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1996 Top Games
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96topgames.iso
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96topgam
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demos
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bedlam
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language.eng
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INI File
|
1996-07-01
|
66KB
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4,201 lines
[DM_OVERVIEW_B1]
[
AIRPORT DEATHMATCH #1
Go get em !
]
[DM_OVERVIEW_B2]
[
AIRPORT DEATHMATCH #2
"I came here to scrap RATs and kill
biomechs, and I'm all out of biomechs!"
]
[DM_OVERVIEW_C1]
[
INDUSTRIAL DEATHMATCH #1
For those about to frag, we salute you!
]
[DM_OVERVIEW_C2]
[
INDUSTRIAL DEATHMATCH #2
It's Wabbit season!
]
[DM_OVERVIEW_D1]
[
DOCKLAND DEATHMATCH #1
Do it to them before they do it to you!
]
[DM_OVERVIEW_D2]
[
DOCKLAND DEATHMATCH #2
Go West young man - and take some big
guns with you!
]
[DM_OVERVIEW_E1]
[
URBAN DEATHMATCH #1
It's here that we sort out the men from
the genetic experiments gone awry!
]
[DM_OVERVIEW_E2]
[
URBAN DEATHMATCH #2
Everybody has fifteen minutes of mame..
]
[DM_OVERVIEW_F1]
[
CITY DEATHMATCH #1
Show them how we do things downtown!
]
[DM_OVERVIEW_F2]
[
CITY DEATHMATCH #2
Put some hair on the wall!
]
[OVERVIEW_A1]
[
Mission A-1 (BOOT CAMP)
To get you familiar with the command
and control systems H.Q. wants you to
complete "The Funhouse" training area.
It has been populated with real
captured biomechs equipped with LIVE
ammunition, so be careful !
]
[OVERVIEW_A2]
[
Mission A-2
]
[OVERVIEW_A3]
[
Mission A-3
]
[OVERVIEW_A4]
[
Mission A-4
]
[OVERVIEW_A5]
[
Mission A-5
]
[OVERVIEW_A6]
[
Blurb
]
[OVERVIEW_A7]
[
Blurb
]
[OVERVIEW_A8]
[
Blurb
]
[OVERVIEW_A9]
[
Blurb
]
[OVERVIEW_D1]
[
Mission D-1 (OPREATION NAVERONE)
The biomechs' plan to use the ports to
stage attacks on previously safe coasts.
This mission will involve crippling the
enemy's naval capability by destroying
irreplaceable hardware. This port was
part co-owned by the navy and Bareham
chemicals.
]
[OVERVIEW_D2]
[
Mission D-2 (OPERATION HASTE & WASTE)
This is the main bulk storage area for
the biomechs' invasion fleet merchant
ships. Without the resources kept here
all biomech campaigns will soon grind
to a halt. While the targets detailed
for you are relatively 'soft' there is
the usual level of security present.
]
[OVERVIEW_D3]
[
Mission D-3 (OPERATION PINK NOVEMBER)
One of the port areas captured by the
biomechs is the island's only submarine
base. The subs do not have nuclear
capability but will hamper human action
to cut their supply routes. They are
most vulnerable while on the surface so
you will attack when they are at home.
]
[OVERVIEW_D4]
[
Mission D-4 (OPERATION HAND OF GOD)
We have recently discovered some very
disturbing information. A genetic
aberration in one industrial biomech
has it believing it is some sort of
messiah. Its religion ("The Church of
the Artificial Mother") is gaining many
followers. stop a holy war starting.
]
[OVERVIEW_D5]
[
Mission D-5 (OPERATION HILLBILLY)
The original plan for this mission was
for a simple hit and run against an
enemy drilling platform. But just
before this briefing we discovered
that one of the cargo ships in the area
had been loaded with radioactive waste.
Disable it to stop them dumping poison.
]
[OVERVIEW_B1]
[
Mission B-1 (OPERATION FIRST BLOOD)
H.Q. has discovered that one of the
biomechs' important and irreplaceable
resources has been left with little
defence. This is the radar information
centre in the middle of the Northern
administration complex. Demolish it.
Destroy targets of opportunity.
]
[OVERVIEW_B2]
[
Mission B-2 (OPERATION DEAF BAT)
To make strike team insertion safer
for later missions we have decided to
neutralise the biomechs' main radar
installation. This means the biomechs
cannot retaliate until our dropship
is leaving their airspace.
]
[OVERVIEW_B3]
[
Mission B-3 (OPERATION KING HEROD)
Intelligence has discovered that this
airport will be the deployment area of
an elite enemy strike unit. Since this
group may be a precursor to new biomech
military developments, it is probably
prudent to terminate the fruits of
their labours now.
]
[OVERVIEW_B4]
[
Mission B-4 (OPERATION SLASH & BURN)
This mission is a 'simple' hit and run
raid on a biomech storage base. The
most valuable material is stored in
the base's secure hangars, and these
have been detailed for demolition.
Remember, shooting everything in sight
may be fun but it wastes ammo!
]
[OVERVIEW_B5]
[
Mission B-5 (OPERATION KILL GALORE)
Intelligence has recently gained some
disturbing evidence that the biomechs
plan to attack areas of surviving humans
with the deadly nerve agent Rammelonium.
They plan to achieve this using captured
light aircraft. Your team is the only
chance of stopping innocents from dying!
]
[OVERVIEW_C1]
[
Mission C-1 (OPERATION STARFISH)
The industrial complexes are of key
importance to the Biomechs' war effort.
Any sort of destruction will greatly
retard their ability to wage war!
To disable this whole site the nuclear
reactor that supplies the power is to
be destroyed.
]
[OVERVIEW_C2]
[
Mission C-2 (OPERATION DALLAS)
While the destruction of manufacturing
capability helps to weaken the
biomechs' hold , it is often more
efficient to disrupt the flow of raw
materials. This mission will remove the
enemy's ability to process crude oil
a vital resource!
]
[OVERVIEW_C3]
[
Mission C-3 (OPERATION BABEL)
This mission's main objective is to
cripple the biomechs' area communication
network. However the target area is also
saturated with research and technical
facilities which are 'cost effective'
targets.
]
[OVERVIEW_C4]
[
Mission C-4 (OPERATION BLIND ARCHER)
While this mission was to destroy
Biomech power facilities, a recent
satellite recon revealed what seem to be
missile launch silos. While it is not
likely that the biomechs have nuclear
capability, it is possible they can
launch conventional warheads at satnet.
]
[OVERVIEW_C5]
[
Mission C-5 (OPERATION GUN FETISH)
When the biomechs took control an
experimental anti-matter reactor was
captured. This technology could be
put to dangerous use by the biomechs.
Destroy the reactor before the enemy
can activate it and learn it's secrets!
]
[OVERVIEW_E1]
[
Mission E-1 (OPERATION BOLAN'S CHILD)
Intel has discovered an enemy plot
which is so audacious we had to double
check the data. The biomechs plan to
use residual DNA in fossils together
with their cloning technology to create
dinosaur based battlefield biomechs!
]
[OVERVIEW_E2]
[
Mission E-2 (OPERATION GENE SPLICE)
This plain simple suburb holds a dark
secret. Before the war scientists were
developing human/biomech hybrids here!
Destroy the evidence to keep the truth
hidden and deny the research to the
enemy.
]
[OVERVIEW_E3]
[
Mission E-3 (OPERATION PATRIOT)
We have been trying to discover how the
naturally violent biomechs maintain
their hierarchy and have no internal
rebellion. We now believe they use
simple narcotics and enforce their
control through addiction! This data
can be put to our advantage.
]
[OVERVIEW_E4]
[
Mission E-4 (OPERATION PRESIDIO)
This area was a local military post.
It was a totally self sufficient town
where soldiers and their families lived.
Now it is a heavily armed charnel house
inhabited by our enemy. Take out the
designated military targets, and cut
down any biomechs in your way.
]
[OVERVIEW_E5]
[
Mission E-5 (OPERATION JUDAS WEPT)
When our recon sats discovered a large
number of humans in this area a rescue
mission was envisioned. But after recon
drones were used in the area we
realised some humans were being
brainwashed into being enemy
infiltration units!
]
[OVERVIEW_E6]
[
Mission E-6
]
[OVERVIEW_E7]
[
Mission E-7
]
[OVERVIEW_E8]
[
Mission E-8
]
[OVERVIEW_E9]
[
Mission E-9
]
[OVERVIEW_F1]
[
Mission F-1 (OPERATION PAINFUL DEPOSIT)
When the biomechs took over the banking
quarter of the central business
district we considered it merely lost
ground. However it seems the enemy has
found uses for its spoils of war!
]
[OVERVIEW_F2]
[
Mission F-2 (OPERATION CHOKE HOLD)
When the biomechs took over they began
to make 'hives'. While many of these
hives are like bunkers, we have found a
weakness in one. It relies heavily upon
air gained from local industrial
ventilation systems! If we take these
out, the brood mothers will suffocate!
]
[OVERVIEW_F3]
[
Mission F-3 (OPERATION LOBOTOMY)
For a long time we theorised the
biomechs had no central control.
We were wrong. In this area are the
main brains (quite literally) of the
enemy revolution. HQ has planned a
'decapitation' strike against them!
]
[OVERVIEW_F4]
[
Mission F-4 (OPERATION GOONHILLY)
It is not public knowledge but most
military installations have a heavily
camouflaged backup. This section of the
city houses the Integrated Defense of
Space (IDS) reserve weapon controls.
This means the biomechs could use the
defense satellites against satnet.
]
[OVERVIEW_F5]
[
Mission F-5 (OPERATION GENEVA)
This section of the business district
has many small research facilities
owned by RhodesTek. We have discovered
that they are still in use and may be
developing advanced weapons!
]
[OVERVIEW_F6]
[
Mission F-6
]
[OVERVIEW_F7]
[
Mission F-7
]
[OVERVIEW_F8]
[
Mission F-8
]
[OVERVIEW_F9]
[
Mission F-9
]
After all the introductory texts come the marker coordinates
Each line describes one marker
First two numbers are the screen coordinates for the marker circle to appear
Second two numbers are map character coordinates for the cameos
[MARKER_A1]
[
359,140,36,19,0
]
[MARKER_A2]
[
484,225,68,48,0
]
[MARKER_A3]
[
550,220,84,52,0
]
[MARKER_A4]
[
395,230,46,56,0
]
[MARKER_A5]
[
555,175,91,35,0
]
[MARKER_A6]
[
555,175,91,35,0
]
[MARKER_A7]
[
555,175,91,35,0
]
[MARKER_A8]
[
555,175,91,35,0
]
[MARKER_A9]
[
555,175,91,35,0
]
[MARKER_D1]
[
420,320,91,86,0
290,220,7,90,0
280,210,1,90,0
290,200,1,84,0
302,208,7,84,0
380,220,34,56,0
395,225,45,56,0
425,200,50,38,0
490,240,85,28,0
340,265,43,92,2
410,120,4,7,1
]
[MARKER_D2]
[
320,190,6,66,0
510,185,69,1,0
530,200,80,2,0
450,260,78,51,0
410,100,4,0,0
435,170,36,22,0
480,205,66,19,2
440,190,44,24,1
]
[MARKER_D3]
[
475,255,83,45,0
460,280,87,56,0
420,275,72,69,0
410,300,81,77,0
535,190,77,0,0
470,160,43,8,0
430,160,33,21,0
425,315,92,84,0
360,285,52,92,0
520,240,92,20,2
480,240,76,33,1
]
[MARKER_D4]
[
385,300,70,93,0
510,180,64,0,0
520,195,74,2,0
430,130,22,10,0
415,205,46,43,0
425,215,53,43,0
435,220,58,43,0
410,330,93,93,0
330,240,29,86,0
410,100,3,2,2
400,120,0,13,1
]
[MARKER_D5]
[
500,210,75,22,0
420,320,91,93,0
330,180,3,61,0
410,100,1,2,0
460,180,45,16,0
370,295,62,93,0
490,182,58,7,2
297,213,5,85,1
]
[MARKER_D6]
[
555,175,91,35,0
]
[MARKER_D7]
[
555,175,91,35,0
]
[MARKER_D8]
[
555,175,91,35,0
]
[MARKER_D9]
[
555,175,91,35,0
]
[MARKER_B1]
[
485,180,57,12,0
315,240,21,91,0
400,125,3,15,0
390,145,6,28,0
380,135,0,28,0
385,295,77,89,0
515,225,82,13,2
352,220,24,68,1
]
[MARKER_B2]
[
290,215,2,89,0
375,230,36,63,0
420,260,67,63,0
415,325,91,91,0
450,145,27,8,0
410,130,9,13,0
422,130,15,11,2
375,245,27,69,1
]
[MARKER_B3]
[
410,325,93,93,0
370,275,36,87,0
340,250,57,87,0
545,220,88,2,0
525,200,76,3,0
395,270,61,77,0
413,160,26,28,0
390,150,9,28,0
475,190,57,16,0
340,200,14,64,2
415,255,60,61,1
]
[MARKER_B4]
[
285,215,1,89,0
415,175,31,29,0
375,215,32,61,0
450,200,52,29,0
405,240,52,61,0
475,225,71,29,0
430,260,71,61,0
495,245,84,29,0
455,280,85,61,0
540,215,89,0,0
480,240,77,34,0
530,225,91,14,2
400,130,8,21,1
]
[MARKER_B5]
[
280,220,1,91,0
345,155,0,47,0
345,280,49,93,0
415,305,83,79,0
427,300,86,74,0
440,290,84,66,0
455,280,86,57,0
465,270,85,49,0
540,220,90,2,0
370,190,21,51,0
400,310,82,93,2
450,225,62,35,1
]
[MARKER_B6]
[
359,140,36,19,0
]
[MARKER_B7]
[
359,140,36,19,0
]
[MARKER_B8]
[
359,140,36,19,0
]
[MARKER_B9]
[
359,140,36,19,0
]
[MARKER_C1]
[
440,160,36,19,0
322,215,15,78,0
464,190,53,20,0
370,280,58,86,0
462,225,68,36,0
390,143,11,26,0
398,178,26,36,0
420,100,0,0,0
440,210,54,35,0
454,295,90,63,0
352,201,20,62,2
420,310,86,80,1
]
[MARKER_C2]
[
444,235,68,48,0
428,255,72,62,0
470,245,79,41,0
400,235,48,56,0
460,150,38,9,0
395,285,66,78,0
395,110,0,12,0
368,200,24,51,0
455,260,84,52,0
430,215,46,37,2
285,220,0,89,1
]
[MARKER_C3]
[
510,230,84,20,0
460,245,74,45,0
350,260,40,85,0
485,205,65,17,0
495,220,72,17,0
425,210,44,38,0
515,188,69,2,0
524,197,73,2,0
533,206,78,2,0
370,185,14,44,0
530,315,68,76,0
420,105,0,2,2
295,215,0,83,1
]
[MARKER_C4]
[
400,225,45,55,0
405,195,35,43,0
434,220,54,43,0
400,245,57,68,0
370,225,38,67,0
520,190,70,1,0
470,245,75,42,0
370,255,43,75,0
280,225,0,92,0
435,180,40,28,0
415,320,85,87,2
415,120,5,4,1
]
[MARKER_C5]
[
495,245,90,34,0
455,270,88,59,0
450,280,83,59,0
400,260,54,67,0
440,180,42,26,0
505,198,66,10,0
465,225,67,35,0
415,210,46,48,0
355,165,6,49,0
400,295,71,85,2
405,215,44,51,1
]
[MARKER_C6]
[
359,140,36,19,0
]
[MARKER_C7]
[
359,140,36,19,0
]
[MARKER_C8]
[
359,140,36,19,0
]
[MARKER_C9]
[
359,140,36,19,0
]
[MARKER_E1]
[
450,270,76,51,0
460,260,75,46,0
470,250,75,39,0
370,290,60,90,0
500,245,90,30,0
370,155,4,34,0
430,320,91,77,0
430,270,73,64,0
410,155,22,23,0
425,225,52,45,2
450,140,24,3,1
]
[MARKER_E2]
[
274,215,1,92,0
284,225,3,90,0
294,235,8,90,0
475,190,61,16,0
490,165,52,0,0
385,305,73,90,0
400,315,85,90,0
420,265,67,61,0
480,220,71,22,0
365,220,31,63,0
340,200,14,63,0
320,215,13,78,0
400,325,86,93,2
425,115,5,0,1
]
[MARKER_E3]
[
290,220,6,90,0
290,210,0,83,0
280,220,0,93,0
310,215,9,81,0
412,195,38,40,0
403,203,38,46,0
420,202,43,40,0
410,210,43,46,0
358,160,4,43,0
345,160,1,48,0
350,175,5,54,0
500,190,64,5,0
440,210,63,39,0
425,310,89,83,2
400,140,11,22,1
]
[MARKER_E4]
[
305,235,12,89,0
315,245,20,93,0
330,255,28,88,0
540,210,88,4,0
520,230,88,17,0
470,205,59,23,0
510,180,55,0,0
407,290,75,82,0
400,280,69,80,0
470,290,90,56,2
410,165,20,23,1
]
[MARKER_E5]
[
495,265,92,38,0
375,135,0,28,0
387,130,0,21,0
475,205,57,23,0
460,215,57,30,0
445,225,57,38,0
450,180,44,20,0
430,110,3,1,0
535,215,82,4,0
285,220,2,92,2
420,130,11,7,1
]
[MARKER_E6]
[
555,175,91,35,0
]
[MARKER_E7]
[
555,175,91,35,0
]
[MARKER_E8]
[
555,175,91,35,0
]
[MARKER_E9]
[
555,175,91,35,0
]
[MARKER_F1]
[
380,240,45,68,0
400,230,43,56,0
415,205,37,43,0
395,200,34,47,0
430,180,39,27,0
380,280,60,84,0
395,165,14,30,0
350,265,43,89,2
310,205,6,80,1
]
[MARKER_F2]
[
512,225,84,16,0
480,175,58,12,0
470,190,58,22,0
510,185,70,6,0
480,150,45,0,0
465,250,81,45,0
390,130,8,25,0
445,245,72,49,2
305,200,6,81,1
]
[MARKER_F3]
[
535,220,84,6,0
525,210,79,6,0
380,295,64,89,0
485,255,85,36,0
325,190,7,71,0
425,260,65,60,0
415,255,58,60,0
365,285,52,90,0
455,160,33,6,2
405,300,72,83,1
]
[MARKER_F4]
[
325,240,26,91,0
430,155,25,23,0
305,200,4,82,0
400,285,66,79,0
467,220,61,31,0
450,130,19,0,0
420,215,45,46,2
430,105,1,61,1
]
[MARKER_F5]
[
410,195,37,43,0
460,180,45,16,0
440,235,62,46,0
420,100,0,1,0
350,260,39,86,0
415,325,93,93,0
350,190,12,58,2
520,215,74,9,1
]
[MARKER_F6]
[
555,175,91,35,0
]
[MARKER_F7]
[
555,175,91,35,0
]
[MARKER_F8]
[
555,175,91,35,0
]
[MARKER_F9]
[
555,175,91,35,0
]
Mow the mission objective texts
Last two digits in name refer to the objective number (starting from 00 and always using two digits)
[OBJECTIVE_A1_00]
[
Rammel
]
[OBJECTIVE_A2_00]
[
Rammel
]
[OBJECTIVE_A3_00]
[
Rammel
]
[OBJECTIVE_A4_00]
[
Rammel
]
[OBJECTIVE_A5_00]
[
Rammel
]
[OBJECTIVE_D1_00]
[
Key Mission objective.
When the Biomechs overran the port
they captured an experimental ship.
This state of the art vessel has dual
mounted Electro-Thermal enhanced main
guns designed for shore bombardment.
Its destruction will severely limit
their invasion capability.
]
[OBJECTIVE_D1_01]
[
Sub-objective #1.
Destroy all of the containers
in this secure storage area.
]
[OBJECTIVE_D1_02]
[
Sub-objective #2.
Destroy all of the containers
in this secure storage area.
]
[OBJECTIVE_D1_03]
[
Sub-objective #3.
Destroy all of the containers
in this secure storage area.
]
[OBJECTIVE_D1_04]
[
Sub-objective #4.
Destroy all of the containers
in this secure storage area.
]
[OBJECTIVE_D1_05]
[
Sub-objective #5 part a.
These research buildings were
owned by Bareham chemicals
and developed illegal chemical
weapons. If they 'become'
collateral damage (thus destroying
the evidence) Bareham will give us
lots of money!
]
[OBJECTIVE_D1_06]
[
Sub-objective #5 part b.
These research buildings were
owned by Bareham chemicals
and developed illegal chemical
weapons. If they 'become'
collateral damage (thus destroying
the evidence) Bareham will give us
lots of money!
]
[OBJECTIVE_D1_07]
[
Sub-objective #5 part c.
These research buildings were
owned by Bareham chemicals
and developed illegal chemical
weapons. If they 'become'
collateral damage (thus destroying
the evidence) Bareham will give us
lots of money!
]
[OBJECTIVE_D1_08]
[
Point of interest.
This island contains usefull
salvage items.
]
[OBJECTIVE_D1_09]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_D1_10]
[
Landing Zone.
]
[OBJECTIVE_D2_00]
[
Key mission objective.
This was the old port authority
administration building. It is now
the centre of enemy shipping. Its
Destruction will throw their
timetable into chaos.
]
[OBJECTIVE_D2_01]
[
Sub-objective #1.
Destroy this ammo dump.
]
[OBJECTIVE_D2_02]
[
Sub-objective #2.
Destroy these storage crates.
]
[OBJECTIVE_D2_03]
[
Sub-objective #3.
These five towers contain one of
the only supplies of liquid oxygen
on the island. Destroy all five.
]
[OBJECTIVE_D2_04]
[
Sub-objective #4.
These four vehicle sheds contain
mine sweeping equipment which
will allow the enemy easier access
at landing sites. Without them they
will be cut to shreds on the beaches!
]
[OBJECTIVE_D2_05]
[
Sub-objective #5.
Recent high level observation flights
have revealed a new type of aquatic
biomech being tested in this area.
Their purpose is unknown, but we know
they are kept in this building. Destroy.
]
[OBJECTIVE_D2_06]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_D2_07]
[
Landing Zone.
]
[OBJECTIVE_D3_00]
[
Key mission objective part a.
Destroy this submarine and three others
to prevent them from attacking friendly
vessels.
]
[OBJECTIVE_D3_01]
[
Key mission objective part b.
Destroy this submarine and three others
to prevent them from attacking friendly
vessels.
]
[OBJECTIVE_D3_02]
[
Key mission objective part c
Destroy this submarine and three others
to prevent them from attacking friendly
vessels.
]
[OBJECTIVE_D3_03]
[
Key mission objective part d
Destroy this submarine and three others
to prevent them from attacking friendly
vessels.
]
[OBJECTIVE_D3_04]
[
Sub-objective #1.
Devastate this ammo dump to
limit the enemy subs' offensive
capacity.
]
[OBJECTIVE_D3_05]
[
Sub-objective #2.
This cargo ship is waiting for a sub
escort, but the subs cannot protect
it from you! Destroy the bridge to
render it inoperable.
]
[OBJECTIVE_D3_06]
[
Sub-objective #3.
Destroy these two extra-heavy
lift vehicles in their reinforced
bunker. This will decrease their
cargo moving rate.
]
[OBJECTIVE_D3_07]
[
Sub-objective #4.
Intel belive this is the sub
control building. Destroy
it in case there are still any
subs at sea.
]
[OBJECTIVE_D3_08]
[
Sub-objective #5.
Destroy these tanks of
diesel fuel to limit their
effective operating range.
]
[OBJECTIVE_D3_09]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_D3_10]
[
Landing Zone.
]
[OBJECTIVE_D4_00]
[
Key mission objective.
This building is the main office, church, and residence
of the 'messiah'. Completly devastate it.
]
[OBJECTIVE_D4_01]
[
Sub-objective #1 part a.
This building has been receiving raw bio matter
and cyberweapon shipments. Intel believes it
is constructing enhanced demons for the messiah's
personal bodyguard. Demolish it.
]
[OBJECTIVE_D4_02]
[
Sub-objective #1 part b.
These four drums contain bio matter for
the nearby lab.
]
[OBJECTIVE_D4_03]
[
Sub-objective #2.
This is the place where new biomech converts
are indoctrinated into the religion. Destroy it
and the teaching material it contains.
]
[OBJECTIVE_D4_04]
[
Sub-objective #3 part a.
This building and two others make up a factory
producing processed food for the area. Destroy it
to help demoralise and weaken the enemy troops.
]
[OBJECTIVE_D4_05]
[
Sub-objective #3 part b.
This building and two others make up a factory
producing processed food for the area. Destroy it
to help demoralise and weaken the enemy troops.
]
[OBJECTIVE_D4_06]
[
Sub-objective #3 part c.
This building and two others make up a factory
producing processed food for the area. Destroy it
to help demoralise and weaken the enemy troops.
]
[OBJECTIVE_D4_07]
[
Sub-objective #4.
Destroy this lighthouse to put enemy ships
at risk. Don't worry about our ships they
all use satellite navigation!
]
[OBJECTIVE_D4_08]
[
Sub-objective #5.
This building is the quarters for the
religion's travelling recruiters. Its
destruction will stop them from
travelling and making their master
a martyr.
]
[OBJECTIVE_D4_09]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_D4_10]
[
Landing Zone.
]
[OBJECTIVE_D5_00]
[
Key Mission objective.
Disable the ship by destroying its bridge.
Don't worry about the deck crates - they
only contain low risk waste.
]
[OBJECTIVE_D5_01]
[
Sub-objective #1.
Destroy all four of these drilling
towers to make the facility useless.
]
[OBJECTIVE_D5_02]
[
Sub-objective #2.
This is the geological survey
building. Destroy it to eradicate all
maps showing mineral deposits.
]
[OBJECTIVE_D5_03]
[
Sub-objective #3.
This storage area contains crates filled
with submarine spare parts. Destroy them.
]
[OBJECTIVE_D5_04]
[
Sub-objective #4.
Destroy this emergency reserve
fuel dump.
]
[OBJECTIVE_D5_05]
[
Sub-objective #5.
Destroy this bulk storage fuel dump.
]
[OBJECTIVE_D5_06]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_D5_07]
[
Landing Zone.
]
[OBJECTIVE_B1_00]
[
Key Mission objective.
This central building
in the administration
block is the radar
information nexus.
]
[OBJECTIVE_B1_01]
[
Sub-objective #1.
Destroy this cargo
plane, denying the
enemy of its heavy
lift capability.
]
[OBJECTIVE_B1_02]
[
Sub-objective #2.
This building monitors
the slime pods' local
environment and keeps
them stable.
]
[OBJECTIVE_B1_03]
[
Sub-objective #3.
Destroy all of these bio life
pods to stop them producing
biomechs. Watch out for the
biomechs that break out
before their pods blow up.
]
[OBJECTIVE_B1_04]
[
Sub-objective #4.
Destroy all of these bio life
pods to stop them producing
biomechs. Watch out for the
biomechs that break out
before their pods blow up.
]
[OBJECTIVE_B1_05]
[
Sub-objective #5.
These five hangars in
the South-East of the
mission area contain
components for new
machine tools.
]
[OBJECTIVE_B1_06]
[
Extraction Point.
Raise this elevator
and get at least one
RAT on it to end
this mission.
]
[OBJECTIVE_B1_07]
[
Landing Zone.
]
[OBJECTIVE_B2_00]
[
Key Mission objective.
Destroy this control tower
which co-ordinates all air
information.
]
[OBJECTIVE_B2_01]
[
Sub-objective #1.
Destroy this biomech
gestation pod area.
This will reduce the
enemy's ability to
recoup their losses.
]
[OBJECTIVE_B2_02]
[
Sub-objective #2.
Destroy this biomech
gestation pod area.
This will reduce the
enemy's ability to
recoup their losses.
]
[OBJECTIVE_B2_03]
[
Sub-objective #3.
Destroy this radar dish to
damage the biomechs' early
warning system.
]
[OBJECTIVE_B2_04]
[
Sub-objective #4.
H.Q. belives that
these three hangars
store unused bio
pods. Destroy them.
]
[OBJECTIVE_B2_05]
[
Sub-objective #5.
These two planes
are being fitted
with weapons hard
points. Stop them
from flying.
]
[OBJECTIVE_B2_06]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_B2_07]
[
Landing Zone.
]
[OBJECTIVE_B3_00]
[
Key Objective.
Destroy all these
pods containing the
prototype elite
biomechs.
]
[OBJECTIVE_B3_01]
[
Sub-objective #1.
This aircraft is
the transport for
the new biomechs.
Ground it permanently.
]
[OBJECTIVE_B3_02]
[
Sub-objective #2.
This aircraft is
the transport for
the new biomechs.
Ground it permanently.
]
[OBJECTIVE_B3_03]
[
Sub-objective #3 part a.
This building monitors
the slime pods' local
environment and keeps
them stable.
]
[OBJECTIVE_B3_04]
[
Sub-objective #1 part b.
This building monitors
the slime pods' local
environment and keeps
them stable.
]
[OBJECTIVE_B3_05]
[
Sub-objective #4.
This control tower
orchestrates the
biomechs' aerial
insertions. Shred
it.
]
[OBJECTIVE_B3_06]
[
Sub-objective #5.
This building is
the command and
control centre
for the new
enemy troops.
]
[OBJECTIVE_B3_07]
[
Point of interest.
Starting chain reactions uses
up little ammo but can burn a
lot of enemy resources.
]
[OBJECTIVE_B3_08]
[
Point of interest.
Shoot through buildings
to reach inner areas.
]
[OBJECTIVE_B3_09]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
You need to raise the
elevator first!
]
[OBJECTIVE_B3_10]
[
Landing Zone.
]
[OBJECTIVE_B4_00]
[
Key Objective.
Destroy the airfield's
control tower. This
will seriously hamper
their supplies to any
other areas.
]
[OBJECTIVE_B4_01]
[
Sub-objective #1 part a.
This building holds some of the
contents of the infamous 'Hangar 18'.
These items could prove embarrassing if
their existence were to become public.
]
[OBJECTIVE_B4_02]
[
Sub-objective #1 part b.
This secure warehouse contains the
parts sufficient to make five RATs.
The enemy must not have access to
this technology. Demolish it.
]
[OBJECTIVE_B4_03]
[
Sub-objective #2 part a.
This hangar contains a
weapons cache. Destroy
it to stop the ordnance
being used against us.
]
[OBJECTIVE_B4_04]
[
Sub-objective #2 part b.
This hangar is now used to
store a large amount of Depleted
Uranium (D.U.) ammo. This will
scrap RATs, so take it out!
]
[OBJECTIVE_B4_05]
[
Sub-objective #3 part a.
Most of the biomechs' spare bio
pods are stored in this hangar.
Destroying these means they
cannot replace losses.
]
[OBJECTIVE_B4_06]
[
Sub-objective #3 part b.
This cold storage building holds
human body parts! They are
considered a delicacy by the
biomechs. Cremation recommended.
]
[OBJECTIVE_B4_07]
[
Sub-objective #4 part a.
This hangar holds some
supplies of the cybernetic
components needed for new
biomechs.
]
[OBJECTIVE_B4_08]
[
Sub-objective #4 part b.
The contents of this
building is unknown, but
since it is in a secure
area it must be valuable!
]
[OBJECTIVE_B4_09]
[
Sub-objective #5.
This building monitors
the slime pods' local
environment and keeps
them stable.
]
[OBJECTIVE_B4_10]
[
Point of interest.
After the biomech insurrection
many structures were only crudely
fixed. These damaged parts can be
shot out to make entrances.
]
[OBJECTIVE_B4_11]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
You need to lower
the elevator first!
]
[OBJECTIVE_B4_12]
[
Landing Zone.
]
[OBJECTIVE_B5_00]
[
Key objective.
This nest will produce
the special biomech
pilots. if these are
killed the aircraft
cannot be used.
]
[OBJECTIVE_B5_01]
[
Sub-objective #1.
This building monitors
the slime pods' local
environment and keeps
them stable.
]
[OBJECTIVE_B5_02]
[
Sub-objective #2.
This facility produces
rammelonium. It's
destruction will
cauterise the enemy's
supply.
]
[OBJECTIVE_B5_03]
[
Sub-objective #3 part a.
Destroy this light aircraft to
deny the enemy their method of
nerve gas dispersion.
All five planes must die.
]
[OBJECTIVE_B5_04]
[
Sub-objective #3 part b.
Destroy this light aircraft to
deny the enemy their method of
nerve gas dispersion.
All five planes must die.
]
[OBJECTIVE_B5_05]
[
Sub-objective #3 part c.
Destroy this light aircraft to
deny the enemy their method of
nerve gas dispersion.
All five planes must die.
]
[OBJECTIVE_B5_06]
[
Sub-objective #3 part d.
Destroy this light aircraft to
deny the enemy their method of
nerve gas dispersion.
All five planes must die.
]
[OBJECTIVE_B5_07]
[
Sub-objective #3 part e.
Destroy this light aircraft to
deny the enemy their method of
nerve gas dispersion.
All five planes must die.
]
[OBJECTIVE_B5_08]
[
Sub-objective #4.
This wind farm is
the reserve power
for the airport.
Destroy all
four turbines.
]
[OBJECTIVE_B5_09]
[
Sub-objective #5.
Destroy this control
tower to throw any
local aircraft into
confusion.
]
[OBJECTIVE_B5_10]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_B5_11]
[
Landing Zone.
]
[OBJECTIVE_C1_00]
[
Key Mission objective.
Destroy this fusion reactor
to reduce the overall power
supply, and thus degrade
the manufacturing stage of
enemy weapons production.
]
[OBJECTIVE_C1_01]
[
Sub-objective #1.
Intelligence reports that
this group of buildings is
a small munitions unit.
Destroy both of them.
]
[OBJECTIVE_C1_02]
[
Sub-objective #2.
Before the war this
lab developed new
anti-armour weapons.
Destroy it before the
biomechs utilise it.
]
[OBJECTIVE_C1_03]
[
Sub-objective #3.
This bunker is the
command and control
post for the area.
Its destruction
will cause chaos.
]
[OBJECTIVE_C1_04]
[
Sub-objective #4.
This building is
used to make computer
chip templates. The
enemy cannot replace
it after destruction.
]
[OBJECTIVE_C1_05]
[
Sub-objective #5.
Destroy this large storage unit
which intelligence confirms as
a container for 'Rammelonium'
a deadly nerve agent.
]
[OBJECTIVE_C1_06]
[
Point of interest.
Try not to get stuck
in these deadly toxic
waste pits.
]
[OBJECTIVE_C1_07]
[
Point of interest.
Before entering this area
arm up well. A strong Bio
concentration is reported.
]
[OBJECTIVE_C1_08]
[
Point of interest.
You will have to pass
along this tunnel. Kill
the sentries beforehand.
]
[OBJECTIVE_C1_09]
[
Point of interest.
Many salvage items
can be found on this
small island.
]
[OBJECTIVE_C1_10]
[
Extraction point.
Get at least one
RAT to this spot
to end the mission.
]
[OBJECTIVE_C1_11]
[
Landing Zone.
]
[OBJECTIVE_C2_00]
[
Key Mission Objective.
Destroy this Primary
reactor plant to
cripple the refinery.
]
[OBJECTIVE_C2_01]
[
Sub-Objective #1.
Destroy this Oil storage
tank.
]
[OBJECTIVE_C2_02]
[
Sub-Objective #2.
Destroy this Oil storage
tank.
]
[OBJECTIVE_C2_03]
[
Sub-Objective #3.
Destroy refinery
control bunker.
This will stop
all production.
]
[OBJECTIVE_C2_04]
[
Sub-Objective #4.
Destroy Comms centre to
disrupt the biomechs'
defence organisation.
]
[OBJECTIVE_C2_05]
[
Sub-Objective #5.
This small bunker holds
a cache of flamethrowers.
Destroy them before they
are fueled and widely
distributed.
]
[OBJECTIVE_C2_06]
[
Point Of Interest.
Biomech cages contain
caches of salvageable
resources.
]
[OBJECTIVE_C2_07]
[
Point Of Interest.
Hidden Tunnel leads to
area of dense biomech
infestation.
]
[OBJECTIVE_C2_08]
[
Point Of Interest.
Beware of exploding
refinery's chain reactions
which can be caused by
random biomech fire.
]
[OBJECTIVE_C2_09]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_C2_10]
[
Landing Zone.
]
[OBJECTIVE_C3_00]
[
Key Mission Objective.
Destroy the area reactor
to silence all local
systems that have no
backup supply.
]
[OBJECTIVE_C3_01]
[
Sub-Objective #1.
While our ground to orbit communication
is currently secure this lab is trying
to break our encryption system. You must
destroy it otherwise our strike teams
may be compromised.
]
[OBJECTIVE_C3_02]
[
Sub-Objective #2.
This is the cyber enhancement
centre where older biomechs
are upgraded. Its destruction
will limit their force's
battlefield potential.
]
[OBJECTIVE_C3_03]
[
Sub-Objective #3 part a.
These Labs develop the
latest generation of biomechs.
Destroy with Extreme Prejudice.
]
[OBJECTIVE_C3_04]
[
Sub-Objective #3 part b.
These Labs develop the
latest generation of biomechs.
Destroy with Extreme Prejudice.
]
[OBJECTIVE_C3_05]
[
Sub-Objective #4.
This Lab develops new
weapons to be used against us,
including high energy rail guns!
H.Q. suggests you waste it!
]
[OBJECTIVE_C3_06]
[
Sub-Objective #5 part a.
Destroy biomech nutrient
bulk storage containers
to lower their morale.
]
[OBJECTIVE_C3_07]
[
Sub-Objective #5 part b.
Destroy biomech nutrient
bulk storage containers
to lower their morale.
]
[OBJECTIVE_C3_08]
[
Sub-Objective #5 part c.
Destroy biomech nutrient
bulk storage containers
to lower their morale.
]
[OBJECTIVE_C3_09]
[
Point of interest.
Intelligence believes
this island to be accessible
but are unsure how.
]
[OBJECTIVE_C3_10]
[
Point of interest.
This area contains
dangerous toxic waste
and many biomechs.
]
[OBJECTIVE_C3_11]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_C3_12]
[
Landing Zone.
]
[OBJECTIVE_C4_00]
[
Key Mission Objective.
This nuclear reactor may be
generating weapons grade
plutonium. Destroy anyway to
cut power supply.
]
[OBJECTIVE_C4_01]
[
Sub-Objective #1 part a.
Since this is a nuclear
power station, these tanks
probably contain rocket fuel.
They should blow up nicely!
]
[OBJECTIVE_C4_02]
[
Sub-Objective #1 part b.
Since this is a nuclear
power station, these tanks
probably contain rocket fuel.
They should blow up nicely!
]
[OBJECTIVE_C4_03]
[
Sub-Objective #1 part c.
Since this is a nuclear
power station, these tanks
probably contain rocket fuel.
They should blow up nicely!
]
[OBJECTIVE_C4_04]
[
Sub-Objective #1 part d.
Since this is a nuclear
power station, these tanks
probably contain rocket fuel.
They should blow up nicely!
]
[OBJECTIVE_C4_05]
[
Sub-Objective #2.
Damage all these silos
to ensure the biomechs
cannot fire their
existing missiles.
]
[OBJECTIVE_C4_06]
[
Sub-Objective #3.
Since this bunker has
no known use we assume
it is the launch control
centre. Destroy it.
]
[OBJECTIVE_C4_07]
[
Sub-Objective #4.
Intelligence says that
many human scientists
were brought here so This
building is probably the
main rocket research centre.
]
[OBJECTIVE_C4_08]
[
Sub-Objective #5.
Damage all these silos
to ensure the biomechs
cannot fire their
existing missiles.
]
[OBJECTIVE_C4_09]
[
Point of interest.
There is a very high
concentration of the
biomechs here. We
suspect it is a trap.
]
[OBJECTIVE_C4_10]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_C4_11]
[
Landing Zone.
]
[OBJECTIVE_C5_00]
[
Key mission objective.
Devastate this reactor to deny
anti-matter technology to the
enemy.
]
[OBJECTIVE_C5_01]
[
Sub-objective #1 part a.
Destroy this anti-matter
production plant.
]
[OBJECTIVE_C5_02]
[
Sub-objective #1 part b.
Destroy this matter
production plant.
]
[OBJECTIVE_C5_03]
[
Sub-objective #2.
This bunker holds
much of the research
data. Destroy it so
the enemy cannot
recreate the reactor.
]
[OBJECTIVE_C5_04]
[
Sub-Objective #3.
Destroy this storage
hut which contains
medical supplies.
]
[OBJECTIVE_C5_05]
[
Sub-Objective #4.
Disable these two
silos which contain
recon drones.
]
[OBJECTIVE_C5_06]
[
Sub-Objective #5.
Destroy these two
military weapons
factories.
]
[OBJECTIVE_C5_07]
[
Point of interest.
This area has a very
symmetrical design which
should help guide you.
]
[OBJECTIVE_C5_08]
[
Point of interest.
Some of these biomech
cages open behind you
so watch your Back!
]
[OBJECTIVE_C5_09]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_C5_10]
[
Landing Zone.
]
[OBJECTIVE_E1_00]
[
Key mission objective part a.
Destroy all three of these museum buildings
thus burying the fossils they contain under
tonnes of rubble.
]
[OBJECTIVE_E1_01]
[
Key mission objective part b.
Destroy all three of these museum buildings
thus burying the fossils they contain under
tonnes of rubble.
]
[OBJECTIVE_E1_02]
[
Key mission objective part c.
Destroy all three of these museum buildings
thus burying the fossils they contain under
tonnes of rubble.
]
[OBJECTIVE_E1_03]
[
Sub-Objective #1.
Since satellite observation has observed
the enemy transporting laboratory hardware
to this office complex we believe it is their
main lab. Destroy it to destroy their finished
research.
]
[OBJECTIVE_E1_04]
[
Sub-Objective #2.
This factory has been producing
extra large incubators. We think
we know what for!
]
[OBJECTIVE_E1_05]
[
Sub-Objective #3 part a.
Destroy this power sub-station
and one other to cripple the
local facilities.
]
[OBJECTIVE_E1_06]
[
Sub-Objective #3 part b.
Destroy this power sub-station
and one other to cripple the
local facilities.
]
[OBJECTIVE_E1_07]
[
Sub-objectve #4.
It is possible that this hospital is
being used to aid the biomechs'
unnatural plan. Destroy regardless
as it is very likely being used to
treat enemy wounded.
]
[OBJECTIVE_E1_08]
[
Sub-objective #5.
Destroy the area bus station because
it is used to maintain the enemy's
buses! The appropriated vehicles
are used for mass transit of troops.
]
[OBJECTIVE_E1_09]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_E1_10]
[
Landing Zone.
]
[OBJECTIVE_E2_00]
[
Key mission objective part a.
One of the prototype hybrids prototypes
was a law enforcement model. Destroy
all three of the main police buildings
to ensure it is destroyed.
]
[OBJECTIVE_E2_01]
[
Key mission objective part b.
One of the prototype hybrids prototypes
was a law enforcement model. Destroy
all three of the main police buildings
to ensure it is destroyed.
]
[OBJECTIVE_E2_02]
[
Key mission objective part c.
One of the prototype hybrids prototypes
was a law enforcement model. Destroy
all three of the main police buildings
to ensure it is destroyed.
]
[OBJECTIVE_E2_03]
[
Sub-objective #1 part a.
This factory produced genetic
engineering equipment for the research
group. Destroy it and the storage
building to stop the enemy from
completing the project.
]
[OBJECTIVE_E2_04]
[
Sub-objective #1 part b.
This storage garage was used to keep
biological equipment until needed.
Destroy it and the storage building to
stop the enemy from completing the
project.
]
[OBJECTIVE_E2_05]
[
Sub-objective #2 part a.
This is one of two blocks of flats that
are being used to hold the 'volunteers'
for the biomechs' research. Demolish
them both.
]
[OBJECTIVE_E2_06]
[
Sub-objective #2 part b.
This is one of two blocks of flats that
are being used to hold the 'volunteers'
for the biomechs' research. Demolish
them both.
]
[OBJECTIVE_E2_07]
[
Sub-objective #3 part a.
This is one of the two transformers
for the whole area. Destruction of both
will hamper the biomechs' activities in
the area.
]
[OBJECTIVE_E2_08]
[
Sub-objective #3 part b.
This is one of the two transformers
for the whole area. Destruction of both
will hamper the biomechs' activities in
the area.
]
[OBJECTIVE_E2_09]
[
Sub-objective #4.
This block of offices was the centre of
the whole covert operation. Totally
destroy it to dispose of incriminating
documents held within.
]
[OBJECTIVE_E2_10]
[
Sub-objective #5 part a.
To pay for this somewhat illicit
operation we had to 'acquire' enough
funds. Before the biomechs had totally
captured the area our Black ops team
stole valuable artefacts from the
museums! Destroying them both will help
to conceal the crime.
]
[OBJECTIVE_E2_11]
[
Sub-objective #5 part b.
To pay for this somewhat illicit
operation we had to 'acquire' enough
funds. Before the biomechs had totally
captured the area our Black ops team
stole valuable artefacts from the
museums! Destroying them both will help
to conceal the crime.
]
[OBJECTIVE_E2_12]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_E2_13]
[
Landing Zone.
]
[OBJECTIVE_E3_00]
[
Key mission objective part a.
This office was the national narcotics
enforcement control. It holds locations
of all police drug storage warehouses
and potential drug dealers. Destroy it
and the two warehouses nearby to send
their soldiers 'cold turkey'.
]
[OBJECTIVE_E3_01]
[
Key mission objective part b.
Destroy this warehouse full of drugs
and two other buildings to damage the
biomechs' command hierarchy.
]
[OBJECTIVE_E3_02]
[
Key mission objective part c.
Destroy this warehouse full of drugs
and two other buildings to damage the
biomechs' command hierarchy.
]
[OBJECTIVE_E3_03]
[
Sub-objective #1.
This automated prison holds a number of
highly dangerous criminals. We cannot
risk the chance of them escaping so HQ
has sanctioned mass termination.
]
[OBJECTIVE_E3_04]
[
Sub-objective #2 part a.
This office and three others were the
central offices of Wardle weapon
systems (inc.). They contain the design
studios where new weapons were made.
Destroy them to prevent the enemy from
manufacturing this new hardware.
]
[OBJECTIVE_E3_05]
[
Sub-objective #2 part b.
This office and three others were the
central offices of Wardle weapon
systems (inc.). They contain the design
studios where new weapons were made.
Destroy them to prevent the enemy from
manufacturing this new hardware.
]
[OBJECTIVE_E3_06]
[
Sub-objective #2 part c.
This office and three others were the
central offices of Wardle weapon
systems (inc.). They contain the design
studios where new weapons were made.
Destroy them to prevent the enemy from
manufacturing this new hardware.
]
[OBJECTIVE_E3_07]
[
Sub-objective #2 part d.
This office and three others were the
central offices of Wardle weapon
systems (inc.). They contain the design
studios where new weapons were made.
Destroy them to prevent the enemy from
manufacturing this new hardware.
]
[OBJECTIVE_E3_08]
[
Sub-objective #3 part a.
We thought these museum buildings had a
most paranoid level of security. Upon our
investigation we discovered they were one
of a number of 'fronts' for the J-5 criminal
syndicate. The 'accidental' destruction of
these during battle will cost them millions!
]
[OBJECTIVE_E3_09]
[
Sub-objective #3 part b.
We thought these museum buildings had a
most paranoid level of security. Upon our
investigation we discovered they were one
of a number of 'fronts' for the J-5 criminal
syndicate. The 'accidental' destruction of
these during battle will cost them millions!
]
[OBJECTIVE_E3_10]
[
Sub-objective #3 part c.
We thought these museum buildings had a
most paranoid level of security. Upon our
investigation we discovered they were one
of a number of 'fronts' for the J-5 criminal
syndicate. The 'accidental' destruction of
these during battle will cost them millions!
]
[OBJECTIVE_E3_11]
[
Sub-objective #4.
This factory makes small engineering components.
Destroy it to hurt their production capability.
]
[OBJECTIVE_E3_12]
[
Sub-objective #5.
This sizeable medical facility is being used
to treat enemy wounded. Totally demolish it.
]
[OBJECTIVE_E3_13]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_E3_14]
[
Landing Zone.
]
[OBJECTIVE_E4_00]
[
Key Mission Objective part a.
Destroy these three Self Propelled Guns
and two others. This will severely limit
the offensive capability of their ground forces.
]
[OBJECTIVE_E4_01]
[
Key Mission Objective part b.
Destroy these two Self Propelled Guns
and three others. This will severely limit
the offensive capability of their ground forces.
]
[OBJECTIVE_E4_02]
[
Sub-objective #1.
The enemy's armoured capability is very limited.
Make it even less by scrapping these four tanks.
]
[OBJECTIVE_E4_03]
[
Sub-objective #2 part a.
This is one of two blocks of flats that are being
used for enemy barracks. Demolish them all.
]
[OBJECTIVE_E4_04]
[
Sub-objective #2 part b.
This is one of two blocks of flats that are being
used for enemy barracks. Demolish them all.
]
[OBJECTIVE_E4_05]
[
Sub-objective #3.
This ammo dump contains part of the enemy's
supply of bunker penetrating bombs. obliterate
it to keep our people holed up underground safe.
]
[OBJECTIVE_E4_06]
[
Sub-objective #4.
This ammo dump contains part of the enemy's
supply of bunker penetrating bombs. obliterate
it to keep our people holed up underground safe.
]
[OBJECTIVE_E4_07]
[
Sub-objective #5 part a.
This is one of two blocks of flats
used to house the biomechs limited
number of cybernetics technicians
in this area. Killing them will severely
hamper treatment of their wounded.
]
[OBJECTIVE_E4_08]
[
Sub-objective #5 part b.
This is one of two blocks of flats
used to house the biomechs limited
number of cybernetics technicians
in this area. Killing them will severely
hamper treatment of their wounded.
]
[OBJECTIVE_E4_09]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_E4_10]
[
Landing Zone.
]
[OBJECTIVE_E5_00]
[
Key mission objective.
These blocks of flats are used to house
humans who have already been converted.
Demolish the buildings to ensure they
are not put into active service.
]
[OBJECTIVE_E5_01]
[
Sub-objective #1 part a.
These police buildings held the areas SWAT
team. Destroy them both and one other building,
stopping the enemy from using the advanced
equipment.
]
[OBJECTIVE_E5_02]
[
Sub-objective #1 part b.
This police building held the areas SWAT
team. Destroy it and two other buildings,
stopping the enemy from using the advanced
equipment.
]
[OBJECTIVE_E5_03]
[
Sub-objective #2 part a.
These two houses and four others are used
for training the brainwashed humans in close
quarters combat. They have been outfitted with
modern target simulators that the biomechs
captured. Destroy this specialised training
facility.
]
[OBJECTIVE_E5_04]
[
Sub-objective #2 part b.
These two houses and four others are used
for training the brainwashed humans in close
quarters combat. They have been outfitted with
modern target simulators that the biomechs
captured. Destroy this specialised training
facility.
]
[OBJECTIVE_E5_05]
[
Sub-objective #2 part c.
These two houses and four others are used
for training the brainwashed humans in close
quarters combat. They have been outfitted with
modern target simulators that the biomechs
captured. Destroy this specialised training
facility.
]
[OBJECTIVE_E5_06]
[
Sub-objective #3.
This school hall is used as a makeshift
medical facility where the biomechs
install cybernetic control systems into
their captives. Raze it to the ground.
]
[OBJECTIVE_E5_07]
[
Sub-objective #4.
Destroy this ammo dump
which supplys the area.
]
[OBJECTIVE_E5_08]
[
Sub-objective #5.
This dead end street houses the
enemys 'Human modification'
experts. Take out the square of
houses killing these valuable
experts.
]
[OBJECTIVE_E5_09]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_E5_10]
[
Landing Zone.
]
[OBJECTIVE_F1_00]
[
Key Mission Objective.
The biomechs strove to capture this
building intact since it is the central
communications facility for the area.
We believe the biomechs intend to use
this to launch computer virus attacks
and data thefts (Known as "Bit-Rips").
Swiss cheese the whole structure!
]
[OBJECTIVE_F1_01]
[
Sub-objective #1.
This building contains the power sub-station
for the primary target. Knock it out.
]
[OBJECTIVE_F1_02]
[
Sub-objective #2 part a.
These towers and two others hold
records of government budgets and
spending. Amongst these are documents
of how much 'funding' went into our
organisation. It would be useful if the
government 'forgot' how much they paid us.
]
[OBJECTIVE_F1_03]
[
Sub-objective #2 part b.
These towers and two others hold
records of government budgets and
spending. Amongst these are documents
of how much 'funding' went into our
organisation. It would be useful if the
government 'forgot' how much they paid us.
]
[OBJECTIVE_F1_04]
[
Sub-objective #3.
This establishment is the government
mint. We believe it is producing money
which is being used to purchase weapons!
Blow it into small change.
]
[OBJECTIVE_F1_05]
[
Sub-objective #4.
This building holds the central vaults
for one of the largest banks. Demolish
the building to make access to the funds
within impossible.
]
[OBJECTIVE_F1_06]
[
Sub-objective #5.
This inconspicuous building is the area's
only 'house of ill repute'. This establishment
was frequented by many politicians and
businessmen. It has been 'requested' that
your team destroy it in case any records
were kept.
]
[OBJECTIVE_F1_07]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_F1_08]
[
Landing Zone.
]
[OBJECTIVE_F2_00]
[
Key mission objective.
This small tower is a very powerful pumping
station. Disabling it will shut down a large
section of the main ventilation system.
]
[OBJECTIVE_F2_01]
[
Sub-objective #1 part a.
This tower and one other constitute the main
control centres for the areas heavy duty air
circulation. With these out of commission
damaged areas cannot be compensated for
by the rest of the system.
]
[OBJECTIVE_F2_02]
[
Sub-objective #1 part b.
This tower and one other constitute the main
control centres for the areas heavy duty air
circulation. With these out of commission
damaged areas cannot be compensated for
by the rest of the system.
]
[OBJECTIVE_F2_03]
[
Sub-objective #2.
Our experts tell us that this
slithery outcrop may be part of
the hive's 'Central Nervous
System'. We are rather curious
about the effect that perforating
this will have.
]
[OBJECTIVE_F2_04]
[
Sub-objective #3.
This ventilation nexus is where a lot of
the spoiled air is exchanged for fresh.
Destroying these pipes removes a main
supply conduit.
]
[OBJECTIVE_F2_05]
[
Sub-objective #4.
This satellite uplink array belongs to the
MassiveHard corporation. This is the only
array on the island that can be combined
into one 'gestalt' transmitter. The biomechs
could use this to control deep space probes.
If those probes discover intelligent life, we
want to meet it first!
]
[OBJECTIVE_F2_06]
[
Sub-objective #5.
Satellite observation has discovered
that the piping on this roof is well
maintained. If it is important, HQ
wants it fried on general principle!
]
[OBJECTIVE_F2_07]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_F2_08]
[
Landing Zone.
]
[OBJECTIVE_F3_00]
[
Key Mission objective part a.
This building holds the brains which plan
the biomechs' campaign. Spare no ordnance
in ensuring their demise!
]
[OBJECTIVE_F3_01]
[
Key Mission Objective part b.
These two towers contain 'small brains'
which translate decisions made by the
big brains into orders. Pop them like zits.
]
[OBJECTIVE_F3_02]
[
Sub-objective #1.
In this office block the biomech
technicians improve on the life
support systems used by the brains.
Destroy to hamper attempts to recover
wounded brains.
]
[OBJECTIVE_F3_03]
[
Sub-objective #2.
These five staggered residential
towers house the cybernetic experts
who keep the brains alive.
Terminate them.
]
[OBJECTIVE_F3_04]
[
Sub-objective #3.
This building was owned by the advertising
agency that sold biomechs. It is now used to
produce propaganda and disinformation. Its
loss will be a severe blow in the long run.
]
[OBJECTIVE_F3_05]
[
Sub-objective #4 part a.
This building and another in the same
compound constitute the areas
communication nexus. Gag it to cause
widespread confusion.
]
[OBJECTIVE_F3_06]
[
Sub-objective #4 part b.
This building and another in the same
compound constitute the areas
communication nexus. Gag it to cause
widespread confusion.
]
[OBJECTIVE_F3_07]
[
Sub-objective #5.
This storage yard is used to keep valuable
resources. Destroy as much as possible.
]
[OBJECTIVE_F3_08]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_F3_09]
[
Landing Zone.
]
[OBJECTIVE_F4_00]
[
Key mission objective.
This small tower is the reserve control
centre for the defense grid. Destroying
this will also destroy the firing codes
for the orbital weapons making them
inert.
]
[OBJECTIVE_F4_01]
[
Sub-objective #1.
These four dishes are the primary transmitters
for this facility. They are the most powerful
ones in the area and cannot be easily replaced.
Shut them down!
]
[OBJECTIVE_F4_02]
[
Sub-objective #2.
This tower and its four adjoining towers
constitute the areas' meteorological site.
Wiping it out means they cannot predict
the weather, their long range plans!
]
[OBJECTIVE_F4_03]
[
Sub-objective #3.
The five dish clusters on this roof form the
microwave communications link between
this area and the next's public networks.
Flatten them to isolate this area from its
neighbours.
]
[OBJECTIVE_F4_04]
[
Sub-objective #4.
These four dish clusters are commercially
rentable microwave com lines. Take them
out, thus further limiting their communication
network.
]
[OBJECTIVE_F4_05]
[
Sub-objective #5.
It is in these small towers that the
telemetry computers for all the
communication dishes are found.
Blowing them up means they have
to set the dishes direction by hand!
]
[OBJECTIVE_F4_06]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_F4_07]
[
Landing Zone.
]
[OBJECTIVE_F5_00]
[
Key mission objective.
This building houses a small particle
accelerator. While it is rather low
powered it could be used as a template
for a much larger version. A sizeable
particle cannon would pose a direct
threat to the orbital platforms!
]
[OBJECTIVE_F5_01]
[
Sub-objective #1.
This building is the data warehouse for
the whole of RhodesTek's research
division. While it is a pretty secure
establishment and the data is encrypted
HQ wants it destroyed as insurance,
since the data was uploaded to an
orbital at the beginning of the war.
]
[OBJECTIVE_F5_02]
[
Sub-objective #2.
These four towers are the residences of
the biomechs top scientific brains. The
killing of these will heavily
decelerate their research program.
]
[OBJECTIVE_F5_03]
[
Sub-objective #3.
This sealed building was the biological
studies centre. We have no information
on the work there, so demolish it in
case it was something nasty that could
hurt the enemy!
]
[OBJECTIVE_F5_04]
[
Sub-objective #4.
These two 'protuberances' hold isolation
tanks used originally for psychological
studies. We believe they are being used to
torture captive humans. Pull the plug on
these inhuman practices.
]
[OBJECTIVE_F5_05]
[
Sub-objective #5.
This sealed building developed advanced
polymers. This technology has many uses
and would give the enemy a technological
advantage. Burn it out.
]
[OBJECTIVE_F5_06]
[
Extraction Point.
Get at least one
RAT here to finish
the mission.
]
[OBJECTIVE_F5_07]
[
Landing Zone.
]
Thats all the briefing crap over with, there now follows
other textual items for the game
[MENU_ITEMS]
[
Difficulty: SIMPLE
Difficulty: STANDARD
Difficulty: BEDLAM !!!
New Single Player Game
Multi Player Game
View Hall of Fame
Quit the game
Locating Nodes
You are player
of
So you have mission control
You must wait for
Player 1 to make
a mission selection
Start Cooperative Game
Start Head2Head Game
Main Menu
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Waiting for
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Mission Debrief
Main Objective
Sub Objective #1
Sub Objective #2
Sub Objective #3
Sub Objective #4
Sub Objective #5
Failed
Bonus Score
Main objective
not completed !
Re-execute Mission
Units Extracted
Total Bonus
Change Options
Double Buffer
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Faster machine
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Quick CD Start
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Action Pan On
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Zooming On
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No CD Audio
PAUSED
UNITS
Player
has quit
Humans rescued:
Quit to DOS
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Credits
]
All warnings must appear in CAPS
[WARNINGS]
[
UNIT 1 HAS NOW ARRIVED
UNIT 2 HAS NOW ARRIVED
UNIT 3 HAS NOW ARRIVED
UNIT 1 HAS OVERHEATED
UNIT 2 HAS OVERHEATED
UNIT 3 HAS OVERHEATED
UNIT 1 TEMPERATURE CRITICAL
UNIT 2 TEMPERATURE CRITICAL
UNIT 3 TEMPERATURE CRITICAL
UNIT 1 ARRIVAL IS IMMINENT
UNIT 2 ARRIVAL IS IMMINENT
UNIT 3 ARRIVAL IS IMMINENT
DANGER - UNIT 1 TARGETTED FOR
DANGER - UNIT 2 TARGETTED FOR
DANGER - UNIT 3 TARGETTED FOR
IMMINENT AERIAL BOMBARDMENT
UNIT 1 IS TAKING HITS
UNIT 2 IS TAKING HITS
UNIT 3 IS TAKING HITS
UNIT 1 LOSING POWER
UNIT 2 LOSING POWER
UNIT 3 LOSING POWER
UNIT 1 POWER AT CRITICAL
UNIT 2 POWER AT CRITICAL
UNIT 3 POWER AT CRITICAL
UNIT 1 IS TOAST
UNIT 2 IS TOAST
UNIT 3 IS TOAST
UNIT 1 AUTO WEAPON CHANGE
UNIT 2 AUTO WEAPON CHANGE
UNIT 3 AUTO WEAPON CHANGE
UNIT 1 OUT OF WEAPONS
UNIT 2 OUT OF WEAPONS
UNIT 3 OUT OF WEAPONS
LASER FENCE DEACTIVATED
SECTION RAISED
SECTION LOWERED
X
MAIN OBJECTIVE COMPLETED
SUB OBJECTIVE COMPLETED
CONGRATULATIONS
ALL OBJECTIVES COMPLETED
EVACUATION COMMENCED
UNIT 1 BATTERY EXHAUSTED
UNIT 2 BATTERY EXHAUSTED
UNIT 3 BATTERY EXHAUSTED
UNIT 1 DAMPER EXHAUSTED
UNIT 2 DAMPER EXHAUSTED
UNIT 3 DAMPER EXHAUSTED
UNIT 1 LOSING AMMO
UNIT 2 LOSING AMMO
UNIT 3 LOSING AMMO
PART OBJECTIVE COMPLETED
]
[BOOT_CAMP_000]
[
WELCOME TO THE BOOT CAMP
Here you will be introduced to the many
items of interest that may be found around
the city on later missions.
Whilst on this level, look before you leap.
Walk up to an object to see a further
description of it, before shooting it !
----------
Click on a mouse button to remove these panels
]
[BOOT_CAMP_001]
[
FENCE GENERATOR
Shooting one of these will deactivate at
least one laser fence somewhere on the level.
In this case it is the one to your
immediate left !
]
[BOOT_CAMP_002]
[
LASER FENCE
These fences are totally resilient to your
weaponry and can be deactivated only by
shooting its specific (colour coded) generator !
]
[BOOT_CAMP_003]
[
TELEPORTER
When stepped on, this device will teleport
your RAT to a new position somewhere else
within the level. The new position is constant
for each teleporter, so providing a means of
getting around quickly !
]
[BOOT_CAMP_004]
[
BIOPLASMA GENERATOR
These units contain vital bio-chemical compounds
essential for BioMek breeding. When destroyed, the
contents spew out and spread over the ground. It is
essential to destroy all of this plasma to stop it
blocking your path later when you may be in a hurry!
]
[BOOT_CAMP_005]
[
PRESSURE PAD
This is a pressure pad. It usually operates an elevator
to be found elsewhere whithin the level. The colour of
the pads is relevant. In this case, red means that an
elevator somewhere will be LOWERED !
]
[BOOT_CAMP_006]
[
PRESSURE PAD
Another one. This time, the blue colouring means that
an elevator somewhere will be RAISED !
]
[BOOT_CAMP_007]
[
TOXIC WASTE
Scattered around certain levels are pools of deadly
toxic waste. Your RAT may pass across this, but
suffers damage due to corrosion. Do not stand in it
for too long !
]
[BOOT_CAMP_008]
[
PRESSURE PAD
Yet another one. This time, the green colouring means that
multiple elevators will we RAISED or LOWERED !
]
[BOOT_CAMP_009]
[
HIDDEN PADS
Some pressure pads are not marked, and usually activate
elevators that in some way reveal bonuses of some kind.
They may not be as obvious as in this training level, so
a bit of exploration may be called for !
]
[BOOT_CAMP_010]
[
NOW YOU ARE ON YOUR OWN
Find your way to the extraction point (marked by a beacon).
Hint: Pass under this archway, then use a teleporter !
]
[BOOT_CAMP_011]
[
DESTROYABLE WALLS
Some wall sections can be knocked out given sufficient
firepower. During the game you will have to find some of
these to progress through missions, and at other times
these walls will simply lead to shortcuts or bonuses. No
clues are given as to their location, except a slight
visual one. Happy hunting !
]
[BOOT_CAMP_012]
[
TELEPORTERS
Any of these lead to the extraction point for this training
level. Hope you enjoyed it. Now on to the game proper !
]
[BOOT_CAMP_013]
[
POWER-UPS
Scattered over the levels are power-up icons. These can
be collected by running over them with a RAT. Their
effects are immediate and fall into four categories:
-------
Speed: Provides a limited higher speed for the RAT
Energy: Tops up the energy bar for the RAT
Shield: Provides a limited shield capability
Bonus: This generates a score or cash bonus
Chaos: A few seconds of awesome firepower
]
[BOOT_CAMP_014]
[
Congratulations, just shoot the radar tower to the right
and step on the red pad. This will call your extraction
craft and end the mission.
On the later levels, you will be playing with more than
one RAT on your team. All RATs need to be extracted
by reaching the beacon, which is activated by the first.
You will not have long to get the others to it, so try
to finish mission objectives before putting one RAT
on the extraction point !
]
[CREDIT_1]
[
ORIGINAL CONCEPT
Paul Johnson
]
[CREDIT_2]
[
LEAD PROGRAMMER
Paul Johnson
]
[CREDIT_3]
[
ADDITIONAL PROGRAMMING
Gary Leach
Peter Dabbs
Andy Clark
Jon Baddeley
]
[CREDIT_4]
[
GAME DESIGN
Paul Johnson
Mike Bareham
Sean Rhodes
Jon Baddeley
]
[CREDIT_5]
[
ARTWORK
Mike Bareham
Kevin Green
Jason Swift-Clowes
Sean Naden
Kwan Lee
Les Eaves
Matt Smith
Sean Rhodes
Paul Johnson
]
[CREDIT_6]
[
MIDI/SOUND FX
Tom Grimshaw
]
[CREDIT_7]
[
SOUNDTRACK
Tom Grimshaw
Andy Wood
Jeff Rhodes
Arthur Cowdrey
]
[CREDIT_8]
[
WORLD CREATION
Sean Rhodes
Paul Dossis
Tom Wardle
Brett Bailey
John Campbell
Ant Couzens
Gary Mason
Leon Probst
Jon Baddeley
Paul Johnson
Mike Bareham
]
[CREDIT_9]
[
MANUAL/SCRIPT
Mike Brunton
Jon Baddeley
Paul Johnson
]
[CREDIT_10]
[
PRODUCTION
Peter Jones
Andy Wood
]
[CREDIT_11]
[
QUALITY CONTROL
Sean Rhodes
Paul Dossis
Tom Wardle
]
[CREDIT_12]
[
FINANCIAL CONTROL
Debbie Jones
Holly Bourne
]
[CREDIT_13]
[
THANKS TO
Clare Barnett
Kate Auty
Roy Campbell
Julia Coombes
Julie Walker
Dave Cotton
Tony Stoddard
Rob Nicholson
Jim Murdoch
Bev Wood
Indira Knight
Gina Jackson
Sarah Mould
Dave Eardley
Kev Sheppard
John Wooley
Jez Moore
Gareth Pointon
Lee Austin
Guy Selwood
Ben Fowler
Stephen Wright
John Pullen
Declan Brennan
Matt Austin
Robert Hampton
Elaine Bright
Ian Knowles
Gary Stevens
]