.             placeType = "neutral";
  1835.             custom {
  1836.             }
  1837.             ProtoLandscape {
  1838.                 tileNumber = 18;
  1839.                 turningAngle = 0;
  1840.                 baseMeshName = "";
  1841.                 characterName = "Valley_18";
  1842.             }
  1843.         }
  1844.         Landscape_04_10 {
  1845.             availabilityForDiagonalAct = true;
  1846.             availabilityForPlunging = true;
  1847.             availabilityForStraightAct = true;
  1848.             availableForWalk = true;
  1849.             possibilityOfSpiritPlacing = false;
  1850.             unchanging = false;
  1851.             forbiddenAct = false;
  1852.             height = 0;
  1853.             xPos = 4;
  1854.             yPos = 10;
  1855.             ownerTeamNumber = 0;
  1856.             affectType = "neutral";
  1857.             description = "";
  1858.             landscapeSubtype = "Valley";
  1859.             landscapeType = "Valley";
  1860.             placeType = "neutral";
  1861.             custom {
  1862.             }
  1863.             ProtoLandscape {
  1864.                 tileNumber = 19;
  1865.                 turningAngle = 0;
  1866.                 baseMeshName = "";
  1867.                 characterName = "Valley_19";
  1868.             }
  1869.         }
  1870.         Landscape_04_11 {
  1871.             availabilityForDiagonalAct = true;
  1872.             availabilityForPlunging = true;
  1873.             availabilityForStraightAct = true;
  1874.             availableForWalk = true;
  1875.             possibilityOfSpiritPlacing = false;
  1876.             unchanging = false;
  1877.             forbiddenAct = false;
  1878.             height = 0;
  1879.             xPos = 4;
  1880.             yPos = 11;
  1881.             ownerTeamNumber = 0;
  1882.             affectType = "neutral";
  1883.             description = "";
  1884.             landscapeSubtype = "Valley";
  1885.             landscapeType = "Valley";
  1886.             placeType = "neutral";
  1887.             custom {
  1888.             }
  1889.             ProtoLandscape {
  1890.                 tileNumber = 20;
  1891.                 turningAngle = 0;
  1892.                 baseMeshName = "";
  1893.                 characterName = "Valley_20";
  1894.             }
  1895.         }
  1896.         Landscape_04_12 {
  1897.             availabilityForDiagonalAct = true;
  1898.             availabilityForPlunging = true;
  1899.             availabilityForStraightAct = true;
  1900.             availableForWalk = true;
  1901.             possibilityOfSpiritPlacing = false;
  1902.             unchanging = false;
  1903.             forbiddenAct = false;
  1904.             height = 0;
  1905.             xPos = 4;
  1906.             yPos = 12;
  1907.             ownerTeamNumber = 0;
  1908.             affectType = "neutral";
  1909.             description = "";
  1910.             landscapeSubtype = "Valley";
  1911.             landscapeType = "Valley";
  1912.             placeType = "neutral";
  1913.             custom {
  1914.             }
  1915.             ProtoLandscape {
  1916.                 tileNumber = 19;
  1917.                 turningAngle = 90;
  1918.                 baseMeshName = "";
  1919.                 characterName = "Valley_19";
  1920.             }
  1921.         }
  1922.         Landscape_04_13 {
  1923.             availabilityForDiagonalAct = true;
  1924.             availabilityForPlunging = true;
  1925.             availabilityForStraightAct = true;
  1926.             availableForWalk = true;
  1927.             possibilityOfSpiritPlacing = false;
  1928.             unchanging = false;
  1929.             forbiddenAct = false;
  1930.             height = 0;
  1931.             xPos = 4;
  1932.             yPos = 13;
  1933.             ownerTeamNumber = 0;
  1934.             affectType = "neutral";
  1935.             description = "";
  1936.             landscapeSubtype = "Valley";
  1937.             landscapeType = "Valley";
  1938.             placeType = "neutral";
  1939.             custom {
  1940.             }
  1941.             ProtoLandscape {
  1942.                 tileNumber = 19;
  1943.                 turningAngle = 0;
  1944.                 baseMeshName = "";
  1945.                 characterName = "Valley_19";
  1946.             }
  1947.         }
  1948.         Landscape_04_14 {
  1949.             availabilityForDiagonalAct = true;
  1950.             availabilityForPlunging = true;
  1951.             availabilityForStraightAct = true;
  1952.             availableForWalk = true;
  1953.             possibilityOfSpiritPlacing = false;
  1954.             unchanging = false;
  1955.             forbiddenAct = false;
  1956.             height = 0;
  1957.             xPos = 4;
  1958.             yPos = 14;
  1959.             ownerTeamNumber = 0;
  1960.             affectType = "neutral";
  1961.             description = "";
  1962.             landscapeSubtype = "Valley";
  1963.             landscapeType = "Valley";
  1964.             placeType = "neutral";
  1965.             custom {
  1966.             }
  1967.             ProtoLandscape {
  1968.                 tileNumber = 20;
  1969.                 turningAngle = 0;
  1970.                 baseMeshName = "";
  1971.                 characterName = "Valley_20";
  1972.             }
  1973.         }
  1974.         Landscape_05_00 {
  1975.             availabilityForDiagonalAct = true;
  1976.             availabilityForPlunging = true;
  1977.             availabilityForStraightAct = true;
  1978.             availableForWalk = false;
  1979.             possibilityOfSpiritPlacing = false;
  1980.             unchanging = false;
  1981.             forbiddenAct = true;
  1982.             height = 0;
  1983.             xPos = 5;
  1984.             yPos = 0;
  1985.             ownerTeamNumber = 0;
  1986.             affectType = "neutral";
  1987.             description = "";
  1988.             landscapeSubtype = "Edge";
  1989.             landscapeType = "Edge";
  1990.             placeType = "neutral";
  1991.             custom {
  1992.             }
  1993.             ProtoLandscape {
  1994.                 tileNumber = 0;
  1995.                 turningAngle = 90;
  1996.                 baseMeshName = "";
  1997.                 characterName = "Edge_00";
  1998.             }
  1999.         }
  2000.         Landscape_05_01 {
  2001.             availabilityForDiagonalAct = true;
  2002.             availabilityForPlunging = true;
  2003.             availabilityForStraightAct = true;
  2004.             availableForWalk = false;
  2005.             possibilityOfSpiritPlacing = false;
  2006.             unchanging = false;
  2007.             forbiddenAct = true;
  2008.             height = 0;
  2009.             xPos = 5;
  2010.             yPos = 1;
  2011.             ownerTeamNumber = 0;
  2012.             affectType = "neutral";
  2013.             description = "";
  2014.             landscapeSubtype = "Edge";
  2015.             landscapeType = "Edge";
  2016.             placeType = "neutral";
  2017.             custom {
  2018.             }
  2019.             ProtoLandscape {
  2020.                 tileNumber = 12;
  2021.                 turningAngle = 90;
  2022.                 baseMeshName = "";
  2023.                 characterName = "Edge_12";
  2024.             }
  2025.         }
  2026.         Landscape_05_02 {
  2027.             availabilityForDiagonalAct = true;
  2028.             availabilityForPlunging = true;
  2029.             availabilityForStraightAct = true;
  2030.             availableForWalk = false;
  2031.             possibilityOfSpiritPlacing = false;
  2032.             unchanging = false;
  2033.             forbiddenAct = true;
  2034.             height = 0;
  2035.             xPos = 5;
  2036.             yPos = 2;
  2037.             ownerTeamNumber = 0;
  2038.             affectType = "neutral";
  2039.             description = "";
  2040.             landscapeSubtype = "Edge";
  2041.             landscapeType = "Edge";
  2042.             placeType = "neutral";
  2043.             custom {
  2044.             }
  2045.             ProtoLandscape {
  2046.                 tileNumber = 11;
  2047.                 turningAngle = 0;
  2048.                 baseMeshName = "";
  2049.                 characterName = "Edge_11";
  2050.             }
  2051.         }
  2052.         Landscape_05_03 {
  2053.             availabilityForDiagonalAct = true;
  2054.             availabilityForPlunging = true;
  2055.             availabilityForStraightAct = true;
  2056.             availableForWalk = true;
  2057.             possibilityOfSpiritPlacing = false;
  2058.             unchanging = false;
  2059.             forbiddenAct = true;
  2060.             height = 0;
  2061.             xPos = 5;
  2062.             yPos = 3;
  2063.             ownerTeamNumber = 0;
  2064.             affectType = "neutral";
  2065.             description = "";
  2066.             landscapeSubtype = "Abyss";
  2067.             landscapeType = "Abyss";
  2068.             placeType = "neutral";
  2069.             custom {
  2070.             }
  2071.             ProtoLandscape {
  2072.                 tileNumber = 0;
  2073.                 turningAngle = 0;
  2074.                 baseMeshName = "";
  2075.                 characterName = "";
  2076.             }
  2077.         }
  2078.         Landscape_05_04 {
  2079.             availabilityForDiagonalAct = true;
  2080.             availabilityForPlunging = true;
  2081.             availabilityForStraightAct = true;
  2082.             availableForWalk = true;
  2083.             possibilityOfSpiritPlacing = false;
  2084.             unchanging = false;
  2085.             forbiddenAct = false;
  2086.             height = 0;
  2087.             xPos = 5;
  2088.             yPos = 4;
  2089.             ownerTeamNumber = 0;
  2090.             affectType = "neutral";
  2091.             description = "";
  2092.             landscapeSubtype = "Abyss";
  2093.             landscapeType = "Abyss";
  2094.             placeType = "neutral";
  2095.             custom {
  2096.             }
  2097.             ProtoLandscape {
  2098.                 tileNumber = 0;
  2099.                 turningAngle = 0;
  2100.                 baseMeshName = "";
  2101.                 characterName = "";
  2102.             }
  2103.         }
  2104.         Landscape_05_05 {
  2105.             availabilityForDiagonalAct = true;
  2106.             availabilityForPlunging = true;
  2107.             availabilityForStraightAct = true;
  2108.             availableForWalk = false;
  2109.             possibilityOfSpiritPlacing = false;
  2110.             unchanging = false;
  2111.             forbiddenAct = false;
  2112.             height = 0;
  2113.             xPos = 5;
  2114.             yPos = 5;
  2115.             ownerTeamNumber = 0;
  2116.             affectType = "neutral";
  2117.             description = "";
  2118.             landscapeSubtype = "Abyss";
  2119.             landscapeType = "Abyss";
  2120.             placeType = "neutral";
  2121.             custom {
  2122.             }
  2123.             ProtoLandscape {
  2124.                 tileNumber = 0;
  2125.                 turningAngle = 0;
  2126.                 baseMeshName = "";
  2127.                 characterName = "";
  2128.             }
  2129.         }
  2130.         Landscape_05_06 {
  2131.             availabilityForDiagonalAct = true;
  2132.             availabilityForPlunging = true;
  2133.             availabilityForStraightAct = true;
  2134.             availableForWalk = false;
  2135.             possibilityOfSpiritPlacing = false;
  2136.             unchanging = false;
  2137.             forbiddenAct = false;
  2138.             height = 0;
  2139.             xPos = 5;
  2140.             yPos = 6;
  2141.             ownerTeamNumber = 0;
  2142.             affectType = "neutral";
  2143.             description = "";
  2144.             landscapeSubtype = "Abyss";
  2145.             landscapeType = "Abyss";
  2146.             placeType = "neutral";
  2147.             custom {
  2148.             }
  2149.             ProtoLandscape {
  2150.                 tileNumber = 0;
  2151.                 turningAngle = 0;
  2152.                 baseMeshName = "";
  2153.                 characterName = "";
  2154.             }
  2155.         }
  2156.         Landscape_05_07 {
  2157.             availabilityForDiagonalAct = true;
  2158.             availabilityForPlunging = true;
  2159.             availabilityForStraightAct = true;
  2160.             availableForWalk = false;
  2161.             possibilityOfSpiritPlacing = false;
  2162.             unchanging = false;
  2163.             forbiddenAct = false;
  2164.             height = 0;
  2165.             xPos = 5;
  2166.             yPos = 7;
  2167.             ownerTeamNumber = 0;
  2168.             affectType = "neutral";
  2169.             description = "";
  2170.             landscapeSubtype = "Abyss";
  2171.             landscapeType = "Abyss";
  2172.             placeType = "neutral";
  2173.             custom {
  2174.             }
  2175.             ProtoLandscape {
  2176.                 tileNumber = 0;
  2177.                 turningAngle = 0;
  2178.                 baseMeshName = "";
  2179.                 characterName = "";
  2180.             }
  2181.         }
  2182.         Landscape_05_08 {
  2183.             availabilityForDiagonalAct = true;
  2184.             availabilityForPlunging = true;
  2185.             availabilityForStraightAct = true;
  2186.             availableForWalk = false;
  2187.             possibilityOfSpiritPlacing = false;
  2188.             unchanging = false;
  2189.             forbiddenAct = true;
  2190.             height = 0;
  2191.             xPos = 5;
  2192.             yPos = 8;
  2193.             ownerTeamNumber = 0;
  2194.             affectType = "neutral";
  2195.             description = "";
  2196.             landscapeSubtype = "Edge";
  2197.             landscapeType = "Edge";
  2198.             placeType = "neutral";
  2199.             custom {
  2200.             }
  2201.             ProtoLandscape {
  2202.                 tileNumber = 11;
  2203.                 turningAngle = 180;
  2204.                 baseMeshName = "";
  2205.                 characterName = "Edge_11";
  2206.             }
  2207.         }
  2208.         Landscape_05_09 {
  2209.             availabilityForDiagonalAct = true;
  2210.             availabilityForPlunging = true;
  2211.             availabilityForStraightAct = true;
  2212.             availableForWalk = true;
  2213.             possibilityOfSpiritPlacing = false;
  2214.             unchanging = false;
  2215.             forbiddenAct = false;
  2216.             height = 0;
  2217.             xPos = 5;
  2218.             yPos = 9;
  2219.             ownerTeamNumber = 0;
  2220.             affectType = "neutral";
  2221.             description = "";
  2222.             landscapeSubtype = "Valley";
  2223.             landscapeType = "Valley";
  2224.             placeType = "neutral";
  2225.             custom {
  2226.             }
  2227.             ProtoLandscape {
  2228.                 tileNumber = 20;
  2229.                 turningAngle = 0;
  2230.                 baseMeshName = "";
  2231.                 characterName = "Valley_20";
  2232.             }
  2233.         }
  2234.         Landscape_05_10 {
  2235.             availabilityForDiagonalAct = true;
  2236.             availabilityForPlunging = true;
  2237.             availabilityForStraightAct = true;
  2238.             availableForWalk = true;
  2239.             possibilityOfSpiritPlacing = false;
  2240.             unchanging = false;
  2241.             forbiddenAct = false;
  2242.             height = 0;
  2243.             xPos = 5;
  2244.             yPos = 10;
  2245.             ownerTeamNumber = 0;
  2246.             affectType = "neutral";
  2247.             description = "";
  2248.             landscapeSubtype = "Valley";
  2249.             landscapeType = "Valley";
  2250.             placeType = "neutral";
  2251.             custom {
  2252.             }
  2253.             ProtoLandscape {
  2254.                 tileNumber = 16;
  2255.                 turningAngle = 180;
  2256.                 baseMeshName = "";
  2257.                 characterName = "Valley_16";
  2258.             }
  2259.         }
  2260.         Landscape_05_11 {
  2261.             availabilityForDiagonalAct = true;
  2262.             availabilityForPlunging = true;
  2263.             availabilityForStraightAct = true;
  2264.             availableForWalk = true;
  2265.             possibilityOfSpiritPlacing = false;
  2266.             unchanging = false;
  2267.             forbiddenAct = false;
  2268.             height = 0;
  2269.             xPos = 5;
  2270.             yPos = 11;
  2271.             ownerTeamNumber = 0;
  2272.             affectType = "neutral";
  2273.             description = "";
  2274.             landscapeSubtype = "Valley";
  2275.             landscapeType = "Valley";
  2276.             placeType = "neutral";
  2277.             custom {
  2278.             }
  2279.             ProtoLandscape {
  2280.                 tileNumber = 18;
  2281.                 turningAngle = 270;
  2282.                 baseMeshName = "";
  2283.                 characterName = "Valley_18";
  2284.             }
  2285.         }
  2286.         Landscape_05_12 {
  2287.             availabilityForDiagonalAct = true;
  2288.             availabilityForPlunging = true;
  2289.             availabilityForStraightAct = true;
  2290.             availableForWalk = true;
  2291.             possibilityOfSpiritPlacing = false;
  2292.             unchanging = false;
  2293.             forbiddenAct = false;
  2294.             height = 0;
  2295.             xPos = 5;
  2296.             yPos = 12;
  2297.             ownerTeamNumber = 0;
  2298.             affectType = "neutral";
  2299.             description = "";
  2300.             landscapeSubtype = "Valley";
  2301.             landscapeType = "Valley";
  2302.             placeType = "neutral";
  2303.             custom {
  2304.             }
  2305.             ProtoLandscape {
  2306.                 tileNumber = 20;
  2307.                 turningAngle = 0;
  2308.                 baseMeshName = "";
  2309.                 characterName = "Valley_20";
  2310.             }
  2311.         }
  2312.         Landscape_05_13 {
  2313.             availabilityForDiagonalAct = true;
  2314.             availabilityForPlunging = true;
  2315.             availabilityForStraightAct = true;
  2316.             availableForWalk = true;
  2317.             possibilityOfSpiritPlacing = false;
  2318.             unchanging = false;
  2319.             forbiddenAct = false;
  2320.             height = 0;
  2321.             xPos = 5;
  2322.             yPos = 13;
  2323.             ownerTeamNumber = 0;
  2324.             affectType = "neutral";
  2325.             description = "";
  2326.             landscapeSubtype = "Valley";
  2327.             landscapeType = "Valley";
  2328.             placeType = "neutral";
  2329.             custom {
  2330.             }
  2331.             ProtoLandscape {
  2332.                 tileNumber = 20;
  2333.                 turningAngle = 0;
  2334.                 baseMeshName = "";
  2335.                 characterName = "Valley_20";
  2336.             }
  2337.         }
  2338.         Landscape_05_14 {
  2339.             availabilityForDiagonalAct = true;
  2340.             availabilityForPlunging = true;
  2341.             availabilityForStraightAct = true;
  2342.             availableForWalk = false;
  2343.             possibilityOfSpiritPlacing = false;
  2344.             unchanging = false;
  2345.             forbiddenAct = true;
  2346.             height = 0;
  2347.             xPos = 5;
  2348.             yPos = 14;
  2349.             ownerTeamNumber = 0;
  2350.             affectType = "neutral";
  2351.             description = "";
  2352.             landscapeSubtype = "Edge";
  2353.             landscapeType = "Edge";
  2354.             placeType = "neutral";
  2355.             custom {
  2356.             }
  2357.             ProtoLandscape {
  2358.                 tileNumber = 12;
  2359.                 turningAngle = 270;
  2360.                 baseMeshName = "";
  2361.                 characterName = "Edge_12";
  2362.             }
  2363.         }
  2364.         Landscape_06_00 {
  2365.             availabilityForDiagonalAct = true;
  2366.             availabilityForPlunging = true;
  2367.             availabilityForStraightAct = true;
  2368.             availableForWalk = false;
  2369.             possibilityOfSpiritPlacing = false;
  2370.             unchanging = false;
  2371.             forbiddenAct = true;
  2372.             height = 0;
  2373.             xPos = 6;
  2374.             yPos = 0;
  2375.             ownerTeamNumber = 0;
  2376.             affectType = "neutral";
  2377.             description = "";
  2378.             landscapeSubtype = "Edge";
  2379.             landscapeType = "Edge";
  2380.             placeType = "neutral";
  2381.             custom {
  2382.             }
  2383.             ProtoLandscape {
  2384.                 tileNumber = 13;
  2385.                 turningAngle = 180;
  2386.                 baseMeshName = "";
  2387.                 characterName = "Edge_13";
  2388.             }
  2389.         }
  2390.         Landscape_06_01 {
  2391.             availabilityForDiagonalAct = true;
  2392.             availabilityForPlunging = true;
  2393.             availabilityForStraightAct = true;
  2394.             availableForWalk = true;
  2395.             possibilityOfSpiritPlacing = false;
  2396.             unchanging = false;
  2397.             forbiddenAct = false;
  2398.             height = 0;
  2399.             xPos = 6;
  2400.             yPos = 1;
  2401.             ownerTeamNumber = 0;
  2402.             affectType = "neutral";
  2403.             description = "";
  2404.             landscapeSubtype = "Valley";
  2405.             landscapeType = "Valley";
  2406.             placeType = "neutral";
  2407.             custom {
  2408.             }
  2409.             ProtoLandscape {
  2410.                 tileNumber = 20;
  2411.                 turningAngle = 0;
  2412.                 baseMeshName = "";
  2413.                 characterName = "Valley_20";
  2414.             }
  2415.         }
  2416.         Landscape_06_02 {
  2417.             availabilityForDiagonalAct = true;
  2418.             availabilityForPlunging = true;
  2419.             availabilityForStraightAct = true;
  2420.             availableForWalk = true;
  2421.             possibilityOfSpiritPlacing = false;
  2422.             unchanging = false;
  2423.             forbiddenAct = false;
  2424.             height = 0;
  2425.             xPos = 6;
  2426.             yPos = 2;
  2427.             ownerTeamNumber = 0;
  2428.             affectType = "neutral";
  2429.             description = "";
  2430.             landscapeSubtype = "Valley";
  2431.             landscapeType = "Valley";
  2432.             placeType = "neutral";
  2433.             custom {
  2434.             }
  2435.             ProtoLandscape {
  2436.                 tileNumber = 20;
  2437.                 turningAngle = 0;
  2438.                 baseMeshName = "";
  2439.                 characterName = "Valley_20";
  2440.             }
  2441.         }
  2442.         Landscape_06_03 {
  2443.             availabilityForDiagonalAct = true;
  2444.             availabilityForPlunging = true;
  2445.             availabilityForStraightAct = true;
  2446.             availableForWalk = false;
  2447.             possibilityOfSpiritPlacing = false;
  2448.             unchanging = false;
  2449.             forbiddenAct = true;
  2450.             height = 0;
  2451.             xPos = 6;
  2452.             yPos = 3;
  2453.             ownerTeamNumber = 0;
  2454.             affectType = "neutral";
  2455.             description = "";
  2456.             landscapeSubtype = "Edge";
  2457.             landscapeType = "Edge";
  2458.             placeType = "neutral";
  2459.             custom {
  2460.             }
  2461.             ProtoLandscape {
  2462.                 tileNumber = 13;
  2463.                 turningAngle = 90;
  2464.                 baseMeshName = "";
  2465.                 characterName = "Edge_13";
  2466.             }
  2467.         }
  2468.         Landscape_06_04 {
  2469.             availabilityForDiagonalAct = true;
  2470.             availabilityForPlunging = true;
  2471.             availabilityForStraightAct = true;
  2472.             availableForWalk = true;
  2473.             possibilityOfSpiritPlacing = false;
  2474.             unchanging = false;
  2475.             forbiddenAct = false;
  2476.             height = 0;
  2477.             xPos = 6;
  2478.             yPos = 4;
  2479.             ownerTeamNumber = 0;
  2480.             affectType = "neutral";
  2481.             description = "";
  2482.             landscapeSubtype = "Abyss";
  2483.             landscapeType = "Abyss";
  2484.             placeType = "neutral";
  2485.             custom {
  2486.             }
  2487.             ProtoLandscape {
  2488.                 tileNumber = 0;
  2489.                 turningAngle = 0;
  2490.                 baseMeshName = "";
  2491.                 characterName = "";
  2492.             }
  2493.         }
  2494.         Landscape_06_05 {
  2495.             availabilityForDiagonalAct = true;
  2496.             availabilityForPlunging = true;
  2497.             availabilityForStraightAct = true;
  2498.             availableForWalk = false;
  2499.             possibilityOfSpiritPlacing = false;
  2500.             unchanging = false;
  2501.             forbiddenAct = true;
  2502.             height = 0;
  2503.             xPos = 6;
  2504.             yPos = 5;
  2505.             ownerTeamNumber = 0;
  2506.             affectType = "neutral";
  2507.             description = "";
  2508.             landscapeSubtype = "Edge";
  2509.             landscapeType = "Edge";
  2510.             placeType = "neutral";
  2511.             custom {
  2512.             }
  2513.             ProtoLandscape {
  2514.                 tileNumber = 0;
  2515.                 turningAngle = 0;
  2516.                 baseMeshName = "";
  2517.                 characterName = "Edge_00";
  2518.             }
  2519.         }
  2520.         Landscape_06_06 {
  2521.             availabilityForDiagonalAct = true;
  2522.             availabilityForPlunging = true;
  2523.             availabilityForStraightAct = true;
  2524.             availableForWalk = false;
  2525.             possibilityOfSpiritPlacing = false;
  2526.             unchanging = false;
  2527.             forbiddenAct = false;
  2528.             height = 0;
  2529.             xPos = 6;
  2530.             yPos = 6;
  2531.             ownerTeamNumber = 0;
  2532.             affectType = "neutral";
  2533.             description = "";
  2534.             landscapeSubtype = "Abyss";
  2535.             landscapeType = "Abyss";
  2536.             placeType = "neutral";
  2537.             custom {
  2538.             }
  2539.             ProtoLandscape {
  2540.                 tileNumber = 0;
  2541.                 turningAngle = 0;
  2542.                 baseMeshName = "";
  2543.                 characterName = "";
  2544.             }
  2545.         }
  2546.         Landscape_06_07 {
  2547.             availabilityForDiagonalAct = true;
  2548.             availabilityForPlunging = true;
  2549.             availabilityForStraightAct = true;
  2550.             availableForWalk = false;
  2551.             possibilityOfSpiritPlacing = false;
  2552.             unchanging = false;
  2553.             forbiddenAct = false;
  2554.             height = 0;
  2555.             xPos = 6;
  2556.             yPos = 7;
  2557.             ownerTeamNumber = 0;
  2558.             affectType = "neutral";
  2559.             description = "";
  2560.             landscapeSubtype = "Abyss";
  2561.             landscapeType = "Abyss";
  2562.             placeType = "neutral";
  2563.             custom {
  2564.             }
  2565.             ProtoLandscape {
  2566.                 tileNumber = 0;
  2567.                 turningAngle = 0;
  2568.                 baseMeshName = "";
  2569.                 characterName = "";
  2570.             }
  2571.         }
  2572.         Landscape_06_08 {
  2573.             availabilityForDiagonalAct = true;
  2574.             availabilityForPlunging = true;
  2575.             availabilityForStraightAct = true;
  2576.             availableForWalk = false;
  2577.             possibilityOfSpiritPlacing = false;
  2578.             unchanging = false;
  2579.             forbiddenAct = false;
  2580.             height = 0;
  2581.             xPos = 6;
  2582.             yPos = 8;
  2583.             ownerTeamNumber = 0;
  2584.             affectType = "neutral";
  2585.             description = "";
  2586.             landscapeSubtype = "Abyss";
  2587.             landscapeType = "Abyss";
  2588.             placeType = "neutral";
  2589.             custom {
  2590.             }
  2591.             ProtoLandscape {
  2592.                 tileNumber = 0;
  2593.                 turningAngle = 0;
  2594.                 baseMeshName = "";
  2595.                 characterName = "";
  2596.             }
  2597.         }
  2598.         Landscape_06_09 {
  2599.             availabilityForDiagonalAct = true;
  2600.             availabilityForPlunging = true;
  2601.             availabilityForStraightAct = true;
  2602.             availableForWalk = false;
  2603.             possibilityOfSpiritPlacing = false;
  2604.             unchanging = false;
  2605.             forbiddenAct = true;
  2606.             height = 0;
  2607.             xPos = 6;
  2608.             yPos = 9;
  2609.             ownerTeamNumber = 0;
  2610.             affectType = "neutral";
  2611.             description = "";
  2612.             landscapeSubtype = "Edge";
  2613.             landscapeType = "Edge";
  2614.             placeType = "neutral";
  2615.             custom {
  2616.             }
  2617.             ProtoLandscape {
  2618.                 tileNumber = 12;
  2619.                 turningAngle = 180;
  2620.                 baseMeshName = "";
  2621.                 characterName = "Edge_12";
  2622.             }
  2623.         }
  2624.         Landscape_06_10 {
  2625.             availabilityForDiagonalAct = true;
  2626.             availabilityForPlunging = true;
  2627.             availabilityForStraightAct = true;
  2628.             availableForWalk = true;
  2629.             possibilityOfSpiritPlacing = false;
  2630.             unchanging = false;
  2631.             forbiddenAct = false;
  2632.             height = 0;
  2633.             xPos = 6;
  2634.             yPos = 10;
  2635.             ownerTeamNumber = 0;
  2636.             affectType = "neutral";
  2637.             description = "";
  2638.             landscapeSubtype = "Valley";
  2639.             landscapeType = "Valley";
  2640.             placeType = "neutral";
  2641.             custom {
  2642.             }
  2643.             ProtoLandscape {
  2644.                 tileNumber = 17;
  2645.                 turningAngle = 270;
  2646.                 baseMeshName = "";
  2647.                 characterName = "Valley_17";
  2648.             }
  2649.         }
  2650.         Landscape_06_11 {
  2651.             availabilityForDiagonalAct = true;
  2652.             availabilityForPlunging = true;
  2653.             availabilityForStraightAct = true;
  2654.             availableForWalk = true;
  2655.             possibilityOfSpiritPlacing = false;
  2656.             unchanging = false;
  2657.             forbiddenAct = false;
  2658.             height = 0;
  2659.             xPos = 6;
  2660.             yPos = 11;
  2661.             ownerTeamNumber = 0;
  2662.             affectType = "neutral";
  2663.             description = "";
  2664.             landscapeSubtype = "Valley";
  2665.             landscapeType = "Valley";
  2666.             placeType = "neutral";
  2667.             custom {
  2668.             }
  2669.             ProtoLandscape {
  2670.                 tileNumber = 20;
  2671.                 turningAngle = 0;
  2672.                 baseMeshName = "";
  2673.                 characterName = "Valley_20";
  2674.             }
  2675.         }
  2676.         Landscape_06_12 {
  2677.             availabilityForDiagonalAct = true;
  2678.             availabilityForPlunging = true;
  2679.             availabilityForStraightAct = true;
  2680.             availableForWalk = true;
  2681.             possibilityOfSpiritPlacing = false;
  2682.             unchanging = false;
  2683.             forbiddenAct = false;
  2684.             height = 0;
  2685.             xPos = 6;
  2686.             yPos = 12;
  2687.             ownerTeamNumber = 0;
  2688.             affectType = "neutral";
  2689.             description = "";
  2690.             landscapeSubtype = "Valley";
  2691.             landscapeType = "Valley";
  2692.             placeType = "neutral";
  2693.             custom {
  2694.             }
  2695.             ProtoLandscape {
  2696.                 tileNumber = 16;
  2697.                 turningAngle = 90;
  2698.                 baseMeshName = "";
  2699.                 characterName = "Valley_16";
  2700.             }
  2701.         }
  2702.         Landscape_06_13 {
  2703.             availabilityForDiagonalAct = true;
  2704.             availabilityForPlunging = true;
  2705.             availabilityForStraightAct = true;
  2706.             availableForWalk = false;
  2707.             possibilityOfSpiritPlacing = false;
  2708.             unchanging = false;
  2709.             forbiddenAct = true;
  2710.             height = 0;
  2711.             xPos = 6;
  2712.             yPos = 13;
  2713.             ownerTeamNumber = 0;
  2714.             affectType = "neutral";
  2715.             description = "";
  2716.             landscapeSubtype = "Edge";
  2717.             landscapeType = "Edge";
  2718.             placeType = "neutral";
  2719.             custom {
  2720.             }
  2721.             ProtoLandscape {
  2722.                 tileNumber = 13;
  2723.                 turningAngle = 0;
  2724.                 baseMeshName = "";
  2725.                 characterName = "Edge_13";
  2726.             }
  2727.         }
  2728.         Landscape_06_14 {
  2729.             availabilityForDiagonalAct = true;
  2730.             availabilityForPlunging = true;
  2731.             availabilityForStraightAct = true;
  2732.             availableForWalk = false;
  2733.             possibilityOfSpiritPlacing = false;
  2734.             unchanging = false;
  2735.             forbiddenAct = false;
  2736.             height = 0;
  2737.             xPos = 6;
  2738.             yPos = 14;
  2739.             ownerTeamNumber = 0;
  2740.             affectType = "neutral";
  2741.             description = "";
  2742.             landscapeSubtype = "Abyss";
  2743.             landscapeType = "Abyss";
  2744.             placeType = "neutral";
  2745.             custom {
  2746.             }
  2747.             ProtoLandscape {
  2748.                 tileNumber = 0;
  2749.                 turningAngle = 0;
  2750.                 baseMeshName = "";
  2751.                 characterName = "";
  2752.             }
  2753.         }
  2754.         Landscape_07_00 {
  2755.             availabilityForDiagonalAct = true;
  2756.             availabilityForPlunging = true;
  2757.             availabilityForStraightAct = true;
  2758.             availableForWalk = false;
  2759.             possibilityOfSpiritPlacing = false;
  2760.             unchanging = false;
  2761.             forbiddenAct = true;
  2762.             height = 0;
  2763.             xPos = 7;
  2764.             yPos = 0;
  2765.             ownerTeamNumber = 0;
  2766.             affectType = "neutral";
  2767.             description = "";
  2768.             landscapeSubtype = "Edge";
  2769.             landscapeType = "Edge";
  2770.             placeType = "neutral";
  2771.             custom {
  2772.             }
  2773.             ProtoLandscape {
  2774.                 tileNumber = 12;
  2775.                 turningAngle = 180;
  2776.                 baseMeshName = "";
  2777.                 characterName = "Edge_12";
  2778.             }
  2779.         }
  2780.         Landscape_07_01 {
  2781.             availabilityForDiagonalAct = true;
  2782.             availabilityForPlunging = true;
  2783.             availabilityForStraightAct = true;
  2784.             availableForWalk = true;
  2785.             possibilityOfSpiritPlacing = false;
  2786.             unchanging = false;
  2787.             forbiddenAct = false;
  2788.             height = 0;
  2789.             xPos = 7;
  2790.             yPos = 1;
  2791.             ownerTeamNumber = 0;
  2792.             affectType = "neutral";
  2793.             description = "";
  2794.             landscapeSubtype = "Valley";
  2795.             landscapeType = "Valley";
  2796.             placeType = "neutral";
  2797.             custom {
  2798.             }
  2799.             ProtoLandscape {
  2800.                 tileNumber = 20;
  2801.                 turningAngle = 0;
  2802.                 baseMeshName = "";
  2803.                 characterName = "Valley_20";
  2804.             }
  2805.         }
  2806.         Landscape_07_02 {
  2807.             availabilityForDiagonalAct = true;
  2808.             availabilityForPlunging = true;
  2809.             availabilityForStraightAct = true;
  2810.             availableForWalk = true;
  2811.             possibilityOfSpiritPlacing = false;
  2812.             unchanging = false;
  2813.             forbiddenAct = false;
  2814.             height = 0;
  2815.             xPos = 7;
  2816.             yPos = 2;
  2817.             ownerTeamNumber = 0;
  2818.             affectType = "neutral";
  2819.             description = "";
  2820.             landscapeSubtype = "Valley";
  2821.             landscapeType = "Valley";
  2822.             placeType = "neutral";
  2823.             custom {
  2824.             }
  2825.             ProtoLandscape {
  2826.                 tileNumber = 20;
  2827.                 turningAngle = 0;
  2828.                 baseMeshName = "";
  2829.                 characterName = "Valley_20";
  2830.             }
  2831.         }
  2832.         Landscape_07_03 {
  2833.             availabilityForDiagonalAct = true;
  2834.             availabilityForPlunging = true;
  2835.             availabilityForStraightAct = true;
  2836.             availableForWalk = true;
  2837.             possibilityOfSpiritPlacing = false;
  2838.             unchanging = false;
  2839.             forbiddenAct = false;
  2840.             height = 0;
  2841.             xPos = 7;
  2842.             yPos = 3;
  2843.             ownerTeamNumber = 0;
  2844.             affectType = "neutral";
  2845.             description = "";
  2846.             landscapeSubtype = "Valley";
  2847.             landscapeType = "Valley";
  2848.             placeType = "neutral";
  2849.             custom {
  2850.             }
  2851.             ProtoLandscape {
  2852.                 tileNumber = 20;
  2853.                 turningAngle = 0;
  2854.                 baseMeshName = "";
  2855.                 characterName = "Valley_20";
  2856.             }
  2857.         }
  2858.         Landscape_07_04 {
  2859.             availabilityForDiagonalAct = true;
  2860.             availabilityForPlunging = true;
  2861.             availabilityForStraightAct = true;
  2862.             availableForWalk = true;
  2863.             possibilityOfSpiritPlacing = false;
  2864.             unchanging = false;
  2865.             forbiddenAct = false;
  2866.             height = 0;
  2867.             xPos = 7;
  2868.             yPos = 4;
  2869.             ownerTeamNumber = 0;
  2870.             affectType = "neutral";
  2871.             description = "";
  2872.             landscapeSubtype = "Valley";
  2873.             landscapeType = "Valley";
  2874.             placeType = "neutral";
  2875.             custom {
  2876.             }
  2877.             ProtoLandscape {
  2878.                 tileNumber = 17;
  2879.                 turningAngle = 90;
  2880.                 baseMeshName = "";
  2881.                 characterName = "Valley_17";
  2882.             }
  2883.         }
  2884.         Landscape_07_05 {
  2885.             availabilityForDiagonalAct = true;
  2886.             availabilityForPlunging = true;
  2887.             availabilityForStraightAct = true;
  2888.             availableForWalk = false;
  2889.             possibilityOfSpiritPlacing = false;
  2890.             unchanging = false;
  2891.             forbiddenAct = true;
  2892.             height = 0;
  2893.             xPos = 7;
  2894.             yPos = 5;
  2895.             ownerTeamNumber = 0;
  2896.             affectType = "neutral";
  2897.             description = "";
  2898.             landscapeSubtype = "Edge";
  2899.             landscapeType = "Edge";
  2900.             placeType = "neutral";
  2901.             custom {
  2902.             }
  2903.             ProtoLandscape {
  2904.                 tileNumber = 3;
  2905.                 turningAngle = 0;
  2906.                 baseMeshName = "";
  2907.                 characterName = "Edge_03";
  2908.             }
  2909.         }
  2910.         Landscape_07_06 {
  2911.             availabilityForDiagonalAct = true;
  2912.             availabilityForPlunging = true;
  2913.             availabilityForStraightAct = true;
  2914.             availableForWalk = false;
  2915.             possibilityOfSpiritPlacing = false;
  2916.             unchanging = false;
  2917.             forbiddenAct = false;
  2918.             height = 0;
  2919.             xPos = 7;
  2920.             yPos = 6;
  2921.             ownerTeamNumber = 0;
  2922.             affectType = "neutral";
  2923.             description = "";
  2924.             landscapeSubtype = "Abyss";
  2925.             landscapeType = "Abyss";
  2926.             placeType = "neutral";
  2927.             custom {
  2928.             }
  2929.             ProtoLandscape {
  2930.                 tileNumber = 0;
  2931.                 turningAngle = 0;
  2932.                 baseMeshName = "";
  2933.                 characterName = "";
  2934.             }
  2935.         }
  2936.         Landscape_07_07 {
  2937.             availabilityForDiagonalAct = true;
  2938.             availabilityForPlunging = true;
  2939.             availabilityForStraightAct = true;
  2940.             availableForWalk = false;
  2941.             possibilityOfSpiritPlacing = false;
  2942.             unchanging = false;
  2943.             forbiddenAct = false;
  2944.             height = 0;
  2945.             xPos = 7;
  2946.             yPos = 7;
  2947.             ownerTeamNumber = 0;
  2948.             affectType = "neutral";
  2949.             description = "";
  2950.             landscapeSubtype = "Abyss";
  2951.             landscapeType = "Abyss";
  2952.             placeType = "neutral";
  2953.             custom {
  2954.             }
  2955.             ProtoLandscape {
  2956.                 tileNumber = 0;
  2957.                 turningAngle = 90;
  2958.                 baseMeshName = "";
  2959.                 characterName = "";
  2960.             }
  2961.         }
  2962.         Landscape_07_08 {
  2963.             availabilityForDiagonalAct = true;
  2964.             availabilityForPlunging = true;
  2965.             availabilityForStraightAct = true;
  2966.             availableForWalk = false;
  2967.             possibilityOfSpiritPlacing = false;
  2968.             unchanging = false;
  2969.             forbiddenAct = false;
  2970.             height = 0;
  2971.             xPos = 7;
  2972.             yPos = 8;
  2973.             ownerTeamNumber = 0;
  2974.             affectType = "neutral";
  2975.             description = "";
  2976.             landscapeSubtype = "Abyss";
  2977.             landscapeType = "Abyss";
  2978.             placeType = "neutral";
  2979.             custom {
  2980.             }
  2981.             ProtoLandscape {
  2982.                 tileNumber = 0;
  2983.                 turningAngle = 90;
  2984.                 baseMeshName = "";
  2985.                 characterName = "";
  2986.             }
  2987.         }
  2988.         Landscape_07_09 {
  2989.             availabilityForDiagonalAct = true;
  2990.             availabilityForPlunging = true;
  2991.             availabilityForStraightAct = true;
  2992.             availableForWalk = false;
  2993.             possibilityOfSpiritPlacing = false;
  2994.             unchanging = false;
  2995.             forbiddenAct = true;
  2996.             height = 0;
  2997.             xPos = 7;
  2998.             yPos = 9;
  2999.             ownerTeamNumber = 0;
  3000.             affectType = "neutral";
  3001.             description = "";
  3002.             landscapeSubtype = "Edge";
  3003.             landscapeType = "Edge";
  3004.             placeType = "neutral";
  3005.             custom {
  3006.             }
  3007.             ProtoLandscape {
  3008.                 tileNumber = 0;
  3009.                 turningAngle = 180;
  3010.                 baseMeshName = "";
  3011.                 characterName = "Edge_00";
  3012.             }
  3013.         }
  3014.         Landscape_07_10 {
  3015.             availabilityForDiagonalAct = true;
  3016.             availabilityForPlunging = true;
  3017.             availabilityForStraightAct = true;
  3018.             availableForWalk = false;
  3019.             possibilityOfSpiritPlacing = false;
  3020.             unchanging = false;
  3021.             forbiddenAct = true;
  3022.             height = 0;
  3023.             xPos = 7;
  3024.             yPos = 10;
  3025.             ownerTeamNumber = 0;
  3026.             affectType = "neutral";
  3027.             description = "";
  3028.             landscapeSubtype = "Edge";
  3029.             landscapeType = "Edge";
  3030.             placeType = "neutral";
  3031.             custom {
  3032.             }
  3033.             ProtoLandscape {
  3034.                 tileNumber = 1;
  3035.                 turningAngle = 270;
  3036.                 baseMeshName = "";
  3037.                 characterName = "Edge_01";
  3038.             }
  3039.         }
  3040.         Landscape_07_11 {
  3041.             availabilityForDiagonalAct = true;
  3042.             availabilityForPlunging = true;
  3043.             availabilityForStraightAct = true;
  3044.             availableForWalk = true;
  3045.             possibilityOfSpiritPlacing = false;
  3046.             unchanging = false;
  3047.             forbiddenAct = false;
  3048.             height = 0;
  3049.             xPos = 7;
  3050.             yPos = 11;
  3051.             ownerTeamNumber = 0;
  3052.             affectType = "neutral";
  3053.             description = "";
  3054.             landscapeSubtype = "Abyss";
  3055.             landscapeType = "Abyss";
  3056.             placeType = "neutral";
  3057.             custom {
  3058.             }
  3059.             ProtoLandscape {
  3060.                 tileNumber = 0;
  3061.                 turningAngle = 0;
  3062.                 baseMeshName = "";
  3063.                 characterName = "";
  3064.             }
  3065.         }
  3066.         Landscape_07_12 {
  3067.             availabilityForDiagonalAct = true;
  3068.             availabilityForPlunging = true;
  3069.             availabilityForStraightAct = true;
  3070.             availableForWalk = false;
  3071.             possibilityOfSpiritPlacing = false;
  3072.             unchanging = false;
  3073.             forbiddenAct = true;
  3074.             height = 0;
  3075.             xPos = 7;
  3076.             yPos = 12;
  3077.             ownerTeamNumber = 0;
  3078.             affectType = "neutral";
  3079.             description = "";
  3080.             landscapeSubtype = "Edge";
  3081.             landscapeType = "Edge";
  3082.             placeType = "neutral";
  3083.             custom {
  3084.             }
  3085.             ProtoLandscape {
  3086.                 tileNumber = 2;
  3087.                 turningAngle = 270;
  3088.                 baseMeshName = "";
  3089.                 characterName = "Edge_02";
  3090.             }
  3091.         }
  3092.         Landscape_07_13 {
  3093.             availabilityForDiagonalAct = true;
  3094.             availabilityForPlunging = true;
  3095.             availabilityForStraightAct = true;
  3096.             availableForWalk = false;
  3097.             possibilityOfSpiritPlacing = false;
  3098.             unchanging = false;
  3099.             forbiddenAct = true;
  3100.             height = 0;
  3101.             xPos = 7;
  3102.             yPos = 13;
  3103.             ownerTeamNumber = 0;
  3104.             affectType = "neutral";
  3105.             description = "";
  3106.             landscapeSubtype = "Edge";
  3107.             landscapeType = "Edge";
  3108.             placeType = "neutral";
  3109.             custom {
  3110.             }
  3111.             ProtoLandscape {
  3112.                 tileNumber = 0;
  3113.                 turningAngle = 270;
  3114.                 baseMeshName = "";
  3115.                 characterName = "Edge_00";
  3116.             }
  3117.         }
  3118.         Landscape_07_14 {
  3119.             availabilityForDiagonalAct = true;
  3120.             availabilityForPlunging = true;
  3121.             availabilityForStraightAct = true;
  3122.             availableForWalk = false;
  3123.             possibilityOfSpiritPlacing = false;
  3124.             unchanging = false;
  3125.             forbiddenAct = false;
  3126.             height = 0;
  3127.             xPos = 7;
  3128.             yPos = 14;
  3129.             ownerTeamNumber = 0;
  3130.             affectType = "neutral";
  3131.             description = "";
  3132.             landscapeSubtype = "Abyss";
  3133.             landscapeType = "Abyss";
  3134.             placeType = "neutral";
  3135.             custom {
  3136.             }
  3137.             ProtoLandscape {
  3138.                 tileNumber = 0;
  3139.                 turningAngle = 0;
  3140.                 baseMeshName = "";
  3141.                 characterName = "";
  3142.             }
  3143.         }
  3144.         Landscape_08_00 {
  3145.             availabilityForDiagonalAct = true;
  3146.             availabilityForPlunging = true;
  3147.             availabilityForStraightAct = true;
  3148.             availableForWalk = false;
  3149.             possibilityOfSpiritPlacing = false;
  3150.             unchanging = false;
  3151.             forbiddenAct = true;
  3152.             height = 0;
  3153.             xPos = 8;
  3154.             yPos = 0;
  3155.             ownerTeamNumber = 0;
  3156.             affectType = "neutral";
  3157.             description = "";
  3158.             landscapeSubtype = "Edge";
  3159.             landscapeType = "Edge";
  3160.             placeType = "neutral";
  3161.             custom {
  3162.             }
  3163.             ProtoLandscape {
  3164.                 tileNumber = 3;
  3165.                 turningAngle = 180;
  3166.                 baseMeshName = "";
  3167.                 characterName = "Edge_03";
  3168.             }
  3169.         }
  3170.         Landscape_08_01 {
  3171.             availabilityForDiagonalAct = true;
  3172.             availabilityForPlunging = true;
  3173.             availabilityForStraightAct = true;
  3174.             availableForWalk = true;
  3175.             possibilityOfSpiritPlacing = false;
  3176.             unchanging = false;
  3177.             forbiddenAct = false;
  3178.             height = 0;
  3179.             xPos = 8;
  3180.             yPos = 1;
  3181.             ownerTeamNumber = 0;
  3182.             affectType = "neutral";
  3183.             description = "";
  3184.             landscapeSubtype = "Valley";
  3185.             landscapeType = "Valley";
  3186.             placeType = "neutral";
  3187.             custom {
  3188.             }
  3189.             ProtoLandscape {
  3190.                 tileNumber = 20;
  3191.                 turningAngle = 0;
  3192.                 baseMeshName = "";
  3193.                 characterName = "Valley_20";
  3194.             }
  3195.         }
  3196.         Landscape_08_02 {
  3197.             availabilityForDiagonalAct = true;
  3198.             availabilityForPlunging = true;
  3199.             availabilityForStraightAct = true;
  3200.             availableForWalk = true;
  3201.             possibilityOfSpiritPlacing = false;
  3202.             unchanging = false;
  3203.             forbiddenAct = false;
  3204.             height = 0;
  3205.             xPos = 8;
  3206.             yPos = 2;
  3207.             ownerTeamNumber = 0;
  3208.             affectType = "neutral";
  3209.             description = "";
  3210.             landscapeSubtype = "Road";
  3211.             landscapeType = "Road";
  3212.             placeType = "neutral";
  3213.             custom {
  3214.             }
  3215.             ProtoLandscape {
  3216.                 tileNumber = 0;
  3217.                 turningAngle = 0;
  3218.                 baseMeshName = "";
  3219.                 characterName = "Road_00";
  3220.             }
  3221.         }
  3222.         Landscape_08_03 {
  3223.             availabilityForDiagonalAct = true;
  3224.             availabilityForPlunging = true;
  3225.             availabilityForStraightAct = true;
  3226.             availableForWalk = true;
  3227.             possibilityOfSpiritPlacing = false;
  3228.             unchanging = false;
  3229.             forbiddenAct = false;
  3230.             height = 0;
  3231.             xPos = 8;
  3232.             yPos = 3;
  3233.             ownerTeamNumber = 0;
  3234.             affectType = "neutral";
  3235.             description = "";
  3236.             landscapeSubtype = "Road";
  3237.             landscapeType = "Road";
  3238.             placeType = "neutral";
  3239.             custom {
  3240.             }
  3241.             ProtoLandscape {
  3242.                 tileNumber = 0;
  3243.                 turningAngle = 0;
  3244.                 baseMeshName = "";
  3245.                 characterName = "Road_00";
  3246.             }
  3247.         }
  3248.         Landscape_08_04 {
  3249.             availabilityForDiagonalAct = false;
  3250.             availabilityForPlunging = true;
  3251.             availabilityForStraightAct = true;
  3252.             availableForWalk = true;
  3253.             possibilityOfSpiritPlacing = false;
  3254.             unchanging = false;
  3255.             forbiddenAct = false;
  3256.             height = 0;
  3257.             xPos = 8;
  3258.             yPos = 4;
  3259.             ownerTeamNumber = 0;
  3260.             affectType = "neutral";
  3261.             description = "";
  3262.             landscapeSubtype = "Road";
  3263.             landscapeType = "Road";
  3264.             placeType = "neutral";
  3265.             custom {
  3266.             }
  3267.             ProtoLandscape {
  3268.                 tileNumber = 3;
  3269.                 turningAngle = 0;
  3270.                 baseMeshName = "";
  3271.                 characterName = "Road_03";
  3272.             }
  3273.         }
  3274.         Landscape_08_05 {
  3275.             availabilityForDiagonalAct = true;
  3276.             availabilityForPlunging = true;
  3277.             availabilityForStraightAct = true;
  3278.             availableForWalk = false;
  3279.             possibilityOfSpiritPlacing = false;
  3280.             unchanging = false;
  3281.             forbiddenAct = true;
  3282.             height = 0;
  3283.             xPos = 8;
  3284.             yPos = 5;
  3285.             ownerTeamNumber = 0;
  3286.             affectType = "neutral";
  3287.             description = "";
  3288.             landscapeSubtype = "Edge";
  3289.             landscapeType = "Edge";
  3290.             placeType = "neutral";
  3291.             custom {
  3292.             }
  3293.             ProtoLandscape {
  3294.                 tileNumber = 12;
  3295.                 turningAngle = 0;
  3296.                 baseMeshName = "";
  3297.                 characterName = "Edge_12";
  3298.             }
  3299.         }
  3300.         Landscape_08_06 {
  3301.             availabilityForDiagonalAct = true;
  3302.             availabilityForPlunging = true;
  3303.             availabilityForStraightAct = true;
  3304.             availableForWalk = false;
  3305.             possibilityOfSpiritPlacing = false;
  3306.             unchanging = false;
  3307.             forbiddenAct = false;
  3308.             height = 0;
  3309.             xPos = 8;
  3310.             yPos = 6;
  3311.             ownerTeamNumber = 0;
  3312.             affectType = "neutral";
  3313.             description = "";
  3314.             landscapeSubtype = "Abyss";
  3315.             landscapeType = "Abyss";
  3316.             placeType = "neutral";
  3317.             custom {
  3318.             }
  3319.             ProtoLandscape {
  3320.                 tileNumber = 0;
  3321.                 turningAngle = 0;
  3322.                 baseMeshName = "";
  3323.                 characterName = "";
  3324.             }
  3325.         }
  3326.         Landscape_08_07 {
  3327.             availabilityForDiagonalAct = true;
  3328.             availabilityForPlunging = true;
  3329.             availabilityForStraightAct = true;
  3330.             availableForWalk = false;
  3331.             possibilityOfSpiritPlacing = false;
  3332.             unchanging = false;
  3333.             forbiddenAct = false;
  3334.             height = 0;
  3335.             xPos = 8;
  3336.             yPos = 7;
  3337.             ownerTeamNumber = 0;
  3338.             affectType = "neutral";
  3339.             description = "";
  3340.             landscapeSubtype = "Abyss";
  3341.             landscapeType = "Abyss";
  3342.             placeType = "neutral";
  3343.             custom {
  3344.             }
  3345.             ProtoLandscape {
  3346.                 tileNumber = 0;
  3347.                 turningAngle = 0;
  3348.                 baseMeshName = "";
  3349.                 characterName = "";
  3350.             }
  3351.         }
  3352.         Landscape_08_08 {
  3353.             availabilityForDiagonalAct = true;
  3354.             availabilityForPlunging = true;
  3355.             availabilityForStraightAct = true;
  3356.             availableForWalk = false;
  3357.             possibilityOfSpiritPlacing = false;
  3358.             unchanging = false;
  3359.             forbiddenAct = false;
  3360.             height = 0;
  3361.             xPos = 8;
  3362.             yPos = 8;
  3363.             ownerTeamNumber = 0;
  3364.             affectType = "neutral";
  3365.             description = "";
  3366.             landscapeSubtype = "Abyss";
  3367.             landscapeType = "Abyss";
  3368.             placeType = "neutral";
  3369.             custom {
  3370.             }
  3371.             ProtoLandscape {
  3372.                 tileNumber = 0;
  3373.                 turningAngle = 0;
  3374.                 baseMeshName = "";
  3375.                 characterName = "";
  3376.             }
  3377.         }
  3378.         Landscape_08_09 {
  3379.             availabilityForDiagonalAct = true;
  3380.             availabilityForPlunging = true;
  3381.             availabilityForStraightAct = true;
  3382.             availableForWalk = false;
  3383.             possibilityOfSpiritPlacing = false;
  3384.             unchanging = false;
  3385.             forbiddenAct = true;
  3386.             height = 0;
  3387.             xPos = 8;
  3388.             yPos = 9;
  3389.             ownerTeamNumber = 0;
  3390.             affectType = "neutral";
  3391.             description = "";
  3392.             landscapeSubtype = "Edge";
  3393.             landscapeType = "Edge";
  3394.             placeType = "neutral";
  3395.             custom {
  3396.             }
  3397.             ProtoLandscape {
  3398.                 tileNumber = 0;
  3399.                 turningAngle = 90;
  3400.                 baseMeshName = "";
  3401.                 characterName = "Edge_00";
  3402.             }
  3403.         }
  3404.         Landscape_08_10 {
  3405.             availabilityForDiagonalAct = true;
  3406.             availabilityForPlunging = true;
  3407.             availabilityForStraightAct = true;
  3408.             availableForWalk = false;
  3409.             possibilityOfSpiritPlacing = false;
  3410.             unchanging = false;
  3411.             forbiddenAct = true;
  3412.             height = 0;
  3413.             xPos = 8;
  3414.             yPos = 10;
  3415.             ownerTeamNumber = 0;
  3416.             affectType = "neutral";
  3417.             description = "";
  3418.             landscapeSubtype = "Edge";
  3419.             landscapeType = "Edge";
  3420.             placeType = "neutral";
  3421.             custom {
  3422.             }
  3423.             ProtoLandscape {
  3424.                 tileNumber = 5;
  3425.                 turningAngle = 90;
  3426.                 baseMeshName = "";
  3427.                 characterName = "Edge_05";
  3428.             }
  3429.         }
  3430.         Landscape_08_11 {
  3431.             availabilityForDiagonalAct = true;
  3432.             availabilityForPlunging = true;
  3433.             availabilityForStraightAct = true;
  3434.             availableForWalk = true;
  3435.             possibilityOfSpiritPlacing = false;
  3436.             unchanging = false;
  3437.             forbiddenAct = false;
  3438.             height = 0;
  3439.             xPos = 8;
  3440.             yPos = 11;
  3441.             ownerTeamNumber = 0;
  3442.             affectType = "neutral";
  3443.             description = "";
  3444.             landscapeSubtype = "Abyss";
  3445.             landscapeType = "Abyss";
  3446.             placeType = "neutral";
  3447.             custom {
  3448.             }
  3449.             ProtoLandscape {
  3450.                 tileNumber = 0;
  3451.                 turningAngle = 0;
  3452.                 baseMeshName = "";
  3453.                 characterName = "";
  3454.             }
  3455.         }
  3456.         Landscape_08_12 {
  3457.             availabilityForDiagonalAct = true;
  3458.             availabilityForPlunging = true;
  3459.             availabilityForStraightAct = true;
  3460.             availableForWalk = false;
  3461.             possibilityOfSpiritPlacing = false;
  3462.             unchanging = false;
  3463.             forbiddenAct = true;
  3464.             height = 0;
  3465.             xPos = 8;
  3466.             yPos = 12;
  3467.             ownerTeamNumber = 0;
  3468.             affectType = "neutral";
  3469.             description = "";
  3470.             landscapeSubtype = "Edge";
  3471.             landscapeType = "Edge";
  3472.             placeType = "neutral";
  3473.             custom {
  3474.             }
  3475.             ProtoLandscape {
  3476.                 tileNumber = 4;
  3477.                 turningAngle = 90;
  3478.                 baseMeshName = "";
  3479.                 characterName = "Edge_04";
  3480.             }
  3481.         }
  3482.         Landscape_08_13 {
  3483.             availabilityForDiagonalAct = true;
  3484.             availabilityForPlunging = true;
  3485.             availabilityForStraightAct = true;
  3486.             availableForWalk = false;
  3487.             possibilityOfSpiritPlacing = false;
  3488.             unchanging = false;
  3489.             forbiddenAct = true;
  3490.             height = 0;
  3491.             xPos = 8;
  3492.             yPos = 13;
  3493.             ownerTeamNumber = 0;
  3494.             affectType = "neutral";
  3495.             description = "";
  3496.             landscapeSubtype = "Edge";
  3497.             landscapeType = "Edge";
  3498.             placeType = "neutral";
  3499.             custom {
  3500.             }
  3501.             ProtoLandscape {
  3502.                 tileNumber = 0;
  3503.                 turningAngle = 0;
  3504.                 baseMeshName = "";
  3505.                 characterName = "Edge_00";
  3506.             }
  3507.         }
  3508.         Landscape_08_14 {
  3509.             availabilityForDiagonalAct = true;
  3510.             availabilityForPlunging = true;
  3511.             availabilityForStraightAct = true;
  3512.             availableForWalk = false;
  3513.             possibilityOfSpiritPlacing = false;
  3514.             unchanging = false;
  3515.             forbiddenAct = false;
  3516.             height = 0;
  3517.             xPos = 8;
  3518.             yPos = 14;
  3519.             ownerTeamNumber = 0;
  3520.             affectType = "neutral";
  3521.             description = "";
  3522.             landscapeSubtype = "Abyss";
  3523.             landscapeType = "Abyss";
  3524.             placeType = "neutral";
  3525.             custom {
  3526.             }
  3527.             ProtoLandscape {
  3528.                 tileNumber = 0;
  3529.                 turningAngle = 0;
  3530.                 baseMeshName = "";
  3531.                 characterName = "";
  3532.             }
  3533.         }
  3534.         Landscape_09_00 {
  3535.             availabilityForDiagonalAct = true;
  3536.             availabilityForPlunging = true;
  3537.             availabilityForStraightAct = true;
  3538.             availableForWalk = false;
  3539.             possibilityOfSpiritPlacing = false;
  3540.             unchanging = false;
  3541.             forbiddenAct = true;
  3542.             height = 0;
  3543.             xPos = 9;
  3544.             yPos = 0;
  3545.             ownerTeamNumber = 0;
  3546.             affectType = "neutral";
  3547.             description = "";
  3548.             landscapeSubtype = "Edge";
  3549.             landscapeType = "Edge";
  3550.             placeType = "neutral";
  3551.             custom {
  3552.             }
  3553.             ProtoLandscape {
  3554.                 tileNumber = 2;
  3555.                 turningAngle = 180;
  3556.                 baseMeshName = "";
  3557.                 characterName = "Edge_02";
  3558.             }
  3559.         }
  3560.         Landscape_09_01 {
  3561.             availabilityForDiagonalAct = true;
  3562.             availabilityForPlunging = true;
  3563.             availabilityForStraightAct = true;
  3564.             availableForWalk = true;
  3565.             possibilityOfSpiritPlacing = false;
  3566.             unchanging = false;
  3567.             forbiddenAct = false;
  3568.             height = 0;
  3569.             xPos = 9;
  3570.             yPos = 1;
  3571.             ownerTeamNumber = 0;
  3572.             affectType = "neutral";
  3573.             description = "";
  3574.             landscapeSubtype = "Valley";
  3575.             landscapeType = "Valley";
  3576.             placeType = "neutral";
  3577.             custom {
  3578.             }
  3579.             ProtoLandscape {
  3580.                 tileNumber = 20;
  3581.                 turningAngle = 0;
  3582.                 baseMeshName = "";
  3583.                 characterName = "Valley_20";
  3584.             }
  3585.         }
  3586.         Landscape_09_02 {
  3587.             availabilityForDiagonalAct = true;
  3588.             availabilityForPlunging = true;
  3589.             availabilityForStraightAct = true;
  3590.             availableForWalk = true;
  3591.             possibilityOfSpiritPlacing = false;
  3592.             unchanging = false;
  3593.             forbiddenAct = false;
  3594.             height = 0;
  3595.             xPos = 9;
  3596.             yPos = 2;
  3597.             ownerTeamNumber = 0;
  3598.             affectType = "neutral";
  3599.             description = "";
  3600.             landscapeSubtype = "Valley";
  3601.             landscapeType = "Valley";
  3602.             placeType = "neutral";
  3603.             custom {
  3604.             }
  3605.             ProtoLandscape {
  3606.                 tileNumber = 20;
  3607.                 turningAngle = 0;
  3608.                 baseMeshName = "";
  3609.                 characterName = "Valley_20";
  3610.             }
  3611.         }
  3612.         Landscape_09_03 {
  3613.             availabilityForDiagonalAct = true;
  3614.             availabilityForPlunging = true;
  3615.             availabilityForStraightAct = true;
  3616.             availableForWalk = true;
  3617.             possibilityOfSpiritPlacing = false;
  3618.             unchanging = false;
  3619.             forbiddenAct = false;
  3620.             height = 0;
  3621.             xPos = 9;
  3622.             yPos = 3;
  3623.             ownerTeamNumber = 0;
  3624.             affectType = "neutral";
  3625.             description = "";
  3626.             landscapeSubtype = "Valley";
  3627.             landscapeType = "Valley";
  3628.             placeType = "neutral";
  3629.             custom {
  3630.             }
  3631.             ProtoLandscape {
  3632.                 tileNumber = 20;
  3633.                 turningAngle = 0;
  3634.                 baseMeshName = "";
  3635.                 characterName = "Valley_20";
  3636.             }
  3637.         }
  3638.         Landscape_09_04 {
  3639.             availabilityForDiagonalAct = true;
  3640.             availabilityForPlunging = true;
  3641.             availabilityForStraightAct = true;
  3642.             availableForWalk = true;
  3643.             possibilityOfSpiritPlacing = false;
  3644.             unchanging = false;
  3645.             forbiddenAct = false;
  3646.             height = 0;
  3647.             xPos = 9;
  3648.             yPos = 4;
  3649.             ownerTeamNumber = 0;
  3650.             affectType = "neutral";
  3651.             description = "";
  3652.             landscapeSubtype = "Road";
  3653.             landscapeType = "Road";
  3654.             placeType = "neutral";
  3655.             custom {
  3656.             }
  3657.             ProtoLandscape {
  3658.                 tileNumber = 4;
  3659.                 turningAngle = 0;
  3660.                 baseMeshName = "";
  3661.                 characterName = "Road_04";
  3662.             }
  3663.         }
  3664.         Landscape_09_05 {
  3665.             availabilityForDiagonalAct = true;
  3666.             availabilityForPlunging = true;
  3667.             availabilityForStraightAct = true;
  3668.             availableForWalk = true;
  3669.             possibilityOfSpiritPlacing = false;
  3670.             unchanging = false;
  3671.             forbiddenAct = false;
  3672.             height = 0;
  3673.             xPos = 9;
  3674.             yPos = 5;
  3675.             ownerTeamNumber = 0;
  3676.             affectType = "neutral";
  3677.             description = "";
  3678.             landscapeSubtype = "Valley";
  3679.             landscapeType = "Valley";
  3680.             placeType = "neutral";
  3681.             custom {
  3682.             }
  3683.             ProtoLandscape {
  3684.                 tileNumber = 20;
  3685.                 turningAngle = 0;
  3686.                 baseMeshName = "";
  3687.                 characterName = "Valley_20";
  3688.             }
  3689.         }
  3690.         Landscape_09_06 {
  3691.             availabilityForDiagonalAct = true;
  3692.             availabilityForPlunging = true;
  3693.             availabilityForStraightAct = true;
  3694.             availableForWalk = false;
  3695.             possibilityOfSpiritPlacing = false;
  3696.             unchanging = false;
  3697.             forbiddenAct = true;
  3698.             height = 0;
  3699.             xPos = 9;
  3700.             yPos = 6;
  3701.             ownerTeamNumber = 0;
  3702.             affectType = "neutral";
  3703.             description = "";
  3704.             landscapeSubtype = "Edge";
  3705.             landscapeType = "Edge";
  3706.             placeType = "neutral";
  3707.             custom {
  3708.             }
  3709.             ProtoLandscape {
  3710.                 tileNumber = 13;
  3711.                 turningAngle = 90;
  3712.                 baseMeshName = "";
  3713.                 characterName = "Edge_13";
  3714.             }
  3715.         }
  3716.         Landscape_09_07 {
  3717.             availabilityForDiagonalAct = true;
  3718.             availabilityForPlunging = true;
  3719.             availabilityForStraightAct = true;
  3720.             availableForWalk = false;
  3721.             possibilityOfSpiritPlacing = false;
  3722.             unchanging = false;
  3723.             forbiddenAct = true;
  3724.             height = 0;
  3725.             xPos = 9;
  3726.             yPos = 7;
  3727.             ownerTeamNumber = 0;
  3728.             affectType = "neutral";
  3729.             description = "";
  3730.             landscapeSubtype = "Edge";
  3731.             landscapeType = "Edge";
  3732.             placeType = "neutral";
  3733.             custom {
  3734.             }
  3735.             ProtoLandscape {
  3736.                 tileNumber = 14;
  3737.                 turningAngle = 90;
  3738.                 baseMeshName = "";
  3739.                 characterName = "Edge_14";
  3740.             }
  3741.         }
  3742.         Landscape_09_08 {
  3743.             availabilityForDiagonalAct = true;
  3744.             availabilityForPlunging = true;
  3745.             availabilityForStraightAct = true;
  3746.             availableForWalk = false;
  3747.             possibilityOfSpiritPlacing = false;
  3748.             unchanging = false;
  3749.             forbiddenAct = false;
  3750.             height = 0;
  3751.             xPos = 9;
  3752.             yPos = 8;
  3753.             ownerTeamNumber = 0;
  3754.             affectType = "neutral";
  3755.             description = "";
  3756.             landscapeSubtype = "Abyss";
  3757.             landscapeType = "Abyss";
  3758.             placeType = "neutral";
  3759.             custom {
  3760.             }
  3761.             ProtoLandscape {
  3762.                 tileNumber = 0;
  3763.                 turningAngle = 0;
  3764.                 baseMeshName = "";
  3765.                 characterName = "";
  3766.             }
  3767.         }
  3768.         Landscape_09_09 {
  3769.             availabilityForDiagonalAct = true;
  3770.             availabilityForPlunging = true;
  3771.             availabilityForStraightAct = true;
  3772.             availableForWalk = false;
  3773.             possibilityOfSpiritPlacing = false;
  3774.             unchanging = false;
  3775.             forbiddenAct = true;
  3776.             height = 0;
  3777.             xPos = 9;
  3778.             yPos = 9;
  3779.             ownerTeamNumber = 0;
  3780.             affectType = "neutral";
  3781.             description = "";
  3782.             landscapeSubtype = "Edge";
  3783.             landscapeType = "Edge";
  3784.             placeType = "neutral";
  3785.             custom {
  3786.             }
  3787.             ProtoLandscape {
  3788.                 tileNumber = 15;
  3789.                 turningAngle = 180;
  3790.                 baseMeshName = "";
  3791.                 characterName = "Edge_15";
  3792.             }
  3793.         }
  3794.         Landscape_09_10 {
  3795.             availabilityForDiagonalAct = true;
  3796.             availabilityForPlunging = true;
  3797.             availabilityForStraightAct = true;
  3798.             availableForWalk = true;
  3799.             possibilityOfSpiritPlacing = false;
  3800.             unchanging = false;
  3801.             forbiddenAct = false;
  3802.             height = 0;
  3803.             xPos = 9;
  3804.             yPos = 10;
  3805.             ownerTeamNumber = 0;
  3806.             affectType = "neutral";
  3807.             description = "";
  3808.             landscapeSubtype = "Valley";
  3809.             landscapeType = "Valley";
  3810.             placeType = "neutral";
  3811.             custom {
  3812.             }
  3813.             ProtoLandscape {
  3814.                 tileNumber = 20;
  3815.                 turningAngle = 0;
  3816.                 baseMeshName = "";
  3817.                 characterName = "Valley_20";
  3818.             }
  3819.         }
  3820.         Landscape_09_11 {
  3821.             availabilityForDiagonalAct = true;
  3822.             availabilityForPlunging = true;
  3823.             availabilityForStraightAct = true;
  3824.             availableForWalk = true;
  3825.             possibilityOfSpiritPlacing = false;
  3826.             unchanging = false;
  3827.             forbiddenAct = false;
  3828.             height = 0;
  3829.             xPos = 9;
  3830.             yPos = 11;
  3831.             ownerTeamNumber = 0;
  3832.             affectType = "neutral";
  3833.             description = "";
  3834.             landscapeSubtype = "Valley";
  3835.             landscapeType = "Valley";
  3836.             placeType = "neutral";
  3837.             custom {
  3838.             }
  3839.             ProtoLandscape {
  3840.                 tileNumber = 20;
  3841.                 turningAngle = 0;
  3842.                 baseMeshName = "";
  3843.                 characterName = "Valley_20";
  3844.             }
  3845.         }
  3846.         Landscape_09_12 {
  3847.             availabilityForDiagonalAct = true;
  3848.             availabilityForPlunging = true;
  3849.             availabilityForStraightAct = true;
  3850.             availableForWalk = true;
  3851.             possibilityOfSpiritPlacing = false;
  3852.             unchanging = false;
  3853.             forbiddenAct = false;
  3854.             height = 0;
  3855.             xPos = 9;
  3856.             yPos = 12;
  3857.             ownerTeamNumber = 0;
  3858.             affectType = "neutral";
  3859.             description = "";
  3860.             landscapeSubtype = "Valley";
  3861.             landscapeType = "Valley";
  3862.             placeType = "neutral";
  3863.             custom {
  3864.             }
  3865.             ProtoLandscape {
  3866.                 tileNumber = 20;
  3867.                 turningAngle = 0;
  3868.                 baseMeshName = "";
  3869.                 characterName = "Valley_20";
  3870.             }
  3871.         }
  3872.         Landscape_09_13 {
  3873.             availabilityForDiagonalAct = true;
  3874.             availabilityForPlunging = true;
  3875.             availabilityForStraightAct = true;
  3876.             availableForWalk = false;
  3877.             possibilityOfSpiritPlacing = false;
  3878.             unchanging = false;
  3879.             forbiddenAct = true;
  3880.             height = 0;
  3881.             xPos = 9;
  3882.             yPos = 13;
  3883.             ownerTeamNumber = 0;
  3884.             affectType = "neutral";
  3885.             description = "";
  3886.             landscapeSubtype = "Edge";
  3887.             landscapeType = "Edge";
  3888.             placeType = "neutral";
  3889.             custom {
  3890.             }
  3891.             ProtoLandscape {
  3892.                 tileNumber = 12;
  3893.                 turningAngle = 0;
  3894.                 baseMeshName = "";
  3895.                 characterName = "Edge_12";
  3896.             }
  3897.         }
  3898.         Landscape_09_14 {
  3899.             availabilityForDiagonalAct = true;
  3900.             availabilityForPlunging = true;
  3901.             availabilityForStraightAct = true;
  3902.             availableForWalk = false;
  3903.             possibilityOfSpiritPlacing = false;
  3904.             unchanging = false;
  3905.             forbiddenAct = false;
  3906.             height = 0;
  3907.             xPos = 9;
  3908.             yPos = 14;
  3909.             ownerTeamNumber = 0;
  3910.             affectType = "neutral";
  3911.             description = "";
  3912.             landscapeSubtype = "Abyss";
  3913.             landscapeType = "Abyss";
  3914.             placeType = "neutral";
  3915.             custom {
  3916.             }
  3917.             ProtoLandscape {
  3918.                 tileNumber = 0;
  3919.                 turningAngle = 0;
  3920.                 baseMeshName = "";
  3921.                 characterName = "";
  3922.             }
  3923.         }
  3924.         Landscape_10_00 {
  3925.             availabilityForDiagonalAct = true;
  3926.             availabilityForPlunging = true;
  3927.             availabilityForStraightAct = true;
  3928.             availableForWalk = false;
  3929.             possibilityOfSpiritPlacing = false;
  3930.             unchanging = false;
  3931.             forbiddenAct = true;
  3932.             height = 0;
  3933.             xPos = 10;
  3934.             yPos = 0;
  3935.             ownerTeamNumber = 0;
  3936.             affectType = "neutral";
  3937.             description = "";
  3938.             landscapeSubtype = "Edge";
  3939.             landscapeType = "Edge";
  3940.             placeType = "neutral";
  3941.             custom {
  3942.             }
  3943.             ProtoLandscape {
  3944.                 tileNumber = 1;
  3945.                 turningAngle = 180;
  3946.                 baseMeshName = "";
  3947.                 characterName = "Edge_01";
  3948.             }
  3949.         }
  3950.         Landscape_10_01 {
  3951.             availabilityForDiagonalAct = true;
  3952.             availabilityForPlunging = true;
  3953.             availabilityForStraightAct = true;
  3954.             availableForWalk = true;
  3955.             possibilityOfSpiritPlacing = false;
  3956.             unchanging = false;
  3957.             forbiddenAct = false;
  3958.             height = 0;
  3959.             xPos = 10;
  3960.             yPos = 1;
  3961.             ownerTeamNumber = 0;
  3962.             affectType = "neutral";
  3963.             description = "";
  3964.             landscapeSubtype = "Valley";
  3965.             landscapeType = "Valley";
  3966.             placeType = "neutral";
  3967.             custom {
  3968.             }
  3969.             ProtoLandscape {
  3970.                 tileNumber = 20;
  3971.                 turningAngle = 0;
  3972.                 baseMeshName = "";
  3973.                 characterName = "Valley_20";
  3974.             }
  3975.         }
  3976.         Landscape_10_02 {
  3977.             availabilityForDiagonalAct = true;
  3978.             availabilityForPlunging = true;
  3979.             availabilityForStraightAct = true;
  3980.             availableForWalk = true;
  3981.             possibilityOfSpiritPlacing = false;
  3982.             unchanging = false;
  3983.             forbiddenAct = false;
  3984.             height = 0;
  3985.             xPos = 10;
  3986.             yPos = 2;
  3987.             ownerTeamNumber = 0;
  3988.             affectType = "neutral";
  3989.             description = "";
  3990.             landscapeSubtype = "Road";
  3991.             landscapeType = "Road";
  3992.             placeType = "neutral";
  3993.             custom {
  3994.             }
  3995.             ProtoLandscape {
  3996.                 tileNumber = 3;
  3997.                 turningAngle = 90;
  3998.                 baseMeshName = "";
  3999.                 characterName = "Road_03";
  4000.             }
  4001.         }
  4002.         Landscape_10_03 {
  4003.             availabilityForDiagonalAct = true;
  4004.             availabilityForPlunging = true;
  4005.             availabilityForStraightAct = true;
  4006.             availableForWalk = true;
  4007.             possibilityOfSpiritPlacing = false;
  4008.             unchanging = false;
  4009.             forbiddenAct = false;
  4010.             height = 0;
  4011.             xPos = 10;
  4012.             yPos = 3;
  4013.             ownerTeamNumber = 0;
  4014.             affectType = "neutral";
  4015.             description = "";
  4016.             landscapeSubtype = "Road";
  4017.             landscapeType = "Road";
  4018.             placeType = "neutral";
  4019.             custom {
  4020.             }
  4021.             ProtoLandscape {
  4022.                 tileNumber = 7;
  4023.                 turningAngle = 270;
  4024.                 baseMeshName = "";
  4025.                 characterName = "Road_07";
  4026.             }
  4027.         }
  4028.         Landscape_10_04 {
  4029.             availabilityForDiagonalAct = true;
  4030.             availabilityForPlunging = true;
  4031.             availabilityForStraightAct = true;
  4032.             availableForWalk = true;
  4033.             possibilityOfSpiritPlacing = false;
  4034.             unchanging = false;
  4035.             forbiddenAct = false;
  4036.             height = 0;
  4037.             xPos = 10;
  4038.             yPos = 4;
  4039.             ownerTeamNumber = 0;
  4040.             affectType = "neutral";
  4041.             description = "";
  4042.             landscapeSubtype = "Road";
  4043.             landscapeType = "Road";
  4044.             placeType = "neutral";
  4045.             custom {
  4046.             }
  4047.             ProtoLandscape {
  4048.                 tileNumber = 10;
  4049.                 turningAngle = 90;
  4050.                 baseMeshName = "";
  4051.                 characterName = "Road_10";
  4052.             }
  4053.         }
  4054.         Landscape_10_05 {
  4055.             availabilityForDiagonalAct = true;
  4056.             availabilityForPlunging = true;
  4057.             availabilityForStraightAct = true;
  4058.             availableForWalk = true;
  4059.             possibilityOfSpiritPlacing = false;
  4060.             unchanging = false;
  4061.             forbiddenAct = false;
  4062.             height = 0;
  4063.             xPos = 10;
  4064.             yPos = 5;
  4065.             ownerTeamNumber = 0;
  4066.             affectType = "neutral";
  4067.             description = "";
  4068.             landscapeSubtype = "Road";
  4069.             landscapeType = "Road";
  4070.             placeType = "neutral";
  4071.             custom {
  4072.                 Scenario {
  4073.                     magneticPosition = true;
  4074.                 }
  4075.             }
  4076.             ProtoLandscape {
  4077.                 tileNumber = 2;
  4078.                 turningAngle = 270;
  4079.                 baseMeshName = "";
  4080.                 characterName = "Road_02";
  4081.             }
  4082.         }
  4083.         Landscape_10_06 {
  4084.             availabilityForDiagonalAct = true;
  4085.             availabilityForPlunging = true;
  4086.             availabilityForStraightAct = true;
  4087.             availableForWalk = true;
  4088.             possibilityOfSpiritPlacing = false;
  4089.             unchanging = false;
  4090.             forbiddenAct = false;
  4091.             height = 0;
  4092.             xPos = 10;
  4093.             yPos = 6;
  4094.             ownerTeamNumber = 0;
  4095.             affectType = "neutral";
  4096.             description = "";
  4097.             landscapeSubtype = "Valley";
  4098.             landscapeType = "Valley";
  4099.             placeType = "neutral";
  4100.             custom {
  4101.             }
  4102.             ProtoLandscape {
  4103.                 tileNumber = 20;
  4104.                 turningAngle = 0;
  4105.                 baseMeshName = "";
  4106.                 characterName = "Valley_20";
  4107.             }
  4108.         }
  4109.         Landscape_10_07 {
  4110.             availabilityForDiagonalAct = true;
  4111.             availabilityForPlunging = true;
  4112.             availabilityForStraightAct = true;
  4113.             availableForWalk = true;
  4114.             possibilityOfSpiritPlacing = false;
  4115.             unchanging = false;
  4116.             forbiddenAct = false;
  4117.             height = 0;
  4118.             xPos = 10;
  4119.             yPos = 7;
  4120.             ownerTeamNumber = 0;
  4121.             affectType = "neutral";
  4122.             description = "";
  4123.             landscapeSubtype = "Valley";
  4124.             landscapeType = "Valley";
  4125.             placeType = "neutral";
  4126.             custom {
  4127.             }
  4128.             ProtoLandscape {
  4129.                 tileNumber = 20;
  4130.                 turningAngle = 0;
  4131.                 baseMeshName = "";
  4132.                 characterName = "Valley_20";
  4133.             }
  4134.         }
  4135.         Landscape_10_08 {
  4136.             availabilityForDiagonalAct = true;
  4137.             availabilityForPlunging = true;
  4138.             availabilityForStraightAct = true;
  4139.             availableForWalk = false;
  4140.             possibilityOfSpiritPlacing = false;
  4141.             unchanging = false;
  4142.             forbiddenAct = true;
  4143.             height = 0;
  4144.             xPos = 10;
  4145.             yPos = 8;
  4146.             ownerTeamNumber = 0;
  4147.             affectType = "neutral";
  4148.             description = "";
  4149.             landscapeSubtype = "Edge";
  4150.             landscapeType = "Edge";
  4151.             placeType = "neutral";
  4152.             custom {
  4153.             }
  4154.             ProtoLandscape {
  4155.                 tileNumber = 13;
  4156.                 turningAngle = 90;
  4157.                 baseMeshName = "";
  4158.                 characterName = "Edge_13";
  4159.             }
  4160.         }
  4161.         Landscape_10_09 {
  4162.             availabilityForDiagonalAct = true;
  4163.             availabilityForPlunging = true;
  4164.             availabilityForStraightAct = true;
  4165.             availableForWalk = false;
  4166.             possibilityOfSpiritPlacing = false;
  4167.             unchanging = false;
  4168.             forbiddenAct = true;
  4169.             height = 0;
  4170.             xPos = 10;
  4171.             yPos = 9;
  4172.             ownerTeamNumber = 0;
  4173.             affectType = "neutral";
  4174.             description = "";
  4175.             landscapeSubtype = "Edge";
  4176.             landscapeType = "Edge";
  4177.             placeType = "neutral";
  4178.             custom {
  4179.             }
  4180.             ProtoLandscape {
  4181.                 tileNumber = 12;
  4182.                 turningAngle = 90;
  4183.                 baseMeshName = "";
  4184.                 characterName = "Edge_12";
  4185.             }
  4186.         }
  4187.         Landscape_10_10 {
  4188.             availabilityForDiagonalAct = true;
  4189.             availabilityForPlunging = true;
  4190.             availabilityForStraightAct = true;
  4191.             availableForWalk = true;
  4192.             possibilityOfSpiritPlacing = false;
  4193.             unchanging = false;
  4194.             forbiddenAct = false;
  4195.             height = 0;
  4196.             xPos = 10;
  4197.             yPos = 10;
  4198.             ownerTeamNumber = 0;
  4199.             affectType = "neutral";
  4200.             description = "";
  4201.             landscapeSubtype = "Valley";
  4202.             landscapeType = "Valley";
  4203.             placeType = "neutral";
  4204.             custom {
  4205.             }
  4206.             ProtoLandscape {
  4207.                 tileNumber = 20;
  4208.                 turningAngle = 0;
  4209.                 baseMeshName = "";
  4210.                 characterName = "Valley_20";
  4211.             }
  4212.         }
  4213.         Landscape_10_11 {
  4214.             availabilityForDiagonalAct = true;
  4215.             availabilityForPlunging = true;
  4216.             availabilityForStraightAct = true;
  4217.             availableForWalk = true;
  4218.             possibilityOfSpiritPlacing = false;
  4219.             unchanging = false;
  4220.             forbiddenAct = false;
  4221.             height = 0;
  4222.             xPos = 10;
  4223.             yPos = 11;
  4224.             ownerTeamNumber = 0;
  4225.             affectType = "neutral";
  4226.             description = "";
  4227.             landscapeSubtype = "Valley";
  4228.             landscapeType = "Valley";
  4229.             placeType = "neutral";
  4230.             custom {
  4231.             }
  4232.             ProtoLandscape {
  4233.                 tileNumber = 17;
  4234.                 turningAngle = 0;
  4235.                 baseMeshName = "";
  4236.                 characterName = "Valley_17";
  4237.             }
  4238.         }
  4239.         Landscape_10_12 {
  4240.             availabilityForDiagonalAct = true;
  4241.             availabilityForPlunging = true;
  4242.             availabilityForStraightAct = true;
  4243.             availableForWalk = true;
  4244.             possibilityOfSpiritPlacing = false;
  4245.             unchanging = false;
  4246.             forbiddenAct = false;
  4247.             height = 0;
  4248.             xPos = 10;
  4249.             yPos = 12;
  4250.             ownerTeamNumber = 0;
  4251.             affectType = "neutral";
  4252.             description = "";
  4253.             landscapeSubtype = "Valley";
  4254.             landscapeType = "Valley";
  4255.             placeType = "neutral";
  4256.             custom {
  4257.             }
  4258.             ProtoLandscape {
  4259.                 tileNumber = 20;
  4260.                 turningAngle = 0;
  4261.                 baseMeshName = "";
  4262.                 characterName = "Valley_20";
  4263.             }
  4264.         }
  4265.         Landscape_10_13 {
  4266.             availabilityForDiagonalAct = true;
  4267.             availabilityForPlunging = true;
  4268.             availabilityForStraightAct = true;
  4269.             availableForWalk = false;
  4270.             possibilityOfSpiritPlacing = false;
  4271.             unchanging = false;
  4272.             forbiddenAct = true;
  4273.             height = 0;
  4274.             xPos = 10;
  4275.             yPos = 13;
  4276.             ownerTeamNumber = 0;
  4277.             affectType = "neutral";
  4278.             description = "";
  4279.             landscapeSubtype = "Edge";
  4280.             landscapeType = "Edge";
  4281.             placeType = "neutral";
  4282.             custom {
  4283.             }
  4284.             ProtoLandscape {
  4285.                 tileNumber = 11;
  4286.                 turningAngle = 270;
  4287.                 baseMeshName = "";
  4288.                 characterName = "Edge_11";
  4289.             }
  4290.         }
  4291.         Landscape_10_14 {
  4292.             availabilityForDiagonalAct = true;
  4293.             availabilityForPlunging = true;
  4294.             availabilityForStraightAct = true;
  4295.             availableForWalk = false;
  4296.             possibilityOfSpiritPlacing = false;
  4297.             unchanging = false;
  4298.             forbiddenAct = false;
  4299.             height = 0;
  4300.             xPos = 10;
  4301.             yPos = 14;
  4302.             ownerTeamNumber = 0;
  4303.             affectType = "neutral";
  4304.             description = "";
  4305.             landscapeSubtype = "Abyss";
  4306.             landscapeType = "Abyss";
  4307.             placeType = "neutral";
  4308.             custom {
  4309.             }
  4310.             ProtoLandscape {
  4311.                 tileNumber = 0;
  4312.                 turningAngle = 0;
  4313.                 baseMeshName = "";
  4314.                 characterName = "";
  4315.             }
  4316.         }
  4317.         Landscape_11_00 {
  4318.             availabilityForDiagonalAct = true;
  4319.             availabilityForPlunging = true;
  4320.             availabilityForStraightAct = true;
  4321.             availableForWalk = false;
  4322.             possibilityOfSpiritPlacing = false;
  4323.             unchanging = false;
  4324.             forbiddenAct = true;
  4325.             height = 0;
  4326.             xPos = 11;
  4327.             yPos = 0;
  4328.             ownerTeamNumber = 0;
  4329.             affectType = "neutral";
  4330.             description = "";
  4331.             landscapeSubtype = "Edge";
  4332.             landscapeType = "Edge";
  4333.             placeType = "neutral";
  4334.             custom {
  4335.             }
  4336.             ProtoLandscape {
  4337.                 tileNumber = 0;
  4338.                 turningAngle = 180;
  4339.                 baseMeshName = "";
  4340.                 characterName = "Edge_00";
  4341.             }
  4342.         }
  4343.         Landscape_11_01 {
  4344.             availabilityForDiagonalAct = true;
  4345.             availabilityForPlunging = true;
  4346.             availabilityForStraightAct = true;
  4347.             availableForWalk = false;
  4348.             possibilityOfSpiritPlacing = false;
  4349.             unchanging = false;
  4350.             forbiddenAct = true;
  4351.             height = 0;
  4352.             xPos = 11;
  4353.             yPos = 1;
  4354.             ownerTeamNumber = 0;
  4355.             affectType = "neutral";
  4356.             description = "";
  4357.             landscapeSubtype = "Edge";
  4358.             landscapeType = "Edge";
  4359.             placeType = "neutral";
  4360.             custom {
  4361.             }
  4362.             ProtoLandscape {
  4363.                 tileNumber = 13;
  4364.                 turningAngle = 270;
  4365.                 baseMeshName = "";
  4366.                 characterName = "Edge_13";
  4367.             }
  4368.         }
  4369.         Landscape_11_02 {
  4370.             availabilityForDiagonalAct = true;
  4371.             availabilityForPlunging = true;
  4372.             availabilityForStraightAct = true;
  4373.             availableForWalk = true;
  4374.             possibilityOfSpiritPlacing = false;
  4375.             unchanging = false;
  4376.             forbiddenAct = false;
  4377.             height = 0;
  4378.             xPos = 11;
  4379.             yPos = 2;
  4380.             ownerTeamNumber = 0;
  4381.             affectType = "neutral";
  4382.             description = "";
  4383.             landscapeSubtype = "Valley";
  4384.             landscapeType = "Valley";
  4385.             placeType = "neutral";
  4386.             custom {
  4387.             }
  4388.             ProtoLandscape {
  4389.                 tileNumber = 20;
  4390.                 turningAngle = 0;
  4391.                 baseMeshName = "";
  4392.                 characterName = "Valley_20";
  4393.             }
  4394.         }
  4395.         Landscape_11_03 {
  4396.             availabilityForDiagonalAct = true;
  4397.             availabilityForPlunging = true;
  4398.             availabilityForStraightAct = true;
  4399.             availableForWalk = true;
  4400.             possibilityOfSpiritPlacing = false;
  4401.             unchanging = false;
  4402.             forbiddenAct = false;
  4403.             height = 0;
  4404.             xPos = 11;
  4405.             yPos = 3;
  4406.             ownerTeamNumber = 0;
  4407.             affectType = "neutral";
  4408.             description = "";
  4409.             landscapeSubtype = "Road";
  4410.             landscapeType = "Road";
  4411.             placeType = "neutral";
  4412.             custom {
  4413.             }
  4414.             ProtoLandscape {
  4415.                 tileNumber = 2;
  4416.                 turningAngle = 90;
  4417.                 baseMeshName = "";
  4418.                 characterName = "Road_02";
  4419.             }
  4420.         }
  4421.         Landscape_11_04 {
  4422.             availabilityForDiagonalAct = true;
  4423.             availabilityForPlunging = true;
  4424.             availabilityForStraightAct = true;
  4425.             availableForWalk = true;
  4426.             possibilityOfSpiritPlacing = false;
  4427.             unchanging = false;
  4428.             forbiddenAct = false;
  4429.             height = 0;
  4430.             xPos = 11;
  4431.             yPos = 4;
  4432.             ownerTeamNumber = 0;
  4433.             affectType = "neutral";
  4434.             description = "";
  4435.             landscapeSubtype = "Road";
  4436.             landscapeType = "Road";
  4437.             placeType = "neutral";
  4438.             custom {
  4439.             }
  4440.             ProtoLandscape {
  4441.                 tileNumber = 10;
  4442.                 turningAngle = 270;
  4443.                 baseMeshName = "";
  4444.                 characterName = "Road_10";
  4445.             }
  4446.         }
  4447.         Landscape_11_05 {
  4448.             availabilityForDiagonalAct = true;
  4449.             availabilityForPlunging = true;
  4450.             availabilityForStraightAct = true;
  4451.             availableForWalk = true;
  4452.             possibilityOfSpiritPlacing = false;
  4453.             unchanging = false;
  4454.             forbiddenAct = false;
  4455.             height = 0;
  4456.             xPos = 11;
  4457.             yPos = 5;
  4458.             ownerTeamNumber = 0;
  4459.             affectType = "neutral";
  4460.             description = "";
  4461.             landscapeSubtype = "Road";
  4462.             landscapeType = "Road";
  4463.             placeType = "neutral";
  4464.             custom {
  4465.                 Scenario {
  4466.                     magneticPosition = true;
  4467.                 }
  4468.             }
  4469.             ProtoLandscape {
  4470.                 tileNumber = 2;
  4471.                 turningAngle = 180;
  4472.                 baseMeshName = "";
  4473.                 characterName = "Road_02";
  4474.             }
  4475.         }
  4476.         Landscape_11_06 {
  4477.             availabilityForDiagonalAct = true;
  4478.             availabilityForPlunging = true;
  4479.             availabilityForStraightAct = true;
  4480.             availableForWalk = true;
  4481.             possibilityOfSpiritPlacing = false;
  4482.             unchanging = false;
  4483.             forbiddenAct = false;
  4484.             height = 0;
  4485.             xPos = 11;
  4486.             yPos = 6;
  4487.             ownerTeamNumber = 0;
  4488.             affectType = "neutral";
  4489.             description = "";
  4490.             landscapeSubtype = "Valley";
  4491.             landscapeType = "Valley";
  4492.             placeType = "neutral";
  4493.             custom {
  4494.             }
  4495.             ProtoLandscape {
  4496.                 tileNumber = 19;
  4497.                 turningAngle = 180;
  4498.                 baseMeshName = "";
  4499.                 characterName = "Valley_19";
  4500.             }
  4501.         }
  4502.         Landscape_11_07 {
  4503.             availabilityForDiagonalAct = true;
  4504.             availabilityForPlunging = true;
  4505.             availabilityForStraightAct = true;
  4506.             availableForWalk = true;
  4507.             possibilityOfSpiritPlacing = false;
  4508.             unchanging = false;
  4509.             forbiddenAct = false;
  4510.             height = 0;
  4511.             xPos = 11;
  4512.             yPos = 7;
  4513.             ownerTeamNumber = 0;
  4514.             affectType = "neutral";
  4515.             description = "";
  4516.             landscapeSubtype = "Valley";
  4517.             landscapeType = "Valley";
  4518.             placeType = "neutral";
  4519.             custom {
  4520.             }
  4521.             ProtoLandscape {
  4522.                 tileNumber = 20;
  4523.                 turningAngle = 0;
  4524.                 baseMeshName = "";
  4525.                 characterName = "Valley_20";
  4526.             }
  4527.         }
  4528.         Landscape_11_08 {
  4529.             availabilityForDiagonalAct = true;
  4530.             availabilityForPlunging = true;
  4531.             availabilityForStraightAct = true;
  4532.             availableForWalk = true;
  4533.             possibilityOfSpiritPlacing = false;
  4534.             unchanging = false;
  4535.             forbiddenAct = false;
  4536.             height = 0;
  4537.             xPos = 11;
  4538.             yPos = 8;
  4539.             ownerTeamNumber = 0;
  4540.             affectType = "neutral";
  4541.             description = "";
  4542.             landscapeSubtype = "Valley";
  4543.             landscapeType = "Valley";
  4544.             placeType = "neutral";
  4545.             custom {
  4546.             }
  4547.             ProtoLandscape {
  4548.                 tileNumber = 17;
  4549.                 turningAngle = 90;
  4550.                 baseMeshName = "";
  4551.                 characterName = "Valley_17";
  4552.             }
  4553.         }
  4554.         Landscape_11_09 {
  4555.             availabilityForDiagonalAct = true;
  4556.             availabilityForPlunging = true;
  4557.             availabilityForStraightAct = true;
  4558.             availableForWalk = true;
  4559.             possibilityOfSpiritPlacing = false;
  4560.             unchanging = false;
  4561.             forbiddenAct = false;
  4562.             height = 0;
  4563.             xPos = 11;
  4564.             yPos = 9;
  4565.             ownerTeamNumber = 0;
  4566.             affectType = "neutral";
  4567.             description = "";
  4568.             landscapeSubtype = "Valley";
  4569.             landscapeType = "Valley";
  4570.             placeType = "neutral";
  4571.             custom {
  4572.             }
  4573.             ProtoLandscape {
  4574.                 tileNumber = 16;
  4575.                 turningAngle = 0;
  4576.                 baseMeshName = "";
  4577.                 characterName = "Valley_16";
  4578.             }
  4579.         }
  4580.         Landscape_11_10 {
  4581.             availabilityForDiagonalAct = true;
  4582.             availabilityForPlunging = true;
  4583.             availabilityForStraightAct = true;
  4584.             availableForWalk = true;
  4585.             possibilityOfSpiritPlacing = false;
  4586.             unchanging = false;
  4587.             forbiddenAct = false;
  4588.             height = 0;
  4589.             xPos = 11;
  4590.             yPos = 10;
  4591.             ownerTeamNumber = 0;
  4592.             affectType = "neutral";
  4593.             description = "";
  4594.             landscapeSubtype = "Valley";
  4595.             landscapeType = "Valley";
  4596.             placeType = "neutral";
  4597.             custom {
  4598.             }
  4599.             ProtoLandscape {
  4600.                 tileNumber = 20;
  4601.                 turningAngle = 0;
  4602.                 baseMeshName = "";
  4603.                 characterName = "Valley_20";
  4604.             }
  4605.         }
  4606.         Landscape_11_11 {
  4607.             availabilityForDiagonalAct = true;
  4608.             availabilityForPlunging = true;
  4609.             availabilityForStraightAct = true;
  4610.             availableForWalk = true;
  4611.             possibilityOfSpiritPlacing = false;
  4612.             unchanging = false;
  4613.             forbiddenAct = false;
  4614.             height = 0;
  4615.             xPos = 11;
  4616.             yPos = 11;
  4617.             ownerTeamNumber = 0;
  4618.             affectType = "neutral";
  4619.             description = "";
  4620.             landscapeSubtype = "Valley";
  4621.             landscapeType = "Valley";
  4622.             placeType = "neutral";
  4623.             custom {
  4624.             }
  4625.             ProtoLandscape {
  4626.                 tileNumber = 19;
  4627.                 turningAngle = 0;
  4628.                 baseMeshName = "";
  4629.                 characterName = "Valley_19";
  4630.             }
  4631.         }
  4632.         Landscape_11_12 {
  4633.             availabilityForDiagonalAct = true;
  4634.             availabilityForPlunging = true;
  4635.             availabilityForStraightAct = true;
  4636.             availableForWalk = false;
  4637.             possibilityOfSpiritPlacing = false;
  4638.             unchanging = false;
  4639.             forbiddenAct = true;
  4640.             height = 0;
  4641.             xPos = 11;
  4642.             yPos = 12;
  4643.             ownerTeamNumber = 0;
  4644.             affectType = "neutral";
  4645.             description = "";
  4646.             landscapeSubtype = "Edge";
  4647.             landscapeType = "Edge";
  4648.             placeType = "neutral";
  4649.             custom {
  4650.             }
  4651.             ProtoLandscape {
  4652.                 tileNumber = 13;
  4653.                 turningAngle = 0;
  4654.                 baseMeshName = "";
  4655.                 characterName = "Edge_13";
  4656.             }
  4657.         }
  4658.         Landscape_11_13 {
  4659.             availabilityForDiagonalAct = true;
  4660.             availabilityForPlunging = true;
  4661.             availabilityForStraightAct = true;
  4662.             availableForWalk = false;
  4663.             possibilityOfSpiritPlacing = false;
  4664.             unchanging = false;
  4665.             forbiddenAct = false;
  4666.             height = 0;
  4667.             xPos = 11;
  4668.             yPos = 13;
  4669.             ownerTeamNumber = 0;
  4670.             affectType = "neutral";
  4671.             description = "";
  4672.             landscapeSubtype = "Abyss";
  4673.             landscapeType = "Abyss";
  4674.             placeType = "neutral";
  4675.             custom {
  4676.             }
  4677.             ProtoLandscape {
  4678.                 tileNumber = 0;
  4679.                 turningAngle = 0;
  4680.                 baseMeshName = "";
  4681.                 characterName = "";
  4682.             }
  4683.         }
  4684.         Landscape_11_14 {
  4685.             availabilityForDiagonalAct = true;
  4686.             availabilityForPlunging = true;
  4687.             availabilityForStraightAct = true;
  4688.             availableForWalk = false;
  4689.             possibilityOfSpiritPlacing = false;
  4690.             unchanging = false;
  4691.             forbiddenAct = false;
  4692.             height = 0;
  4693.             xPos = 11;
  4694.             yPos = 14;
  4695.             ownerTeamNumber = 0;
  4696.             affectType = "neutral";
  4697.             description = "";
  4698.             landscapeSubtype = "Abyss";
  4699.             landscapeType = "Abyss";
  4700.             placeType = "neutral";
  4701.             custom {
  4702.             }
  4703.             ProtoLandscape {
  4704.                 tileNumber = 0;
  4705.                 turningAngle = 0;
  4706.                 baseMeshName = "";
  4707.                 characterName = "";
  4708.             }
  4709.         }
  4710.         Landscape_12_00 {
  4711.             availabilityForDiagonalAct = true;
  4712.             availabilityForPlunging = true;
  4713.             availabilityForStraightAct = true;
  4714.             availableForWalk = false;
  4715.             possibilityOfSpiritPlacing = false;
  4716.             unchanging = false;
  4717.             forbiddenAct = false;
  4718.             height = 0;
  4719.             xPos = 12;
  4720.             yPos = 0;
  4721.             ownerTeamNumber = 0;
  4722.             affectType = "neutral";
  4723.             description = "";
  4724.             landscapeSubtype = "Abyss";
  4725.             landscapeType = "Abyss";
  4726.             placeType = "neutral";
  4727.             custom {
  4728.             }
  4729.             ProtoLandscape {
  4730.                 tileNumber = 0;
  4731.                 turningAngle = 0;
  4732.                 baseMeshName = "";
  4733.                 characterName = "";
  4734.             }
  4735.         }
  4736.         Landscape_12_01 {
  4737.             availabilityForDiagonalAct = true;
  4738.             availabilityForPlunging = true;
  4739.             availabilityForStraightAct = true;
  4740.             availableForWalk = false;
  4741.             possibilityOfSpiritPlacing = false;
  4742.             unchanging = false;
  4743.             forbiddenAct = true;
  4744.             height = 0;
  4745.             xPos = 12;
  4746.             yPos = 1;
  4747.             ownerTeamNumber = 0;
  4748.             affectType = "neutral";
  4749.             description = "";
  4750.             landscapeSubtype = "Edge";
  4751.             landscapeType = "Edge";
  4752.             placeType = "neutral";
  4753.             custom {
  4754.             }
  4755.             ProtoLandscape {
  4756.                 tileNumber = 14;
  4757.                 turningAngle = 180;
  4758.                 baseMeshName = "";
  4759.                 characterName = "Edge_14";
  4760.             }
  4761.         }
  4762.         Landscape_12_02 {
  4763.             availabilityForDiagonalAct = true;
  4764.             availabilityForPlunging = true;
  4765.             availabilityForStraightAct = true;
  4766.             availableForWalk = true;
  4767.             possibilityOfSpiritPlacing = false;
  4768.             unchanging = false;
  4769.             forbiddenAct = false;
  4770.             height = 0;
  4771.             xPos = 12;
  4772.             yPos = 2;
  4773.             ownerTeamNumber = 0;
  4774.             affectType = "neutral";
  4775.             description = "";
  4776.             landscapeSubtype = "Valley";
  4777.             landscapeType = "Valley";
  4778.             placeType = "neutral";
  4779.             custom {
  4780.             }
  4781.             ProtoLandscape {
  4782.                 tileNumber = 20;
  4783.                 turningAngle = 0;
  4784.                 baseMeshName = "";
  4785.                 characterName = "Valley_20";
  4786.             }
  4787.         }
  4788.         Landscape_12_03 {
  4789.             availabilityForDiagonalAct = true;
  4790.             availabilityForPlunging = true;
  4791.             availabilityForStraightAct = true;
  4792.             availableForWalk = true;
  4793.             possibilityOfSpiritPlacing = false;
  4794.             unchanging = false;
  4795.             forbiddenAct = false;
  4796.             height = 0;
  4797.             xPos = 12;
  4798.             yPos = 3;
  4799.             ownerTeamNumber = 0;
  4800.             affectType = "neutral";
  4801.             description = "";
  4802.             landscapeSubtype = "Valley";
  4803.             landscapeType = "Valley";
  4804.             placeType = "neutral";
  4805.             custom {
  4806.             }
  4807.             ProtoLandscape {
  4808.                 tileNumber = 20;
  4809.                 turningAngle = 0;
  4810.                 baseMeshName = "";
  4811.                 characterName = "Valley_20";
  4812.             }
  4813.         }
  4814.         Landscape_12_04 {
  4815.             availabilityForDiagonalAct = true;
  4816.             availabilityForPlunging = true;
  4817.             availabilityForStraightAct = true;
  4818.             availableForWalk = true;
  4819.             possibilityOfSpiritPlacing = false;
  4820.             unchanging = false;
  4821.             forbiddenAct = false;
  4822.             height = 0;
  4823.             xPos = 12;
  4824.             yPos = 4;
  4825.             ownerTeamNumber = 0;
  4826.             affectType = "neutral";
  4827.             description = "";
  4828.             landscapeSubtype = "Road";
  4829.             landscapeType = "Road";
  4830.             placeType = "neutral";
  4831.             custom {
  4832.             }
  4833.             ProtoLandscape {
  4834.                 tileNumber = 3;
  4835.                 turningAngle = 180;
  4836.                 baseMeshName = "";
  4837.                 characterName = "Road_03";
  4838.             }
  4839.         }
  4840.         Landscape_12_05 {
  4841.             availabilityForDiagonalAct = true;
  4842.             availabilityForPlunging = true;
  4843.             availabilityForStraightAct = true;
  4844.             availableForWalk = true;
  4845.             possibilityOfSpiritPlacing = false;
  4846.             unchanging = false;
  4847.             forbiddenAct = false;
  4848.             height = 0;
  4849.             xPos = 12;
  4850.             yPos = 5;
  4851.             ownerTeamNumber = 0;
  4852.             affectType = "neutral";
  4853.             description = "";
  4854.             landscapeSubtype = "Valley";
  4855.             landscapeType = "Valley";
  4856.             placeType = "neutral";
  4857.             custom {
  4858.                 Scenario {
  4859.                     magneticPosition = true;
  4860.                 }
  4861.             }
  4862.             ProtoLandscape {
  4863.                 tileNumber = 17;
  4864.                 turningAngle = 270;
  4865.                 baseMeshName = "";
  4866.                 characterName = "Valley_17";
  4867.             }
  4868.         }
  4869.         Landscape_12_06 {
  4870.             availabilityForDiagonalAct = true;
  4871.             availabilityForPlunging = true;
  4872.             availabilityForStraightAct = true;
  4873.             availableForWalk = true;
  4874.             possibilityOfSpiritPlacing = false;
  4875.             unchanging = false;
  4876.             forbiddenAct = false;
  4877.             height = 0;
  4878.             xPos = 12;
  4879.             yPos = 6;
  4880.             ownerTeamNumber = 0;
  4881.             affectType = "neutral";
  4882.             description = "";
  4883.             landscapeSubtype = "Valley";
  4884.             landscapeType = "Valley";
  4885.             placeType = "neutral";
  4886.             custom {
  4887.             }
  4888.             ProtoLandscape {
  4889.                 tileNumber = 20;
  4890.                 turningAngle = 0;
  4891.                 baseMeshName = "";
  4892.                 characterName = "Valley_20";
  4893.             }
  4894.         }
  4895.         Landscape_12_07 {
  4896.             availabilityForDiagonalAct = true;
  4897.             availabilityForPlunging = true;
  4898.             availabilityForStraightAct = true;
  4899.             availableForWalk = true;
  4900.             possibilityOfSpiritPlacing = false;
  4901.             unchanging = false;
  4902.             forbiddenAct = false;
  4903.             height = 0;
  4904.             xPos = 12;
  4905.             yPos = 7;
  4906.             ownerTeamNumber = 0;
  4907.             affectType = "neutral";
  4908.             description = "";
  4909.             landscapeSubtype = "Valley";
  4910.             landscapeType = "Valley";
  4911.             placeType = "neutral";
  4912.             custom {
  4913.             }
  4914.             ProtoLandscape {
  4915.                 tileNumber = 16;
  4916.                 turningAngle = 90;
  4917.                 baseMeshName = "";
  4918.                 characterName = "Valley_16";
  4919.             }
  4920.         }
  4921.         Landscape_12_08 {
  4922.             availabilityForDiagonalAct = true;
  4923.             availabilityForPlunging = true;
  4924.             availabilityForStraightAct = true;
  4925.             availableForWalk = true;
  4926.             possibilityOfSpiritPlacing = false;
  4927.             unchanging = false;
  4928.             forbiddenAct = false;
  4929.             height = 0;
  4930.             xPos = 12;
  4931.             yPos = 8;
  4932.             ownerTeamNumber = 0;
  4933.             affectType = "neutral";
  4934.             description = "";
  4935.             landscapeSubtype = "Valley";
  4936.             landscapeType = "Valley";
  4937.             placeType = "neutral";
  4938.             custom {
  4939.             }
  4940.             ProtoLandscape {
  4941.                 tileNumber = 20;
  4942.                 turningAngle = 0;
  4943.                 baseMeshName = "";
  4944.                 characterName = "Valley_20";
  4945.             }
  4946.         }
  4947.         Landscape_12_09 {
  4948.             availabilityForDiagonalAct = true;
  4949.             availabilityForPlunging = true;
  4950.             availabilityForStraightAct = true;
  4951.             availableForWalk = true;
  4952.             possibilityOfSpiritPlacing = false;
  4953.             unchanging = false;
  4954.             forbiddenAct = false;
  4955.             height = 0;
  4956.             xPos = 12;
  4957.             yPos = 9;
  4958.             ownerTeamNumber = 0;
  4959.             affectType = "neutral";
  4960.             description = "";
  4961.             landscapeSubtype = "Valley";
  4962.             landscapeType = "Valley";
  4963.             placeType = "neutral";
  4964.             custom {
  4965.             }
  4966.             ProtoLandscape {
  4967.                 tileNumber = 19;
  4968.                 turningAngle = 270;
  4969.                 baseMeshName = "";
  4970.                 characterName = "Valley_19";
  4971.             }
  4972.         }
  4973.         Landscape_12_10 {
  4974.             availabilityForDiagonalAct = true;
  4975.             availabilityForPlunging = true;
  4976.             availabilityForStraightAct = true;
  4977.             availableForWalk = true;
  4978.             possibilityOfSpiritPlacing = false;
  4979.             unchanging = false;
  4980.             forbiddenAct = false;
  4981.             height = 0;
  4982.             xPos = 12;
  4983.             yPos = 10;
  4984.             ownerTeamNumber = 0;
  4985.             affectType = "neutral";
  4986.             description = "";
  4987.             landscapeSubtype = "Valley";
  4988.             landscapeType = "Valley";
  4989.             placeType = "neutral";
  4990.             custom {
  4991.             }
  4992.             ProtoLandscape {
  4993.                 tileNumber = 18;
  4994.                 turningAngle = 270;
  4995.                 baseMeshName = "";
  4996.                 characterName = "Valley_18";
  4997.             }
  4998.         }
  4999.         Landscape_12_11 {
  5000.             availabilityForDiagonalAct = true;
  5001.             availabilityForPlunging = true;
  5002.             availabilityForStraightAct = true;
  5003.             availableForWalk = false;
  5004.             possibilityOfSpiritPlacing = false;
  5005.             unchanging = false;
  5006.             forbiddenAct = true;
  5007.             height = 0;
  5008.             xPos = 12;
  5009.             yPos = 11;
  5010.             ownerTeamNumber = 0;
  5011.             affectType = "neutral";
  5012.             description = "";
  5013.             landscapeSubtype = "Edge";
  5014.             landscapeType = "Edge";
  5015.             placeType = "neutral";
  5016.             custom {
  5017.             }
  5018.             ProtoLandscape {
  5019.                 tileNumber = 12;
  5020.                 turningAngle = 270;
  5021.                 baseMeshName = "";
  5022.                 characterName = "Edge_12";
  5023.             }
  5024.         }
  5025.         Landscape_12_12 {
  5026.             availabilityForDiagonalAct = true;
  5027.             availabilityForPlunging = true;
  5028.             availabilityForStraightAct = true;
  5029.             availableForWalk = false;
  5030.             possibilityOfSpiritPlacing = false;
  5031.             unchanging = false;
  5032.             forbiddenAct = true;
  5033.             height = 0;
  5034.             xPos = 12;
  5035.             yPos = 12;
  5036.             ownerTeamNumber = 0;
  5037.             affectType = "neutral";
  5038.             description = "";
  5039.             landscapeSubtype = "Edge";
  5040.             landscapeType = "Edge";
  5041.             placeType = "neutral";
  5042.             custom {
  5043.             }
  5044.             ProtoLandscape {
  5045.                 tileNumber = 0;
  5046.                 turningAngle = 270;
  5047.                 baseMeshName = "";
  5048.                 characterName = "Edge_00";
  5049.             }
  5050.         }
  5051.         Landscape_12_13 {
  5052.             availabilityForDiagonalAct = true;
  5053.             availabilityForPlunging = true;
  5054.             availabilityForStraightAct = true;
  5055.             availableForWalk = false;
  5056.             possibilityOfSpiritPlacing = false;
  5057.             unchanging = false;
  5058.             forbiddenAct = false;
  5059.             height = 0;
  5060.             xPos = 12;
  5061.             yPos = 13;
  5062.             ownerTeamNumber = 0;
  5063.             affectType = "neutral";
  5064.             description = "";
  5065.             landscapeSubtype = "Abyss";
  5066.             landscapeType = "Abyss";
  5067.             placeType = "neutral";
  5068.             custom {
  5069.             }
  5070.             ProtoLandscape {
  5071.                 tileNumber = 0;
  5072.                 turningAngle = 0;
  5073.                 baseMeshName = "";
  5074.                 characterName = "";
  5075.             }
  5076.         }
  5077.         Landscape_12_14 {
  5078.             availabilityForDiagonalAct = true;
  5079.             availabilityForPlunging = true;
  5080.             availabilityForStraightAct = true;
  5081.             availableForWalk = false;
  5082.             possibilityOfSpiritPlacing = false;
  5083.             unchanging = false;
  5084.             forbiddenAct = false;
  5085.             height = 0;
  5086.             xPos = 12;
  5087.             yPos = 14;
  5088.             ownerTeamNumber = 0;
  5089.             affectType = "neutral";
  5090.             description = "";
  5091.             landscapeSubtype = "Abyss";
  5092.             landscapeType = "Abyss";
  5093.             placeType = "neutral";
  5094.             custom {
  5095.             }
  5096.             ProtoLandscape {
  5097.                 tileNumber = 0;
  5098.                 turningAngle = 0;
  5099.                 baseMeshName = "";
  5100.                 characterName = "";
  5101.             }
  5102.         }
  5103.         Landscape_13_00 {
  5104.             availabilityForDiagonalAct = true;
  5105.             availabilityForPlunging = true;
  5106.             availabilityForStraightAct = true;
  5107.             availableForWalk = false;
  5108.             possibilityOfSpiritPlacing = false;
  5109.             unchanging = false;
  5110.             forbiddenAct = false;
  5111.             height = 0;
  5112.             xPos = 13;
  5113.             yPos = 0;
  5114.             ownerTeamNumber = 0;
  5115.             affectType = "neutral";
  5116.             description = "";
  5117.             landscapeSubtype = "Abyss";
  5118.             landscapeType = "Abyss";
  5119.             placeType = "neutral";
  5120.             custom {
  5121.             }
  5122.             ProtoLandscape {
  5123.                 tileNumber = 0;
  5124.                 turningAngle = 0;
  5125.                 baseMeshName = "";
  5126.                 characterName = "";
  5127.             }
  5128.         }
  5129.         Landscape_13_01 {
  5130.             availabilityForDiagonalAct = true;
  5131.             availabilityForPlunging = true;
  5132.             availabilityForStraightAct = true;
  5133.             availableForWalk = false;
  5134.             possibilityOfSpiritPlacing = false;
  5135.             unchanging = false;
  5136.             forbiddenAct = true;
  5137.             height = 0;
  5138.             xPos = 13;
  5139.             yPos = 1;
  5140.             ownerTeamNumber = 0;
  5141.             affectType = "neutral";
  5142.             description = "";
  5143.             landscapeSubtype = "Edge";
  5144.             landscapeType = "Edge";
  5145.             placeType = "neutral";
  5146.             custom {
  5147.             }
  5148.             ProtoLandscape {
  5149.                 tileNumber = 13;
  5150.                 turningAngle = 180;
  5151.                 baseMeshName = "";
  5152.                 characterName = "Edge_13";
  5153.             }
  5154.         }
  5155.         Landscape_13_02 {
  5156.             availabilityForDiagonalAct = true;
  5157.             availabilityForPlunging = true;
  5158.             availabilityForStraightAct = true;
  5159.             availableForWalk = true;
  5160.             possibilityOfSpiritPlacing = false;
  5161.             unchanging = false;
  5162.             forbiddenAct = false;
  5163.             height = -0.2;
  5164.             xPos = 13;
  5165.             yPos = 2;
  5166.             ownerTeamNumber = 0;
  5167.             affectType = "neutral";
  5168.             description = "";
  5169.             landscapeSubtype = "Shit";
  5170.             landscapeType = "Shit";
  5171.             placeType = "neutral";
  5172.             custom {
  5173.             }
  5174.             ProtoLandscape {
  5175.                 tileNumber = 2;
  5176.                 turningAngle = 0;
  5177.                 baseMeshName = "";
  5178.                 characterName = "Shit_02";
  5179.             }
  5180.         }
  5181.         Landscape_13_03 {
  5182.             availabilityForDiagonalAct = false;
  5183.             availabilityForPlunging = true;
  5184.             availabilityForStraightAct = true;
  5185.             availableForWalk = true;
  5186.             possibilityOfSpiritPlacing = false;
  5187.             unchanging = false;
  5188.             forbiddenAct = false;
  5189.             height = -0.03;
  5190.             xPos = 13;
  5191.             yPos = 3;
  5192.             ownerTeamNumber = 0;
  5193.             affectType = "neutral";
  5194.             description = "";
  5195.             landscapeSubtype = "Shit";
  5196.             landscapeType = "Shit";
  5197.             placeType = "neutral";
  5198.             custom {
  5199.             }
  5200.             ProtoLandscape {
  5201.                 tileNumber = 5;
  5202.                 turningAngle = 270;
  5203.                 baseMeshName = "";
  5204.                 characterName = "Shit_05";
  5205.             }
  5206.         }
  5207.         Landscape_13_04 {
  5208.             availabilityForDiagonalAct = true;
  5209.             availabilityForPlunging = true;
  5210.             availabilityForStraightAct = true;
  5211.             availableForWalk = true;
  5212.             possibilityOfSpiritPlacing = false;
  5213.             unchanging = false;
  5214.             forbiddenAct = false;
  5215.             height = -0.2;
  5216.             xPos = 13;
  5217.             yPos = 4;
  5218.             ownerTeamNumber = 0;
  5219.             affectType = "neutral";
  5220.             description = "";
  5221.             landscapeSubtype = "Shit";
  5222.             landscapeType = "Shit";
  5223.             placeType = "neutral";
  5224.             custom {
  5225.             }
  5226.             ProtoLandscape {
  5227.                 tileNumber = 5;
  5228.                 turningAngle = 270;
  5229.                 baseMeshName = "";
  5230.                 characterName = "Shit_05";
  5231.             }
  5232.         }
  5233.         Landscape_13_05 {
  5234.             availabilityForDiagonalAct = false;
  5235.             availabilityForPlunging = true;
  5236.             availabilityForStraightAct = true;
  5237.             availableForWalk = true;
  5238.             possibilityOfSpiritPlacing = false;
  5239.             unchanging = false;
  5240.             forbiddenAct = false;
  5241.             height = -0.2;
  5242.             xPos = 13;
  5243.             yPos = 5;
  5244.             ownerTeamNumber = 0;
  5245.             affectType = "neutral";
  5246.             description = "";
  5247.             landscapeSubtype = "Shit";
  5248.             landscapeType = "Shit";
  5249.             placeType = "neutral";
  5250.             custom {
  5251.             }
  5252.             ProtoLandscape {
  5253.                 tileNumber = 5;
  5254.                 turningAngle = 270;
  5255.                 baseMeshName = "";
  5256.                 characterName = "Shit_05";
  5257.             }
  5258.         }
  5259.         Landscape_13_06 {
  5260.             availabilityForDiagonalAct = true;
  5261.             availabilityForPlunging = true;
  5262.             availabilityForStraightAct = true;
  5263.             availableForWalk = true;
  5264.             possibilityOfSpiritPlacing = false;
  5265.             unchanging = false;
  5266.             forbiddenAct = false;
  5267.             height = -0.2;
  5268.             xPos = 13;
  5269.             yPos = 6;
  5270.             ownerTeamNumber = 0;
  5271.             affectType = "neutral";
  5272.             description = "";
  5273.             landscapeSubtype = "Shit";
  5274.             landscapeType = "Shit";
  5275.             placeType = "neutral";
  5276.             custom {
  5277.             }
  5278.             ProtoLandscape {
  5279.                 tileNumber = 2;
  5280.                 turningAngle = 270;
  5281.                 baseMeshName = "";
  5282.                 characterName = "Shit_02";
  5283.             }
  5284.         }
  5285.         Landscape_13_07 {
  5286.             availabilityForDiagonalAct = true;
  5287.             availabilityForPlunging = true;
  5288.             availabilityForStraightAct = true;
  5289.             availableForWalk = true;
  5290.             possibilityOfSpiritPlacing = false;
  5291.             unchanging = false;
  5292.             forbiddenAct = false;
  5293.             height = 0;
  5294.             xPos = 13;
  5295.             yPos = 7;
  5296.             ownerTeamNumber = 0;
  5297.             affectType = "neutral";
  5298.             description = "";
  5299.             landscapeSubtype = "Valley";
  5300.             landscapeType = "Valley";
  5301.             placeType = "neutral";
  5302.             custom {
  5303.             }
  5304.             ProtoLandscape {
  5305.                 tileNumber = 20;
  5306.                 turningAngle = 0;
  5307.                 baseMeshName = "";
  5308.                 characterName = "Valley_20";
  5309.             }
  5310.         }
  5311.         Landscape_13_08 {
  5312.             availabilityForDiagonalAct = true;
  5313.             availabilityForPlunging = true;
  5314.             availabilityForStraightAct = true;
  5315.             availableForWalk = true;
  5316.             possibilityOfSpiritPlacing = false;
  5317.             unchanging = false;
  5318.             forbiddenAct = false;
  5319.             height = 0;
  5320.             xPos = 13;
  5321.             yPos = 8;
  5322.             ownerTeamNumber = 0;
  5323.             affectType = "neutral";
  5324.             description = "";
  5325.             landscapeSubtype = "Valley";
  5326.             landscapeType = "Valley";
  5327.             placeType = "neutral";
  5328.             custom {
  5329.             }
  5330.             ProtoLandscape {
  5331.                 tileNumber = 20;
  5332.                 turningAngle = 0;
  5333.                 baseMeshName = "";
  5334.                 characterName = "Valley_20";
  5335.             }
  5336.         }
  5337.         Landscape_13_09 {
  5338.             availabilityForDiagonalAct = true;
  5339.             availabilityForPlunging = true;
  5340.             availabilityForStraightAct = true;
  5341.             availableForWalk = true;
  5342.             possibilityOfSpiritPlacing = false;
  5343.             unchanging = false;
  5344.             forbiddenAct = false;
  5345.             height = 0;
  5346.             xPos = 13;
  5347.             yPos = 9;
  5348.             ownerTeamNumber = 0;
  5349.             affectType = "neutral";
  5350.             description = "";
  5351.             landscapeSubtype = "Valley";
  5352.             landscapeType = "Valley";
  5353.             placeType = "neutral";
  5354.             custom {
  5355.             }
  5356.             ProtoLandscape {
  5357.                 tileNumber = 20;
  5358.                 turningAngle = 0;
  5359.                 baseMeshName = "";
  5360.                 characterName = "Valley_20";
  5361.             }
  5362.         }
  5363.         Landscape_13_10 {
  5364.             availabilityForDiagonalAct = true;
  5365.             availabilityForPlunging = true;
  5366.             availabilityForStraightAct = true;
  5367.             availableForWalk = false;
  5368.             possibilityOfSpiritPlacing = false;
  5369.             unchanging = false;
  5370.             forbiddenAct = true;
  5371.             height = 0;
  5372.             xPos = 13;
  5373.             yPos = 10;
  5374.             ownerTeamNumber = 0;
  5375.             affectType = "neutral";
  5376.             description = "";
  5377.             landscapeSubtype = "Edge";
  5378.             landscapeType = "Edge";
  5379.             placeType = "neutral";
  5380.             custom {
  5381.             }
  5382.             ProtoLandscape {
  5383.                 tileNumber = 11;
  5384.                 turningAngle = 270;
  5385.                 baseMeshName = "";
  5386.                 characterName = "Edge_11";
  5387.             }
  5388.         }
  5389.         Landscape_13_11 {
  5390.             availabilityForDiagonalAct = true;
  5391.             availabilityForPlunging = true;
  5392.             availabilityForStraightAct = true;
  5393.             availableForWalk = false;
  5394.             possibilityOfSpiritPlacing = false;
  5395.             unchanging = false;
  5396.             forbiddenAct = false;
  5397.             height = 0;
  5398.             xPos = 13;
  5399.             yPos = 11;
  5400.             ownerTeamNumber = 0;
  5401.             affectType = "neutral";
  5402.             description = "";
  5403.             landscapeSubtype = "Abyss";
  5404.             landscapeType = "Abyss";
  5405.             placeType = "neutral";
  5406.             custom {
  5407.             }
  5408.             ProtoLandscape {
  5409.                 tileNumber = 0;
  5410.                 turningAngle = 0;
  5411.                 baseMeshName = "";
  5412.                 characterName = "";
  5413.             }
  5414.         }
  5415.         Landscape_13_12 {
  5416.             availabilityForDiagonalAct = true;
  5417.             availabilityForPlunging = true;
  5418.             availabilityForStraightAct = true;
  5419.             availableForWalk = false;
  5420.             possibilityOfSpiritPlacing = false;
  5421.             unchanging = false;
  5422.             forbiddenAct = false;
  5423.             height = 0;
  5424.             xPos = 13;
  5425.             yPos = 12;
  5426.             ownerTeamNumber = 0;
  5427.             affectType = "neutral";
  5428.             description = "";
  5429.             landscapeSubtype = "Abyss";
  5430.             landscapeType = "Abyss";
  5431.             placeType = "neutral";
  5432.             custom {
  5433.             }
  5434.             ProtoLandscape {
  5435.                 tileNumber = 0;
  5436.                 turningAngle = 0;
  5437.                 baseMeshName = "";
  5438.                 characterName = "";
  5439.             }
  5440.         }
  5441.         Landscape_13_13 {
  5442.             availabilityForDiagonalAct = true;
  5443.             availabilityForPlunging = true;
  5444.             availabilityForStraightAct = true;
  5445.             availableForWalk = false;
  5446.             possibilityOfSpiritPlacing = false;
  5447.             unchanging = false;
  5448.             forbiddenAct = false;
  5449.             height = 0;
  5450.             xPos = 13;
  5451.             yPos = 13;
  5452.             ownerTeamNumber = 0;
  5453.             affectType = "neutral";
  5454.             description = "";
  5455.             landscapeSubtype = "Abyss";
  5456.             landscapeType = "Abyss";
  5457.             placeType = "neutral";
  5458.             custom {
  5459.             }
  5460.             ProtoLandscape {
  5461.                 tileNumber = 0;
  5462.                 turningAngle = 0;
  5463.                 baseMeshName = "";
  5464.                 characterName = "";
  5465.             }
  5466.         }
  5467.         Landscape_13_14 {
  5468.             availabilityForDiagonalAct = true;
  5469.             availabilityForPlunging = true;
  5470.             availabilityForStraightAct = true;
  5471.             availableForWalk = false;
  5472.             possibilityOfSpiritPlacing = false;
  5473.             unchanging = false;
  5474.             forbiddenAct = false;
  5475.             height = 0;
  5476.             xPos = 13;
  5477.             yPos = 14;
  5478.             ownerTeamNumber = 0;
  5479.             affectType = "neutral";
  5480.             description = "";
  5481.             landscapeSubtype = "Abyss";
  5482.             landscapeType = "Abyss";
  5483.             placeType = "neutral";
  5484.             custom {
  5485.             }
  5486.             ProtoLandscape {
  5487.                 tileNumber = 0;
  5488.                 turningAngle = 0;
  5489.                 baseMeshName = "";
  5490.                 characterName = "";
  5491.             }
  5492.         }
  5493.         Landscape_14_00 {
  5494.             availabilityForDiagonalAct = true;
  5495.             availabilityForPlunging = true;
  5496.             availabilityForStraightAct = true;
  5497.             availableForWalk = false;
  5498.             possibilityOfSpiritPlacing = false;
  5499.             unchanging = false;
  5500.             forbiddenAct = true;
  5501.             height = 0;
  5502.             xPos = 14;
  5503.             yPos = 0;
  5504.             ownerTeamNumber = 0;
  5505.             affectType = "neutral";
  5506.             description = "";
  5507.             landscapeSubtype = "Edge";
  5508.             landscapeType = "Edge";
  5509.             placeType = "neutral";
  5510.             custom {
  5511.             }
  5512.             ProtoLandscape {
  5513.                 tileNumber = 16;
  5514.                 turningAngle = 180;
  5515.                 baseMeshName = "";
  5516.                 characterName = "Edge_16";
  5517.             }
  5518.         }
  5519.         Landscape_14_01 {
  5520.             availabilityForDiagonalAct = true;
  5521.             availabilityForPlunging = true;
  5522.             availabilityForStraightAct = true;
  5523.             availableForWalk = true;
  5524.             possibilityOfSpiritPlacing = false;
  5525.             unchanging = false;
  5526.             forbiddenAct = false;
  5527.             height = 0;
  5528.             xPos = 14;
  5529.             yPos = 1;
  5530.             ownerTeamNumber = 0;
  5531.             affectType = "neutral";
  5532.             description = "";
  5533.             landscapeSubtype = "Valley";
  5534.             landscapeType = "Valley";
  5535.             placeType = "neutral";
  5536.             custom {
  5537.             }
  5538.             ProtoLandscape {
  5539.                 tileNumber = 20;
  5540.                 turningAngle = 0;
  5541.                 baseMeshName = "";
  5542.                 characterName = "Valley_20";
  5543.             }
  5544.         }
  5545.         Landscape_14_02 {
  5546.             availabilityForDiagonalAct = true;
  5547.             availabilityForPlunging = true;
  5548.             availabilityForStraightAct = true;
  5549.             availableForWalk = true;
  5550.             possibilityOfSpiritPlacing = false;
  5551.             unchanging = false;
  5552.             forbiddenAct = false;
  5553.             height = -0.2;
  5554.             xPos = 14;
  5555.             yPos = 2;
  5556.             ownerTeamNumber = 0;
  5557.             affectType = "neutral";
  5558.             description = "";
  5559.             landscapeSubtype = "Shit";
  5560.             landscapeType = "Shit";
  5561.             placeType = "neutral";
  5562.             custom {
  5563.             }
  5564.             ProtoLandscape {
  5565.                 tileNumber = 5;
  5566.                 turningAngle = 0;
  5567.                 baseMeshName = "";
  5568.                 characterName = "Shit_05";
  5569.             }
  5570.         }
  5571.         Landscape_14_03 {
  5572.             availabilityForDiagonalAct = true;
  5573.             availabilityForPlunging = true;
  5574.             availabilityForStraightAct = true;
  5575.             availableForWalk = true;
  5576.             possibilityOfSpiritPlacing = false;
  5577.             unchanging = false;
  5578.             forbiddenAct = false;
  5579.             height = -0.2;
  5580.             xPos = 14;
  5581.             yPos = 3;
  5582.             ownerTeamNumber = 0;
  5583.             affectType = "neutral";
  5584.             description = "";
  5585.             landscapeSubtype = "Shit";
  5586.             landscapeType = "Shit";
  5587.             placeType = "neutral";
  5588.             custom {
  5589.             }
  5590.             ProtoLandscape {
  5591.                 tileNumber = 0;
  5592.                 turningAngle = 0;
  5593.                 baseMeshName = "";
  5594.                 characterName = "Shit_00";
  5595.             }
  5596.         }
  5597.         Landscape_14_04 {
  5598.             availabilityForDiagonalAct = true;
  5599.             availabilityForPlunging = true;
  5600.             availabilityForStraightAct = true;
  5601.             availableForWalk = true;
  5602.             possibilityOfSpiritPlacing = false;
  5603.             unchanging = false;
  5604.             forbiddenAct = false;
  5605.             height = -0.2;
  5606.             xPos = 14;
  5607.             yPos = 4;
  5608.             ownerTeamNumber = 0;
  5609.             affectType = "neutral";
  5610.             description = "";
  5611.             landscapeSubtype = "Shit";
  5612.             landscapeType = "Shit";
  5613.             placeType = "neutral";
  5614.             custom {
  5615.             }
  5616.             ProtoLandscape {
  5617.                 tileNumber = 0;
  5618.                 turningAngle = 0;
  5619.                 baseMeshName = "";
  5620.                 characterName = "Shit_00";
  5621.             }
  5622.         }
  5623.         Landscape_14_05 {
  5624.             availabilityForDiagonalAct = true;
  5625.             availabilityForPlunging = true;
  5626.             availabilityForStraightAct = true;
  5627.             availableForWalk = true;
  5628.             possibilityOfSpiritPlacing = false;
  5629.             unchanging = false;
  5630.             forbiddenAct = false;
  5631.             height = -0.2;
  5632.             xPos = 14;
  5633.             yPos = 5;
  5634.             ownerTeamNumber = 0;
  5635.             affectType = "neutral";
  5636.             description = "";
  5637.             landscapeSubtype = "Shit";
  5638.             landscapeType = "Shit";
  5639.             placeType = "neutral";
  5640.             custom {
  5641.             }
  5642.             ProtoLandscape {
  5643.                 tileNumber = 0;
  5644.                 turningAngle = 0;
  5645.                 baseMeshName = "";
  5646.                 characterName = "Shit_00";
  5647.             }
  5648.         }
  5649.         Landscape_14_06 {
  5650.             availabilityForDiagonalAct = true;
  5651.             availabilityForPlunging = true;
  5652.             availabilityForStraightAct = true;
  5653.             availableForWalk = true;
  5654.             possibilityOfSpiritPlacing = false;
  5655.             unchanging = false;
  5656.             forbiddenAct = false;
  5657.             height = -0.2;
  5658.             xPos = 14;
  5659.             yPos = 6;
  5660.             ownerTeamNumber = 0;
  5661.             affectType = "neutral";
  5662.             description = "";
  5663.             landscapeSubtype = "Shit";
  5664.             landscapeType = "Shit";
  5665.             placeType = "neutral";
  5666.             custom {
  5667.             }
  5668.             ProtoLandscape {
  5669.                 tileNumber = 5;
  5670.                 turningAngle = 180;
  5671.                 baseMeshName = "";
  5672.                 characterName = "Shit_05";
  5673.             }
  5674.         }
  5675.         Landscape_14_07 {
  5676.             availabilityForDiagonalAct = true;
  5677.             availabilityForPlunging = true;
  5678.             availabilityForStraightAct = true;
  5679.             availableForWalk = true;
  5680.             possibilityOfSpiritPlacing = false;
  5681.             unchanging = false;
  5682.             forbiddenAct = false;
  5683.             height = 0;
  5684.             xPos = 14;
  5685.             yPos = 7;
  5686.             ownerTeamNumber = 0;
  5687.             affectType = "neutral";
  5688.             description = "";
  5689.             landscapeSubtype = "Valley";
  5690.             landscapeType = "Valley";
  5691.             placeType = "neutral";
  5692.             custom {
  5693.             }
  5694.             ProtoLandscape {
  5695.                 tileNumber = 20;
  5696.                 turningAngle = 0;
  5697.                 baseMeshName = "";
  5698.                 characterName = "Valley_20";
  5699.             }
  5700.         }
  5701.         Landscape_14_08 {
  5702.             availabilityForDiagonalAct = true;
  5703.             availabilityForPlunging = true;
  5704.             availabilityForStraightAct = true;
  5705.             availableForWalk = true;
  5706.             possibilityOfSpiritPlacing = false;
  5707.             unchanging = false;
  5708.             forbiddenAct = false;
  5709.             height = 0;
  5710.             xPos = 14;
  5711.             yPos = 8;
  5712.             ownerTeamNumber = 0;
  5713.             affectType = "neutral";
  5714.             description = "";
  5715.             landscapeSubtype = "Valley";
  5716.             landscapeType = "Valley";
  5717.             placeType = "neutral";
  5718.             custom {
  5719.             }
  5720.             ProtoLandscape {
  5721.                 tileNumber = 20;
  5722.                 turningAngle = 0;
  5723.                 baseMeshName = "";
  5724.                 characterName = "Valley_20";
  5725.             }
  5726.         }
  5727.         Landscape_14_09 {
  5728.             availabilityForDiagonalAct = true;
  5729.             availabilityForPlunging = true;
  5730.             availabilityForStraightAct = true;
  5731.             availableForWalk = true;
  5732.             possibilityOfSpiritPlacing = false;
  5733.             unchanging = false;
  5734.             forbiddenAct = false;
  5735.             height = 0;
  5736.             xPos = 14;
  5737.             yPos = 9;
  5738.             ownerTeamNumber = 0;
  5739.             affectType = "neutral";
  5740.             description = "";
  5741.             landscapeSubtype = "Valley";
  5742.             landscapeType = "Valley";
  5743.             placeType = "neutral";
  5744.             custom {
  5745.             }
  5746.             ProtoLandscape {
  5747.                 tileNumber = 20;
  5748.                 turningAngle = 0;
  5749.                 baseMeshName = "";
  5750.                 characterName = "Valley_20";
  5751.             }
  5752.         }
  5753.         Landscape_14_10 {
  5754.             availabilityForDiagonalAct = true;
  5755.             availabilityForPlunging = true;
  5756.             availabilityForStraightAct = true;
  5757.             availableForWalk = false;
  5758.             possibilityOfSpiritPlacing = false;
  5759.             unchanging = false;
  5760.             forbiddenAct = true;
  5761.             height = 0;
  5762.             xPos = 14;
  5763.             yPos = 10;
  5764.             ownerTeamNumber = 0;
  5765.             affectType = "neutral";
  5766.             description = "";
  5767.             landscapeSubtype = "Edge";
  5768.             landscapeType = "Edge";
  5769.             placeType = "neutral";
  5770.             custom {
  5771.             }
  5772.             ProtoLandscape {
  5773.                 tileNumber = 16;
  5774.                 turningAngle = 0;
  5775.                 baseMeshName = "";
  5776.                 characterName = "Edge_16";
  5777.             }
  5778.         }
  5779.         Landscape_14_11 {
  5780.             availabilityForDiagonalAct = true;
  5781.             availabilityForPlunging = true;
  5782.             availabilityForStraightAct = true;
  5783.             availableForWalk = false;
  5784.             possibilityOfSpiritPlacing = false;
  5785.             unchanging = false;
  5786.             forbiddenAct = false;
  5787.             height = 0;
  5788.             xPos = 14;
  5789.             yPos = 11;
  5790.             ownerTeamNumber = 0;
  5791.             affectType = "neutral";
  5792.             description = "";
  5793.             landscapeSubtype = "Abyss";
  5794.             landscapeType = "Abyss";
  5795.             placeType = "neutral";
  5796.             custom {
  5797.             }
  5798.             ProtoLandscape {
  5799.                 tileNumber = 0;
  5800.                 turningAngle = 0;
  5801.                 baseMeshName = "";
  5802.                 characterName = "";
  5803.             }
  5804.         }
  5805.         Landscape_14_12 {
  5806.             availabilityForDiagonalAct = true;
  5807.             availabilityForPlunging = true;
  5808.             availabilityForStraightAct = true;
  5809.             availableForWalk = false;
  5810.             possibilityOfSpiritPlacing = false;
  5811.             unchanging = false;
  5812.             forbiddenAct = false;
  5813.             height = 0;
  5814.             xPos = 14;
  5815.             yPos = 12;
  5816.             ownerTeamNumber = 0;
  5817.             affectType = "neutral";
  5818.             description = "";
  5819.             landscapeSubtype = "Abyss";
  5820.             landscapeType = "Abyss";
  5821.             placeType = "neutral";
  5822.             custom {
  5823.             }
  5824.             ProtoLandscape {
  5825.                 tileNumber = 0;
  5826.                 turningAngle = 0;
  5827.                 baseMeshName = "";
  5828.                 characterName = "";
  5829.             }
  5830.         }
  5831.         Landscape_14_13 {
  5832.             availabilityForDiagonalAct = true;
  5833.             availabilityForPlunging = true;
  5834.             availabilityForStraightAct = true;
  5835.             availableForWalk = false;
  5836.             possibilityOfSpiritPlacing = false;
  5837.             unchanging = false;
  5838.             forbiddenAct = false;
  5839.             height = 0;
  5840.             xPos = 14;
  5841.             yPos = 13;
  5842.             ownerTeamNumber = 0;
  5843.             affectType = "neutral";
  5844.             description = "";
  5845.             landscapeSubtype = "Abyss";
  5846.             landscapeType = "Abyss";
  5847.             placeType = "neutral";
  5848.             custom {
  5849.             }
  5850.             ProtoLandscape {
  5851.                 tileNumber = 0;
  5852.                 turningAngle = 0;
  5853.                 baseMeshName = "";
  5854.                 characterName = "";
  5855.             }
  5856.         }
  5857.         Landscape_14_14 {
  5858.             availabilityForDiagonalAct = true;
  5859.             availabilityForPlunging = true;
  5860.             availabilityForStraightAct = true;
  5861.             availableForWalk = false;
  5862.             possibilityOfSpiritPlacing = false;
  5863.             unchanging = false;
  5864.             forbiddenAct = false;
  5865.             height = 0;
  5866.             xPos = 14;
  5867.             yPos = 14;
  5868.             ownerTeamNumber = 0;
  5869.             affectType = "neutral";
  5870.             description = "";
  5871.             landscapeSubtype = "Abyss";
  5872.             landscapeType = "Abyss";
  5873.             placeType = "neutral";
  5874.             custom {
  5875.             }
  5876.             ProtoLandscape {
  5877.                 tileNumber = 0;
  5878.                 turningAngle = 0;
  5879.                 baseMeshName = "";
  5880.                 characterName = "";
  5881.             }
  5882.         }
  5883.         Landscape_15_00 {
  5884.             availabilityForDiagonalAct = true;
  5885.             availabilityForPlunging = true;
  5886.             availabilityForStraightAct = true;
  5887.             availableForWalk = false;
  5888.             possibilityOfSpiritPlacing = false;
  5889.             unchanging = false;
  5890.             forbiddenAct = false;
  5891.             height = 0;
  5892.             xPos = 15;
  5893.             yPos = 0;
  5894.             ownerTeamNumber = 0;
  5895.             affectType = "neutral";
  5896.             description = "";
  5897.             landscapeSubtype = "Abyss";
  5898.             landscapeType = "Abyss";
  5899.             placeType = "neutral";
  5900.             custom {
  5901.             }
  5902.             ProtoLandscape {
  5903.                 tileNumber = 0;
  5904.                 turningAngle = 0;
  5905.                 baseMeshName = "";
  5906.                 characterName = "";
  5907.             }
  5908.         }
  5909.         Landscape_15_01 {
  5910.             availabilityForDiagonalAct = true;
  5911.             availabilityForPlunging = true;
  5912.             availabilityForStraightAct = true;
  5913.             availableForWalk = false;
  5914.             possibilityOfSpiritPlacing = false;
  5915.             unchanging = false;
  5916.             forbiddenAct = true;
  5917.             height = 0;
  5918.             xPos = 15;
  5919.             yPos = 1;
  5920.             ownerTeamNumber = 0;
  5921.             affectType = "neutral";
  5922.             description = "";
  5923.             landscapeSubtype = "Edge";
  5924.             landscapeType = "Edge";
  5925.             placeType = "neutral";
  5926.             custom {
  5927.             }
  5928.             ProtoLandscape {
  5929.                 tileNumber = 11;
  5930.                 turningAngle = 180;
  5931.                 baseMeshName = "";
  5932.                 characterName = "Edge_11";
  5933.             }
  5934.         }
  5935.         Landscape_15_02 {
  5936.             availabilityForDiagonalAct = true;
  5937.             availabilityForPlunging = true;
  5938.             availabilityForStraightAct = true;
  5939.             availableForWalk = true;
  5940.             possibilityOfSpiritPlacing = false;
  5941.             unchanging = false;
  5942.             forbiddenAct = false;
  5943.             height = -0.2;
  5944.             xPos = 15;
  5945.             yPos = 2;
  5946.             ownerTeamNumber = 0;
  5947.             affectType = "neutral";
  5948.             description = "";
  5949.             landscapeSubtype = "Shit";
  5950.             landscapeType = "Shit";
  5951.             placeType = "neutral";
  5952.             custom {
  5953.             }
  5954.             ProtoLandscape {
  5955.                 tileNumber = 2;
  5956.                 turningAngle = 90;
  5957.                 baseMeshName = "";
  5958.                 characterName = "Shit_02";
  5959.             }
  5960.         }
  5961.         Landscape_15_03 {
  5962.             availabilityForDiagonalAct = true;
  5963.             availabilityForPlunging = true;
  5964.             availabilityForStraightAct = true;
  5965.             availableForWalk = true;
  5966.             possibilityOfSpiritPlacing = false;
  5967.             unchanging = false;
  5968.             forbiddenAct = false;
  5969.             height = -0.2;
  5970.             xPos = 15;
  5971.             yPos = 3;
  5972.             ownerTeamNumber = 0;
  5973.             affectType = "neutral";
  5974.             description = "";
  5975.             landscapeSubtype = "Shit";
  5976.             landscapeType = "Shit";
  5977.             placeType = "neutral";
  5978.             custom {
  5979.             }
  5980.             ProtoLandscape {
  5981.                 tileNumber = 6;
  5982.                 turningAngle = 180;
  5983.                 baseMeshName = "";
  5984.                 characterName = "Shit_06";
  5985.             }
  5986.         }
  5987.         Landscape_15_04 {
  5988.             availabilityForDiagonalAct = true;
  5989.             availabilityForPlunging = true;
  5990.             availabilityForStraightAct = true;
  5991.             availableForWalk = true;
  5992.             possibilityOfSpiritPlacing = false;
  5993.             unchanging = false;
  5994.             forbiddenAct = false;
  5995.             height = -0.2;
  5996.             xPos = 15;
  5997.             yPos = 4;
  5998.             ownerTeamNumber = 0;
  5999.             affectType = "neutral";
  6000.             description = "";
  6001.             landscapeSubtype = "Shit";
  6002.             landscapeType = "Shit";
  6003.             placeType = "neutral";
  6004.             custom {
  6005.             }
  6006.             ProtoLandscape {
  6007.                 tileNumber = 0;
  6008.                 turningAngle = 0;
  6009.                 baseMeshName = "";
  6010.                 characterName = "Shit_00";
  6011.             }
  6012.         }
  6013.         Landscape_15_05 {
  6014.             availabilityForDiagonalAct = true;
  6015.             availabilityForPlunging = true;
  6016.             availabilityForStraightAct = true;
  6017.             availableForWalk = true;
  6018.             possibilityOfSpiritPlacing = false;
  6019.             unchanging = false;
  6020.             forbiddenAct = false;
  6021.             height = -0.2;
  6022.             xPos = 15;
  6023.             yPos = 5;
  6024.             ownerTeamNumber = 0;
  6025.             affectType = "neutral";
  6026.             description = "";
  6027.             landscapeSubtype = "Shit";
  6028.             landscapeType = "Shit";
  6029.             placeType = "neutral";
  6030.             custom {
  6031.             }
  6032.             ProtoLandscape {
  6033.                 tileNumber = 6;
  6034.                 turningAngle = 270;
  6035.                 baseMeshName = "";
  6036.                 characterName = "Shit_06";
  6037.             }
  6038.         }
  6039.         Landscape_15_06 {
  6040.             availabilityForDiagonalAct = true;
  6041.             availabilityForPlunging = true;
  6042.             availabilityForStraightAct = true;
  6043.             availableForWalk = true;
  6044.             possibilityOfSpiritPlacing = false;
  6045.             unchanging = false;
  6046.             forbiddenAct = false;
  6047.             height = -0.2;
  6048.             xPos = 15;
  6049.             yPos = 6;
  6050.             ownerTeamNumber = 0;
  6051.             affectType = "neutral";
  6052.             description = "";
  6053.             landscapeSubtype = "Shit";
  6054.             landscapeType = "Shit";
  6055.             placeType = "neutral";
  6056.             custom {
  6057.             }
  6058.             ProtoLandscape {
  6059.                 tileNumber = 2;
  6060.                 turningAngle = 180;
  6061.                 baseMeshName = "";
  6062.                 characterName = "Shit_02";
  6063.             }
  6064.         }
  6065.         Landscape_15_07 {
  6066.             availabilityForDiagonalAct = true;
  6067.             availabilityForPlunging = true;
  6068.             availabilityForStraightAct = true;
  6069.             availableForWalk = true;
  6070.             possibilityOfSpiritPlacing = false;
  6071.             unchanging = false;
  6072.             forbiddenAct = false;
  6073.             height = 0;
  6074.             xPos = 15;
  6075.             yPos = 7;
  6076.             ownerTeamNumber = 0;
  6077.             affectType = "neutral";
  6078.             description = "";
  6079.             landscapeSubtype = "Valley";
  6080.             landscapeType = "Valley";
  6081.             placeType = "neutral";
  6082.             custom {
  6083.             }
  6084.             ProtoLandscape {
  6085.                 tileNumber = 20;
  6086.                 turningAngle = 0;
  6087.                 baseMeshName = "";
  6088.                 characterName = "Valley_20";
  6089.             }
  6090.         }
  6091.         Landscape_15_08 {
  6092.             availabilityForDiagonalAct = true;
  6093.             availabilityForPlunging = true;
  6094.             availabilityForStraightAct = true;
  6095.             availableForWalk = true;
  6096.             possibilityOfSpiritPlacing = false;
  6097.             unchanging = false;
  6098.             forbiddenAct = false;
  6099.             height = 0;
  6100.             xPos = 15;
  6101.             yPos = 8;
  6102.             ownerTeamNumber = 0;
  6103.             affectType = "neutral";
  6104.             description = "";
  6105.             landscapeSubtype = "Valley";
  6106.             landscapeType = "Valley";
  6107.             placeType = "neutral";
  6108.             custom {
  6109.             }
  6110.             ProtoLandscape {
  6111.                 tileNumber = 20;
  6112.                 turningAngle = 0;
  6113.                 baseMeshName = "";
  6114.                 characterName = "Valley_20";
  6115.             }
  6116.         }
  6117.         Landscape_15_09 {
  6118.             availabilityForDiagonalAct = true;
  6119.             availabilityForPlunging = true;
  6120.             availabilityForStraightAct = true;
  6121.             availableForWalk = false;
  6122.             possibilityOfSpiritPlacing = false;
  6123.             unchanging = false;
  6124.             forbiddenAct = true;
  6125.             height = 0;
  6126.             xPos = 15;
  6127.             yPos = 9;
  6128.             ownerTeamNumber = 0;
  6129.             affectType = "neutral";
  6130.             description = "";
  6131.             landscapeSubtype = "Edge";
  6132.             landscapeType = "Edge";
  6133.             placeType = "neutral";
  6134.             custom {
  6135.             }
  6136.             ProtoLandscape {
  6137.                 tileNumber = 11;
  6138.                 turningAngle = 270;
  6139.                 baseMeshName = "";
  6140.                 characterName = "Edge_11";
  6141.             }
  6142.         }
  6143.         Landscape_15_10 {
  6144.             availabilityForDiagonalAct = true;
  6145.             availabilityForPlunging = true;
  6146.             availabilityForStraightAct = true;
  6147.             availableForWalk = false;
  6148.             possibilityOfSpiritPlacing = false;
  6149.             unchanging = false;
  6150.             forbiddenAct = false;
  6151.             height = 0;
  6152.             xPos = 15;
  6153.             yPos = 10;
  6154.             ownerTeamNumber = 0;
  6155.             affectType = "neutral";
  6156.             description = "";
  6157.             landscapeSubtype = "Abyss";
  6158.             landscapeType = "Abyss";
  6159.             placeType = "neutral";
  6160.             custom {
  6161.             }
  6162.             ProtoLandscape {
  6163.                 tileNumber = 0;
  6164.                 turningAngle = 0;
  6165.                 baseMeshName = "";
  6166.                 characterName = "";
  6167.             }
  6168.         }
  6169.         Landscape_15_11 {
  6170.             availabilityForDiagonalAct = true;
  6171.             availabilityForPlunging = true;
  6172.             availabilityForStraightAct = true;
  6173.             availableForWalk = false;
  6174.             possibilityOfSpiritPlacing = false;
  6175.             unchanging = false;
  6176.             forbiddenAct = false;
  6177.             height = 0;
  6178.             xPos = 15;
  6179.             yPos = 11;
  6180.             ownerTeamNumber = 0;
  6181.             affectType = "neutral";
  6182.             description = "";
  6183.             landscapeSubtype = "Abyss";
  6184.             landscapeType = "Abyss";
  6185.             placeType = "neutral";
  6186.             custom {
  6187.             }
  6188.             ProtoLandscape {
  6189.                 tileNumber = 0;
  6190.                 turningAngle = 0;
  6191.                 baseMeshName = "";
  6192.                 characterName = "";
  6193.             }
  6194.         }
  6195.         Landscape_15_12 {
  6196.             availabilityForDiagonalAct = true;
  6197.             availabilityForPlunging = true;
  6198.             availabilityForStraightAct = true;
  6199.             availableForWalk = false;
  6200.             possibilityOfSpiritPlacing = false;
  6201.             unchanging = false;
  6202.             forbiddenAct = false;
  6203.             height = 0;
  6204.             xPos = 15;
  6205.             yPos = 12;
  6206.             ownerTeamNumber = 0;
  6207.             affectType = "neutral";
  6208.             description = "";
  6209.             landscapeSubtype = "Abyss";
  6210.             landscapeType = "Abyss";
  6211.             placeType = "neutral";
  6212.             custom {
  6213.             }
  6214.             ProtoLandscape {
  6215.                 tileNumber = 0;
  6216.                 turningAngle = 0;
  6217.                 baseMeshName = "";
  6218.                 characterName = "";
  6219.             }
  6220.         }
  6221.         Landscape_15_13 {
  6222.             availabilityForDiagonalAct = true;
  6223.             availabilityForPlunging = true;
  6224.             availabilityForStraightAct = true;
  6225.             availableForWalk = false;
  6226.             possibilityOfSpiritPlacing = false;
  6227.             unchanging = false;
  6228.             forbiddenAct = false;
  6229.             height = 0;
  6230.             xPos = 15;
  6231.             yPos = 13;
  6232.             ownerTeamNumber = 0;
  6233.             affectType = "neutral";
  6234.             description = "";
  6235.             landscapeSubtype = "Abyss";
  6236.             landscapeType = "Abyss";
  6237.             placeType = "neutral";
  6238.             custom {
  6239.             }
  6240.             ProtoLandscape {
  6241.                 tileNumber = 0;
  6242.                 turningAngle = 0;
  6243.                 baseMeshName = "";
  6244.                 characterName = "";
  6245.             }
  6246.         }
  6247.         Landscape_15_14 {
  6248.             availabilityForDiagonalAct = true;
  6249.             availabilityForPlunging = true;
  6250.             availabilityForStraightAct = true;
  6251.             availableForWalk = false;
  6252.             possibilityOfSpiritPlacing = false;
  6253.             unchanging = false;
  6254.             forbiddenAct = false;
  6255.             height = 0;
  6256.             xPos = 15;
  6257.             yPos = 14;
  6258.             ownerTeamNumber = 0;
  6259.             affectType = "neutral";
  6260.             description = "";
  6261.             landscapeSubtype = "Abyss";
  6262.             landscapeType = "Abyss";
  6263.             placeType = "neutral";
  6264.             custom {
  6265.             }
  6266.             ProtoLandscape {
  6267.                 tileNumber = 0;
  6268.                 turningAngle = 0;
  6269.                 baseMeshName = "";
  6270.                 characterName = "";
  6271.             }
  6272.         }
  6273.         Landscape_16_00 {
  6274.             availabilityForDiagonalAct = true;
  6275.             availabilityForPlunging = true;
  6276.             availabilityForStraightAct = true;
  6277.             availableForWalk = false;
  6278.             possibilityOfSpiritPlacing = false;
  6279.             unchanging = false;
  6280.             forbiddenAct = false;
  6281.             height = 0;
  6282.             xPos = 16;
  6283.             yPos = 0;
  6284.             ownerTeamNumber = 0;
  6285.             affectType = "neutral";
  6286.             description = "";
  6287.             landscapeSubtype = "Abyss";
  6288.             landscapeType = "Abyss";
  6289.             placeType = "neutral";
  6290.             custom {
  6291.             }
  6292.             ProtoLandscape {
  6293.                 tileNumber = 0;
  6294.                 turningAngle = 0;
  6295.                 baseMeshName = "";
  6296.                 characterName = "";
  6297.             }
  6298.         }
  6299.         Landscape_16_01 {
  6300.             availabilityForDiagonalAct = true;
  6301.             availabilityForPlunging = true;
  6302.             availabilityForStraightAct = true;
  6303.             availableForWalk = false;
  6304.             possibilityOfSpiritPlacing = false;
  6305.             unchanging = false;
  6306.             forbiddenAct = false;
  6307.             height = 0;
  6308.             xPos = 16;
  6309.             yPos = 1;
  6310.             ownerTeamNumber = 0;
  6311.             affectType = "neutral";
  6312.             description = "";
  6313.             landscapeSubtype = "Abyss";
  6314.             landscapeType = "Abyss";
  6315.             placeType = "neutral";
  6316.             custom {
  6317.             }
  6318.             ProtoLandscape {
  6319.                 tileNumber = 0;
  6320.                 turningAngle = 0;
  6321.                 baseMeshName = "";
  6322.                 characterName = "";
  6323.             }
  6324.         }
  6325.         Landscape_16_02 {
  6326.             availabilityForDiagonalAct = true;
  6327.             availabilityForPlunging = true;
  6328.             availabilityForStraightAct = true;
  6329.             availableForWalk = false;
  6330.             possibilityOfSpiritPlacing = false;
  6331.             unchanging = false;
  6332.             forbiddenAct = true;
  6333.             height = 0;
  6334.             xPos = 16;
  6335.             yPos = 2;
  6336.             ownerTeamNumber = 0;
  6337.             affectType = "neutral";
  6338.             description = "";
  6339.             landscapeSubtype = "Edge";
  6340.             landscapeType = "Edge";
  6341.             placeType = "neutral";
  6342.             custom {
  6343.             }
  6344.             ProtoLandscape {
  6345.                 tileNumber = 11;
  6346.                 turningAngle = 180;
  6347.                 baseMeshName = "";
  6348.                 characterName = "Edge_11";
  6349.             }
  6350.         }
  6351.         Landscape_16_03 {
  6352.             availabilityForDiagonalAct = true;
  6353.             availabilityForPlunging = true;
  6354.             availabilityForStraightAct = true;
  6355.             availableForWalk = true;
  6356.             possibilityOfSpiritPlacing = false;
  6357.             unchanging = false;
  6358.             forbiddenAct = false;
  6359.             height = -0.2;
  6360.             xPos = 16;
  6361.             yPos = 3;
  6362.             ownerTeamNumber = 0;
  6363.             affectType = "neutral";
  6364.             description = "";
  6365.             landscapeSubtype = "Shit";
  6366.             landscapeType = "Shit";
  6367.             placeType = "neutral";
  6368.             custom {
  6369.             }
  6370.             ProtoLandscape {
  6371.                 tileNumber = 2;
  6372.                 turningAngle = 90;
  6373.                 baseMeshName = "";
  6374.                 characterName = "Shit_02";
  6375.             }
  6376.         }
  6377.         Landscape_16_04 {
  6378.             availabilityForDiagonalAct = true;
  6379.             availabilityForPlunging = true;
  6380.             availabilityForStraightAct = false;
  6381.             availableForWalk = false;
  6382.             possibilityOfSpiritPlacing = false;
  6383.             unchanging = false;
  6384.             forbiddenAct = false;
  6385.             height = -0.2;
  6386.             xPos = 16;
  6387.             yPos = 4;
  6388.             ownerTeamNumber = 0;
  6389.             affectType = "neutral";
  6390.             description = "";
  6391.             landscapeSubtype = "Shit";
  6392.             landscapeType = "Shit";
  6393.             placeType = "neutral";
  6394.             custom {
  6395.             }
  6396.             ProtoLandscape {
  6397.                 tileNumber = 5;
  6398.                 turningAngle = 90;
  6399.                 baseMeshName = "";
  6400.                 characterName = "Shit_05";
  6401.             }
  6402.         }
  6403.         Landscape_16_05 {
  6404.             availabilityForDiagonalAct = true;
  6405.             availabilityForPlunging = true;
  6406.             availabilityForStraightAct = true;
  6407.             availableForWalk = true;
  6408.             possibilityOfSpiritPlacing = false;
  6409.             unchanging = false;
  6410.             forbiddenAct = false;
  6411.             height = -0.2;
  6412.             xPos = 16;
  6413.             yPos = 5;
  6414.             ownerTeamNumber = 0;
  6415.             affectType = "neutral";
  6416.             description = "";
  6417.             landscapeSubtype = "Shit";
  6418.             landscapeType = "Shit";
  6419.             placeType = "neutral";
  6420.             custom {
  6421.             }
  6422.             ProtoLandscape {
  6423.                 tileNumber = 2;
  6424.                 turningAngle = 180;
  6425.                 baseMeshName = "";
  6426.                 characterName = "Shit_02";
  6427.             }
  6428.         }
  6429.         Landscape_16_06 {
  6430.             availabilityForDiagonalAct = true;
  6431.             availabilityForPlunging = true;
  6432.             availabilityForStraightAct = true;
  6433.             availableForWalk = false;
  6434.             possibilityOfSpiritPlacing = false;
  6435.             unchanging = false;
  6436.             forbiddenAct = true;
  6437.             height = 0;
  6438.             xPos = 16;
  6439.             yPos = 6;
  6440.             ownerTeamNumber = 0;
  6441.             affectType = "neutral";
  6442.             description = "";
  6443.             landscapeSubtype = "Edge";
  6444.             landscapeType = "Edge";
  6445.             placeType = "neutral";
  6446.             custom {
  6447.             }
  6448.             ProtoLandscape {
  6449.                 tileNumber = 12;
  6450.                 turningAngle = 270;
  6451.                 baseMeshName = "";
  6452.                 characterName = "Edge_12";
  6453.             }
  6454.         }
  6455.         Landscape_16_07 {
  6456.             availabilityForDiagonalAct = true;
  6457.             availabilityForPlunging = true;
  6458.             availabilityForStraightAct = true;
  6459.             availableForWalk = false;
  6460.             possibilityOfSpiritPlacing = false;
  6461.             unchanging = false;
  6462.             forbiddenAct = true;
  6463.             height = 0;
  6464.             xPos = 16;
  6465.             yPos = 7;
  6466.             ownerTeamNumber = 0;
  6467.             affectType = "neutral";
  6468.             description = "";
  6469.             landscapeSubtype = "Edge";
  6470.             landscapeType = "Edge";
  6471.             placeType = "neutral";
  6472.             custom {
  6473.             }
  6474.             ProtoLandscape {
  6475.                 tileNumber = 5;
  6476.                 turningAngle = 270;
  6477.                 baseMeshName = "";
  6478.                 characterName = "Edge_05";
  6479.             }
  6480.         }
  6481.         Landscape_16_08 {
  6482.             availabilityForDiagonalAct = true;
  6483.             availabilityForPlunging = true;
  6484.             availabilityForStraightAct = true;
  6485.             availableForWalk = false;
  6486.             possibilityOfSpiritPlacing = false;
  6487.             unchanging = false;
  6488.             forbiddenAct = true;
  6489.             height = 0;
  6490.             xPos = 16;
  6491.             yPos = 8;
  6492.             ownerTeamNumber = 0;
  6493.             affectType = "neutral";
  6494.             description = "";
  6495.             landscapeSubtype = "Edge";
  6496.             landscapeType = "Edge";
  6497.             placeType = "neutral";
  6498.             custom {
  6499.             }
  6500.             ProtoLandscape {
  6501.                 tileNumber = 15;
  6502.                 turningAngle = 270;
  6503.                 baseMeshName = "";
  6504.                 characterName = "Edge_15";
  6505.             }
  6506.         }
  6507.         Landscape_16_09 {
  6508.             availabilityForDiagonalAct = true;
  6509.             availabilityForPlunging = true;
  6510.             availabilityForStraightAct = true;
  6511.             availableForWalk = false;
  6512.             possibilityOfSpiritPlacing = false;
  6513.             unchanging = false;
  6514.             forbiddenAct = false;
  6515.             height = 0;
  6516.             xPos = 16;
  6517.             yPos = 9;
  6518.             ownerTeamNumber = 0;
  6519.             affectType = "neutral";
  6520.             description = "";
  6521.             landscapeSubtype = "Abyss";
  6522.             landscapeType = "Abyss";
  6523.             placeType = "neutral";
  6524.             custom {
  6525.             }
  6526.             ProtoLandscape {
  6527.                 tileNumber = 0;
  6528.                 turningAngle = 0;
  6529.                 baseMeshName = "";
  6530.                 characterName = "";
  6531.             }
  6532.         }
  6533.         Landscape_16_10 {
  6534.             availabilityForDiagonalAct = true;
  6535.             availabilityForPlunging = true;
  6536.             availabilityForStraightAct = true;
  6537.             availableForWalk = false;
  6538.             possibilityOfSpiritPlacing = false;
  6539.             unchanging = false;
  6540.             forbiddenAct = false;
  6541.             height = 0;
  6542.             xPos = 16;
  6543.             yPos = 10;
  6544.             ownerTeamNumber = 0;
  6545.             affectType = "neutral";
  6546.             description = "";
  6547.             landscapeSubtype = "Abyss";
  6548.             landscapeType = "Abyss";
  6549.             placeType = "neutral";
  6550.             custom {
  6551.             }
  6552.             ProtoLandscape {
  6553.                 tileNumber = 0;
  6554.                 turningAngle = 0;
  6555.                 baseMeshName = "";
  6556.                 characterName = "";
  6557.             }
  6558.         }
  6559.         Landscape_16_11 {
  6560.             availabilityForDiagonalAct = true;
  6561.             availabilityForPlunging = true;
  6562.             availabilityForStraightAct = true;
  6563.             availableForWalk = false;
  6564.             possibilityOfSpiritPlacing = false;
  6565.             unchanging = false;
  6566.             forbiddenAct = false;
  6567.             height = 0;
  6568.             xPos = 16;
  6569.             yPos = 11;
  6570.             ownerTeamNumber = 0;
  6571.             affectType = "neutral";
  6572.             description = "";
  6573.             landscapeSubtype = "Abyss";
  6574.             landscapeType = "Abyss";
  6575.             placeType = "neutral";
  6576.             custom {
  6577.             }
  6578.             ProtoLandscape {
  6579.                 tileNumber = 0;
  6580.                 turningAngle = 0;
  6581.                 baseMeshName = "";
  6582.                 characterName = "";
  6583.             }
  6584.         }
  6585.         Landscape_16_12 {
  6586.             availabilityForDiagonalAct = true;
  6587.             availabilityForPlunging = true;
  6588.             availabilityForStraightAct = true;
  6589.             availableForWalk = false;
  6590.             possibilityOfSpiritPlacing = false;
  6591.             unchanging = false;
  6592.             forbiddenAct = false;
  6593.             height = 0;
  6594.             xPos = 16;
  6595.             yPos = 12;
  6596.             ownerTeamNumber = 0;
  6597.             affectType = "neutral";
  6598.             description = "";
  6599.             landscapeSubtype = "Abyss";
  6600.             landscapeType = "Abyss";
  6601.             placeType = "neutral";
  6602.             custom {
  6603.             }
  6604.             ProtoLandscape {
  6605.                 tileNumber = 0;
  6606.                 turningAngle = 0;
  6607.                 baseMeshName = "";
  6608.                 characterName = "";
  6609.             }
  6610.         }
  6611.         Landscape_16_13 {
  6612.             availabilityForDiagonalAct = true;
  6613.             availabilityForPlunging = true;
  6614.             availabilityForStraightAct = true;
  6615.             availableForWalk = false;
  6616.             possibilityOfSpiritPlacing = false;
  6617.             unchanging = false;
  6618.             forbiddenAct = false;
  6619.             height = 0;
  6620.             xPos = 16;
  6621.             yPos = 13;
  6622.             ownerTeamNumber = 0;
  6623.             affectType = "neutral";
  6624.             description = "";
  6625.             landscapeSubtype = "Abyss";
  6626.             landscapeType = "Abyss";
  6627.             placeType = "neutral";
  6628.             custom {
  6629.             }
  6630.             ProtoLandscape {
  6631.                 tileNumber = 0;
  6632.                 turningAngle = 0;
  6633.                 baseMeshName = "";
  6634.                 characterName = "";
  6635.             }
  6636.         }
  6637.         Landscape_16_14 {
  6638.             availabilityForDiagonalAct = true;
  6639.             availabilityForPlunging = true;
  6640.             availabilityForStraightAct = true;
  6641.             availableForWalk = false;
  6642.             possibilityOfSpiritPlacing = false;
  6643.             unchanging = false;
  6644.             forbiddenAct = false;
  6645.             height = 0;
  6646.             xPos = 16;
  6647.             yPos = 14;
  6648.             ownerTeamNumber = 0;
  6649.             affectType = "neutral";
  6650.             description = "";
  6651.             landscapeSubtype = "Abyss";
  6652.             landscapeType = "Abyss";
  6653.             placeType = "neutral";
  6654.             custom {
  6655.             }
  6656.             ProtoLandscape {
  6657.                 tileNumber = 0;
  6658.                 turningAngle = 0;
  6659.                 baseMeshName = "";
  6660.                 characterName = "";
  6661.             }
  6662.         }
  6663.         Object_00 {
  6664.             numberOfParts = 1;
  6665.             x = 5;
  6666.             y = 13;
  6667.             landscapeSubtype = "Bush";
  6668.             landscapeType = "Object";
  6669.             objectType = "Bush";
  6670.             part_00 {
  6671.                 x = 0;
  6672.                 y = 0;
  6673.             }
  6674.             ProtoLandscape {
  6675.                 tileNumber = 2;
  6676.                 turningAngle = 90;
  6677.             }
  6678.         }
  6679.         Object_01 {
  6680.             numberOfParts = 1;
  6681.             x = 13;
  6682.             y = 7;
  6683.             landscapeSubtype = "Bush";
  6684.             landscapeType = "Object";
  6685.             objectType = "Bush";
  6686.             part_00 {
  6687.                 x = 0;
  6688.                 y = 0;
  6689.             }
  6690.             ProtoLandscape {
  6691.                 tileNumber = 2;
  6692.                 turningAngle = 0;
  6693.             }
  6694.         }
  6695.         Object_02 {
  6696.             numberOfParts = 1;
  6697.             x = 2;
  6698.             y = 12;
  6699.             landscapeSubtype = "Bush";
  6700.             landscapeType = "Object";
  6701.             objectType = "Bush";
  6702.             part_00 {
  6703.                 x = 0;
  6704.                 y = 0;
  6705.             }
  6706.             ProtoLandscape {
  6707.                 tileNumber = 1;
  6708.                 turningAngle = 0;
  6709.             }
  6710.         }
  6711.         Object_03 {
  6712.             numberOfParts = 1;
  6713.             x = 3;
  6714.             y = 12;
  6715.             landscapeSubtype = "Bush";
  6716.             landscapeType = "Object";
  6717.             objectType = "Bush";
  6718.             part_00 {
  6719.                 x = 0;
  6720.                 y = 0;
  6721.             }
  6722.             ProtoLandscape {
  6723.                 tileNumber = 1;
  6724.                 turningAngle = 270;
  6725.             }
  6726.         }
  6727.         Object_04 {
  6728.             numberOfParts = 1;
  6729.             x = 3;
  6730.             y = 13;
  6731.             landscapeSubtype = "Bush";
  6732.             landscapeType = "Object";
  6733.             objectType = "Bush";
  6734.             part_00 {
  6735.                 x = 0;
  6736.                 y = 0;
  6737.             }
  6738.             ProtoLandscape {
  6739.                 tileNumber = 1;
  6740.                 turningAngle = 90;
  6741.             }
  6742.         }
  6743.         Object_05 {
  6744.             numberOfParts = 1;
  6745.             x = 14;
  6746.             y = 9;
  6747.             landscapeSubtype = "Bush";
  6748.             landscapeType = "Object";
  6749.             objectType = "Bush";
  6750.             part_00 {
  6751.                 x = 0;
  6752.                 y = 0;
  6753.             }
  6754.             ProtoLandscape {
  6755.                 tileNumber = 1;
  6756.                 turningAngle = 180;
  6757.             }
  6758.         }
  6759.         Object_06 {
  6760.             numberOfParts = 1;
  6761.             x = 3;
  6762.             y = 14;
  6763.             landscapeSubtype = "Bush";
  6764.             landscapeType = "Object";
  6765.             objectType = "Bush";
  6766.             part_00 {
  6767.                 x = 0;
  6768.                 y = 0;
  6769.             }
  6770.             ProtoLandscape {
  6771.                 tileNumber = 0;
  6772.                 turningAngle = 180;
  6773.             }
  6774.         }
  6775.         Object_07 {
  6776.             numberOfParts = 1;
  6777.             x = 4;
  6778.             y = 13;
  6779.             landscapeSubtype = "Bush";
  6780.             landscapeType = "Object";
  6781.             objectType = "Bush";
  6782.             part_00 {
  6783.                 x = 0;
  6784.                 y = 0;
  6785.             }
  6786.             ProtoLandscape {
  6787.                 tileNumber = 0;
  6788.                 turningAngle = 0;
  6789.             }
  6790.         }
  6791.         Object_08 {
  6792.             numberOfParts = 1;
  6793.             x = 13;
  6794.             y = 9;
  6795.             landscapeSubtype = "Bush";
  6796.             landscapeType = "Object";
  6797.             objectType = "Bush";
  6798.             part_00 {
  6799.                 x = 0;
  6800.                 y = 0;
  6801.             }
  6802.             ProtoLandscape {
  6803.                 tileNumber = 0;
  6804.                 turningAngle = 0;
  6805.             }
  6806.         }
  6807.         Object_09 {
  6808.             numberOfParts = 1;
  6809.             x = 15;
  6810.             y = 8;
  6811.             landscapeSubtype = "Bush";
  6812.             landscapeType = "Object";
  6813.             objectType = "Bush";
  6814.             part_00 {
  6815.                 x = 0;
  6816.                 y = 0;
  6817.             }
  6818.             ProtoLandscape {
  6819.                 tileNumber = 0;
  6820.                 turningAngle = 90;
  6821.             }
  6822.         }
  6823.         Object_10 {
  6824.             numberOfParts = 1;
  6825.             x = 9;
  6826.             y = 5;
  6827.             landscapeSubtype = "Bush";
  6828.             landscapeType = "Object";
  6829.             objectType = "Bush";
  6830.             part_00 {
  6831.                 x = 0;
  6832.                 y = 0;
  6833.             }
  6834.             ProtoLandscape {
  6835.                 tileNumber = 0;
  6836.                 turningAngle = 180;
  6837.             }
  6838.         }
  6839.         Object_11 {
  6840.             numberOfParts = 1;
  6841.             x = 10;
  6842.             y = 6;
  6843.             landscapeSubtype = "Bush";
  6844.             landscapeType = "Object";
  6845.             objectType = "Bush";
  6846.             part_00 {
  6847.                 x = 0;
  6848.                 y = 0;
  6849.             }
  6850.             ProtoLandscape {
  6851.                 tileNumber = 0;
  6852.                 turningAngle = 90;
  6853.             }
  6854.         }
  6855.         Object_12 {
  6856.             numberOfParts = 1;
  6857.             x = 11;
  6858.             y = 2;
  6859.             landscapeSubtype = "Bush";
  6860.             landscapeType = "Object";
  6861.             objectType = "Bush";
  6862.             part_00 {
  6863.                 x = 0;
  6864.                 y = 0;
  6865.             }
  6866.             ProtoLandscape {
  6867.                 tileNumber = 0;
  6868.                 turningAngle = 270;
  6869.             }
  6870.         }
  6871.         Object_13 {
  6872.             numberOfParts = 1;
  6873.             x = 8;
  6874.             y = 3;
  6875.             landscapeSubtype = "ClosedDoor";
  6876.             landscapeType = "Object";
  6877.             objectType = "ClosedDoor";
  6878.             part_00 {
  6879.                 availabilityForPlunging = true;
  6880.                 availabilityForStraightAct = false;
  6881.                 availableForWalk = false;
  6882.                 x = 0;
  6883.                 y = 0;
  6884.             }
  6885.             ProtoLandscape {
  6886.                 tileNumber = 0;
  6887.                 turningAngle = 270;
  6888.             }
  6889.         }
  6890.         Object_14 {
  6891.             numberOfParts = 1;
  6892.             x = 2;
  6893.             y = 13;
  6894.             landscapeSubtype = "Tree";
  6895.             landscapeType = "Object";
  6896.             objectType = "Tree";
  6897.             part_00 {
  6898.                 availabilityForPlunging = false;
  6899.                 availabilityForStraightAct = false;
  6900.                 availableForWalk = false;
  6901.                 x = 0;
  6902.                 y = 0;
  6903.             }
  6904.             ProtoLandscape {
  6905.                 tileNumber = 2;
  6906.                 turningAngle = 270;
  6907.             }
  6908.         }
  6909.         Object_15 {
  6910.             numberOfParts = 1;
  6911.             x = 5;
  6912.             y = 9;
  6913.             landscapeSubtype = "Tree";
  6914.             landscapeType = "Object";
  6915.             objectType = "Tree";
  6916.             part_00 {
  6917.                 availabilityForPlunging = false;
  6918.                 availabilityForStraightAct = false;
  6919.                 availableForWalk = false;
  6920.                 x = 0;
  6921.                 y = 0;
  6922.             }
  6923.             ProtoLandscape {
  6924.                 tileNumber = 2;
  6925.                 turningAngle = 0;
  6926.             }
  6927.         }
  6928.         Object_16 {
  6929.             numberOfParts = 1;
  6930.             x = 1;
  6931.             y = 8;
  6932.             landscapeSubtype = "Tree";
  6933.             landscapeType = "Object";
  6934.             objectType = "Tree";
  6935.             part_00 {
  6936.                 availabilityForPlunging = false;
  6937.                 availabilityForStraightAct = false;
  6938.                 availableForWalk = false;
  6939.                 x = 0;
  6940.                 y = 0;
  6941.             }
  6942.             ProtoLandscape {
  6943.                 tileNumber = 1;
  6944.                 turningAngle = 180;
  6945.             }
  6946.         }
  6947.         Object_17 {
  6948.             numberOfParts = 1;
  6949.             x = 6;
  6950.             y = 1;
  6951.             landscapeSubtype = "Tree";
  6952.             landscapeType = "Object";
  6953.             objectType = "Tree";
  6954.             part_00 {
  6955.                 availabilityForPlunging = false;
  6956.                 availabilityForStraightAct = false;
  6957.                 availableForWalk = false;
  6958.                 x = 0;
  6959.                 y = 0;
  6960.             }
  6961.             ProtoLandscape {
  6962.                 tileNumber = 2;
  6963.                 turningAngle = 270;
  6964.             }
  6965.         }
  6966.         Object_18 {
  6967.             numberOfParts = 1;
  6968.             x = 10;
  6969.             y = 1;
  6970.             landscapeSubtype = "Tree";
  6971.             landscapeType = "Object";
  6972.             objectType = "Tree";
  6973.             part_00 {
  6974.                 availabilityForPlunging = false;
  6975.                 availabilityForStraightAct = false;
  6976.                 availableForWalk = false;
  6977.                 x = 0;
  6978.                 y = 0;
  6979.             }
  6980.             ProtoLandscape {
  6981.                 tileNumber = 2;
  6982.                 turningAngle = 0;
  6983.             }
  6984.         }
  6985.         Object_19 {
  6986.             numberOfParts = 1;
  6987.             x = 12;
  6988.             y = 2;
  6989.             landscapeSubtype = "Tree";
  6990.             landscapeType = "Object";
  6991.             objectType = "Tree";
  6992.             part_00 {
  6993.                 availabilityForPlunging = false;
  6994.                 availabilityForStraightAct = false;
  6995.                 availableForWalk = false;
  6996.                 x = 0;
  6997.                 y = 0;
  6998.             }
  6999.             ProtoLandscape {
  7000.                 tileNumber = 2;
  7001.                 turningAngle = 180;
  7002.             }
  7003.         }
  7004.         Object_20 {
  7005.             numberOfParts = 1;
  7006.             x = 4;
  7007.             y = 14;
  7008.             landscapeSubtype = "Tree";
  7009.             landscapeType = "Object";
  7010.             objectType = "Tree";
  7011.             part_00 {
  7012.                 availabilityForPlunging = false;
  7013.                 availabilityForStraightAct = false;
  7014.                 availableForWalk = false;
  7015.                 x = 0;
  7016.                 y = 0;
  7017.             }
  7018.             ProtoLandscape {
  7019.                 tileNumber = 0;
  7020.                 turningAngle = 270;
  7021.             }
  7022.         }
  7023.         Object_36 {
  7024.             numberOfParts = 1;
  7025.             x = 17;
  7026.             y = 4;
  7027.             landscapeSubtype = "FlameTower";
  7028.             landscapeType = "Object";
  7029.             objectType = "FlameTower";
  7030.             part_00 {
  7031.                 availabilityForDiagonalAct = false;
  7032.                 availabilityForPlunging = true;
  7033.                 availabilityForStraightAct = false;
  7034.                 availableForWalk = false;
  7035.                 forbiddenAct = true;
  7036.                 x = 0;
  7037.                 y = 0;
  7038.             }
  7039.             ProtoLandscape {
  7040.                 tileNumber = 0;
  7041.                 turningAngle = 270;
  7042.             }
  7043.         }
  7044.         Object_21 {
  7045.             numberOfParts = 1;
  7046.             x = 10;
  7047.             y = 7;
  7048.             landscapeSubtype = "Tree";
  7049.             landscapeType = "Object";
  7050.             objectType = "Tree";
  7051.             part_00 {
  7052.                 availabilityForPlunging = false;
  7053.                 availabilityForStraightAct = false;
  7054.                 availableForWalk = false;
  7055.                 x = 0;
  7056.                 y = 0;
  7057.             }
  7058.             ProtoLandscape {
  7059.                 tileNumber = 0;
  7060.                 turningAngle = 180;
  7061.             }
  7062.         }
  7063.         Object_22 {
  7064.             numberOfParts = 1;
  7065.             x = 13;
  7066.             y = 4;
  7067.             landscapeSubtype = "ClosedDoor";
  7068.             landscapeType = "Object";
  7069.             objectType = "ClosedDoor";
  7070.             part_00 {
  7071.                 availabilityForPlunging = true;
  7072.                 availabilityForStraightAct = false;
  7073.                 availableForWalk = false;
  7074.                 x = 0;
  7075.                 y = 0;
  7076.             }
  7077.             ProtoLandscape {
  7078.                 tileNumber = 1;
  7079.                 turningAngle = 270;
  7080.             }
  7081.         }
  7082.         Object_23 {
  7083.             numberOfParts = 1;
  7084.             x = 13;
  7085.             y = 3;
  7086.             landscapeSubtype = "Fence";
  7087.             landscapeType = "Object";
  7088.             objectType = "Fence";
  7089.             part_00 {
  7090.                 availabilityForPlunging = true;
  7091.                 availabilityForStraightAct = false;
  7092.                 availableForWalk = false;
  7093.                 forbiddenAct = true;
  7094.                 x = 0;
  7095.                 y = 0;
  7096.             }
  7097.             ProtoLandscape {
  7098.                 tileNumber = 3;
  7099.                 turningAngle = 270;
  7100.             }
  7101.         }
  7102.         Object_24 {
  7103.             numberOfParts = 1;
  7104.             x = 14;
  7105.             y = 2;
  7106.             landscapeSubtype = "Fence";
  7107.             landscapeType = "Object";
  7108.             objectType = "Fence";
  7109.             part_00 {
  7110.                 availabilityForPlunging = true;
  7111.                 availabilityForStraightAct = false;
  7112.                 availableForWalk = false;
  7113.                 forbiddenAct = true;
  7114.                 x = 0;
  7115.                 y = 0;
  7116.             }
  7117.             ProtoLandscape {
  7118.                 tileNumber = 2;
  7119.                 turningAngle = 0;
  7120.             }
  7121.         }
  7122.         Object_25 {
  7123.             numberOfParts = 1;
  7124.             x = 15;
  7125.             y = 2;
  7126.             landscapeSubtype = "Fence";
  7127.             landscapeType = "Object";
  7128.             objectType = "Fence";
  7129.             part_00 {
  7130.                 availabilityForPlunging = true;
  7131.                 availabilityForStraightAct = false;
  7132.                 availableForWalk = false;
  7133.                 forbiddenAct = true;
  7134.                 x = 0;
  7135.                 y = 0;
  7136.             }
  7137.             ProtoLandscape {
  7138.                 tileNumber = 3;
  7139.                 turningAngle = 0;
  7140.             }
  7141.         }
  7142.         Object_26 {
  7143.             numberOfParts = 1;
  7144.             x = 16;
  7145.             y = 3;
  7146.             landscapeSubtype = "Fence";
  7147.             landscapeType = "Object";
  7148.             objectType = "Fence";
  7149.             part_00 {
  7150.                 availabilityForPlunging = true;
  7151.                 availabilityForStraightAct = false;
  7152.                 availableForWalk = false;
  7153.                 forbiddenAct = true;
  7154.                 x = 0;
  7155.                 y = 0;
  7156.             }
  7157.             ProtoLandscape {
  7158.                 tileNumber = 2;
  7159.                 turningAngle = 90;
  7160.             }
  7161.         }
  7162.         Object_27 {
  7163.             numberOfParts = 1;
  7164.             x = 16;
  7165.             y = 4;
  7166.             landscapeSubtype = "Fence";
  7167.             landscapeType = "Object";
  7168.             objectType = "Fence";
  7169.             part_00 {
  7170.                 availabilityForPlunging = true;
  7171.                 availabilityForStraightAct = false;
  7172.                 availableForWalk = false;
  7173.                 forbiddenAct = true;
  7174.                 x = 0;
  7175.                 y = 0;
  7176.             }
  7177.             ProtoLandscape {
  7178.                 tileNumber = 3;
  7179.                 turningAngle = 90;
  7180.             }
  7181.         }
  7182.         Object_28 {
  7183.             numberOfParts = 1;
  7184.             x = 16;
  7185.             y = 5;
  7186.             landscapeSubtype = "Fence";
  7187.             landscapeType = "Object";
  7188.             objectType = "Fence";
  7189.             part_00 {
  7190.                 availabilityForPlunging = true;
  7191.                 availabilityForStraightAct = false;
  7192.                 availableForWalk = false;
  7193.                 forbiddenAct = true;
  7194.                 x = 0;
  7195.                 y = 0;
  7196.             }
  7197.             ProtoLandscape {
  7198.                 tileNumber = 3;
  7199.                 turningAngle = 90;
  7200.             }
  7201.         }
  7202.         Object_35 {
  7203.             numberOfParts = 1;
  7204.             x = 14;
  7205.             y = 1;
  7206.             landscapeSubtype = "FlameTower";
  7207.             landscapeType = "Object";
  7208.             objectType = "FlameTower";
  7209.             part_00 {
  7210.                 availabilityForDiagonalAct = false;
  7211.                 availabilityForPlunging = true;
  7212.                 availabilityForStraightAct = false;
  7213.                 availableForWalk = false;
  7214.                 forbiddenAct = true;
  7215.                 x = 0;
  7216.                 y = 0;
  7217.             }
  7218.             ProtoLandscape {
  7219.                 tileNumber = 0;
  7220.                 turningAngle = 270;
  7221.             }
  7222.         }
  7223.         Object_29 {
  7224.             numberOfParts = 1;
  7225.             x = 15;
  7226.             y = 6;
  7227.             landscapeSubtype = "Fence";
  7228.             landscapeType = "Object";
  7229.             objectType = "Fence";
  7230.             part_00 {
  7231.                 availabilityForPlunging = true;
  7232.                 availabilityForStraightAct = false;
  7233.                 availableForWalk = false;
  7234.                 forbiddenAct = true;
  7235.                 x = 0;
  7236.                 y = 0;
  7237.             }
  7238.             ProtoLandscape {
  7239.                 tileNumber = 2;
  7240.                 turningAngle = 180;
  7241.             }
  7242.         }
  7243.         Object_30 {
  7244.             numberOfParts = 1;
  7245.             x = 14;
  7246.             y = 6;
  7247.             landscapeSubtype = "Fence";
  7248.             landscapeType = "Object";
  7249.             objectType = "Fence";
  7250.             part_00 {
  7251.                 availabilityForPlunging = true;
  7252.                 availabilityForStraightAct = false;
  7253.                 availableForWalk = false;
  7254.                 forbiddenAct = true;
  7255.                 x = 0;
  7256.                 y = 0;
  7257.             }
  7258.             ProtoLandscape {
  7259.                 tileNumber = 3;
  7260.                 turningAngle = 180;
  7261.             }
  7262.         }
  7263.         Object_31 {
  7264.             numberOfParts = 1;
  7265.             x = 13;
  7266.             y = 5;
  7267.             landscapeSubtype = "Fence";
  7268.             landscapeType = "Object";
  7269.             objectType = "Fence";
  7270.             part_00 {
  7271.                 availabilityForPlunging = true;
  7272.                 availabilityForStraightAct = false;
  7273.                 availableForWalk = false;
  7274.                 forbiddenAct = true;
  7275.                 x = 0;
  7276.                 y = 0;
  7277.             }
  7278.             ProtoLandscape {
  7279.                 tileNumber = 2;
  7280.                 turningAngle = 270;
  7281.             }
  7282.         }
  7283.         Object_32 {
  7284.             numberOfParts = 1;
  7285.             x = 13;
  7286.             y = 2;
  7287.             landscapeSubtype = "Fence";
  7288.             landscapeType = "Object";
  7289.             objectType = "Fence";
  7290.             part_00 {
  7291.                 availabilityForPlunging = true;
  7292.                 availabilityForStraightAct = false;
  7293.                 availableForWalk = false;
  7294.                 forbiddenAct = true;
  7295.                 x = 0;
  7296.                 y = 0;
  7297.             }
  7298.             ProtoLandscape {
  7299.                 tileNumber = 0;
  7300.                 turningAngle = 0;
  7301.             }
  7302.         }
  7303.         Object_33 {
  7304.             numberOfParts = 1;
  7305.             x = 13;
  7306.             y = 6;
  7307.             landscapeSubtype = "Fence";
  7308.             landscapeType = "Object";
  7309.             objectType = "Fence";
  7310.             part_00 {
  7311.                 availabilityForPlunging = true;
  7312.                 availabilityForStraightAct = false;
  7313.                 availableForWalk = false;
  7314.                 forbiddenAct = true;
  7315.                 x = 0;
  7316.                 y = 0;
  7317.             }
  7318.             ProtoLandscape {
  7319.                 tileNumber = 0;
  7320.                 turningAngle = 270;
  7321.             }
  7322.         }
  7323.         Object_34 {
  7324.             numberOfParts = 8;
  7325.             x = 8;
  7326.             y = 2;
  7327.             landscapeSubtype = "Lighthouse";
  7328.             landscapeType = "Object";
  7329.             objectType = "Lighthouse";
  7330.             part_00 {
  7331.                 availabilityForPlunging = false;
  7332.                 availabilityForStraightAct = false;
  7333.                 availableForWalk = false;
  7334.                 forbiddenAct = true;
  7335.                 x = -1;
  7336.                 y = -1;
  7337.             }
  7338.             part_01 {
  7339.                 availabilityForPlunging = false;
  7340.                 availabilityForStraightAct = false;
  7341.                 availableForWalk = false;
  7342.                 forbiddenAct = true;
  7343.                 x = 0;
  7344.                 y = -1;
  7345.             }
  7346.             part_02 {
  7347.                 availabilityForPlunging = false;
  7348.                 availabilityForStraightAct = false;
  7349.                 availableForWalk = false;
  7350.                 forbiddenAct = true;
  7351.                 x = 1;
  7352.                 y = -1;
  7353.             }
  7354.             part_03 {
  7355.                 availabilityForPlunging = false;
  7356.                 availabilityForStraightAct = false;
  7357.                 availableForWalk = false;
  7358.                 forbiddenAct = true;
  7359.                 x = -1;
  7360.                 y = 0;
  7361.             }
  7362.             part_04 {
  7363.                 x = 0;
  7364.                 y = 0;
  7365.             }
  7366.             part_05 {
  7367.                 availabilityForPlunging = false;
  7368.                 availabilityForStraightAct = false;
  7369.                 availableForWalk = false;
  7370.                 forbiddenAct = true;
  7371.                 x = -1;
  7372.                 y = 1;
  7373.             }
  7374.             part_06 {
  7375.                 availabilityForPlunging = false;
  7376.                 availabilityForStraightAct = false;
  7377.                 availableForWalk = false;
  7378.                 forbiddenAct = true;
  7379.                 x = 0;
  7380.                 y = 1;
  7381.             }
  7382.             part_07 {
  7383.                 availabilityForPlunging = false;
  7384.                 availabilityForStraightAct = false;
  7385.                 availableForWalk = false;
  7386.                 forbiddenAct = true;
  7387.                 x = 1;
  7388.                 y = 1;
  7389.             }
  7390.             ProtoLandscape {
  7391.                 tileNumber = 0;
  7392.                 turningAngle = 270;
  7393.             }
  7394.         }
  7395.         Object_37 {
  7396.             numberOfParts = 1;
  7397.             x = 14;
  7398.             y = 7;
  7399.             landscapeSubtype = "FlameTower";
  7400.             landscapeType = "Object";
  7401.             objectType = "FlameTower";
  7402.             part_00 {
  7403.                 availabilityForDiagonalAct = false;
  7404.                 availabilityForPlunging = true;
  7405.                 availabilityForStraightAct = false;
  7406.                 availableForWalk = false;
  7407.                 forbiddenAct = true;
  7408.                 x = 0;
  7409.                 y = 0;
  7410.             }
  7411.             ProtoLandscape {
  7412.                 tileNumber = 0;
  7413.                 turningAngle = 270;
  7414.             }
  7415.         }
  7416.         Object_38 {
  7417.             numberOfParts = 1;
  7418.             x = 9;
  7419.             y = 10;
  7420.             landscapeSubtype = "FlameTower";
  7421.             landscapeType = "Object";
  7422.             objectType = "FlameTower";
  7423.             part_00 {
  7424.                 availabilityForDiagonalAct = false;
  7425.                 availabilityForPlunging = true;
  7426.                 availabilityForStraightAct = false;
  7427.                 availableForWalk = false;
  7428.                 forbiddenAct = true;
  7429.                 x = 0;
  7430.                 y = 0;
  7431.             }
  7432.             ProtoLandscape {
  7433.                 tileNumber = 0;
  7434.                 turningAngle = 0;
  7435.             }
  7436.         }
  7437.         Object_39 {
  7438.             numberOfParts = 1;
  7439.             x = 9;
  7440.             y = 12;
  7441.             landscapeSubtype = "FlameTower";
  7442.             landscapeType = "Object";
  7443.             objectType = "FlameTower";
  7444.             part_00 {
  7445.                 availabilityForDiagonalAct = false;
  7446.                 availabilityForPlunging = true;
  7447.                 availabilityForStraightAct = false;
  7448.                 availableForWalk = false;
  7449.                 forbiddenAct = true;
  7450.                 x = 0;
  7451.                 y = 0;
  7452.             }
  7453.             ProtoLandscape {
  7454.                 tileNumber = 0;
  7455.                 turningAngle = 270;
  7456.             }
  7457.         }
  7458.         Object_40 {
  7459.             numberOfParts = 1;
  7460.             x = 6;
  7461.             y = 12;
  7462.             landscapeSubtype = "FlameTower";
  7463.             landscapeType = "Object";
  7464.             objectType = "FlameTower";
  7465.             part_00 {
  7466.                 availabilityForDiagonalAct = false;
  7467.                 availabilityForPlunging = true;
  7468.                 availabilityForStraightAct = false;
  7469.                 availableForWalk = false;
  7470.                 forbiddenAct = true;
  7471.                 x = 0;
  7472.                 y = 0;
  7473.             }
  7474.             ProtoLandscape {
  7475.                 tileNumber = 0;
  7476.                 turningAngle = 0;
  7477.             }
  7478.         }
  7479.         Object_41 {
  7480.             numberOfParts = 1;
  7481.             x = 6;
  7482.             y = 10;
  7483.             landscapeSubtype = "FlameTower";
  7484.             landscapeType = "Object";
  7485.             objectType = "FlameTower";
  7486.             part_00 {
  7487.                 availabilityForDiagonalAct = false;
  7488.                 availabilityForPlunging = true;
  7489.                 availabilityForStraightAct = false;
  7490.                 availableForWalk = false;
  7491.                 forbiddenAct = true;
  7492.                 x = 0;
  7493.                 y = 0;
  7494.             }
  7495.             ProtoLandscape {
  7496.                 tileNumber = 0;
  7497.                 turningAngle = 270;
  7498.             }
  7499.         }
  7500.         Object_42 {
  7501.             numberOfParts = 1;
  7502.             x = 6;
  7503.             y = 4;
  7504.             landscapeSubtype = "Bridge";
  7505.             landscapeType = "Object";
  7506.             objectType = "Bridge";
  7507.             part_00 {
  7508.                 availableForWalk = true;
  7509.                 x = 0;
  7510.                 y = 0;
  7511.                 landscapeSubtype = "Road";
  7512.                 landscapeType = "Road";
  7513.             }
  7514.             ProtoLandscape {
  7515.                 tileNumber = 13;
  7516.                 turningAngle = 180;
  7517.             }
  7518.         }
  7519.         Object_43 {
  7520.             numberOfParts = 1;
  7521.             x = 5;
  7522.             y = 4;
  7523.             landscapeSubtype = "Bridge";
  7524.             landscapeType = "Object";
  7525.             objectType = "Bridge";
  7526.             part_00 {
  7527.                 availableForWalk = true;
  7528.                 x = 0;
  7529.                 y = 0;
  7530.                 landscapeSubtype = "Road";
  7531.                 landscapeType = "Road";
  7532.             }
  7533.             ProtoLandscape {
  7534.                 tileNumber = 3;
  7535.                 turningAngle = 0;
  7536.             }
  7537.         }
  7538.         Landscape_00_15 {
  7539.             availabilityForDiagonalAct = true;
  7540.             availabilityForPlunging = true;
  7541.             availabilityForStraightAct = true;
  7542.             availableForWalk = false;
  7543.             possibilityOfSpiritPlacing = false;
  7544.             unchanging = false;
  7545.             forbiddenAct = false;
  7546.             height = 0;
  7547.             xPos = 0;
  7548.             yPos = 15;
  7549.             ownerTeamNumber = 0;
  7550.             affectType = "neutral";
  7551.             description = "";
  7552.             landscapeSubtype = "Abyss";
  7553.             landscapeType = "Abyss";
  7554.             placeType = "neutral";
  7555.             custom {
  7556.             }
  7557.             ProtoLandscape {
  7558.                 tileNumber = 0;
  7559.                 turningAngle = 0;
  7560.                 baseMeshName = "";
  7561.                 characterName = "";
  7562.             }
  7563.         }
  7564.         Landscape_01_15 {
  7565.             availabilityForDiagonalAct = true;
  7566.             availabilityForPlunging = true;
  7567.             availabilityForStraightAct = true;
  7568.             availableForWalk = false;
  7569.             possibilityOfSpiritPlacing = false;
  7570.             unchanging = false;
  7571.             forbiddenAct = false;
  7572.             height = 0;
  7573.             xPos = 1;
  7574.             yPos = 15;
  7575.             ownerTeamNumber = 0;
  7576.             affectType = "neutral";
  7577.             description = "";
  7578.             landscapeSubtype = "Abyss";
  7579.             landscapeType = "Abyss";
  7580.             placeType = "neutral";
  7581.             custom {
  7582.             }
  7583.             ProtoLandscape {
  7584.                 tileNumber = 0;
  7585.                 turningAngle = 0;
  7586.                 baseMeshName = "";
  7587.                 characterName = "";
  7588.             }
  7589.         }
  7590.         Landscape_02_15 {
  7591.             availabilityForDiagonalAct = true;
  7592.             availabilityForPlunging = true;
  7593.             availabilityForStraightAct = true;
  7594.             availableForWalk = false;
  7595.             possibilityOfSpiritPlacing = false;
  7596.             unchanging = false;
  7597.             forbiddenAct = false;
  7598.             height = 0;
  7599.             xPos = 2;
  7600.             yPos = 15;
  7601.             ownerTeamNumber = 0;
  7602.             affectType = "neutral";
  7603.             description = "";
  7604.             landscapeSubtype = "Abyss";
  7605.             landscapeType = "Abyss";
  7606.             placeType = "neutral";
  7607.             custom {
  7608.             }
  7609.             ProtoLandscape {
  7610.                 tileNumber = 0;
  7611.                 turningAngle = 0;
  7612.                 baseMeshName = "";
  7613.                 characterName = "";
  7614.             }
  7615.         }
  7616.         Landscape_03_15 {
  7617.             availabilityForDiagonalAct = true;
  7618.             availabilityForPlunging = true;
  7619.             availabilityForStraightAct = true;
  7620.             availableForWalk = false;
  7621.             possibilityOfSpiritPlacing = false;
  7622.             unchanging = false;
  7623.             forbiddenAct = true;
  7624.             height = 0;
  7625.             xPos = 3;
  7626.             yPos = 15;
  7627.             ownerTeamNumber = 0;
  7628.             affectType = "neutral";
  7629.             description = "";
  7630.             landscapeSubtype = "Edge";
  7631.             landscapeType = "Edge";
  7632.             placeType = "neutral";
  7633.             custom {
  7634.             }
  7635.             ProtoLandscape {
  7636.                 tileNumber = 11;
  7637.                 turningAngle = 0;
  7638.                 baseMeshName = "";
  7639.                 characterName = "Edge_11";
  7640.             }
  7641.         }
  7642.         Landscape_04_15 {
  7643.             availabilityForDiagonalAct = true;
  7644.             availabilityForPlunging = true;
  7645.             availabilityForStraightAct = true;
  7646.             availableForWalk = false;
  7647.             possibilityOfSpiritPlacing = false;
  7648.             unchanging = false;
  7649.             forbiddenAct = true;
  7650.             height = 0;
  7651.             xPos = 4;
  7652.             yPos = 15;
  7653.             ownerTeamNumber = 0;
  7654.             affectType = "neutral";
  7655.             description = "";
  7656.             landscapeSubtype = "Edge";
  7657.             landscapeType = "Edge";
  7658.             placeType = "neutral";
  7659.             custom {
  7660.             }
  7661.             ProtoLandscape {
  7662.                 tileNumber = 13;
  7663.                 turningAngle = 0;
  7664.                 baseMeshName = "";
  7665.                 characterName = "Edge_13";
  7666.             }
  7667.         }
  7668.         Landscape_05_15 {
  7669.             availabilityForDiagonalAct = true;
  7670.             availabilityForPlunging = true;
  7671.             availabilityForStraightAct = true;
  7672.             availableForWalk = false;
  7673.             possibilityOfSpiritPlacing = false;
  7674.             unchanging = false;
  7675.             forbiddenAct = true;
  7676.             height = 0;
  7677.             xPos = 5;
  7678.             yPos = 15;
  7679.             ownerTeamNumber = 0;
  7680.             affectType = "neutral";
  7681.             description = "";
  7682.             landscapeSubtype = "Edge";
  7683.             landscapeType = "Edge";
  7684.             placeType = "neutral";
  7685.             custom {
  7686.             }
  7687.             ProtoLandscape {
  7688.                 tileNumber = 0;
  7689.                 turningAngle = 270;
  7690.                 baseMeshName = "";
  7691.                 characterName = "Edge_00";
  7692.             }
  7693.         }
  7694.         Landscape_06_15 {
  7695.             availabilityForDiagonalAct = true;
  7696.             availabilityForPlunging = true;
  7697.             availabilityForStraightAct = true;
  7698.             availableForWalk = false;
  7699.             possibilityOfSpiritPlacing = false;
  7700.             unchanging = false;
  7701.             forbiddenAct = false;
  7702.             height = 0;
  7703.             xPos = 6;
  7704.             yPos = 15;
  7705.             ownerTeamNumber = 0;
  7706.             affectType = "neutral";
  7707.             description = "";
  7708.             landscapeSubtype = "Abyss";
  7709.             landscapeType = "Abyss";
  7710.             placeType = "neutral";
  7711.             custom {
  7712.             }
  7713.             ProtoLandscape {
  7714.                 tileNumber = 0;
  7715.                 turningAngle = 0;
  7716.                 baseMeshName = "";
  7717.                 characterName = "";
  7718.             }
  7719.         }
  7720.         Landscape_07_15 {
  7721.             availabilityForDiagonalAct = true;
  7722.             availabilityForPlunging = true;
  7723.             availabilityForStraightAct = true;
  7724.             availableForWalk = false;
  7725.             possibilityOfSpiritPlacing = false;
  7726.             unchanging = false;
  7727.             forbiddenAct = false;
  7728.             height = 0;
  7729.             xPos = 7;
  7730.             yPos = 15;
  7731.             ownerTeamNumber = 0;
  7732.             affectType = "neutral";
  7733.             description = "";
  7734.             landscapeSubtype = "Abyss";
  7735.             landscapeType = "Abyss";
  7736.             placeType = "neutral";
  7737.             custom {
  7738.             }
  7739.             ProtoLandscape {
  7740.                 tileNumber = 0;
  7741.                 turningAngle = 0;
  7742.                 baseMeshName = "";
  7743.                 characterName = "";
  7744.             }
  7745.         }
  7746.         Landscape_08_15 {
  7747.             availabilityForDiagonalAct = true;
  7748.             availabilityForPlunging = true;
  7749.             availabilityForStraightAct = true;
  7750.             availableForWalk = false;
  7751.             possibilityOfSpiritPlacing = false;
  7752.             unchanging = false;
  7753.             forbiddenAct = false;
  7754.             height = 0;
  7755.             xPos = 8;
  7756.             yPos = 15;
  7757.             ownerTeamNumber = 0;
  7758.             affectType = "neutral";
  7759.             description = "";
  7760.             landscapeSubtype = "Abyss";
  7761.             landscapeType = "Abyss";
  7762.             placeType = "neutral";
  7763.             custom {
  7764.             }
  7765.             ProtoLandscape {
  7766.                 tileNumber = 0;
  7767.                 turningAngle = 0;
  7768.                 baseMeshName = "";
  7769.                 characterName = "";
  7770.             }
  7771.         }
  7772.         Landscape_09_15 {
  7773.             availabilityForDiagonalAct = true;
  7774.             availabilityForPlunging = true;
  7775.             availabilityForStraightAct = true;
  7776.             availableForWalk = false;
  7777.             possibilityOfSpiritPlacing = false;
  7778.             unchanging = false;
  7779.             forbiddenAct = false;
  7780.             height = 0;
  7781.             xPos = 9;
  7782.             yPos = 15;
  7783.             ownerTeamNumber = 0;
  7784.             affectType = "neutral";
  7785.             description = "";
  7786.             landscapeSubtype = "Abyss";
  7787.             landscapeType = "Abyss";
  7788.             placeType = "neutral";
  7789.             custom {
  7790.             }
  7791.             ProtoLandscape {
  7792.                 tileNumber = 0;
  7793.                 turningAngle = 0;
  7794.                 baseMeshName = "";
  7795.                 characterName = "";
  7796.             }
  7797.         }
  7798.         Landscape_10_15 {
  7799.             availabilityForDiagonalAct = true;
  7800.             availabilityForPlunging = true;
  7801.             availabilityForStraightAct = true;
  7802.             availableForWalk = false;
  7803.             possibilityOfSpiritPlacing = false;
  7804.             unchanging = false;
  7805.             forbiddenAct = false;
  7806.             height = 0;
  7807.             xPos = 10;
  7808.             yPos = 15;
  7809.             ownerTeamNumber = 0;
  7810.             affectType = "neutral";
  7811.             description = "";
  7812.             landscapeSubtype = "Abyss";
  7813.             landscapeType = "Abyss";
  7814.             placeType = "neutral";
  7815.             custom {
  7816.             }
  7817.             ProtoLandscape {
  7818.                 tileNumber = 0;
  7819.                 turningAngle = 0;
  7820.                 baseMeshName = "";
  7821.                 characterName = "";
  7822.             }
  7823.         }
  7824.         Landscape_11_15 {
  7825.             availabilityForDiagonalAct = true;
  7826.             availabilityForPlunging = true;
  7827.             availabilityForStraightAct = true;
  7828.             availableForWalk = false;
  7829.             possibilityOfSpiritPlacing = false;
  7830.             unchanging = false;
  7831.             forbiddenAct = false;
  7832.             height = 0;
  7833.             xPos = 11;
  7834.             yPos = 15;
  7835.             ownerTeamNumber = 0;
  7836.             affectType = "neutral";
  7837.             description = "";
  7838.             landscapeSubtype = "Abyss";
  7839.             landscapeType = "Abyss";
  7840.             placeType = "neutral";
  7841.             custom {
  7842.             }
  7843.             ProtoLandscape {
  7844.                 tileNumber = 0;
  7845.                 turningAngle = 0;
  7846.                 baseMeshName = "";
  7847.                 characterName = "";
  7848.             }
  7849.         }
  7850.         Landscape_12_15 {
  7851.             availabilityForDiagonalAct = true;
  7852.             availabilityForPlunging = true;
  7853.             availabilityForStraightAct = true;
  7854.             availableForWalk = false;
  7855.             possibilityOfSpiritPlacing = false;
  7856.             unchanging = false;
  7857.             forbiddenAct = false;
  7858.             height = 0;
  7859.             xPos = 12;
  7860.             yPos = 15;
  7861.             ownerTeamNumber = 0;
  7862.             affectType = "neutral";
  7863.             description = "";
  7864.             landscapeSubtype = "Abyss";
  7865.             landscapeType = "Abyss";
  7866.             placeType = "neutral";
  7867.             custom {
  7868.             }
  7869.             ProtoLandscape {
  7870.                 tileNumber = 0;
  7871.                 turningAngle = 0;
  7872.                 baseMeshName = "";
  7873.                 characterName = "";
  7874.             }
  7875.         }
  7876.         Landscape_13_15 {
  7877.             availabilityForDiagonalAct = true;
  7878.             availabilityForPlunging = true;
  7879.             availabilityForStraightAct = true;
  7880.             availableForWalk = false;
  7881.             possibilityOfSpiritPlacing = false;
  7882.             unchanging = false;
  7883.             forbiddenAct = false;
  7884.             height = 0;
  7885.             xPos = 13;
  7886.             yPos = 15;
  7887.             ownerTeamNumber = 0;
  7888.             affectType = "neutral";
  7889.             description = "";
  7890.             landscapeSubtype = "Abyss";
  7891.             landscapeType = "Abyss";
  7892.             placeType = "neutral";
  7893.             custom {
  7894.             }
  7895.             ProtoLandscape {
  7896.                 tileNumber = 0;
  7897.                 turningAngle = 0;
  7898.                 baseMeshName = "";
  7899.                 characterName = "";
  7900.             }
  7901.         }
  7902.         Landscape_14_15 {
  7903.             availabilityForDiagonalAct = true;
  7904.             availabilityForPlunging = true;
  7905.             availabilityForStraightAct = true;
  7906.             availableForWalk = false;
  7907.             possibilityOfSpiritPlacing = false;
  7908.             unchanging = false;
  7909.             forbiddenAct = false;
  7910.             height = 0;
  7911.             xPos = 14;
  7912.             yPos = 15;
  7913.             ownerTeamNumber = 0;
  7914.             affectType = "neutral";
  7915.             description = "";
  7916.             landscapeSubtype = "Abyss";
  7917.             landscapeType = "Abyss";
  7918.             placeType = "neutral";
  7919.             custom {
  7920.             }
  7921.             ProtoLandscape {
  7922.                 tileNumber = 0;
  7923.                 turningAngle = 0;
  7924.                 baseMeshName = "";
  7925.                 characterName = "";
  7926.             }
  7927.         }
  7928.         Landscape_15_15 {
  7929.             availabilityForDiagonalAct = true;
  7930.             availabilityForPlunging = true;
  7931.             availabilityForStraightAct = true;
  7932.             availableForWalk = false;
  7933.             possibilityOfSpiritPlacing = false;
  7934.             unchanging = false;
  7935.             forbiddenAct = false;
  7936.             height = 0;
  7937.             xPos = 15;
  7938.             yPos = 15;
  7939.             ownerTeamNumber = 0;
  7940.             affectType = "neutral";
  7941.             description = "";
  7942.             landscapeSubtype = "Abyss";
  7943.             landscapeType = "Abyss";
  7944.             placeType = "neutral";
  7945.             custom {
  7946.             }
  7947.             ProtoLandscape {
  7948.                 tileNumber = 0;
  7949.                 turningAngle = 0;
  7950.                 baseMeshName = "";
  7951.                 characterName = "";
  7952.             }
  7953.         }
  7954.         Landscape_16_15 {
  7955.             availabilityForDiagonalAct = true;
  7956.             availabilityForPlunging = true;
  7957.             availabilityForStraightAct = true;
  7958.             availableForWalk = false;
  7959.             possibilityOfSpiritPlacing = false;
  7960.             unchanging = false;
  7961.             forbiddenAct = false;
  7962.             height = 0;
  7963.             xPos = 16;
  7964.             yPos = 15;
  7965.             ownerTeamNumber = 0;
  7966.             affectType = "neutral";
  7967.             description = "";
  7968.             landscapeSubtype = "Abyss";
  7969.             landscapeType = "Abyss";
  7970.             placeType = "neutral";
  7971.             custom {
  7972.             }
  7973.             ProtoLandscape {
  7974.                 tileNumber = 0;
  7975.                 turningAngle = 0;
  7976.                 baseMeshName = "";
  7977.                 characterName = "";
  7978.             }
  7979.         }
  7980.         Object_44 {
  7981.             numberOfParts = 1;
  7982.             x = 5;
  7983.             y = 3;
  7984.             landscapeSubtype = "Bridge";
  7985.             landscapeType = "Object";
  7986.             objectType = "Bridge";
  7987.             part_00 {
  7988.                 availableForWalk = false;
  7989.                 forbiddenAct = true;
  7990.                 x = 0;
  7991.                 y = 0;
  7992.                 landscapeSubtype = "Road";
  7993.                 landscapeType = "Road";
  7994.             }
  7995.             ProtoLandscape {
  7996.                 tileNumber = 12;
  7997.                 turningAngle = 90;
  7998.             }
  7999.         }
  8000.         Object_45 {
  8001.             numberOfParts = 1;
  8002.             x = 7;
  8003.             y = 11;
  8004.             landscapeSubtype = "Bridge";
  8005.             landscapeType = "Object";
  8006.             objectType = "Bridge";
  8007.             part_00 {
  8008.                 availableForWalk = true;
  8009.                 x = 0;
  8010.                 y = 0;
  8011.                 landscapeSubtype = "Road";
  8012.                 landscapeType = "Road";
  8013.             }
  8014.             ProtoLandscape {
  8015.                 tileNumber = 13;
  8016.                 turningAngle = 0;
  8017.             }
  8018.         }
  8019.         Object_46 {
  8020.             numberOfParts = 1;
  8021.             x = 8;
  8022.             y = 11;
  8023.             landscapeSubtype = "Bridge";
  8024.             landscapeType = "Object";
  8025.             objectType = "Bridge";
  8026.             part_00 {
  8027.                 availableForWalk = true;
  8028.                 x = 0;
  8029.                 y = 0;
  8030.                 landscapeSubtype = "Road";
  8031.                 landscapeType = "Road";
  8032.             }
  8033.             ProtoLandscape {
  8034.                 tileNumber = 13;
  8035.                 turningAngle = 180;
  8036.             }
  8037.         }
  8038.         Landscape_17_00 {
  8039.             availabilityForDiagonalAct = true;
  8040.             availabilityForPlunging = true;
  8041.             availabilityForStraightAct = true;
  8042.             availableForWalk = false;
  8043.             possibilityOfSpiritPlacing = false;
  8044.             unchanging = false;
  8045.             forbiddenAct = false;
  8046.             height = 0;
  8047.             xPos = 17;
  8048.             yPos = 0;
  8049.             ownerTeamNumber = 0;
  8050.             affectType = "neutral";
  8051.             description = "";
  8052.             landscapeSubtype = "Abyss";
  8053.             landscapeType = "Abyss";
  8054.             placeType = "neutral";
  8055.             custom {
  8056.             }
  8057.             ProtoLandscape {
  8058.                 tileNumber = 0;
  8059.                 turningAngle = 0;
  8060.                 baseMeshName = "";
  8061.                 characterName = "";
  8062.             }
  8063.         }
  8064.         Landscape_17_01 {
  8065.             availabilityForDiagonalAct = true;
  8066.             availabilityForPlunging = true;
  8067.             availabilityForStraightAct = true;
  8068.             availableForWalk = false;
  8069.             possibilityOfSpiritPlacing = false;
  8070.             unchanging = false;
  8071.             forbiddenAct = false;
  8072.             height = 0;
  8073.             xPos = 17;
  8074.             yPos = 1;
  8075.             ownerTeamNumber = 0;
  8076.             affectType = "neutral";
  8077.             description = "";
  8078.             landscapeSubtype = "Abyss";
  8079.             landscapeType = "Abyss";
  8080.             placeType = "neutral";
  8081.             custom {
  8082.             }
  8083.             ProtoLandscape {
  8084.                 tileNumber = 0;
  8085.                 turningAngle = 0;
  8086.                 baseMeshName = "";
  8087.                 characterName = "";
  8088.             }
  8089.         }
  8090.         Landscape_17_02 {
  8091.             availabilityForDiagonalAct = true;
  8092.             availabilityForPlunging = true;
  8093.             availabilityForStraightAct = true;
  8094.             availableForWalk = false;
  8095.             possibilityOfSpiritPlacing = false;
  8096.             unchanging = false;
  8097.             forbiddenAct = false;
  8098.             height = 0;
  8099.             xPos = 17;
  8100.             yPos = 2;
  8101.             ownerTeamNumber = 0;
  8102.             affectType = "neutral";
  8103.             description = "";
  8104.             landscapeSubtype = "Abyss";
  8105.             landscapeType = "Abyss";
  8106.             placeType = "neutral";
  8107.             custom {
  8108.             }
  8109.             ProtoLandscape {
  8110.                 tileNumber = 0;
  8111.                 turningAngle = 0;
  8112.                 baseMeshName = "";
  8113.                 characterName = "";
  8114.             }
  8115.         }
  8116.         Landscape_17_03 {
  8117.             availabilityForDiagonalAct = true;
  8118.             availabilityForPlunging = true;
  8119.             availabilityForStraightAct = true;
  8120.             availableForWalk = false;
  8121.             possibilityOfSpiritPlacing = false;
  8122.             unchanging = false;
  8123.             forbiddenAct = true;
  8124.             height = 0;
  8125.             xPos = 17;
  8126.             yPos = 3;
  8127.             ownerTeamNumber = 0;
  8128.             affectType = "neutral";
  8129.             description = "";
  8130.             landscapeSubtype = "Edge";
  8131.             landscapeType = "Edge";
  8132.             placeType = "neutral";
  8133.             custom {
  8134.             }
  8135.             ProtoLandscape {
  8136.                 tileNumber = 12;
  8137.                 turningAngle = 180;
  8138.                 baseMeshName = "";
  8139.                 characterName = "Edge_12";
  8140.             }
  8141.         }
  8142.         Landscape_17_04 {
  8143.             availabilityForDiagonalAct = true;
  8144.             availabilityForPlunging = true;
  8145.             availabilityForStraightAct = true;
  8146.             availableForWalk = true;
  8147.             possibilityOfSpiritPlacing = false;
  8148.             unchanging = false;
  8149.             forbiddenAct = false;
  8150.             height = 0;
  8151.             xPos = 17;
  8152.             yPos = 4;
  8153.             ownerTeamNumber = 0;
  8154.             affectType = "neutral";
  8155.             description = "";
  8156.             landscapeSubtype = "Valley";
  8157.             landscapeType = "Valley";
  8158.             placeType = "neutral";
  8159.             custom {
  8160.             }
  8161.             ProtoLandscape {
  8162.                 tileNumber = 20;
  8163.                 turningAngle = 0;
  8164.                 baseMeshName = "";
  8165.                 characterName = "Valley_20";
  8166.             }
  8167.         }
  8168.         Landscape_17_05 {
  8169.             availabilityForDiagonalAct = true;
  8170.             availabilityForPlunging = true;
  8171.             availabilityForStraightAct = true;
  8172.             availableForWalk = false;
  8173.             possibilityOfSpiritPlacing = false;
  8174.             unchanging = false;
  8175.             forbiddenAct = true;
  8176.             height = 0;
  8177.             xPos = 17;
  8178.             yPos = 5;
  8179.             ownerTeamNumber = 0;
  8180.             affectType = "neutral";
  8181.             description = "";
  8182.             landscapeSubtype = "Edge";
  8183.             landscapeType = "Edge";
  8184.             placeType = "neutral";
  8185.             custom {
  8186.             }
  8187.             ProtoLandscape {
  8188.                 tileNumber = 13;
  8189.                 turningAngle = 0;
  8190.                 baseMeshName = "";
  8191.                 characterName = "Edge_13";
  8192.             }
  8193.         }
  8194.         Landscape_17_06 {
  8195.             availabilityForDiagonalAct = true;
  8196.             availabilityForPlunging = true;
  8197.             availabilityForStraightAct = true;
  8198.             availableForWalk = false;
  8199.             possibilityOfSpiritPlacing = false;
  8200.             unchanging = false;
  8201.             forbiddenAct = false;
  8202.             height = 0;
  8203.             xPos = 17;
  8204.             yPos = 6;
  8205.             ownerTeamNumber = 0;
  8206.             affectType = "neutral";
  8207.             description = "";
  8208.             landscapeSubtype = "Abyss";
  8209.             landscapeType = "Abyss";
  8210.             placeType = "neutral";
  8211.             custom {
  8212.             }
  8213.             ProtoLandscape {
  8214.                 tileNumber = 0;
  8215.                 turningAngle = 0;
  8216.                 baseMeshName = "";
  8217.                 characterName = "";
  8218.             }
  8219.         }
  8220.         Landscape_17_07 {
  8221.             availabilityForDiagonalAct = true;
  8222.             availabilityForPlunging = true;
  8223.             availabilityForStraightAct = true;
  8224.             availableForWalk = false;
  8225.             possibilityOfSpiritPlacing = false;
  8226.             unchanging = false;
  8227.             forbiddenAct = false;
  8228.             height = 0;
  8229.             xPos = 17;
  8230.             yPos = 7;
  8231.             ownerTeamNumber = 0;
  8232.             affectType = "neutral";
  8233.             description = "";
  8234.             landscapeSubtype = "Abyss";
  8235.             landscapeType = "Abyss";
  8236.             placeType = "neutral";
  8237.             custom {
  8238.             }
  8239.             ProtoLandscape {
  8240.                 tileNumber = 0;
  8241.                 turningAngle = 0;
  8242.                 baseMeshName = "";
  8243.                 characterName = "";
  8244.             }
  8245.         }
  8246.         Landscape_17_08 {
  8247.             availabilityForDiagonalAct = true;
  8248.             availabilityForPlunging = true;
  8249.             availabilityForStraightAct = true;
  8250.             availableForWalk = false;
  8251.             possibilityOfSpiritPlacing = false;
  8252.             unchanging = false;
  8253.             forbiddenAct = false;
  8254.             height = 0;
  8255.             xPos = 17;
  8256.             yPos = 8;
  8257.             ownerTeamNumber = 0;
  8258.             affectType = "neutral";
  8259.             description = "";
  8260.             landscapeSubtype = "Abyss";
  8261.             landscapeType = "Abyss";
  8262.             placeType = "neutral";
  8263.             custom {
  8264.             }
  8265.             ProtoLandscape {
  8266.                 tileNumber = 0;
  8267.                 turningAngle = 0;
  8268.                 baseMeshName = "";
  8269.                 characterName = "";
  8270.             }
  8271.         }
  8272.         Landscape_17_09 {
  8273.             availabilityForDiagonalAct = true;
  8274.             availabilityForPlunging = true;
  8275.             availabilityForStraightAct = true;
  8276.             availableForWalk = false;
  8277.             possibilityOfSpiritPlacing = false;
  8278.             unchanging = false;
  8279.             forbiddenAct = false;
  8280.             height = 0;
  8281.             xPos = 17;
  8282.             yPos = 9;
  8283.             ownerTeamNumber = 0;
  8284.             affectType = "neutral";
  8285.             description = "";
  8286.             landscapeSubtype = "Abyss";
  8287.             landscapeType = "Abyss";
  8288.             placeType = "neutral";
  8289.             custom {
  8290.             }
  8291.             ProtoLandscape {
  8292.                 tileNumber = 0;
  8293.                 turningAngle = 0;
  8294.                 baseMeshName = "";
  8295.                 characterName = "";
  8296.             }
  8297.         }
  8298.         Landscape_17_10 {
  8299.             availabilityForDiagonalAct = true;
  8300.             availabilityForPlunging = true;
  8301.             availabilityForStraightAct = true;
  8302.             availableForWalk = false;
  8303.             possibilityOfSpiritPlacing = false;
  8304.             unchanging = false;
  8305.             forbiddenAct = false;
  8306.             height = 0;
  8307.             xPos = 17;
  8308.             yPos = 10;
  8309.             ownerTeamNumber = 0;
  8310.             affectType = "neutral";
  8311.             description = "";
  8312.             landscapeSubtype = "Abyss";
  8313.             landscapeType = "Abyss";
  8314.             placeType = "neutral";
  8315.             custom {
  8316.             }
  8317.             ProtoLandscape {
  8318.                 tileNumber = 0;
  8319.                 turningAngle = 0;
  8320.                 baseMeshName = "";
  8321.                 characterName = "";
  8322.             }
  8323.         }
  8324.         Landscape_17_11 {
  8325.             availabilityForDiagonalAct = true;
  8326.             availabilityForPlunging = true;
  8327.             availabilityForStraightAct = true;
  8328.             availableForWalk = false;
  8329.             possibilityOfSpiritPlacing = false;
  8330.             unchanging = false;
  8331.             forbiddenAct = false;
  8332.             height = 0;
  8333.             xPos = 17;
  8334.             yPos = 11;
  8335.             ownerTeamNumber = 0;
  8336.             affectType = "neutral";
  8337.             description = "";
  8338.             landscapeSubtype = "Abyss";
  8339.             landscapeType = "Abyss";
  8340.             placeType = "neutral";
  8341.             custom {
  8342.             }
  8343.             ProtoLandscape {
  8344.                 tileNumber = 0;
  8345.                 turningAngle = 0;
  8346.                 baseMeshName = "";
  8347.                 characterName = "";
  8348.             }
  8349.         }
  8350.         Landscape_17_12 {
  8351.             availabilityForDiagonalAct = true;
  8352.             availabilityForPlunging = true;
  8353.             availabilityForStraightAct = true;
  8354.             availableForWalk = false;
  8355.             possibilityOfSpiritPlacing = false;
  8356.             unchanging = false;
  8357.             forbiddenAct = false;
  8358.             height = 0;
  8359.             xPos = 17;
  8360.             yPos = 12;
  8361.             ownerTeamNumber = 0;
  8362.             affectType = "neutral";
  8363.             description = "";
  8364.             landscapeSubtype = "Abyss";
  8365.             landscapeType = "Abyss";
  8366.             placeType = "neutral";
  8367.             custom {
  8368.             }
  8369.             ProtoLandscape {
  8370.                 tileNumber = 0;
  8371.                 turningAngle = 0;
  8372.                 baseMeshName = "";
  8373.                 characterName = "";
  8374.             }
  8375.         }
  8376.         Landscape_17_13 {
  8377.             availabilityForDiagonalAct = true;
  8378.             availabilityForPlunging = true;
  8379.             availabilityForStraightAct = true;
  8380.             availableForWalk = false;
  8381.             possibilityOfSpiritPlacing = false;
  8382.             unchanging = false;
  8383.             forbiddenAct = false;
  8384.             height = 0;
  8385.             xPos = 17;
  8386.             yPos = 13;
  8387.             ownerTeamNumber = 0;
  8388.             affectType = "neutral";
  8389.             description = "";
  8390.             landscapeSubtype = "Abyss";
  8391.             landscapeType = "Abyss";
  8392.             placeType = "neutral";
  8393.             custom {
  8394.             }
  8395.             ProtoLandscape {
  8396.                 tileNumber = 0;
  8397.                 turningAngle = 0;
  8398.                 baseMeshName = "";
  8399.                 characterName = "";
  8400.             }
  8401.         }
  8402.         Landscape_17_14 {
  8403.             availabilityForDiagonalAct = true;
  8404.             availabilityForPlunging = true;
  8405.             availabilityForStraightAct = true;
  8406.             availableForWalk = false;
  8407.             possibilityOfSpiritPlacing = false;
  8408.             unchanging = false;
  8409.             forbiddenAct = false;
  8410.             height = 0;
  8411.             xPos = 17;
  8412.             yPos = 14;
  8413.             ownerTeamNumber = 0;
  8414.             affectType = "neutral";
  8415.             description = "";
  8416.             landscapeSubtype = "Abyss";
  8417.             landscapeType = "Abyss";
  8418.             placeType = "neutral";
  8419.             custom {
  8420.             }
  8421.             ProtoLandscape {
  8422.                 tileNumber = 0;
  8423.                 turningAngle = 0;
  8424.                 baseMeshName = "";
  8425.                 characterName = "";
  8426.             }
  8427.         }
  8428.         Landscape_17_15 {
  8429.             availabilityForDiagonalAct = true;
  8430.             availabilityForPlunging = true;
  8431.             availabilityForStraightAct = true;
  8432.             availableForWalk = false;
  8433.             possibilityOfSpiritPlacing = false;
  8434.             unchanging = false;
  8435.             forbiddenAct = false;
  8436.             height = 0;
  8437.             xPos = 17;
  8438.             yPos = 15;
  8439.             ownerTeamNumber = 0;
  8440.             affectType = "neutral";
  8441.             description = "";
  8442.             landscapeSubtype = "Abyss";
  8443.             landscapeType = "Abyss";
  8444.             placeType = "neutral";
  8445.             custom {
  8446.             }
  8447.             ProtoLandscape {
  8448.                 tileNumber = 0;
  8449.                 turningAngle = 0;
  8450.                 baseMeshName = "";
  8451.                 characterName = "";
  8452.             }
  8453.         }
  8454.         Landscape_18_00 {
  8455.             availabilityForDiagonalAct = true;
  8456.             availabilityForPlunging = true;
  8457.             availabilityForStraightAct = true;
  8458.             availableForWalk = false;
  8459.             possibilityOfSpiritPlacing = false;
  8460.             unchanging = false;
  8461.             forbiddenAct = false;
  8462.             height = 0;
  8463.             xPos = 18;
  8464.             yPos = 0;
  8465.             ownerTeamNumber = 0;
  8466.             affectType = "neutral";
  8467.             description = "";
  8468.             landscapeSubtype = "Abyss";
  8469.             landscapeType = "Abyss";
  8470.             placeType = "neutral";
  8471.             custom {
  8472.             }
  8473.             ProtoLandscape {
  8474.                 tileNumber = 0;
  8475.                 turningAngle = 0;
  8476.                 baseMeshName = "";
  8477.                 characterName = "";
  8478.             }
  8479.         }
  8480.         Landscape_18_01 {
  8481.             availabilityForDiagonalAct = true;
  8482.             availabilityForPlunging = true;
  8483.             availabilityForStraightAct = true;
  8484.             availableForWalk = false;
  8485.             possibilityOfSpiritPlacing = false;
  8486.             unchanging = false;
  8487.             forbiddenAct = false;
  8488.             height = 0;
  8489.             xPos = 18;
  8490.             yPos = 1;
  8491.             ownerTeamNumber = 0;
  8492.             affectType = "neutral";
  8493.             description = "";
  8494.             landscapeSubtype = "Abyss";
  8495.             landscapeType = "Abyss";
  8496.             placeType = "neutral";
  8497.             custom {
  8498.             }
  8499.             ProtoLandscape {
  8500.                 tileNumber = 0;
  8501.                 turningAngle = 0;
  8502.                 baseMeshName = "";
  8503.                 characterName = "";
  8504.             }
  8505.         }
  8506.         Landscape_18_02 {
  8507.             availabilityForDiagonalAct = true;
  8508.             availabilityForPlunging = true;
  8509.             availabilityForStraightAct = true;
  8510.             availableForWalk = false;
  8511.             possibilityOfSpiritPlacing = false;
  8512.             unchanging = false;
  8513.             forbiddenAct = false;
  8514.             height = 0;
  8515.             xPos = 18;
  8516.             yPos = 2;
  8517.             ownerTeamNumber = 0;
  8518.             affectType = "neutral";
  8519.             description = "";
  8520.             landscapeSubtype = "Abyss";
  8521.             landscapeType = "Abyss";
  8522.             placeType = "neutral";
  8523.             custom {
  8524.             }
  8525.             ProtoLandscape {
  8526.                 tileNumber = 0;
  8527.                 turningAngle = 0;
  8528.                 baseMeshName = "";
  8529.                 characterName = "";
  8530.             }
  8531.         }
  8532.         Landscape_18_03 {
  8533.             availabilityForDiagonalAct = true;
  8534.             availabilityForPlunging = true;
  8535.             availabilityForStraightAct = true;
  8536.             availableForWalk = false;
  8537.             possibilityOfSpiritPlacing = false;
  8538.             unchanging = false;
  8539.             forbiddenAct = true;
  8540.             height = 0;
  8541.             xPos = 18;
  8542.             yPos = 3;
  8543.             ownerTeamNumber = 0;
  8544.             affectType = "neutral";
  8545.             description = "";
  8546.             landscapeSubtype = "Edge";
  8547.             landscapeType = "Edge";
  8548.             placeType = "neutral";
  8549.             custom {
  8550.             }
  8551.             ProtoLandscape {
  8552.                 tileNumber = 0;
  8553.                 turningAngle = 180;
  8554.                 baseMeshName = "";
  8555.                 characterName = "Edge_00";
  8556.             }
  8557.         }
  8558.         Landscape_18_04 {
  8559.             availabilityForDiagonalAct = true;
  8560.             availabilityForPlunging = true;
  8561.             availabilityForStraightAct = true;
  8562.             availableForWalk = false;
  8563.             possibilityOfSpiritPlacing = false;
  8564.             unchanging = false;
  8565.             forbiddenAct = true;
  8566.             height = 0;
  8567.             xPos = 18;
  8568.             yPos = 4;
  8569.             ownerTeamNumber = 0;
  8570.             affectType = "neutral";
  8571.             description = "";
  8572.             landscapeSubtype = "Edge";
  8573.             landscapeType = "Edge";
  8574.             placeType = "neutral";
  8575.             custom {
  8576.             }
  8577.             ProtoLandscape {
  8578.                 tileNumber = 1;
  8579.                 turningAngle = 270;
  8580.                 baseMeshName = "";
  8581.                 characterName = "Edge_01";
  8582.             }
  8583.         }
  8584.         Landscape_18_05 {
  8585.             availabilityForDiagonalAct = true;
  8586.             availabilityForPlunging = true;
  8587.             availabilityForStraightAct = true;
  8588.             availableForWalk = false;
  8589.             possibilityOfSpiritPlacing = false;
  8590.             unchanging = false;
  8591.             forbiddenAct = true;
  8592.             height = 0;
  8593.             xPos = 18;
  8594.             yPos = 5;
  8595.             ownerTeamNumber = 0;
  8596.             affectType = "neutral";
  8597.             description = "";
  8598.             landscapeSubtype = "Edge";
  8599.             landscapeType = "Edge";
  8600.             placeType = "neutral";
  8601.             custom {
  8602.             }
  8603.             ProtoLandscape {
  8604.                 tileNumber = 0;
  8605.                 turningAngle = 270;
  8606.                 baseMeshName = "";
  8607.                 characterName = "Edge_00";
  8608.             }
  8609.         }
  8610.         Landscape_18_06 {
  8611.             availabilityForDiagonalAct = true;
  8612.             availabilityForPlunging = true;
  8613.             availabilityForStraightAct = true;
  8614.             availableForWalk = false;
  8615.             possibilityOfSpiritPlacing = false;
  8616.             unchanging = false;
  8617.             forbiddenAct = false;
  8618.             height = 0;
  8619.             xPos = 18;
  8620.             yPos = 6;
  8621.             ownerTeamNumber = 0;
  8622.             affectType = "neutral";
  8623.             description = "";
  8624.             landscapeSubtype = "Abyss";
  8625.             landscapeType = "Abyss";
  8626.             placeType = "neutral";
  8627.             custom {
  8628.             }
  8629.             ProtoLandscape {
  8630.                 tileNumber = 0;
  8631.                 turningAngle = 0;
  8632.                 baseMeshName = "";
  8633.                 characterName = "";
  8634.             }
  8635.         }
  8636.         Landscape_18_07 {
  8637.             availabilityForDiagonalAct = true;
  8638.             availabilityForPlunging = true;
  8639.             availabilityForStraightAct = true;
  8640.             availableForWalk = false;
  8641.             possibilityOfSpiritPlacing = false;
  8642.             unchanging = false;
  8643.             forbiddenAct = false;
  8644.             height = 0;
  8645.             xPos = 18;
  8646.             yPos = 7;
  8647.             ownerTeamNumber = 0;
  8648.             affectType = "neutral";
  8649.             description = "";
  8650.             landscapeSubtype = "Abyss";
  8651.             landscapeType = "Abyss";
  8652.             placeType = "neutral";
  8653.             custom {
  8654.             }
  8655.             ProtoLandscape {
  8656.                 tileNumber = 0;
  8657.                 turningAngle = 0;
  8658.                 baseMeshName = "";
  8659.                 characterName = "";
  8660.             }
  8661.         }
  8662.         Landscape_18_08 {
  8663.             availabilityForDiagonalAct = true;
  8664.             availabilityForPlunging = true;
  8665.             availabilityForStraightAct = true;
  8666.             availableForWalk = false;
  8667.             possibilityOfSpiritPlacing = false;
  8668.             unchanging = false;
  8669.             forbiddenAct = false;
  8670.             height = 0;
  8671.             xPos = 18;
  8672.             yPos = 8;
  8673.             ownerTeamNumber = 0;
  8674.             affectType = "neutral";
  8675.             description = "";
  8676.             landscapeSubtype = "Abyss";
  8677.             landscapeType = "Abyss";
  8678.             placeType = "neutral";
  8679.             custom {
  8680.             }
  8681.             ProtoLandscape {
  8682.                 tileNumber = 0;
  8683.                 turningAngle = 0;
  8684.                 baseMeshName = "";
  8685.                 characterName = "";
  8686.             }
  8687.         }
  8688.         Landscape_18_09 {
  8689.             availabilityForDiagonalAct = true;
  8690.             availabilityForPlunging = true;
  8691.             availabilityForStraightAct = true;
  8692.             availableForWalk = false;
  8693.             possibilityOfSpiritPlacing = false;
  8694.             unchanging = false;
  8695.             forbiddenAct = false;
  8696.             height = 0;
  8697.             xPos = 18;
  8698.             yPos = 9;
  8699.             ownerTeamNumber = 0;
  8700.             affectType = "neutral";
  8701.             description = "";
  8702.             landscapeSubtype = "Abyss";
  8703.             landscapeType = "Abyss";
  8704.             placeType = "neutral";
  8705.             custom {
  8706.             }
  8707.             ProtoLandscape {
  8708.                 tileNumber = 0;
  8709.                 turningAngle = 0;
  8710.                 baseMeshName = "";
  8711.                 characterName = "";
  8712.             }
  8713.         }
  8714.         Landscape_18_10 {
  8715.             availabilityForDiagonalAct = true;
  8716.             availabilityForPlunging = true;
  8717.             availabilityForStraightAct = true;
  8718.             availableForWalk = false;
  8719.             possibilityOfSpiritPlacing = false;
  8720.             unchanging = false;
  8721.             forbiddenAct = false;
  8722.             height = 0;
  8723.             xPos = 18;
  8724.             yPos = 10;
  8725.             ownerTeamNumber = 0;
  8726.             affectType = "neutral";
  8727.             description = "";
  8728.             landscapeSubtype = "Abyss";
  8729.             landscapeType = "Abyss";
  8730.             placeType = "neutral";
  8731.             custom {
  8732.             }
  8733.             ProtoLandscape {
  8734.                 tileNumber = 0;
  8735.                 turningAngle = 0;
  8736.                 baseMeshName = "";
  8737.                 characterName = "";
  8738.             }
  8739.         }
  8740.         Landscape_18_11 {
  8741.             availabilityForDiagonalAct = true;
  8742.             availabilityForPlunging = true;
  8743.             availabilityForStraightAct = true;
  8744.             availableForWalk = false;
  8745.             possibilityOfSpiritPlacing = false;
  8746.             unchanging = false;
  8747.             forbiddenAct = false;
  8748.             height = 0;
  8749.             xPos = 18;
  8750.             yPos = 11;
  8751.             ownerTeamNumber = 0;
  8752.             affectType = "neutral";
  8753.             description = "";
  8754.             landscapeSubtype = "Abyss";
  8755.             landscapeType = "Abyss";
  8756.             placeType = "neutral";
  8757.             custom {
  8758.             }
  8759.             ProtoLandscape {
  8760.                 tileNumber = 0;
  8761.                 turningAngle = 0;
  8762.                 baseMeshName = "";
  8763.                 characterName = "";
  8764.             }
  8765.         }
  8766.         Landscape_18_12 {
  8767.             availabilityForDiagonalAct = true;
  8768.             availabilityForPlunging = true;
  8769.             availabilityForStraightAct = true;
  8770.             availableForWalk = false;
  8771.             possibilityOfSpiritPlacing = false;
  8772.             unchanging = false;
  8773.             forbiddenAct = false;
  8774.             height = 0;
  8775.             xPos = 18;
  8776.             yPos = 12;
  8777.             ownerTeamNumber = 0;
  8778.             affectType = "neutral";
  8779.             description = "";
  8780.             landscapeSubtype = "Abyss";
  8781.             landscapeType = "Abyss";
  8782.             placeType = "neutral";
  8783.             custom {
  8784.             }
  8785.             ProtoLandscape {
  8786.                 tileNumber = 0;
  8787.                 turningAngle = 0;
  8788.                 baseMeshName = "";
  8789.                 characterName = "";
  8790.             }
  8791.         }
  8792.         Landscape_18_13 {
  8793.             availabilityForDiagonalAct = true;
  8794.             availabilityForPlunging = true;
  8795.             availabilityForStraightAct = true;
  8796.             availableForWalk = false;
  8797.             possibilityOfSpiritPlacing = false;
  8798.             unchanging = false;
  8799.             forbiddenAct = false;
  8800.             height = 0;
  8801.             xPos = 18;
  8802.             yPos = 13;
  8803.             ownerTeamNumber = 0;
  8804.             affectType = "neutral";
  8805.             description = "";
  8806.             landscapeSubtype = "Abyss";
  8807.             landscapeType = "Abyss";
  8808.             placeType = "neutral";
  8809.             custom {
  8810.             }
  8811.             ProtoLandscape {
  8812.                 tileNumber = 0;
  8813.                 turningAngle = 0;
  8814.                 baseMeshName = "";
  8815.                 characterName = "";
  8816.             }
  8817.         }
  8818.         Landscape_18_14 {
  8819.             availabilityForDiagonalAct = true;
  8820.             availabilityForPlunging = true;
  8821.             availabilityForStraightAct = true;
  8822.             availableForWalk = false;
  8823.             possibilityOfSpiritPlacing = false;
  8824.             unchanging = false;
  8825.             forbiddenAct = false;
  8826.             height = 0;
  8827.             xPos = 18;
  8828.             yPos = 14;
  8829.             ownerTeamNumber = 0;
  8830.             affectType = "neutral";
  8831.             description = "";
  8832.             landscapeSubtype = "Abyss";
  8833.             landscapeType = "Abyss";
  8834.             placeType = "neutral";
  8835.             custom {
  8836.             }
  8837.             ProtoLandscape {
  8838.                 tileNumber = 0;
  8839.                 turningAngle = 0;
  8840.                 baseMeshName = "";
  8841.                 characterName = "";
  8842.             }
  8843.         }
  8844.         Landscape_18_15 {
  8845.             availabilityForDiagonalAct = true;
  8846.             availabilityForPlunging = true;
  8847.             availabilityForStraightAct = true;
  8848.             availableForWalk = false;
  8849.             possibilityOfSpiritPlacing = false;
  8850.             unchanging = false;
  8851.             forbiddenAct = false;
  8852.             height = 0;
  8853.             xPos = 18;
  8854.             yPos = 15;
  8855.             ownerTeamNumber = 0;
  8856.             affectType = "neutral";
  8857.             description = "";
  8858.             landscapeSubtype = "Abyss";
  8859.             landscapeType = "Abyss";
  8860.             placeType = "neutral";
  8861.             custom {
  8862.             }
  8863.             ProtoLandscape {
  8864.                 tileNumber = 0;
  8865.                 turningAngle = 0;
  8866.                 baseMeshName = "";
  8867.                 characterName = "";
  8868.             }
  8869.         }
  8870.     }
  8871.     Teams {
  8872.         numberOfTeams = 4;
  8873.         manTeam = "humanTeam";
  8874.         turnOrder = "humanTeam", "pigTeam", "wormTeam";
  8875.         Team_00 {
  8876.             internalName = "humanTeam";
  8877.             Units {
  8878.                 numberOfUnits = 1;
  8879.                 Unit_00 {
  8880.                     visibleAsResultOfAttack = false;
  8881.                     reductedInfo = false;
  8882.                     orientation = 270;
  8883.                     xPos = 4;
  8884.                     yPos = 11;
  8885.                     unitID = 0;
  8886.                     name = "Viking";
  8887.                     internalName = "Viking";
  8888.                     mapeditName = "Viking_0001";
  8889.                     permanent {
  8890.                         AI {
  8891.                             strategy = "";
  8892.                         }
  8893.                         custom {
  8894.                         }
  8895.                     }
  8896.                     UPMController {
  8897.                         UPMs {
  8898.                             numberOfUPMs = 3;
  8899.                             UPM_00 {
  8900.                                 amount = 1;
  8901.                                 name = "Condition1";
  8902.                             }
  8903.                             UPM_01 {
  8904.                                 amount = 0;
  8905.                                 name = "HealthModifier";
  8906.                             }
  8907.                             UPM_02 {
  8908.                                 amount = 1;
  8909.                                 name = "ActNormalModifier";
  8910.                             }
  8911.                         }
  8912.                         pureProperties {
  8913.                             actAbility = true;
  8914.                             fireResistantAbility = false;
  8915.                             flightAbility = false;
  8916.                             moveAbility = true;
  8917.                             notSlowdownByLandscape = false;
  8918.                             unitIsSpirit = false;
  8919.                             waterResistantAbility = false;
  8920.                             actLuck = 0.9;
  8921.                             defenceLuck = 0.8;
  8922.                             actPool = 0;
  8923.                             actPower = 15;
  8924.                             actRange = 0;
  8925.                             balanceExperience = 0;
  8926.                             currentLevelNumber = 0;
  8927.                             defencePower = 15;
  8928.                             health = 50;
  8929.                             maxHealth = 50;
  8930.                             moveRange = 4;
  8931.                             moveRangeRemainder = 400;
  8932.                             roundExperience = 0;
  8933.                             totalExperience = 0;
  8934.                             actType = "normal";
  8935.                             placementType = "any";
  8936.                         }
  8937.                     }
  8938.                 }
  8939.             }
  8940.             permanent {
  8941.                 AI {
  8942.                     strategy = "";
  8943.                 }
  8944.                 custom {
  8945.                 }
  8946.             }
  8947.             Relations {
  8948.                 neutralTeams = "humanTeam", "scenarioTeam";
  8949.                 enemyTeams = "pigTeam", "wormTeam";
  8950.             }
  8951.             InactiveUnits {
  8952.                 numberOfUnits = 0;
  8953.             }
  8954.         }
  8955.         Team_01 {
  8956.             internalName = "pigTeam";
  8957.             Units {
  8958.                 numberOfUnits = 3;
  8959.                 Unit_00 {
  8960.                     visibleAsResultOfAttack = false;
  8961.                     reductedInfo = false;
  8962.                     orientation = 270;
  8963.                     xPos = 2;
  8964.                     yPos = 10;
  8965.                     unitID = 2;
  8966.                     name = "PigBastard";
  8967.                     internalName = "PigBastard";
  8968.                     mapeditName = "PigBastard_0001";
  8969.                     permanent {
  8970.                         AI {
  8971.                             strategy = "walk";
  8972.                             Walk {
  8973.                                 lookThrough = false;
  8974.                                 alarmRadius = 3;
  8975.                                 observeRadius = 0;
  8976.                                 aggressiveRadius = 10;
  8977.                                 observeAngle = 0;
  8978.                                 agressiveAngle = 3.14159;
  8979.                                 fireAttributeFactor = 1;
  8980.                                 freezeAttributeFactor = 1;
  8981.                                 keepPositionFactor = 0.02;
  8982.                                 poisonAttributeFactor = 1;
  8983.                                 preserveFireStatusFactor = 1;
  8984.                                 preserveFreezeStatusFactor = 1;
  8985.                                 preservePoisonStatusFactor = 1;
  8986.                                 _walkPositions {
  8987.                                     x = 2, 4, 2;
  8988.                                     y = 10, 9, 9;
  8989.                                 }
  8990.                             }
  8991.                         }
  8992.                         custom {
  8993.                         }
  8994.                     }
  8995.                     UPMController {
  8996.                         UPMs {
  8997.                             numberOfUPMs = 4;
  8998.                             UPM_00 {
  8999.                                 amount = 1;
  9000.                                 name = "Condition1";
  9001.                             }
  9002.                             UPM_01 {
  9003.                                 amount = 0;
  9004.                                 name = "HealthModifier";
  9005.                             }
  9006.                             UPM_02 {
  9007.                                 amount = 1;
  9008.                                 name = "ActNormalModifier";
  9009.                             }
  9010.                             UPM_03 {
  9011.                                 amount = 1;
  9012.                                 name = "ActPoolModifier";
  9013.                             }
  9014.                         }
  9015.                         pureProperties {
  9016.                             actAbility = true;
  9017.                             fireResistantAbility = false;
  9018.                             flightAbility = false;
  9019.                             moveAbility = true;
  9020.                             notSlowdownByLandscape = false;
  9021.                             unitIsSpirit = false;
  9022.                             waterResistantAbility = false;
  9023.                             actLuck = 0.9;
  9024.                             defenceLuck = 0.8;
  9025.                             actPool = 0;
  9026.                             actPower = 3;
  9027.                             actRange = 0;
  9028.                             balanceExperience = 0;
  9029.                             currentLevelNumber = 0;
  9030.                             defencePower = 10;
  9031.                             health = 35;
  9032.                             maxHealth = 35;
  9033.                             moveRange = 2;
  9034.                             moveRangeRemainder = 200;
  9035.                             roundExperience = 0;
  9036.                             totalExperience = 0;
  9037.                             actType = "normal";
  9038.                             placementType = "any";
  9039.                         }
  9040.                     }
  9041.                 }
  9042.                 Unit_01 {
  9043.                     visibleAsResultOfAttack = false;
  9044.                     reductedInfo = false;
  9045.                     orientation = 90;
  9046.                     xPos = 13;
  9047.                     yPos = 8;
  9048.                     unitID = 3;
  9049.                     name = "PigBastard";
  9050.                     internalName = "PigBastard";
  9051.                     mapeditName = "PigBastard_0002";
  9052.                     permanent {
  9053.                         AI {
  9054.                             strategy = "walk";
  9055.                             Walk {
  9056.                                 lookThrough = false;
  9057.                                 alarmRadius = 3;
  9058.                                 observeRadius = 0;
  9059.                                 aggressiveRadius = 10;
  9060.                                 observeAngle = 0;
  9061.                                 agressiveAngle = 3.14159;
  9062.                                 fireAttributeFactor = 1;
  9063.                                 freezeAttributeFactor = 1;
  9064.                                 keepPositionFactor = 0.02;
  9065.                                 poisonAttributeFactor = 1;
  9066.                                 preserveFireStatusFactor = 1;
  9067.                                 preserveFreezeStatusFactor = 1;
  9068.                                 preservePoisonStatusFactor = 1;
  9069.                                 _walkPositions {
  9070.                                     x = 14, 12;
  9071.                                     y = 8, 9;
  9072.                                 }
  9073.                             }
  9074.                         }
  9075.                         custom {
  9076.                         }
  9077.                     }
  9078.                     UPMController {
  9079.                         UPMs {
  9080.                             numberOfUPMs = 4;
  9081.                             UPM_00 {
  9082.                                 amount = 1;
  9083.                                 name = "Condition1";
  9084.                             }
  9085.                             UPM_01 {
  9086.                                 amount = 0;
  9087.                                 name = "HealthModifier";
  9088.                             }
  9089.                             UPM_02 {
  9090.                                 amount = 1;
  9091.                                 name = "ActNormalModifier";
  9092.                             }
  9093.                             UPM_03 {
  9094.                                 amount = 1;
  9095.                                 name = "ActPoolModifier";
  9096.                             }
  9097.                         }
  9098.                         pureProperties {
  9099.                             actAbility = true;
  9100.                             fireResistantAbility = false;
  9101.                             flightAbility = false;
  9102.                             moveAbility = true;
  9103.                             notSlowdownByLandscape = false;
  9104.                             unitIsSpirit = false;
  9105.                             waterResistantAbility = false;
  9106.                             actLuck = 0.9;
  9107.                             defenceLuck = 0.8;
  9108.                             actPool = 0;
  9109.                             actPower = 3;
  9110.                             actRange = 0;
  9111.                             balanceExperience = 0;
  9112.                             currentLevelNumber = 0;
  9113.                             defencePower = 10;
  9114.                             health = 35;
  9115.                             maxHealth = 35;
  9116.                             moveRange = 2;
  9117.                             moveRangeRemainder = 200;
  9118.                             roundExperience = 0;
  9119.                             totalExperience = 0;
  9120.                             actType = "normal";
  9121.                             placementType = "any";
  9122.                         }
  9123.                     }
  9124.                 }
  9125.                 Unit_02 {
  9126.                     visibleAsResultOfAttack = false;
  9127.                     reductedInfo = false;
  9128.                     orientation = 0;
  9129.                     xPos = 10;
  9130.                     yPos = 12;
  9131.                     unitID = 4;
  9132.                     name = "PigBastard";
  9133.                     internalName = "PigBastard";
  9134.                     mapeditName = "PigBastard_0003";
  9135.                     permanent {
  9136.                         AI {
  9137.                             strategy = "walk";
  9138.                             Walk {
  9139.                                 lookThrough = false;
  9140.                                 alarmRadius = 3;
  9141.                                 observeRadius = 0;
  9142.                                 aggressiveRadius = 10;
  9143.                                 observeAngle = 0;
  9144.                                 agressiveAngle = 3.14159;
  9145.                                 fireAttributeFactor = 1;
  9146.                                 freezeAttributeFactor = 1;
  9147.                                 keepPositionFactor = 0.02;
  9148.                                 poisonAttributeFactor = 1;
  9149.                                 preserveFireStatusFactor = 1;
  9150.                                 preserveFreezeStatusFactor = 1;
  9151.                                 preservePoisonStatusFactor = 1;
  9152.                                 _walkPositions {
  9153.                                     x = 10, 10;
  9154.                                     y = 12, 10;
  9155.                                 }
  9156.                             }
  9157.                         }
  9158.                         custom {
  9159.                         }
  9160.                     }
  9161.                     UPMController {
  9162.                         UPMs {
  9163.                             numberOfUPMs = 4;
  9164.                             UPM_00 {
  9165.                                 amount = 1;
  9166.                                 name = "Condition1";
  9167.                             }
  9168.                             UPM_01 {
  9169.                                 amount = 0;
  9170.                                 name = "HealthModifier";
  9171.                             }
  9172.                             UPM_02 {
  9173.                                 amount = 1;
  9174.                                 name = "ActNormalModifier";
  9175.                             }
  9176.                             UPM_03 {
  9177.                                 amount = 1;
  9178.                                 name = "ActPoolModifier";
  9179.                             }
  9180.                         }
  9181.                         pureProperties {
  9182.                             actAbility = true;
  9183.                             fireResistantAbility = false;
  9184.                             flightAbility = false;
  9185.                             moveAbility = true;
  9186.                             notSlowdownByLandscape = false;
  9187.                             unitIsSpirit = false;
  9188.                             waterResistantAbility = false;
  9189.                             actLuck = 0.9;
  9190.                             defenceLuck = 0.8;
  9191.                             actPool = 0;
  9192.                             actPower = 3;
  9193.                             actRange = 0;
  9194.                             balanceExperience = 0;
  9195.                             currentLevelNumber = 0;
  9196.                             defencePower = 10;
  9197.                             health = 35;
  9198.                             maxHealth = 35;
  9199.                             moveRange = 2;
  9200.                             moveRangeRemainder = 200;
  9201.                             roundExperience = 0;
  9202.                             totalExperience = 0;
  9203.                             actType = "normal";
  9204.                             placementType = "any";
  9205.                         }
  9206.                     }
  9207.                 }
  9208.             }
  9209.             permanent {
  9210.                 AI {
  9211.                     strategy = "";
  9212.                 }
  9213.                 custom {
  9214.                 }
  9215.             }
  9216.             Relations {
  9217.                 neutralTeams = "pigTeam", "scenarioTeam";
  9218.                 enemyTeams = "humanTeam", "wormTeam";
  9219.             }
  9220.             InactiveUnits {
  9221.                 numberOfUnits = 0;
  9222.             }
  9223.         }
  9224.         Team_02 {
  9225.             internalName = "scenarioTeam";
  9226.             Units {
  9227.                 numberOfUnits = 2;
  9228.                 Unit_00 {
  9229.                     visibleAsResultOfAttack = false;
  9230.                     reductedInfo = true;
  9231.                     orientation = 180;
  9232.                     xPos = 12;
  9233.                     yPos = 3;
  9234.                     unitID = 5;
  9235.                     name = "Berserker";
  9236.                     internalName = "Berserker";
  9237.                     mapeditName = "Berserker_0001";
  9238.                     permanent {
  9239.                         AI {
  9240.                             strategy = "";
  9241.                         }
  9242.                         custom {
  9243.                         }
  9244.                     }
  9245.                     UPMController {
  9246.                         UPMs {
  9247.                             numberOfUPMs = 3;
  9248.                             UPM_00 {
  9249.                                 amount = 1;
  9250.                                 name = "Condition1";
  9251.                             }
  9252.                             UPM_01 {
  9253.                                 amount = 0;
  9254.                                 name = "HealthModifier";
  9255.                             }
  9256.                             UPM_02 {
  9257.                                 amount = 1;
  9258.                                 name = "ActNormalModifier";
  9259.                             }
  9260.                         }
  9261.                         pureProperties {
  9262.                             actAbility = true;
  9263.                             fireResistantAbility = false;
  9264.                             flightAbility = false;
  9265.                             moveAbility = true;
  9266.                             notSlowdownByLandscape = false;
  9267.                             unitIsSpirit = false;
  9268.                             waterResistantAbility = false;
  9269.                             actLuck = 0.9;
  9270.                             defenceLuck = 0.8;
  9271.                             actPool = 0;
  9272.                             actPower = 20;
  9273.                             actRange = 0;
  9274.                             balanceExperience = 0;
  9275.                             currentLevelNumber = 0;
  9276.                             defencePower = 10;
  9277.                             health = 50;
  9278.                             maxHealth = 50;
  9279.                             moveRange = 4;
  9280.                             moveRangeRemainder = 400;
  9281.                             roundExperience = 0;
  9282.                             totalExperience = 0;
  9283.                             actType = "normal";
  9284.                             placementType = "any";
  9285.                         }
  9286.                     }
  9287.                 }
  9288.                 Unit_01 {
  9289.                     visibleAsResultOfAttack = false;
  9290.                     reductedInfo = true;
  9291.                     orientation = 0;
  9292.                     xPos = 3;
  9293.                     yPos = 11;
  9294.                     unitID = 6;
  9295.                     name = "";
  9296.                     internalName = "VikingBird";
  9297.                     mapeditName = "VikingBird_0001";
  9298.                     permanent {
  9299.                         AI {
  9300.                             strategy = "blind";
  9301.                             Blind {
  9302.                                 lookThrough = true;
  9303.                                 alarmRadius = 3;
  9304.                                 observeRadius = 5;
  9305.                                 aggressiveRadius = 10;
  9306.                                 observeAngle = 0.785398;
  9307.                                 agressiveAngle = 3.14159;
  9308.                                 fireAttributeFactor = 1;
  9309.                                 freezeAttributeFactor = 1;
  9310.                                 keepPositionFactor = 0.02;
  9311.                                 poisonAttributeFactor = 1;
  9312.                                 preserveFireStatusFactor = 1;
  9313.                                 preserveFreezeStatusFactor = 1;
  9314.                                 preservePoisonStatusFactor = 1;
  9315.                             }
  9316.                         }
  9317.                         custom {
  9318.                         }
  9319.                     }
  9320.                     UPMController {
  9321.                         UPMs {
  9322.                             numberOfUPMs = 5;
  9323.                             UPM_00 {
  9324.                                 amount = 1;
  9325.                                 name = "Condition1";
  9326.                             }
  9327.                             UPM_01 {
  9328.                                 amount = 0;
  9329.                                 name = "HealthModifier";
  9330.                             }
  9331.                             UPM_02 {
  9332.                                 amount = 1;
  9333.                                 name = "ActNormalModifier";
  9334.                             }
  9335.                             UPM_03 {
  9336.                                 amount = 1;
  9337.                                 name = "ForbiddenActor";
  9338.                             }
  9339.                             UPM_04 {
  9340.                                 amount = 1;
  9341.                                 name = "ForbiddenTarget";
  9342.                             }
  9343.                         }
  9344.                         pureProperties {
  9345.                             actAbility = false;
  9346.                             fireResistantAbility = false;
  9347.                             flightAbility = false;
  9348.                             moveAbility = false;
  9349.                             notSlowdownByLandscape = false;
  9350.                             unitIsSpirit = false;
  9351.                             waterResistantAbility = false;
  9352.                             actLuck = 0.9;
  9353.                             defenceLuck = 0.8;
  9354.                             actPool = 0;
  9355.                             actPower = 15;
  9356.                             actRange = 0;
  9357.                             balanceExperience = 0;
  9358.                             currentLevelNumber = 0;
  9359.                             defencePower = 15;
  9360.                             health = 50;
  9361.                             maxHealth = 50;
  9362.                             moveRange = 3;
  9363.                             moveRangeRemainder = 300;
  9364.                             roundExperience = 0;
  9365.                             totalExperience = 0;
  9366.                             actType = "normal";
  9367.                             placementType = "any";
  9368.                         }
  9369.                     }
  9370.                 }
  9371.             }
  9372.             permanent {
  9373.                 AI {
  9374.                     strategy = "";
  9375.                 }
  9376.                 custom {
  9377.                 }
  9378.             }
  9379.             Relations {
  9380.                 neutralTeams = "humanTeam", "pigTeam", "scenarioTeam", "wormTeam";
  9381.             }
  9382.             InactiveUnits {
  9383.                 numberOfUnits = 0;
  9384.             }
  9385.         }
  9386.         Team_03 {
  9387.             internalName = "wormTeam";
  9388.             Units {
  9389.                 numberOfUnits = 1;
  9390.                 Unit_00 {
  9391.                     visibleAsResultOfAttack = true;
  9392.                     reductedInfo = false;
  9393.                     orientation = 90;
  9394.                     xPos = 15;
  9395.                     yPos = 4;
  9396.                     unitID = 1;
  9397.                     name = "Worm";
  9398.                     internalName = "Worm";
  9399.                     mapeditName = "Worm_0001";
  9400.                     permanent {
  9401.                         AI {
  9402.                             strategy = "worm";
  9403.                             Worm {
  9404.                                 lookThrough = true;
  9405.                                 alarmRadius = 0;
  9406.                                 observeRadius = 100;
  9407.                                 aggressiveRadius = 100;
  9408.                                 observeAngle = 3.14159;
  9409.                                 agressiveAngle = 3.14159;
  9410.                                 fireAttributeFactor = 1;
  9411.                                 freezeAttributeFactor = 1;
  9412.                                 keepPositionFactor = 0.02;
  9413.                                 poisonAttributeFactor = 1;
  9414.                                 preserveFireStatusFactor = 1;
  9415.                                 preserveFreezeStatusFactor = 1;
  9416.                                 preservePoisonStatusFactor = 1;
  9417.                                 homePosition {
  9418.                                     x = 15;
  9419.                                     y = 4;
  9420.                                 }
  9421.                             }
  9422.                         }
  9423.                         custom {
  9424.                         }
  9425.                     }
  9426.                     UKMs {
  9427.                         numberOfUKMs = 1;
  9428.                         UKM_00 {
  9429.                             priority = 1;
  9430.                             name = "SelectMoveDisable";
  9431.                             alias = "systemSelectModeDisable";
  9432.                             landscapeTypes = "Abyss", "Fire", "Hill", "Road", "Swamp", "Valley", "Edge", "Water", "Sand";
  9433.                         }
  9434.                     }
  9435.                     UPMController {
  9436.                         UPMs {
  9437.                             numberOfUPMs = 4;
  9438.                             UPM_00 {
  9439.                                 amount = 1;
  9440.                                 name = "Condition1";
  9441.                             }
  9442.                             UPM_01 {
  9443.                                 amount = 0;
  9444.                                 name = "HealthModifier";
  9445.                             }
  9446.                             UPM_02 {
  9447.                                 amount = 1;
  9448.                                 name = "ImmuneStatus";
  9449.                             }
  9450.                             UPM_03 {
  9451.                                 amount = 1;
  9452.                                 name = "ForbiddenActor";
  9453.                             }
  9454.                         }
  9455.                         pureProperties {
  9456.                             actAbility = true;
  9457.                             fireResistantAbility = false;
  9458.                             flightAbility = false;
  9459.                             moveAbility = true;
  9460.                             notSlowdownByLandscape = false;
  9461.                             unitIsSpirit = false;
  9462.                             waterResistantAbility = false;
  9463.                             actLuck = 0.9;
  9464.                             defenceLuck = 0.8;
  9465.                             actPool = 0;
  9466.                             actPower = 2;
  9467.                             actRange = 3;
  9468.                             balanceExperience = 0;
  9469.                             currentLevelNumber = 0;
  9470.                             defencePower = 5;
  9471.                             health = 15;
  9472.                             maxHealth = 20;
  9473.                             moveRange = 100;
  9474.                             moveRangeRemainder = 10000;
  9475.                             roundExperience = 0;
  9476.                             totalExperience = 0;
  9477.                             actType = "normal";
  9478.                             placementType = "any";
  9479.                         }
  9480.                     }
  9481.                 }
  9482.             }
  9483.             permanent {
  9484.                 AI {
  9485.                     strategy = "";
  9486.                 }
  9487.                 custom {
  9488.                 }
  9489.             }
  9490.             Relations {
  9491.                 neutralTeams = "wormTeam";
  9492.                 enemyTeams = "humanTeam", "pigTeam", "scenarioTeam";
  9493.             }
  9494.             InactiveUnits {
  9495.                 numberOfUnits = 0;
  9496.             }
  9497.         }
  9498.     }
  9499. }
  9500. Scenario {
  9501.     zones {
  9502.     }
  9503. }
  9504. Sounds {
  9505.     distance = 1;
  9506.     fade = 3;
  9507.     rolloff = 1;
  9508.     bgmID = "BGMLighthouse";
  9509.     Noname_0001 {
  9510.         auto = false;
  9511.         x = 4;
  9512.         y = 2.5;
  9513.         regionWidth = 1;
  9514.         regionHeight = 1;
  9515.         starter = 20;
  9516.         powerRadius = 0.2;
  9517.         threshold = 100;
  9518.         probability = 0.01;
  9519.         z = 0.999;
  9520.         priority = 1;
  9521.         beginHour = 0;
  9522.         endHour = 0;
  9523.         regionType = "Shit";
  9524.         soundName = "mosquito";
  9525.         comment = "";
  9526.     }
  9527.     Noname_0004 {
  9528.         auto = false;
  9529.         x = 3;
  9530.         y = 4.5;
  9531.         regionWidth = 1;
  9532.         regionHeight = 1;
  9533.         starter = 20;
  9534.         powerRadius = 0.2;
  9535.         threshold = 100;
  9536.         probability = 0.01;
  9537.         z = 0.999;
  9538.         priority = 1;
  9539.         beginHour = 0;
  9540.         endHour = 0;
  9541.         regionType = "Shit";
  9542.         soundName = "mosquito";
  9543.         comment = "";
  9544.     }
  9545.     Noname_0005 {
  9546.         auto = false;
  9547.         x = -5;
  9548.         y = -5.5;
  9549.         regionWidth = 1;
  9550.         regionHeight = 1;
  9551.         starter = 20;
  9552.         powerRadius = 0.5;
  9553.         threshold = 100;
  9554.         probability = 0.01;
  9555.         z = 0.999;
  9556.         priority = 1;
  9557.         beginHour = 20;
  9558.         endHour = 4;
  9559.         regionType = "Valley";
  9560.         soundName = "cricket1";
  9561.         comment = "";
  9562.     }
  9563.     Noname_0006 {
  9564.         auto = false;
  9565.         x = 6;
  9566.         y = 2.5;
  9567.         regionWidth = 1;
  9568.         regionHeight = 1;
  9569.         starter = 20;
  9570.         powerRadius = 0.2;
  9571.         threshold = 100;
  9572.         probability = 0.01;
  9573.         z = 0.999;
  9574.         priority = 1;
  9575.         beginHour = 0;
  9576.         endHour = 0;
  9577.         regionType = "Shit";
  9578.         soundName = "mosquito";
  9579.         comment = "";
  9580.     }
  9581.     Noname_0002 {
  9582.         auto = false;
  9583.         x = -8;
  9584.         y = -0.5;
  9585.         regionWidth = 1;
  9586.         regionHeight = 1;
  9587.         starter = 20;
  9588.         powerRadius = 0.5;
  9589.         threshold = 100;
  9590.         probability = 0.01;
  9591.         z = 0.999;
  9592.         priority = 1;
  9593.         beginHour = 20;
  9594.         endHour = 4;
  9595.         regionType = "Valley";
  9596.         soundName = "cricket1";
  9597.         comment = "";
  9598.     }
  9599.     Noname_0003 {
  9600.         auto = false;
  9601.         x = 5;
  9602.         y = 3.5;
  9603.         regionWidth = 1;
  9604.         regionHeight = 1;
  9605.         starter = 20;
  9606.         powerRadius = 0.2;
  9607.         threshold = 100;
  9608.         probability = 0.01;
  9609.         z = 0.999;
  9610.         priority = 1;
  9611.         beginHour = 0;
  9612.         endHour = 0;
  9613.         regionType = "Shit";
  9614.         soundName = "mosquito";
  9615.         comment = "";
  9616.     }
  9617.     Noname_0007 {
  9618.         auto = false;
  9619.         x = -8;
  9620.         y = -0.5;
  9621.         regionWidth = 1;
  9622.         regionHeight = 1;
  9623.         starter = 20;
  9624.         powerRadius = 0.5;
  9625.         threshold = 100;
  9626.         probability = 0.01;
  9627.         z = 0.999;
  9628.         priority = 1;
  9629.         beginHour = 20;
  9630.         endHour = 4;
  9631.         regionType = "Bush";
  9632.         soundName = "cricket2";
  9633.         comment = "";
  9634.     }
  9635.     Noname_0008 {
  9636.         auto = false;
  9637.         x = 3;
  9638.         y = -1.5;
  9639.         regionWidth = 1;
  9640.         regionHeight = 1;
  9641.         starter = 20;
  9642.         powerRadius = 0.2;
  9643.         threshold = 100;
  9644.         probability = 0.01;
  9645.         z = 0.999;
  9646.         priority = 1;
  9647.         beginHour = 0;
  9648.         endHour = 0;
  9649.         regionType = "Shit";
  9650.         soundName = "mosquito";
  9651.         comment = "";
  9652.     }
  9653.     Noname_0009 {
  9654.         auto = false;
  9655.         x = 2;
  9656.         y = -3.5;
  9657.         regionWidth = 1;
  9658.         regionHeight = 1;
  9659.         starter = 20;
  9660.         powerRadius = 0.5;
  9661.         threshold = 100;
  9662.         probability = 0.01;
  9663.         z = 0.999;
  9664.         priority = 1;
  9665.         beginHour = 20;
  9666.         endHour = 4;
  9667.         regionType = "Bush";
  9668.         soundName = "cricket2";
  9669.         comment = "";
  9670.     }
  9671.     Noname_0010 {
  9672.         auto = false;
  9673.         x = -7;
  9674.         y = -5.5;
  9675.         regionWidth = 1;
  9676.         regionHeight = 1;
  9677.         starter = 20;
  9678.         powerRadius = 0.5;
  9679.         threshold = 100;
  9680.         probability = 0.01;
  9681.         z = 0.999;
  9682.         priority = 1;
  9683.         beginHour = 20;
  9684.         endHour = 4;
  9685.         regionType = "Bush";
  9686.         soundName = "cricket2";
  9687.         comment = "";
  9688.     }
  9689.     Noname_0011 {
  9690.         auto = false;
  9691.         x = 4;
  9692.         y = 0.5;
  9693.         regionWidth = 1;
  9694.         regionHeight = 1;
  9695.         starter = 20;
  9696.         powerRadius = 0.5;
  9697.         threshold = 100;
  9698.         probability = 0.01;
  9699.         z = 0.999;
  9700.         priority = 1;
  9701.         beginHour = 20;
  9702.         endHour = 4;
  9703.         regionType = "Bush";
  9704.         soundName = "cricket2";
  9705.         comment = "";
  9706.     }
  9707.     Noname_0012 {
  9708.         auto = false;
  9709.         x = 6;
  9710.         y = -0.5;
  9711.         regionWidth = 1;
  9712.         regionHeight = 1;
  9713.         starter = 20;
  9714.         powerRadius = 0.5;
  9715.         threshold = 100;
  9716.         probability = 0.01;
  9717.         z = 0.999;
  9718.         priority = 1;
  9719.         beginHour = 20;
  9720.         endHour = 4;
  9721.         regionType = "Bush";
  9722.         soundName = "cricket2";
  9723.         comment = "";
  9724.     }
  9725.     Noname_0013 {
  9726.         auto = false;
  9727.         x = 3;
  9728.         y = 1.5;
  9729.         regionWidth = 1;
  9730.         regionHeight = 1;
  9731.         starter = 20;
  9732.         powerRadius = 0.5;
  9733.         threshold = 100;
  9734.         probability = 0.01;
  9735.         z = 0.999;
  9736.         priority = 1;
  9737.         beginHour = 20;
  9738.         endHour = 4;
  9739.         regionType = "Bush";
  9740.         soundName = "cricket2";
  9741.         comment = "";
  9742.     }
  9743.     Noname_0014 {
  9744.         auto = false;
  9745.         x = 1;
  9746.         y = 1.5;
  9747.         regionWidth = 1;
  9748.         regionHeight = 1;
  9749.         starter = 20;
  9750.         powerRadius = 0.5;
  9751.         threshold = 100;
  9752.         probability = 0.01;
  9753.         z = 0.999;
  9754.         priority = 1;
  9755.         beginHour = 20;
  9756.         endHour = 4;
  9757.         regionType = "Bush";
  9758.         soundName = "cricket2";
  9759.         comment = "";
  9760.     }
  9761.     Noname_0015 {
  9762.         auto = false;
  9763.         x = 3;
  9764.         y = 2.5;
  9765.         regionWidth = 1;
  9766.         regionHeight = 1;
  9767.         starter = 20;
  9768.         powerRadius = 0.5;
  9769.         threshold = 100;
  9770.         probability = 0.01;
  9771.         z = 0.999;
  9772.         priority = 1;
  9773.         beginHour = 20;
  9774.         endHour = 4;
  9775.         regionType = "Bush";
  9776.         soundName = "cricket2";
  9777.         comment = "";
  9778.     }
  9779.     Noname_0016 {
  9780.         auto = false;
  9781.         x = 2;
  9782.         y = -0.5;
  9783.         regionWidth = 1;
  9784.         regionHeight = 1;
  9785.         starter = 20;
  9786.         powerRadius = 0.5;
  9787.         threshold = 100;
  9788.         probability = 0.01;
  9789.         z = 0.999;
  9790.         priority = 1;
  9791.         beginHour = 20;
  9792.         endHour = 4;
  9793.         regionType = "Bush";
  9794.         soundName = "cricket2";
  9795.         comment = "";
  9796.     }
  9797.     Noname_0017 {
  9798.         auto = false;
  9799.         x = -2;
  9800.         y = 3.5;
  9801.         regionWidth = 1;
  9802.         regionHeight = 1;
  9803.         starter = 20;
  9804.         powerRadius = 0.5;
  9805.         threshold = 100;
  9806.         probability = 0.01;
  9807.         z = 0.999;
  9808.         priority = 1;
  9809.         beginHour = 20;
  9810.         endHour = 4;
  9811.         regionType = "Bush";
  9812.         soundName = "cricket2";
  9813.         comment = "";
  9814.     }
  9815.     Noname_0018 {
  9816.         auto = false;
  9817.         x = 3;
  9818.         y = 5.5;
  9819.         regionWidth = 1;
  9820.         regionHeight = 1;
  9821.         starter = 20;
  9822.         powerRadius = 0.5;
  9823.         threshold = 100;
  9824.         probability = 0.01;
  9825.         z = 0.999;
  9826.         priority = 1;
  9827.         beginHour = 20;
  9828.         endHour = 4;
  9829.         regionType = "Bush";
  9830.         soundName = "cricket2";
  9831.         comment = "";
  9832.     }
  9833.     Noname_0019 {
  9834.         auto = false;
  9835.         x = 1;
  9836.         y = 6.5;
  9837.         regionWidth = 1;
  9838.         regionHeight = 1;
  9839.         starter = 20;
  9840.         powerRadius = 0.5;
  9841.         threshold = 100;
  9842.         probability = 0.01;
  9843.         z = 0.999;
  9844.         priority = 1;
  9845.         beginHour = 20;
  9846.         endHour = 4;
  9847.         regionType = "Bush";
  9848.         soundName = "cricket2";
  9849.         comment = "";
  9850.     }
  9851.     Noname_0020 {
  9852.         auto = false;
  9853.         x = -3;
  9854.         y = 5.5;
  9855.         regionWidth = 1;
  9856.         regionHeight = 1;
  9857.         starter = 20;
  9858.         powerRadius = 0.5;
  9859.         threshold = 100;
  9860.         probability = 0.01;
  9861.         z = 0.999;
  9862.         priority = 1;
  9863.         beginHour = 20;
  9864.         endHour = 4;
  9865.         regionType = "Bush";
  9866.         soundName = "cricket2";
  9867.         comment = "";
  9868.     }
  9869.     Noname_0021 {
  9870.         auto = false;
  9871.         x = -3;
  9872.         y = 6.5;
  9873.         regionWidth = 1;
  9874.         regionHeight = 1;
  9875.         starter = 20;
  9876.         powerRadius = 0.5;
  9877.         threshold = 100;
  9878.         probability = 0.01;
  9879.         z = 0.999;
  9880.         priority = 1;
  9881.         beginHour = 20;
  9882.         endHour = 4;
  9883.         regionType = "Bush";
  9884.         soundName = "cricket2";
  9885.         comment = "";
  9886.     }
  9887.     Noname_0022 {
  9888.         auto = false;
  9889.         x = 0;
  9890.         y = 2.5;
  9891.         regionWidth = 1;
  9892.         regionHeight = 1;
  9893.         starter = 20;
  9894.         powerRadius = 0.5;
  9895.         threshold = 100;
  9896.         probability = 0.01;
  9897.         z = 0.999;
  9898.         priority = 1;
  9899.         beginHour = 20;
  9900.         endHour = 4;
  9901.         regionType = "Bush";
  9902.         soundName = "cricket2";
  9903.         comment = "";
  9904.     }
  9905.     Noname_0023 {
  9906.         auto = false;
  9907.         x = 4;
  9908.         y = -0.5;
  9909.         regionWidth = 1;
  9910.         regionHeight = 1;
  9911.         starter = 20;
  9912.         powerRadius = 0.5;
  9913.         threshold = 100;
  9914.         probability = 0.01;
  9915.         z = 0.999;
  9916.         priority = 1;
  9917.         beginHour = 20;
  9918.         endHour = 4;
  9919.         regionType = "Bush";
  9920.         soundName = "cricket2";
  9921.         comment = "";
  9922.     }
  9923.     Noname_0024 {
  9924.         auto = false;
  9925.         x = 1;
  9926.         y = -4.5;
  9927.         regionWidth = 1;
  9928.         regionHeight = 1;
  9929.         starter = 20;
  9930.         powerRadius = 0.5;
  9931.         threshold = 100;
  9932.         probability = 0.01;
  9933.         z = 0.999;
  9934.         priority = 1;
  9935.         beginHour = 20;
  9936.         endHour = 4;
  9937.         regionType = "Bush";
  9938.         soundName = "cricket2";
  9939.         comment = "";
  9940.     }
  9941.     Noname_0025 {
  9942.         auto = false;
  9943.         x = 0;
  9944.         y = 5.5;
  9945.         regionWidth = 1;
  9946.         regionHeight = 1;
  9947.         starter = 20;
  9948.         powerRadius = 0.5;
  9949.         threshold = 100;
  9950.         probability = 0.01;
  9951.         z = 0.999;
  9952.         priority = 1;
  9953.         beginHour = 20;
  9954.         endHour = 4;
  9955.         regionType = "Bush";
  9956.         soundName = "cricket2";
  9957.         comment = "";
  9958.     }
  9959.     Noname_0026 {
  9960.         auto = false;
  9961.         x = 2;
  9962.         y = 1.5;
  9963.         regionWidth = 1;
  9964.         regionHeight = 1;
  9965.         starter = 20;
  9966.         powerRadius = 0.5;
  9967.         threshold = 100;
  9968.         probability = 0.01;
  9969.         z = 0.999;
  9970.         priority = 1;
  9971.         beginHour = 20;
  9972.         endHour = 4;
  9973.         regionType = "Bush";
  9974.         soundName = "cricket2";
  9975.         comment = "";
  9976.     }
  9977.     Noname_0027 {
  9978.         auto = false;
  9979.         x = 1;
  9980.         y = 6.5;
  9981.         regionWidth = 1;
  9982.         regionHeight = 1;
  9983.         starter = 20;
  9984.         powerRadius = 0.5;
  9985.         threshold = 100;
  9986.         probability = 0.01;
  9987.         z = 0.999;
  9988.         priority = 1;
  9989.         beginHour = 20;
  9990.         endHour = 4;
  9991.         regionType = "Bush";
  9992.         soundName = "cricket2";
  9993.         comment = "";
  9994.     }
  9995.     Noname_0028 {
  9996.         auto = false;
  9997.         x = -2;
  9998.         y = 5.5;
  9999.         regionWidth = 1;
  10000.         regionHeight = 1;
  10001.         starter = 20;
  10002.         powerRadius = 0.5;
  10003.         threshold = 100;
  10004.         probability = 0.01;
  10005.         z = 0.999;
  10006.         priority = 1;
  10007.         beginHour = 20;
  10008.         endHour = 4;
  10009.         regionType = "Bush";
  10010.         soundName = "cricket2";
  10011.         comment = "";
  10012.     }
  10013.     Noname_0029 {
  10014.         auto = false;
  10015.         x = 3;
  10016.         y = 5.5;
  10017.         regionWidth = 1;
  10018.         regionHeight = 1;
  10019.         starter = 20;
  10020.         powerRadius = 0.5;
  10021.         threshold = 100;
  10022.         probability = 0.01;
  10023.         z = 0.999;
  10024.         priority = 1;
  10025.         beginHour = 20;
  10026.         endHour = 4;
  10027.         regionType = "Bush";
  10028.         soundName = "cricket2";
  10029.         comment = "";
  10030.     }
  10031.     Noname_0030 {
  10032.         auto = false;
  10033.         x = 4;
  10034.         y = -1.5;
  10035.         regionWidth = 1;
  10036.         regionHeight = 1;
  10037.         starter = 20;
  10038.         powerRadius = 0.5;
  10039.         threshold = 100;
  10040.         probability = 0.01;
  10041.         z = 0.999;
  10042.         priority = 1;
  10043.         beginHour = 20;
  10044.         endHour = 4;
  10045.         regionType = "Bush";
  10046.         soundName = "cricket2";
  10047.         comment = "";
  10048.     }
  10049.     Noname_0031 {
  10050.         auto = false;
  10051.         x = 0;
  10052.         y = 2.5;
  10053.         regionWidth = 1;
  10054.         regionHeight = 1;
  10055.         starter = 20;
  10056.         powerRadius = 0.5;
  10057.         threshold = 100;
  10058.         probability = 0.01;
  10059.         z = 0.999;
  10060.         priority = 1;
  10061.         beginHour = 20;
  10062.         endHour = 4;
  10063.         regionType = "Bush";
  10064.         soundName = "cricket2";
  10065.         comment = "";
  10066.     }
  10067.     Noname_0032 {
  10068.         auto = false;
  10069.         x = 3;
  10070.         y = 0.5;
  10071.         regionWidth = 1;
  10072.         regionHeight = 1;
  10073.         starter = 20;
  10074.         powerRadius = 0.5;
  10075.         threshold = 100;
  10076.         probability = 0.01;
  10077.         z = 0.999;
  10078.         priority = 1;
  10079.         beginHour = 20;
  10080.         endHour = 4;
  10081.         regionType = "Bush";
  10082.         soundName = "cricket2";
  10083.         comment = "";
  10084.     }
  10085.     Noname_0033 {
  10086.         auto = false;
  10087.         x = -6;
  10088.         y = -6.5;
  10089.         regionWidth = 1;
  10090.         regionHeight = 1;
  10091.         starter = 20;
  10092.         powerRadius = 0.5;
  10093.         threshold = 100;
  10094.         probability = 0.005;
  10095.         z = 0.999;
  10096.         priority = 1;
  10097.         beginHour = 20;
  10098.         endHour = 4;
  10099.         regionType = "Tree";
  10100.         soundName = "owl";
  10101.         comment = "";
  10102.     }
  10103.     Noname_0034 {
  10104.         auto = false;
  10105.         x = 1;
  10106.         y = 0.5;
  10107.         regionWidth = 1;
  10108.         regionHeight = 1;
  10109.         starter = 20;
  10110.         powerRadius = 0.5;
  10111.         threshold = 100;
  10112.         probability = 0.01;
  10113.         z = 0.999;
  10114.         priority = 1;
  10115.         beginHour = 20;
  10116.         endHour = 4;
  10117.         regionType = "Bush";
  10118.         soundName = "cricket2";
  10119.         comment = "";
  10120.     }
  10121.     Noname_0035 {
  10122.         auto = false;
  10123.         x = 2;
  10124.         y = -1.5;
  10125.         regionWidth = 1;
  10126.         regionHeight = 1;
  10127.         starter = 20;
  10128.         powerRadius = 0.5;
  10129.         threshold = 100;
  10130.         probability = 0.005;
  10131.         z = 0.999;
  10132.         priority = 1;
  10133.         beginHour = 20;
  10134.         endHour = 4;
  10135.         regionType = "Tree";
  10136.         soundName = "owl";
  10137.         comment = "";
  10138.     }
  10139.     Noname_0036 {
  10140.         auto = false;
  10141.         x = 8;
  10142.         y = 5.5;
  10143.         regionWidth = 1;
  10144.         regionHeight = 1;
  10145.         starter = 20;
  10146.         powerRadius = 0.5;
  10147.         threshold = 100;
  10148.         probability = 0.005;
  10149.         z = 0.999;
  10150.         priority = 1;
  10151.         beginHour = 20;
  10152.         endHour = 4;
  10153.         regionType = "Tree";
  10154.         soundName = "owl";
  10155.         comment = "";
  10156.     }
  10157.     Noname_0039 {
  10158.         auto = false;
  10159.         x = 8;
  10160.         y = 3.5;
  10161.         regionWidth = 1;
  10162.         regionHeight = 1;
  10163.         starter = 20;
  10164.         powerRadius = 0.5;
  10165.         threshold = 100;
  10166.         probability = 0.01;
  10167.         z = 0.999;
  10168.         priority = 1;
  10169.         beginHour = 20;
  10170.         endHour = 4;
  10171.         regionType = "Bush";
  10172.         soundName = "cricket2";
  10173.         comment = "";
  10174.     }
  10175.     Noname_0040 {
  10176.         auto = false;
  10177.         x = 2;
  10178.         y = 5.5;
  10179.         regionWidth = 1;
  10180.         regionHeight = 1;
  10181.         starter = 20;
  10182.         powerRadius = 0.5;
  10183.         threshold = 100;
  10184.         probability = 0.005;
  10185.         z = 0.999;
  10186.         priority = 1;
  10187.         beginHour = 20;
  10188.         endHour = 4;
  10189.         regionType = "Tree";
  10190.         soundName = "owl";
  10191.         comment = "";
  10192.     }
  10193.     Noname_0041 {
  10194.         auto = false;
  10195.         x = -3;
  10196.         y = 5.5;
  10197.         regionWidth = 1;
  10198.         regionHeight = 1;
  10199.         starter = 20;
  10200.         powerRadius = 0.5;
  10201.         threshold = 100;
  10202.         probability = 0.01;
  10203.         z = 0.999;
  10204.         priority = 1;
  10205.         beginHour = 20;
  10206.         endHour = 4;
  10207.         regionType = "Bush";
  10208.         soundName = "cricket2";
  10209.         comment = "";
  10210.     }
  10211.     Noname_0044 {
  10212.         auto = false;
  10213.         x = 6.5;
  10214.         y = -5;
  10215.         regionWidth = 4;
  10216.         regionHeight = 4;
  10217.         starter = 10;
  10218.         powerRadius = 0.5;
  10219.         threshold = 100;
  10220.         probability = 1;
  10221.         z = 0.999;
  10222.         priority = 1;
  10223.         beginHour = 0;
  10224.         endHour = 0;
  10225.         regionType = "Hill";
  10226.         soundName = "Wind";
  10227.         comment = "";
  10228.     }
  10229.     Noname_0045 {
  10230.         auto = false;
  10231.         x = 5;
  10232.         y = 4.5;
  10233.         regionWidth = 1;
  10234.         regionHeight = 1;
  10235.         starter = 20;
  10236.         powerRadius = 0.1;
  10237.         threshold = 100;
  10238.         probability = 0.01;
  10239.         z = 0.999;
  10240.         priority = 1;
  10241.         beginHour = 0;
  10242.         endHour = 0;
  10243.         regionType = "Swamp";
  10244.         soundName = "mosquito";
  10245.         comment = "";
  10246.     }
  10247.     Noname_0046 {
  10248.         auto = false;
  10249.         x = -5.5;
  10250.         y = -3.5;
  10251.         regionWidth = 6;
  10252.         regionHeight = 5;
  10253.         starter = 10;
  10254.         powerRadius = 0.5;
  10255.         threshold = 100;
  10256.         probability = 1;
  10257.         z = 0.999;
  10258.         priority = 1;
  10259.         beginHour = 20;
  10260.         endHour = 4;
  10261.         regionType = "Valley";
  10262.         soundName = "ValleyNight";
  10263.         comment = "";
  10264.     }
  10265.     Noname_0047 {
  10266.         auto = false;
  10267.         x = -4;
  10268.         y = -5.5;
  10269.         regionWidth = 1;
  10270.         regionHeight = 1;
  10271.         starter = 20;
  10272.         powerRadius = 0.5;
  10273.         threshold = 100;
  10274.         probability = 0.01;
  10275.         z = 0.999;
  10276.         priority = 1;
  10277.         beginHour = 20;
  10278.         endHour = 4;
  10279.         regionType = "Bush";
  10280.         soundName = "cricket2";
  10281.         comment = "";
  10282.     }
  10283.     Noname_0048 {
  10284.         auto = false;
  10285.         x = -5;
  10286.         y = -6.5;
  10287.         regionWidth = 1;
  10288.         regionHeight = 1;
  10289.         starter = 20;
  10290.         powerRadius = 0.5;
  10291.         threshold = 100;
  10292.         probability = 0.01;
  10293.         z = 0.999;
  10294.         priority = 1;
  10295.         beginHour = 20;
  10296.         endHour = 4;
  10297.         regionType = "Valley";
  10298.         soundName = "cricket1";
  10299.         comment = "";
  10300.     }
  10301.     Noname_0049 {
  10302.         auto = false;
  10303.         x = 1;
  10304.         y = -2.5;
  10305.         regionWidth = 1;
  10306.         regionHeight = 1;
  10307.         starter = 20;
  10308.         powerRadius = 0.5;
  10309.         threshold = 100;
  10310.         probability = 0.01;
  10311.         z = 0.999;
  10312.         priority = 1;
  10313.         beginHour = 20;
  10314.         endHour = 4;
  10315.         regionType = "Valley";
  10316.         soundName = "cricket1";
  10317.         comment = "";
  10318.     }
  10319.     Noname_0050 {
  10320.         auto = false;
  10321.         x = -6;
  10322.         y = -5.5;
  10323.         regionWidth = 1;
  10324.         regionHeight = 1;
  10325.         starter = 20;
  10326.         powerRadius = 0.5;
  10327.         threshold = 100;
  10328.         probability = 0.01;
  10329.         z = 0.999;
  10330.         priority = 1;
  10331.         beginHour = 20;
  10332.         endHour = 4;
  10333.         regionType = "Bush";
  10334.         soundName = "cricket2";
  10335.         comment = "";
  10336.     }
  10337.     Noname_0051 {
  10338.         auto = false;
  10339.         x = -2;
  10340.         y = 6.5;
  10341.         regionWidth = 1;
  10342.         regionHeight = 1;
  10343.         starter = 20;
  10344.         powerRadius = 0.5;
  10345.         threshold = 100;
  10346.         probability = 0.01;
  10347.         z = 0.999;
  10348.         priority = 1;
  10349.         beginHour = 20;
  10350.         endHour = 4;
  10351.         regionType = "Valley";
  10352.         soundName = "cricket1";
  10353.         comment = "";
  10354.     }
  10355.     Noname_0052 {
  10356.         auto = false;
  10357.         x = 3;
  10358.         y = -2.5;
  10359.         regionWidth = 1;
  10360.         regionHeight = 1;
  10361.         starter = 20;
  10362.         powerRadius = 0.5;
  10363.         threshold = 100;
  10364.         probability = 0.01;
  10365.         z = 0.999;
  10366.         priority = 1;
  10367.         beginHour = 20;
  10368.         endHour = 4;
  10369.         regionType = "Valley";
  10370.         soundName = "cricket1";
  10371.         comment = "";
  10372.     }
  10373.     Noname_0053 {
  10374.         auto = false;
  10375.         x = 0;
  10376.         y = 4.5;
  10377.         regionWidth = 1;
  10378.         regionHeight = 1;
  10379.         starter = 20;
  10380.         powerRadius = 0.5;
  10381.         threshold = 100;
  10382.         probability = 0.01;
  10383.         z = 0.999;
  10384.         priority = 1;
  10385.         beginHour = 20;
  10386.         endHour = 4;
  10387.         regionType = "Valley";
  10388.         soundName = "cricket1";
  10389.         comment = "";
  10390.     }
  10391.     Noname_0054 {
  10392.         auto = false;
  10393.         x = -1;
  10394.         y = 6.5;
  10395.         regionWidth = 1;
  10396.         regionHeight = 1;
  10397.         starter = 20;
  10398.         powerRadius = 0.5;
  10399.         threshold = 100;
  10400.         probability = 0.01;
  10401.         z = 0.999;
  10402.         priority = 1;
  10403.         beginHour = 20;
  10404.         endHour = 4;
  10405.         regionType = "Valley";
  10406.         soundName = "cricket1";
  10407.         comment = "";
  10408.     }
  10409.     Noname_0055 {
  10410.         auto = false;
  10411.         x = -2;
  10412.         y = 4.5;
  10413.         regionWidth = 1;
  10414.         regionHeight = 1;
  10415.         starter = 20;
  10416.         powerRadius = 0.5;
  10417.         threshold = 100;
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  10427.     Noname_0056 {
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  10437.         z = 0.999;
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  10439.         beginHour = 20;
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  10442.         soundName = "ValleyNight";
  10443.         comment = "";
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  10448.         y = 3.5;
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  10452.         powerRadius = 0.5;
  10453.         threshold = 100;
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  10455.         z = 0.999;
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  10457.         beginHour = 0;
  10458.         endHour = 0;
  10459.         regionType = "Bridge";
  10460.         soundName = "creak1";
  10461.         comment = "";
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  10463.     Noname_0058 {
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  10466.         y = 3.5;
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  10469.         starter = 20;
  10470.         powerRadius = 0.5;
  10471.         threshold = 100;
  10472.         probability = 0.001;
  10473.         z = 0.999;
  10474.         priority = 1;
  10475.         beginHour = 0;
  10476.         endHour = 0;
  10477.         regionType = "Bridge";
  10478.         soundName = "creak1";
  10479.         comment = "";
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  10491.         z = 0.999;
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  10493.         beginHour = 0;
  10494.         endHour = 0;
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  10496.         soundName = "FireLight";
  10497.         comment = "";
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  10499.     Noname_0060 {
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  10502.         y = 0.5;
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  10505.         starter = 10;
  10506.         powerRadius = 0.05;
  10507.         threshold = 100;
  10508.         probability = 1;
  10509.         z = 0.999;
  10510.         priority = 1;
  10511.         beginHour = 0;
  10512.         endHour = 0;
  10513.         regionType = "Fire";
  10514.         soundName = "FireLight";
  10515.         comment = "";
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  10517.     Noname_0061 {
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  10520.         y = -2.5;
  10521.         regionWidth = 1;
  10522.         regionHeight = 1;
  10523.         starter = 10;
  10524.         powerRadius = 0.05;
  10525.         threshold = 100;
  10526.         probability = 1;
  10527.         z = 0.999;
  10528.         priority = 1;
  10529.         beginHour = 0;
  10530.         endHour = 0;
  10531.         regionType = "Fire";
  10532.         soundName = "FireLight";
  10533.         comment = "";
  10534.     }
  10535.     Noname_0062 {
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  10537.         x = -3;
  10538.         y = -4.5;
  10539.         regionWidth = 1;
  10540.         regionHeight = 1;
  10541.         starter = 10;
  10542.         powerRadius = 0.05;
  10543.         threshold = 100;
  10544.         probability = 1;
  10545.         z = 0.999;
  10546.         priority = 1;
  10547.         beginHour = 0;
  10548.         endHour = 0;
  10549.         regionType = "Fire";
  10550.         soundName = "FireLight";
  10551.         comment = "";
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  10553.     Noname_0037 {
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  10555.         x = 0;
  10556.         y = -2.5;
  10557.         regionWidth = 1;
  10558.         regionHeight = 1;
  10559.         starter = 20;
  10560.         powerRadius = 0.5;
  10561.         threshold = 100;
  10562.         probability = 0.01;
  10563.         z = 0.999;
  10564.         priority = 1;
  10565.         beginHour = 20;
  10566.         endHour = 4;
  10567.         regionType = "Bush";
  10568.         soundName = "cricket2";
  10569.         comment = "";
  10570.     }
  10571.     Noname_0038 {
  10572.         auto = false;
  10573.         x = 0;
  10574.         y = -4.5;
  10575.         regionWidth = 1;
  10576.         regionHeight = 1;
  10577.         starter = 20;
  10578.         powerRadius = 0.5;
  10579.         threshold = 100;
  10580.         probability = 0.01;
  10581.         z = 0.999;
  10582.         priority = 1;
  10583.         beginHour = 20;
  10584.         endHour = 4;
  10585.         regionType = "Bush";
  10586.         soundName = "cricket2";
  10587.         comment = "";
  10588.     }
  10589.     Noname_0042 {
  10590.         auto = false;
  10591.         x = -7;
  10592.         y = 4;
  10593.         regionWidth = 5;
  10594.         regionHeight = 5;
  10595.         starter = 10;
  10596.         powerRadius = 0.5;
  10597.         threshold = 100;
  10598.         probability = 1;
  10599.         z = 0.999;
  10600.         priority = 1;
  10601.         beginHour = 0;
  10602.         endHour = 0;
  10603.         regionType = "Hill";
  10604.         soundName = "Wind";
  10605.         comment = "";
  10606.     }
  10607.     Noname_0043 {
  10608.         auto = false;
  10609.         x = -3;
  10610.         y = 6.5;
  10611.         regionWidth = 2;
  10612.         regionHeight = 2;
  10613.         starter = 20;
  10614.         powerRadius = 0.5;
  10615.         threshold = 100;
  10616.         probability = 0.005;
  10617.         z = 0.999;
  10618.         priority = 1;
  10619.         beginHour = 20;
  10620.         endHour = 4;
  10621.         regionType = "Tree";
  10622.         soundName = "owl";
  10623.         comment = "";
  10624.     }
  10625. }
  10626. UI {
  10627.     statuspanel {
  10628.         reductedInfoUnits = 5, 6;
  10629.     }
  10630. }
  10631.