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In Your Face Too!
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00006_Script_6
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Text File
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2000-03-18
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2KB
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77 lines
on enterFrame
puppetSprite 22, true
puppetSprite 23, true
puppetSprite 24, true
puppetSprite 25, False
puppetSprite 26, true
puppetSprite 29, true
end
on exitFrame
if rollover(22) then set the member of sprite 22 to member 31
if rollover (22) = false then set the member of sprite 22 to member 30
if rollover(23) then set the member of sprite 23 to member 33
if rollover (23) = false then set the member of sprite 23 to member 32
if rollover(24) then set the member of sprite 24 to member 35
if rollover (24) = false then set the member of sprite 24 to member 34
if rollover(26) then set the member of sprite 26 to member 39
if rollover (26) = false then set the member of sprite 26 to member 38
if rollover(29) then set the member of sprite 29 to member 135
if rollover (29) = false then set the member of sprite 29 to member 134
if rollover(31) then go to frame "1"
if rollover(32) then go to frame "2"
if rollover(33) then go to frame "3"
if rollover(34) then go to frame "4"
if rollover(35) then go to frame "5"
if rollover(36) then go to frame "6"
if rollover(37) then go to frame "7"
if rollover(38) then go to frame "8"
if rollover(39) then go to frame "9"
if rollover(40) then go to frame "10"
if rollover(41) then go to frame "11"
if rollover(42) then go to frame "12"
if rollover(43) then go to frame "13"
if rollover(44) then go to frame "14"
if rollover(45) then go to frame "15"
if rollover(46) then go to frame "16"
if rollover(47) then go to frame "17"
if rollover(48) then go to frame "18"
if rollover(49) then go to frame "19"
if rollover(50) then go to frame "20"
if rollover(51) then go to frame "21"
if rollover(52) then go to frame "22"
if rollover(53) then go to frame "23"
if rollover(54) then go to frame "24"
if rollover(55) then go to frame "25"
if rollover(56) then go to frame "26"
if rollover(57) then go to frame "27"
if rollover(58) then go to frame "28"
if rollover(59) then go to frame "29"
if rollover(60) then go to frame "30"
if rollover(61) then go to frame "31"
if rollover(62) then go to frame "32"
if rollover(63) then go to frame "33"
if rollover(64) then go to frame "34"
if rollover(65) then go to frame "35"
if rollover(66) then go to frame "36"
go to the frame
end