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1996 Top Games
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dos
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f2000
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f2000.doc
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1996-04-22
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7KB
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179 lines
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>>>>(c)1996 Spark Developments<<<<<<
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Minimum System Requirements:
- 386 processor
- 4MB ram
- DOS 5.0
- VGA graphics card and monitor
- keyboard or joystick for control
- Hard drive (can also be run from CD-ROM but won't save
track records).
Sound Support for the following cards:
- SoundBlaster and 100% compatibles, SB16, SB Pro
- Gravis Ultrasound
- Ensoniq Soundscape
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This game is SHAREWARE!
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Formula 2000 is software that you can try before you buy. The
shareware version contains only a quarter of the full game and you can
play it as long as you want. Registration buys you the full game, see
ORDER.DOC for details.
As long as you don't modify or remove any of the files you can copy
the Shareware version amongst your friends. This does not apply to
the Registered version. Please see VENDOR.DOC for licensing
information.
This software is provided as is, in no event shall Spark
Developments be liable for any loss or damage whatsoever arising
directly or indirectly out of the use or inability to use this
program, and in no event will the liability exceed the purchase price
paid by you for the program.
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Description
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Formula 2000 is a multi-directional scrolling overhead race game.
Race against upto 7 computer controlled cars across tracks which
increase in difficulty and size.
The shareware version has 3 tracks (easy, fair and medium), the
registered version includes 9 additional tracks (some with parallax
scrolling), more graphics, faster cars (rocket cars with jets!) and
harder tracks.
Win each race by coming first to progress through the game. The
races are all four laps long.
You get 2 credits at the start of each game. You lose 1 credit each
time you lose(or restart) a race.
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Main Option Screen
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Use the cursor keys to move the selector arrow and press return to
accept the option. The options are pretty much self explanatory,
except the sound volume. Move to the sound option and use the
left/right cursor keys to adjust the volume.
----------------------------------------------------------------------
Controls
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Keyboard:
- Ctrl = acclerate, and the left/right cursor keys turn the car.
Joystick:
- button 1 accelerates (release to decelerate)
press Esc during the game to pause, you also get the option to
restart or quit. If restart is selected you lose a credit but you
don't have to wait for all the other cars to finish to lose the race
(which you may need to if you know you can't win).
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Main Display (during game)
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From top left to right:
- LAP tells you the lap you're on. The time beside it is your
current lap time.
- BEST tells you the best lap time set for this race so far (the
computer cars can set this time as well).
- RECORD tells you the current track record. If you beat the
record, the record time will start flashing and the car that
set the record will be displayed beside it.
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Sound Support
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The sound system supports the soundblaster/16/Pro, Gravis Ultrasound
and Ensoniq Soundscape. The card is detected at startup through its
environment variable, if the variable doesn't exist you won't get any
sound. Make sure the environment variable relevant to your card is
set before you start:
e.g. SET BLASTER=A220 I5 D1
SET ULTRASND=220,1,1,7,11
SET SNDSCAPE=....
The setup program that comes with your card should have set these up
in your autoexec.bat file. Refer to the soundcards documentation for
details.
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Questions and Answers
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1. Why does the car keep turning when I'm not touching the keyboard
or joystick?
- The joystick is calibrated at startup, the joystick/joypad needs
to be centred at startup. If its held in a direction during
startup your going to have problems keeping the car straight.
2. How come the joystick doesn't work when I plug it in?
- The joystick needs to be plugged in at startup for the joystick
detection routine. Quit the game, plug in the joystick and start
again (A little message at the start lets you know whether
the joystick was detected).
3. Why is the game running slowly on my 386SX and SoundBlaster(or
compatible)?
- The plain SoundBlaster has a single digital output channel. The
music and sound samples are mixed in realtime which sucks up
processor time. Its been tested to run smoothly on a 386SX-40,
but if you're having problems the only way to get it running
smoothly would be to disable the sound. To disable the sound,
at startup type "F2000 nosound".
NOTE: If the program crashes at startup and you suspect the soundcard
type "F2000 nosound" to start with no sound (that should help determine
whether the card or drivers are playing up).
4. The game locks up when I try to start it, what should I do?
- Er.. don't panic ... see the NOTE in Question 3.
5. I get "couldn't allocate ???????" messages, how can I fix this?
- The game is running out of memory, so make a boot disk which
loads the bare minimum of TSRs (i.e. mouse driver, doskey),
then try and run it again.
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END OF DOCUMENT
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