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ST-Computer Leser 1998 October
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BOMBAMAN
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BOMBAMAN.TXT
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1998-09-26
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---
BOMBAMAN v1.0 [STe 1Mb Version]
by KEVIN CALLAHAN
---
THE FASTEST, MOST FUN MULTIPLAYER
BATTLE GAME AVAILABLE FOR THE STE
---
Please distribute this file with the
executable.
---
[CONFIGURATION]:
Requires 1Mb STe minimum..
[OVERVIEW]:
Blittered sprites
DMA (Pre-Emptive-Prioritised) Sound
Palette Switching
Lower Border removed for extra playarea
50 Frames Per Sec
Original chip music(!)
[SUPPORTS]:
Normal joysticks.
STe Joystick Ports.
Printer Port Joysticks...?
Keyboard...?
[SOFTWARE]:
100% written in heavily optimised
68000 assembler.
FULLY commented source-code available..
[HISTORY]:
Bomberman (again?). Well I decided that
the ones available did not show the STe
capabilities very well; so I thought I'd
write one that did!
----------------------------------------
[HISTORY]:
There was a preview version of this game
(called BOMBARD) released in 1997. I've
added MANY different things since then,
despite the abysmal response I got from
the preview! ( Only 2 (TWO!) people
bothered to contact me ).
As such this version is pretty heavily
crippled (some code is missing), also
you can only play 3 games in total
without restarting the game. Enough to
get you hooked hopefully and an added
incentive for you to register!
Sorry I've had to do this! I don't
expect to make my fortune, but some
registered interest would be incentive
enough to continue developing for the
Atari platform. Otherwise I won't bother
any more.. Your choice.
[PLAYING THE GAME]:
A simple game; little explanation req'd.
Your little guy runs around an arena
trying to kill the other little guys.
This is accomplished by laying bombs to
destroy blocks until you find yourself
facing your enemy (who's doing the same
thing).
In the meantime bonuses and powerups,
hidden by some explodable blocks can be
picked up to aid you.
Bombs always explode in four directions:
up/down/left/right.
Certain blocks cannot be destroyed.
Explosions trigger other bombs,resulting
in chain-reactions.
The last player left wins the round. An
ongoing score is kept (until you clear
it within the OPTIONS screen).
This UNREGISTERED shareware version
allows only 3 battles before exiting.
To kick a bomb, hit fire to lay it,
then hit fire a second time whilst on
it to kick it in the direction you are
facing.
To throw a bomb, hit fire to lay it;
face a wall and then hit fire to throw
it over any blocks. They bounce off the
arena walls so be warned.
If you require more than two players
(normal joysticks) to play, go to the
OPTIONS screen, choose SELECT PLAYERS
and hit fire to enable your guy.
This unregistered shareware version
allows the full four players, but the
extra two players must use the STe extra
joystick ports. Could put in support for
the printer port joystick extension if I
get enough interest..
Okay, now a list of possible effects!
(*=temporary)
Extra bomb (GreyBomb)
Increase layable bombs.
Explosion range (YellowSun)
Explosion spread increase.
Kickability (Hand)
Ability to kick/throw bombs.
Molotov* (Bottle)
All thrown bombs are molotov
cocktails.. Try it, but don't
be nearby when it hits a wall
or the ground (1 square spread)!
Speedup* (RollerSkate)
Double your Bombaman's speed.
Flakjacket* (Jacket)
Immunity from explosions.
Extend Coin (XCoin)
Extend the time you have a
temporary powerup.
Timeout Clock (Clock)
End your current powerup.
Wild Star* (Asterisk)
Global effect on all players.
Detonator (Plunger)
Detonate all bombs on-screen.
Ghost Bombs* (SmallBlackBomb)
Lay a bomb, it vanishes and
reappears just before exploding.
"Surprise!"
Try kicking and throwing these!
Yinyang Effects* (YinYang)
Random selection including:
Short/Long fuses
Mega/Mini Explosions
Speedup/Slowdown/Reverse
Immunity
Invisibility
Autolay
Nobombs
[STRATEGY/TIPS]:
If you pick up a molotov bottle before
you can throw/kick, it's wasted. Well it
stops others having it anyway.
Thrown bombs bounce off the arena edges.
Use global effects to confuse the other
players who've just laid a bomb or to
strip them of a good powerup they've
picked up (like the molotov!)!
Watch other guys aren't stood next to a
detonator when you plant a bomb!
Use kick/throw to bomb the other side of
the screen quickly.
Use throwing to block others in confined
areas then throw more bombs in any gaps!
"Trapping them in the bathroom".
Throw or kick bombs at ones that are
about to explode, but remember to get
out of the way!
Watch out for the chasing zombies if the
game takes too long. They set off bombs
for you.....
[INGAME KEYS]:
Q - quits current battle
P - Pause on/off
M - Music on/off (whilst paused)
[OPTIONS SCREEN KEYS]:
arrows - move selection
enter/space - pick/choose
Also reads joystick in port 1.
[FUTURE WORK]:
I would like to develop more games for
the STe. Does anyone else still want
to play games on it though?
I am starting work on other titles. But
won't bother if there's no response to
this one. I don't see much point in
writing stuff if there's no interest
in it.
I intend my subsequent releases to be
much better - and am considering some
titles at the moment (if no-one else
writes them before me!).
Since I have the basic routines now, any
future productions will be quicker to
develop!
I've actually just got hold of a PC and
this will be used to help develop STe
games (and play the odd game I suppose).
[SHAREWARE]:
This is an EVALUATION COPY of the full
game. If you don't like it, you don't
pay a thing!
Shareware programs are commercial
programs, in which the programmer
retains copyright. The user is allowed
to run the program for a specific amount
of time, and when this period is up, the
user is obliged to pay the shareware
fee. Otherwise, the program must be
deleted as it becomes an unauthorised
copy. If software authors receive few
registrations they are unlikely to
continue supporting your machine (why
should they?). If you're not sure an
author's address is still valid, send a
letter or card first, he'll be pleased
to hear from you. It's up to you.
Support cheap, good quality software or
buy a PC, and expect to spend money
upgrading it every year in order to run
anything new.
It's always nice to get some response to
the hours of work that programmers put
into their creations!
Due to past experience and an added
incentive to register, this version is
slightly crippled (Sorry!).
[FUTURE GAMES]:
MACROMACHINES/MICRODRIVE
Multiplayer tabletop car racing.
[Most likely next release - using STe
HW scrolling + everything else]
GERMS:
Multiplayer bazooka-firing combat.
COSMIC GUERILLA
Noone else has written it for the ST.
But I liked it.
[If anyone remembers this game I'll be
surprised]
SOME SORT OF FAST ROBOTRON-TYPE GAME
WITH HW SCROLLING AND...
[Well I liked llamatron, but preferred
the original]
A PLATFORM GAME...
Based on Rainbow Islands type...
A DEFENDER-LIKE GAME...
But easier to progress through!
They will use as much of the STe's HW as
possible -
BLITTER,
MIDI/MOD/CHIPMUSIC,
(I'd like a midi-music option - good
quality & cheap on processor time!
What do YOU think?)
DMASOUND,
HARDWARE-SCROLLING,
PALETTE-SWITCHING,
EXTENDED-JOYSTICK-PORTS,
BORDER-REMOVED-SCREEN-RESOLUTIONS.
[LASTBIT]:
I have spent many (happy / frustrating)
hours writing all the routines and would
appreciate some response from YOU.
Nowadays, ANY Atari chat is better than
none..
Any programming questions I'd be happy
to help as well - email address would be
useful!
Feel free to review(!) or release this
on a compilation CD -- all I ask is that
you inform me if possible.
Enjoy!
Kev Callahan (June-1998)
========================================
----------------------------------------
[PRICING]:
Registration of BOMBAMAN is only FIVE
POUNDS STERLING (No other currencies).
You should register if you play it more
than a couple of times, I reckon.
In return you'll get an uncrippled copy
in the post! (Allow a week or so).
If no-one registers, I'll soon get the
message!
****************************************
Please remember to send a self-addressed
envelope (with relevant stamp) to cover
postage of the disk.
An email address would be very useful!
****************************************
Also send any bug-reports to the same
address, but don't expect a reply unless
you've registered!
--
to..
FAO: Kevin Callahan
97 Egmont Road,
Poole
Dorset
England
BH16 5AN
----------------------------------------
========================================
----------------------------------------
EXTENDED JOYSTICK PORT(A/B) CONNECTIONS
15pin 'VGA' Hi-D-type to two 9pin D-type
----------------------------------------
PORTA JOY 0 JOY 1
1 1 -
2 2 -
3 3 -
4 4 -
5 - -
6 6 -
7 7 7
8 - -
9 8 8
10 - 6
11 - 1
12 - 2
13 - 3
14 - 4
15 - -
PORT B splitter is the same.
One player on each port at the moment.
-----------------------------------------
The printer port joysticks are MUCH
easier to make then the STe ones!
Require only one 25 pin RS232 connector
and two 9 pin JS connectors (plus wire!)
They also work with:
Gauntlet 2, KickOff 2, Leatherneck, etc.
I'll sort out the code if enough people
are interested and send it to registered
users as a patch (or a new version).
KC
*