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Version 1.5
A round game for 1-4 players
- Documentation -
(C) 1993, 1997 by Peter Steffen
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
This program is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427
USA, FAX 616-788-2765 or send a CompuServe message via CompuServe
Mail to ASP Ombudsman 70007,3536.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
CRIME FIGHTER :
(C) Copyright 1993, 1997 by Peter Steffen, all rights reserved
CRIME FIGHTER - documentation :
(C) Copyright 1993, 1997 by Peter Steffen, all rights reserved
Contact the author
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
If you have questions regarding to this program or suggestions how
to make this game better, feel free to contact me under the
following addresses:
Peter Steffen Tel.: (+49) 05223/761865
Postfach 1371 Fax : (+49) 05223/761866
32270 Kirchlengern Email: PeterSteffen@compuserve.com
Germany
Homepage: http://ourworld.compuserve.com/homepages/PeterSteffen
Warranty Disclaimer
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
PETER STEFFEN MAKES NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED,
INCLUDING WITHOUT LIMITATION ANY WARRANTIES OF MERCHANTABILITY
AND/OR FITNESS FOR A PARTICULAR PURPOSE.
PETER STEFFEN DOES NOT ASSUME ANY LIABILITY FOR THE USE OF THIS
SOFTWARE BEYOND THE ORIGINAL PURCHASE PRICE OF THIS SOFTWARE.
IN NO EVENT WILL PETER STEFFEN BE LIABLE TO YOU FOR ANY ADDITIONAL
DAMAGES, INCLUDING ANY LOST PROFITS, LOST SAVINGS, OR OTHER
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF, OR
INABILITY TO USE, THIS SOFTWARE AND ITS ACCOMPANYING
DOCUMENTATION, EVEN IF PETER STEFFEN HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
Changes to the files belonging to the software are strictly
prohibited! Also it is not allowed to disassemble or to patch any
part of the program or it's files.
You find a HTML-version of this documentation in the directory
HTML (crime_e.htm). Use any internet browser to read this file.
Contents
ÄÄÄÄÄÄÄÄ
What's it all about?...................................I
The goal of the game..................................II
Controls.............................................III
Start.................................................IV
Course of the game.....................................V
Functions of the buildings............................VI
The fight............................................VII
Short summery.......................................VIII
Shareware information.................................IX
Registering............................................X
License agreements....................................XI
I) What's it all about?
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
A vision in the distant (near?) future:
The war rages in the streets, new gang wars daily. No store is
secure from raids and protection money collectors. Nobody dares to
go unarmed on the streets. Everyday banks are attacked and mail
trains are robbed. Even the heaviest weapons are free available.
From the police no help can be expected, because even the chief
constable is open to bribery.
In this maze of crime and corruption four gangsters just now
released from prison fight for the leadership of the underworld.
They stop at nothing....
In this game you can put yourself in such a gangster's place and
try to seize the power in the underworld. But to reach this goal
you have to commit many crimes.
Besides up to three additional players try exactly the same.
II) The goal of the game
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The course of the game mainly consists of running around in a from
above visible town and of entering different houses there. For
example, when you enter a bank, you can either raid it, break the
safe or blackmail the owner of the bank. Or you go to an arms
dealer, where you can buy new weapons or let your men train. So
every house has special functions in the game.
For every crime you commit you get one point. With increasing
score your status in the underworld also increases. When you
start, you have only the status "Beginner". But with this status
you cannot make a great deal in the underworld. For example you
can't collect protection money with this status, because you still
aren't taken seriously. Therefore your authority only increases
with increasing score. The people have more respect for you, but
also the police get more dangerous. So you must try to scrape
through with little crimes first before you dare to tackle more
serious crimes.
Aim of the game is to reach the highest rank, "Boss of the
underworld". If you play the game with several players, the player
wins who reaches this rank first.
III) Controls
ÄÄÄÄÄÄÄÄÄÄÄÄÄ
The game can be played either with mouse or with keyboard. At the
beginning of the game you are asked for the desired kind of
control.
>> Mouse control
The most inputs you must make with buttons. This kind of control
should be known from Windows or other programs. But anyway: If you
want to select a button, you have to move the mouse pointer on
this and press the left mouse button. Then you see that the button
looks pressed. To execute the button's function you have to
release the mouse button.
You can input numbers with the mouse also. In these cases a
keyboard appears on the screen which keys can be pressed the above
described way. You confirm your input with the key with the green
hook.
>> Keyboard control
At the keyboard control you are confronted with buttons too. But
here you select with the cursor keys. Always the button appears
pressed which is just selected. Now you move with the cursor keys
from button to button and select the function with <Enter>.
You make number inputs with the normal number keys of course.
IV) Start
ÄÄÄÄÄÄÄÄÄ
After the start of the game you are asked to enter the maximum
score. This number describes with which score a player will win
the game. If you play with several players, 50 is quite good. For
short games 20 points are also enough of course.
(Information: In the shareware version the maximum score is
limited to 25 points. But this should be enough to test the game
in detail.)
After that you are ordered to enter the number of players. With
several people the game is more fun because of the motivation to
be better than the other players. But of course you can play the
game alone particularly since you don't have to wait for the
players.
Then you have to enter your name and the name of your gang. At the
beginning you are alone, but you can sign on gangsters in the
course of the game.
After that you must determine your characteristics. Random numbers
from 1 to 99 are shown, which can be stopped by pressing the left
mouse button (mouse control) or any key (keyboard control). The
first value is the strength of the person. This value determines
how fast the energy of a person rebuilds. The energy is important
for the fight, but later more. The second value is the
intelligence. This is important for committing crimes. A person
with a low intelligence isn't very suitable for being a pickpocket
for example. The person will be caught more often than one with a
high intelligence. Also persons with low intelligence can't be
equipped with complicated weapons. The last value is the
brutality. This value is important for the weapons equipment too.
To serve for example a machine-gun in an unscrupulous way the
person should have a high brutality. But you can let all these
three values train at the arms dealer.
Hint: If "your" intelligence should be very low at the beginning
you could try to let it train, because otherwise you won't succeed
in many crimes.
At last your starting capital is viewed which has been defined
randomly.
After every player has made this inputs, the game begins:
V) Course of the game
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The players play one after another. At the beginning of each turn
important messages are shown sometimes, for example that you
haven't paid your rent or that you still sit in prison.
If you were so successful in the last month that your prestige has
considerably risen, you are informed here also.
Then a big menu appears in which you can select the following
actions:
>> Overview
Here you can look up all information about you and your gang. For
example you get your current status and your score, information
about your car, credits, rents, etc.
On the next page you get an overview of your men. You see with
which weapons the men are equipped and which values they have.
(E = Energy, S = Strength, I = Intelligence, B = Brutality)
In the beginning you see only your own values of course.
>> Run through town
This is the main part of the game. Every player can select this
action only one time per round. Then the next player is on turn.
A from above visible town appears. Your figure is displayed as a
little white man or a blue car, if you own one already.
You move this figure with the mouse by pressing the direction
buttons in the right part of the screen or by using the cursor
keys on the keyboard.
In this way you can move through any street and in any building.
You have only a limited number of steps available, however. On
normal streets for every step exactly on step is subtracted, on
the motorway it is only a half step. The motorway however has a
special lane for every direction, so you have to drive till the
next exit to chance direction. Also the motorway is only passable
with a car of course.
When you enter a house, the number of subtracted steps depends on
the time you stay in there.
By moving with feet you have altogether 25 steps available, but it
can increase up to 46 steps depending on your car. After
exhaustion of these steps your turn is over and the next player
gets his chance.
In the top right corner a city map is displayed from which you can
gather your exactly position in town. When you click on the below
button, a selection of the houses in town appears. Here you can
select which houses shall be especially marked. This is quite
practically when you want to know the nearest arms dealer for
example.
If you select the help button you are given the possibility to
inform yourself about the actions that can be made in the houses.
For this again a city map appears in which you have to point on
the house in that you are interested. At keyboard control you move
the red frame with the cursor keys on the respective house.
Information about keyboard control: The buttons are accessible
with the tabulator key.
>> Police check
So when you go unsuspectingly through the streets, it could happen
that a police check awaits you. If you are unlucky it could be
that the cops have a "wanted" poster of you or that counterfeit
money is found at you.
In this case you have two possibilities:
- Escape attempt
You break away and try to slip away on foot. Here a labyrinth of
walls appears in which you and also four policemen are. These guys
try to encircle you with clever movements and want to arrest you.
Here you control your figure with the cursor keys. Mouse users
also have to use them because a very fast reaction is necessary to
escape from them. But this is not possible with the mouse.
Try to stand 20 seconds, then the policemen will give up. At the
first times you probably won't have a chance here, but instead of
giving up quickly, better train it at the arms dealer. Then you
should have more success.
When the flight succeeds, you can play further in a normal way,
but if you were caught you have no other chance than meeting the
policemen in battle.
You will meet the fight very often in the game. For this please
read chapter >> Gang war first.
If you win the battle, the game goes on in a normal way. But
especially in the beginning you probably won't win very often.
Then you are brought to court and condemned to prison. The length
of this imprisonment depends on your status and is for beginners
usually one or two months long. That means, that you have to miss
one or two turns.
When you have a higher status though, you are given the
possibility of taking a lawyer. He can lower the punishment
depending on his payment.
- Bribe policemen
Since all policemen (in this game) are open to bribery, you will
have the least problems with this method. As bribe the cops demand
an amount of money that depends on your status. Normally the cops
will let you go after you have given them the money, but sometimes
they only take the money and want to arrest you because of the
bribery. In these cases you have to meet them in battle also.
You will meet these actions very often in the game, because always
when you are caught by the police, you have the choice between
escape and bribery.
VI) Functions of the buildings
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
But now to the actual function of the buildings.
>> Car dealer
At the beginning it would be useful to buy yourself a car, because
you are then able to be longer in town.
- Buy a car
This is the easiest and the most harmless method to come into a
car. A selection of three different cars appears, which powers and
prices are displayed beside them.
Each car dealer has a different supply of cars. So for example one
only has small cars and another only medium-range cars. Who has
which supply differs from game to game.
If you have a car already the dealer takes your old in part
exchange of course.
- "Organize" a car
This method involves a higher risk than the above one of course.
You get a list of cars that stand in the dealer's car park at the
moment. If you are lucky, you can get hold of powerful cars that
you are not able to buy legally. So if you want to get a real good
car you have to steal it.
Further you should see to it that the man you assign as a thief
possesses a quite high intelligence, otherwise he won't be very
successful.
Hint: If "you" haven't got a high intelligence in the beginning
you should decide to buy a car first.
- Blackmail car dealer
Here you can blackmail the dealer. Of course, you need material to
burden the dealer. Perhaps the bartender in one of the pubs will
offer you some. If you are lucky the dealer is willing to give you
money or something other for the material. But now and then it
could be that the dealer isn't worried about the situation, for
example when the photos show him with his wife instead of his
mistress. Tough luck in this cases!
>> Arms dealer
To assert yourself in the underworld you have to arm your men with
suitable weapons. But you can also let the abilities of your men
train here.
- Buy a weapon
You get a selection of weapons of different prices and qualities.
When buying a weapon, you should pay attention to a sufficient
reach, a good hit precision and at best also a good effect.
Certainly the best weapons are the machine-gun and the hand-
grenades. But not all arms dealers have the full supply of weapons
so you have to search for good weapons a longer time.
Consider also that the person who shall get the weapon should have
a sufficient intelligence and enough brutality for it. For use of
a machine-gun a certain intelligence must be available namely.
- Let people train
If you failed buying a weapon because of the person's lack of
intelligence or brutality, you can let these abilities train in
the training camp. The same can be made also with the strength of
the person. Either you let each ability train individually or you
choose a combination training and do it for all abilities.
After that you are asked for the quality of the training. Level 1
means single, 2 double, etc. After the training the abilities of
the person will be quite better.
A further training you can do is the flight from the police. You
train the escape attempt here with four gangsters who has
disguised themselves as policemen. You should train the flight
here sometimes, because in case of emergency your abilities here
decide if you come in prison or not.
In addition to it you can train the race with a little boy who has
stolen a suitcase from you. This is important for kidnapping
children. See more in chapter >> kidnap a child.
And finally you are given the possibility to train creeping past
some guards. This is important for several actions in the game.
Read more about it later.
>> Gangster's Pub
This is the meeting place of many gangsters. You can sign on men
here, sell stolen goods, get assignments, buy blackmail material
and sell workers to the bartender.
- Sell/Buy stolen goods
The stolen goods are car radios from broken cars. You can buy them
only in the station's pub, because the bartender there has a good
supplier. Then you can sell this stuff to the bartenders of the
remaining pubs. Of course, you should try to sell the radios for a
lower price than that you have bought them for.
Further you could try to get rid of the electronic devices that
you have stolen in the department stores or in the residential
area.
- Sign on gangsters
If you reached the status "Crook" you are given the possibility to
sign on own gangsters for your gang. If an interested gangster is
in the pub he comes to you and you get a short description of the
guy. Of course, you should try to sign on gangsters with high
abilities, so that you aren't forced to let them train. But don't
be deceived by the descriptions!
Each gangster demands a certain amount of money, so that he
follows you. When you consider him for suitable, you have to pay
this, and he will do anything you want.
- Get assignments
The bartender offers you different things here:
a) Legal work
Here the bartender suggests you a legal work in a local business.
You only have to specify for how many months you want to work
there. The jobs are well paid, but for this period you have to
miss the turns. So it is actually only meaningful when you want to
make a short break while the others go on playing.
b) Mission
Here you offer your services as a killer. You get a mission in
which you have to kill a certain person or a group of persons.
Sometimes it could be that the persons are protected by
bodyguards. So be careful, otherwise you'll be the victim. The
actual assassination then goes on in the form of a fight. For this
please read chapter >> gang war first. After you have successfully
completed your mission, you get the payment.
c) Material for blackmailings
Here the bartender offers you to blackmail a certain person in
town. At first sight this material seems to be very expensive, but
the thing is quite profitable. After you have bought the material,
the bartender shows you, whom you are able to blackmail with it.
Then you have to go to this person and present the material. In
most cases the guy will offer you money or another special deal.
This special deal depends on the person you blackmail.
d) Smuggle a suitcase
The bartender offers you a suitcase that has to be brought abroad.
For this you must go to the airport.
- Sell a child
To tell the truth, this method is a little bit lousy. So you only
should choose this if you can reconcile it with your conscience.
Here you are given the possibility to sell a kidnapped child to
the bartender as a cheap worker.
>> Hotel
Here you can rent a room. Or you just rob the box.
- Rent a room
A hotel room is necessary for some important actions in the game.
At these places you will be given the information that you first
need a room to complete the action.
- Pay the rent
Here you can pay the rent for your hotel room. Note that the rent
is always paid in advance. But you can specify for how many months
you want to do this.
- Raid hotel
This here depends on your fortune. Either the porter is scared
stiff and hands over the money without resistance or he defends
himself with a machine-gun. If you are even more unlucky it could
be that some friends are on a visit at the moment....
>> Bank
Here is money in abundance. You may have it for the asking! Either
you commit a normal bank raid or you try to break into the safe of
the bank.
- "normal" bank raid
You force the cashier to hand over the money. But you should note
that the gangster who shall threaten the guy has to be in
possession of a suitable weapon for a bank raid. If you are
unlucky the cashier sounds the alarm, so that you have to fight
against the guards.
- Break into the safe
You vanish and come back at night. After you have succeeded in
getting into the box, you only have to break the safe.
For that purpose you must try to find out a three-digit number.
You use a stethoscope for this.
The mouse control differs a little bit from the keyboard control.
Keyboard control:
You turn the safe's first wheel with the keys <up> and <down>. At
every rotation you hear a tone. The right number is reached when
this tone differs a little bit from the other ones. To go to the
next wheel press the key <2>. After you have found out this number
also, you can go to the next by pressing key <3>.
Mouse control:
Two buttons at a time are fixed above each number. With one button
you turn the wheel down and with the other up.
The safe opens automatically when the right combination is set.
But you have to hurry, because you only have a short time of about
eight seconds before the siren sounds and the police storm the
strongroom.
Hint: Since not the intelligence of the player's character but the
one of the player is important for breaking into the safe, you
have here a good chance of coming into possession of money and
points if your character hasn't got a high intelligence at the
beginning.
- Blackmail bank chief
You blackmail the chief of the bank with your material. Read more
about it in chapter >> car dealer and >> gangster's pub.
>> Duds-Dave
At Duds-Dave you can buy high-quality duds or new passports.
- Buy duds
The quality of his duds is very high, so you can buy them without
hesitation. Only the police become aware of it sometimes.
You are asked how much money you want to change into counterfeit
money. Duds-Dave then will give you a higher amount of duds back.
- Have a new passport made
When you are stopped by a police check, you often have to show
your identity card. Since the police possibly have a criminal file
of you, they could identify you. If you had a new pass the chance
of recognition would be much lower. So at Duds-Dave you are given
the possibility of getting a new one. If you have several
gangsters already you can choose either to get a pass for an
individual gangster or for the whole gang. The more people are
equipped with passports the better are the chances of not getting
in trouble with the police.
>> Underground station
The town possesses a big underground system that you can use for
fast movement over longer distances. In addition to this the
overcrowded platform presents good opportunities for pickpockets.
- Play pickpocket on the platform
If you have several gangsters already you choose the one whom you
want to assign as pickpocket. Of course, you take one with a high
intelligence lest he should go about the stealing clumsily. If he
has stolen something useful the thing is resold immediately and
you get the value of the thing in cash.
- Play pickpocket in the underground
Here again a gangster goes on tour, with the difference that he
does it in the underground this time. Here he has the advantage
that the people stand more crowded than on the platform, so that
the chances of success rise again.
- Go by underground
If you have to go over a long distance you are quick to be on the
move for several turns. By underground you are able to do this
quite faster.
You stand in front of a tickets machine on which the town's map is
shown. The underground stations are set off. The other buildings
are displayed also, so that you can orient yourself. At keyboard
control move the sparkling frame with the cursor keys on the
station where you want to go to. At mouse control please click
directly on the station.
With increasing number of men the fare increases also of course.
But don't be surprised at the high costs. They are so high because
of the many advantages over the moving by feet or car. At a lower
price nobody will go by these methods then.
>> Police station
This is the headquarters of the police. The arrested gangsters are
billeted here as well.
- Free arrested gangster
If you play with several players it happens often that one of them
has to go to prison. Especially in case of a high punishment this
isn't very pleasant to the convict. But you can be gracious and
free him. For this you then could expect a high reward from the
arrested. But first you should inform yourself about the account's
balance of the person, because if the one is broke you aren't able
to get anything from him. Of course, you can make a private
arrangement under the motto "you scratch my back and I'll scratch
yours" for example.
- Bribe chief constable
This is a useful method if you intend to commit some bigger crimes
in the next time. The chief constable then will instruct his men
not to arrest you if you are caught at a crime. You only have to
specify for how many months you want to bribe the police, and in
this period you won't have any problems with them.
- Blackmail chief constable
You blackmail the chief constable with your burdening material.
Read more about it in chapter >> car dealer and >> gangster's pub.
>> Station
This is the main station of town. You can try your luck on the
platform and wait for a mail train there. Or you while away the
time as a pickpocket.
- Visit station's pub
The station's pub differs not very much from the other pubs in
this game. But the bartender in this pub is the only one who can
sell car radios to you.
- Go on the platform
Here you are given the possibility to play pickpocket on the
platform or in a train.
- Attack a mail train
In criminal history mail trains always had a great attraction for
gangsters, because here in most cases is a lot of money to get. So
in this game.
If you are lucky a mail train is on the way through town at the
moment and only waits to be attacked.
Before you can get at the loot though, you have to stop the train.
For this you go to the station's container area on which many
containers
stand around. To stop the train you must try to push these
containers as fast on the track as possible.
You move your figure with the cursor keys (also at mouse control).
Note that you are only able to push one container at the same
time. So you can't push two containers that stand one behind the
other. Also you should hurry up a bit, because you only have a
short time to place enough containers on the track. To stop the
train you need eight containers in best cases and twelve in worst
cases. If you are ready before the time is over or if you have
blocked up your way you can shorten the time with <ESC>.
Upon expiration of time the mail train appears. With every
collision with a container the train is damaged a little bit and
becomes slower. If the train becomes so damaged that it has to
stop, immediately several guards come out of it to defend the
train. Now you have to fight against them before you can set about
the loot.
- Go by train
In this town there are two stations. Here you can go from one to
the other.
>> Casino
If you have no luck with committing crimes you can try it in a
legal manner.
- Gambling
You have the choice between three different games: Black-Jack,
poker and roulette. The games are played automatically. You have
no influence on the course of the game. Merely you are asked to
specify the stake and to choose the gangster who shall play for
you. Of course, you should select a very intelligent gangster.
After the game you are told if you have won or if you have lost.
The three games differ in chance and in the height of winnings. At
Black-Jack you win easier as at poker and at poker you win easier
as at roulette. The height of the winnings depends on the chance
of course. In clear, at roulette the chance of winning is lowest,
but when you win, then the winnings are the highest.
Hint: If you have a gangster with a very high intelligence than
you should try a game perhaps. The chances are not all that low.
- Blackmail casino owner
You blackmail the owner with your burdening material. Read more
about it in chapter >> car dealer and >> gangster's pub.
>> Playground
Either you kidnap a little child here or you steal the grandma's
handbags.
- Kidnap a child
This method is a promising source of income. Because when it's
about the welfare of their children, the most parents will pay the
ransom at all costs. So you choose a child of which you think that
it has affluent parents and try to kidnap it. But here it is
possible that you first have to fight with the father or with
other people before you can vanish with the child.
When you succeeded in the kidnapping, you have to choose either to
demand ransom (the common method) or to sell the child in a pub as
a cheap worker (the lousy method). If you have decided to demand
ransom you have to select where it shall be deposited. Wouldn't it
be funny to let it be deposited in front of the police
headquarters for example. The policemen would be very angry about
that.
After that you have to specify the height of the ransom. But the
higher this demand the higher is the chance that you will be
fooled by the parents.
Then you can try to pick up the ransom in the next time. For this
you have to go to the place that you have determined as delivery
place. There you are told if the delivery succeeds or if you are
fooled. For example it may be that the money lies in the rubbish
container as arranged, but that the child tears itself away from
you and runs away with the suitcase. Since you don't put up with
that, you have to try to capture the boy. Here you are placed in a
labyrinth together with the child. You have only a short time to
capture the fugitive. You should train this a few times at the
arms dealer, otherwise in case of emergency you will get bad
problems with it.
- Pocket larceny
Here you are given the possibility to try your luck as a
pickpocket on the playground. Since a lot of affluent grandmas
stay there, you will have good chances of success.
>> Supermarket
Supermarkets are excellently suitable for collecting protection
moneys. But normal raids will be profitable as well.
- Attack supermarket
This here depends on your authority. If the storekeeper hasn't
enough respect for you he possibly will take up arms himself or he
will call over some friends. Then it looks bad for you of course.
- Collect protection money
This is the nightmare of all supermarket owners: the protection
moneys. Here the owner has to pay a certain amount of money lest
his store should be demolished.
Of course, you should possess a higher status before you begin to
collect money. A little gangster possibly won't be taken seriously
when doing this. Also it may be that the owner already has a
protector who wouldn't be very pleased.
- Beg for alms
Only very unsuccessful gangsters should try this. Because for a
criminal it is the biggest shame to beg for money. Also the owners
kick those gangsters out of their stores usually.
>> Harbour
This is the harbour of town. You can visit the dockland pub or try
to steal a few containers in the container area.
- Visit dockland pub
Here you can sell car radios, sign on men, get assignments or sell
children.
- Pocket larceny on the beach
Here you send your men to the beach to steal the clothes and the
valuables of the swimmers.
- Steal containers
You go to the port's container area where many containers with
valuable goods stand around. You must try to push as many
containers as possible on the fields before the time is over. The
containers standing on the fields at the end of the time come into
your possession. But you have to go through the exit in time lest
you should be caught by the police. If you have blocked your way
you can give up by pressing <ESC>.
>> Loan shark
If you are completely unsuccessful you are given the possibility
to raise a credit here to get hold of at least a start-up capital.
- Raise a credit
If you haven't got any chance of getting hold of money you can
borrow up to 30000 DM here. Typically for a loan shark the
interest is veeeeery high, namely 5% per month! Also the term of
the credit is limited to five months, so if haven't paid the money
back in this period the collectors come and take all money you
possess. But if that isn't enough to settle your debts they seize
your car also. If that still isn't enough you have to go to prison
for some months depending on how much money misses.
- Repay credit
Here you can specify how much money of your running credit you
want to pay off. Hurry up with this, otherwise the collectors will
come.
- Buy credit store
If the owner is willing to sell his store you are able to become a
loan shark also. The business is run automatically by the staff,
but you receive the profits at the beginning of the month. You
must let the store have a certain business capital for that it can
make profits. The more capital you make available the higher will
the profits be.
- Change business capital
If you are owner of the store you can increase or decrease the
capital here. Or if you are in need for money you can help
yourself here. But then the store makes lesser profits of course.
- Collect debts
Here you can ask from time to time if a debtor is behind with
paying back his credit. Then you can collect it yourself.
>> Department store
Here you can break into the electronic storehouse or attack a
money transport.
- Steal electronic devices
You try to break into the department store at night. Several
things may get in your way here, for example guards.
But if you have succeeded you can get down to emptying the
storehouse. Here you have to push the devices on the fields. But
you should vanish before the time is over, otherwise the police
will get you. If you want to give up you can do this with <ESC>.
Perhaps the bartender in one of the pubs will relieve you of the
taken devices.
- Attack a money transport
To attack the money transport you have to hide in the inside of
the department store first. The only problem is that it is guarded
by several guards in the evening. You have to manage to pass by.
For this you are placed into a labyrinth together with four
guards. Your aim is to reach the door without being noticed by
them. Here you have to know that the guards only patrol on their
given route and only look to the front, to left and to right but
not to the back. So you sometimes may run behind a guard to reach
your aim.
Since this part of the game is very difficult, you should train
this a few times at the arms dealer first.
If you succeeded in getting past the guards you only have to wait
for the money transport. As soon as it arrives at the department
store you are forced to fight against the escorting guards.
- Blackmail the department store owner
You blackmail the owner with your burdening material. Read more
about it in chapter >> car dealer and >> gangster's pub.
>> Villa
Here you can do several things. You can steal electronic devices,
kidnap children, steal cars or blackmail the owner.
- Steal electronic devices
If you succeed in getting into the house without being noticed you
can get down to looting the electronic devices in it. Read more
about it in chapter >> department store.
- Kidnap a child
Here you can kidnap one of the children playing in the garden. But
be careful, some dangers lie in wait for you. Read more about it
in chapter >> playground.
- Steal a car
You choose one of the luxury cars standing in the car park. Read
more about it in chapter >> car dealer.
- Blackmail the owner
You blackmail the owner with your burdening material. Read more
about it in chapter >> car dealer and >> gangster's pub.
>> Townhall
In the townhall you can either loot the town's pay office, kidnap
an important state visitor or blackmail the mayor.
- Blackmail the mayor
You blackmail the mayor with your burdening material. Read more
about it in chapter >> car dealer and >> gangster's pub.
- Attack the town's pay office
If you are lucky the cashier offers no resistance. But maybe he
defends himself or he calls over a security service.
- Kidnap a state visitor
Should the president of an important industrial nation be in town
at the moment you are given the possibility here to kidnap him.
The problem is that he is protected by several bodyguards. So you
first have to try to get past the guards without being noticed.
Read more about this in chapter >> department store.
If you succeeded in this you are asked to specify the height of
the ransom and where it shall be deposited. To pick it up simply
go to the specified location.
>> Airport
At the airport you can go on holiday or be active in smuggling.
- Go on holiday
From time to time every gangster needs holidays to recover from
the strenuous gangster's life.
Here you get a selection of several destinations that differ in
the intensity of recovery. Also you have to specify how many
months you want to go on holiday. For this period then you have to
miss the turns.
After the holiday you will notice that the values of your men have
increased considerably. Especially for the energy this is very
useful, because here the restriction to 35 energy points is
lifted. That means that your men can build up very much energy, so
that they will be nearly unbeatable in the next fights.
Since the holidays are especially with several men and for a
longer period very expensive, this is actually only suitable for
established gangsters who are already very successful.
- Smuggle a suitcase
If you have got a corresponding assignment in the pub you could
try to smuggle a suitcase through the customs examination here.
Read more about it in chapter >> department store.
In the terminal area you will meet somebody then who relieves you
of the suitcase and gives you the payment for the assignment.
If you have exhausted all steps the round is over for you. The
next player is allowed to play.
When all players were on turn, the month - the round - is over.
Then an overview is displayed, so that the players can see the
current order of precedence.
>> Gang war
The gang war only works if several players join the game. Here the
players are given the possibility to fight against each other. So
if anyone of them has made a big coup in the last month you could
try to relieve him of the loot again.
VII) The fight
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The fight is a very important element in the game. It often
happens that you have to fight for example against the police or
against other gangsters. Your performance in this discipline
usually decides over your success.
When you compete in a fight, you see yourself, or your people, on
the left side of the battlefield. Your enemy is located on the
right side. In the bottom area an additional field is displayed in
which data about the two opponents can be read.
The two parties always move by turns. First the left player moves
his figures and then the right.
At the beginning of the fight each man has a certain energy. For
every hit he loses a part of it. When the energy is exhausted, he
is disabled and dropped out of the fight. The energy rebuilds in
the course of the game again and depends on the strength of the
person. So if you just had a serious battle your men are weakened
and stand not very much.
Each man can do only one action in one round: He can either move
one step or do a shot, respectively a stroke, in a certain
direction.
When it's your turn, a frame appears around your first man. To let
him move a step, click with the mouse in that direction where you
want him to go. At keyboard control use the cursor keys for this.
But when the man stands close enough to an enemy, he could also
fire a shot to him.
This depends very much on the weapon with which the gangster is
equipped. The most important thing for a weapon is the reach.
Hitting and stabbing weapons reach only over one field, pistols
over several fields and rifles even wider. So before a shot or a
punch you should estimate if the reach is wide enough to hit the
enemy.
Another important characteristic of a weapon is the hit precision.
So it can be that the bullet may fly widely enough, but doesn't
hit the aim anyway. So a machine-gun certainly has a far better
hit precision than for example an ordinary pistol. The last
characteristic of a weapon is the effect of course. It is quite a
difference if the enemy is hit from a fist or an exploding hand
grenade.
So, if you have decided to fire a shot or a stroke to the enemy
you have to press the right mouse button (at mouse control) or the
<Enter> key (at keyboard control) first. The frame changes its
color from white to black then. Now you choose the shot's
direction in the same way as if you wanted to move the person. Of
course, the enemy has to stand in a direct line for that he can be
hit. Now you see the bullet flying over the screen. If it has
reached its aim you will see if it was a hit and which effect the
hit had, therefore how much energy the enemy lost. If the energy
is exhausted the enemy vanishes from the battlefield and you have
one problem less.
After you have moved all your men this way, the enemy is on turn
and does the same with his own people.
This crossing of swords then lasts as long as all men of one party
are finished. Then the fight ends and you get an overview of the
losses.
However, you are given the possibility to give up during the fight
by pressing <ESC> if your enemy is too strong for you. If you know
from the start that you won't have any chance winning the fight
you could use this method. Then your men keep their full energy
also.
Hint: If you have several gangsters already you should use a
strategy to have better chances. For example you could use unarmed
men as protection for men with weapons. So the "useless" gangsters
are finished first while the gangsters standing behind are still
able to fire. And note the reaches of the weapons. For example if
you are equipped with a machine-gun and your enemy only with a
pistol you should try to keep his distance, so that you are able
to hit him, but he is not able to do this to you.
>> Next player
Since probably no player is willing to miss a round voluntarily,
this method is actually only useful if one of the players is
unable at the moment and the others don't want to wait for him.
Normally you won't need this function.
>> Options
This is a menu in which you are able to change program options,
save game scores, etc.
- Noises on/off
Here you can choose whether to hear the noises and the music or
not.
- Show title graphics
This option determines how often the title graphics of the
buildings are displayed. If you already got the benefit of the
graphics you perhaps could do without looking at them each time
you enter a building. Namely on slower computers this can take a
few moments. With "only new" you can determine that the graphic is
only displayed if you enter the house the first time in the game.
- Change maximum score
Here you can change the number of points that must be reached to
win the game. Changing the score is sometimes useful if you choose
to play a little bit further or to break up the game faster. Of
course, the ranks of the players are changed correspondingly. For
example if you had the status "crook" already before you increased
the maximum score, it may be that you are rated lower afterwards.
Information: In the shareware version you can only play to a score
of 25 points. But this should be quite enough to test the game
thoroughly.
- Load game
Here you can load a saved game again.
Information: Loading a game is only possible in the registered
version.
- Save game
If you play with several players and a high maximum score, a game
can quickly take many hours. Here it is very useful to save the
game and play further the next day.
Information: Saving a game is only possible in the registered
version.
- Delete a player
During a long game maybe one player loses the interest in playing,
although the others still want to play further. Then you could
delete him from the game and play without him.
- Crime Fighter information
Here you are told who struggled so hard that you can enjoy
yourself playing such a nice game now.
- Change language
Here you can change the language of the game. At the moment you
can choose between English and German.
>> End Game
Here you leave the game back into DOS.
VIII) Short summery
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
This is a short summery of all the actions that you can do in the
buildings:
Car dealer Arms dealer
buy cars buy weapons
steal cars train men
blackmail the car dealer train running
Gangster's pub Hotel
deal with stolen goods rent a room
sign on gangsters raid hotel
get assignments
sell children Duds-Dave
buy counterfeit money
Bank get a new passport
bank raid
empty the safe Police headquarters
blackmail the bank owner free player
bribe chief constable
Underground station blackmail chief constable
play pickpocket
go by underground Station
visit the station's pub
Casino play pickpocket
black-jack attack mail train
poker go by train
roulette
blackmail the casino owner Supermarket
attack supermarket
Playground collect protection money
kidnap children go begging
play pickpocket
Loan shark
Harbour raise a credit
visit the dockland pub buy credit store
play pickpocket
steal containers Villa
steal electronic devices
Department store kidnap children
steal electronic devices steal cars
attack money transport blackmail the owner
blackmail the store owner
Airport
Townhall go on holiday
blackmail the mayor smuggle a suitcase
kidnap a state visitor
attack pay office
IX) Shareware information
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it,
you are expected to register. Individual programs differ on
details -- some request registration while others require it, some
specify a maximum trial period. With registration, you get
anything from the simple right to continue using the software to
an updated program with printed manual.
Copyright laws apply to both Shareware and commercial software,
and the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are of
comparable quality. (In both cases, there are good programs and
bad ones!) The main difference is in the method of distribution.
The author specifically grants the right to copy and distribute
the software, either to all and sundry or to a specific group. For
example, some authors require written permission before a
commercial disk vendor may copy their Shareware.
Shareware is a distribution method, not a type of software. You
should find software that suits your needs and pocketbook, whether
it's commercial or Shareware.The Shareware system makes fitting
your needs easier, because you can try before you buy. And because
the overhead is low, prices are low also. Shareware has the
ultimate money-back guarantee -- if you don't use the product, you
don't pay for it.
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
CRIME FIGHTER is distributed as shareware. It is neither public
domain nor freeware!
You are allowed to test this game thoroughly for three weeks and
check if it's that what you expected. If you enjoy the game and if
you intend to continue playing it, you have to register it at the
author. The use of this shareware version after expiration of the
evaluation period of three weeks requires a purchase of a license.
But registration has other benefits too:
- saving the game is possible
- playing time is no longer limited to 25 points
- additional weapon: hand grenades
- the reminder screen disappears
- the good feeling of having supported the shareware
Registration costs 20,- US$ (or 30,- DM).
X) Registering
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The registration of the program is handled as follows:
After settling the registration fee I send you a code that is
calculated from your name and your address. Then you choose "Enter
registration info" from the starting screen of the shareware
version. There you are asked to enter your personal data and the
code. The program then checks whether the code corresponds with
your data or not. If it does, the full version is activated and
you are now able to use all benefits of the registered version.
The registration fee for the full version amounts to 20,- US$ (or
30,- DM).
There are two possibilities to get the code.
1) Direct order from me
Here you have to fill out the registration form first.
The easiest way to do this is to choose "fill out registration
form" from the starting screen. An input field is displayed in
which you have to write your name and your address. If you want
you can enter your telephone- and fax-number and your email-
address also.
Then you are asked how you want to pay the fee of 20,- US$. You
have several possibilities here that should shortly be described:
>> credit card:
At the moment the following credit cards are accepted: American
Express, Visa, Diners Club. Eurocard and Mastercard will probably
be accepted from September 1997.
When paying with credit card you have to state the card type, the
card number, the expiration date and the card's owner.
>> cash payment
This is a very easy method. You simply enclose your order the 20,-
US$ in cash. So far I haven't had any problems with this method.
The possibility that the money gets lost on the way is very low.
You can pay in DM (30,-), US$ (20,-) or in any other currency. But
please note the current exchange rates and send only bills, no
coins.
>> check
You enclose your order a check to the amount of 30,- DM. Only
checks are accepted that are drawn in DM on a German bank.
>> money transfer
Parallel to placing your order you transfer the 30,- DM on the
following account:
Sparkasse Herford
BLZ 494 501 20
Number 1180796318
But please note that the order will not be processed until the
amount has arrived on the account.
>> international money order
Here you pay with an international money order. Ask in your local
post office for it.
>> cash on delivery (only in Germany)
Here the fee is collected from the postman at the front door. Add
3,- DM additional postage and 3,- DM postal fee to the normal
price. Cash on delivery is only possible in Germany because of the
high shipping costs in other countries.
After you have selected the payment, you now have to choose how
you want to get the code. You can select either to get it by mail,
by fax or by email.
Finally you must decide if you want to send the form directly to
the printer or if you want to save it in a file first. The last
you should select if you want to send me the form by email for
example.
Contact:
Peter Steffen fax: +49 05223 / 761866
P.O.Box 1371 email: PeterSteffen@compuserve.com
32270 Kirchlengern
Germany
Additions:
- If you want to pay with credit card or cash on delivery, you
could do this by telephone also:
My telephone number: +49 05223 / 761865
- If you have no possibility to print out the order form or to
send it by email, you could also send a short message with your
address and the payment information.
- Moreover it is possible to use the form in the file
"register.doc" (English) or "register.txt" (German).
- You could also fill out the form on my homepage. The demanded
information are the same as above.
Homepage: http://ourworld.compuserve.com/homepages/PeterSteffen
2) Registration on CompuServe
If you have a CompuServe access, you could register there also.
Choose:
GO SWREG
and register the program #15204.
In the next days you will get the code by email or by mail.
The fee is debited from your CompuServe account automatically.
XI) License agreements
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
>> Shareware version
You are allowed to test this game thoroughly for three weeks and
check if it's that what you expected. If you enjoy the game and if
you intend to continue playing it, you have to register it at the
author. The use of this shareware version after expiration of the
evaluation period of three weeks requires a purchase of a license.
The shareware version of this program is allowed to be copied,
sold for a small fee, distributed on CD-ROM and uploaded to
mailboxes and internet servers.
It is not allowed to distribute versions with missing or changed
files. This will be reported at the start of the program. If you
are in possession of an incomplete version you can order a new one
for 3,- DM in stamps (Germany) or 3,- US$ (other countries).
Peter Steffen
P.O. Box 1371
32270 Kirchlengern
Germany
The newest versions can also be downloaded from my homepage:
http://ourworld.compuserve.com/homepages/PeterSteffen/
>> Registered version
With entering the registration code the shareware version of the
software becomes the full version. With purchase of this code the
user becomes authorized to activate the full version and to use it
on exactly one computer at the same time. For every additional
computer the purchase of an additional license in form of a
registration code is required.
It is strictly prohibited to give copies of the registration code
or of the activated full version to other people. The possession
of the code and the full version is only allowed to the
registrated user. Violations of this regulations can be
prosecuted.