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1996 Top Games
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avenger
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hints.txt
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1996-01-28
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Hints:
A few of these hints are only pertinent to the registered version of the game.
Realistically, you should purchase it if you haven't already. Its fun,
challenging, completes the story, and should be a part of your science
fiction game collection. Its cheap as heck, too.
After receiving a radio message hit enter or escape to release from the
radio receptive lock.
If you are holding a weapon and you hit "I" to pick up an ammo, it will be
loaded automatically into your gun. When your weapon magazine is full it
will go into your inventory pack.
While you need 6 Argon energy spheres to activate and overload the energy
nexus at the center of the
compound, there are a few more scattered throughout the maze.
You'll find much finer aiming accuracy if you use the mouse, joystick or
numberpad arrows, than if you use the cursor arrows, but use what feels
comfortable to you.
There is a powerful rocket launcher on level 2. (I don't count the crash
landing or the transporter station as levels). Be careful when you use
such a powerful weapon that you aren't too close to walls that can redirect
the back-discharge your way: it could be deadly.
Hand grenades are powerful, but be careful of using too much english.
If you pull back while throwing, it could roll right back to you.
Obviously a grenade will bounce off walls before it explodes, so look
where you are throwing.
Every level has at least one way to transport out. I suggest you find it
before you do something crazy like blowing up the power control panel,
which of course is your job...
Good luck.