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1996 Top Games
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gen1.til
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1996-02-22
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3KB
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72 lines
LBM=terra56.lbm
TILES=16,16
TILESIZE=16,16
;tile definitions follow
;
; a=food
; b=food w/aff modifier
; c=resources
; d=resources w/aff modifier
; e=danger
; f=danger w/affinity
; g=mps
; h=mps w/affinity
; type, color, description, a,b,c,d, e,f,g,h
TERRAINTYPE= 0, 137, "clear_land", 4,5,4,5, 1,1,2,2
TERRAINTYPE= 1, 112, "water" , 5,6,3,4,15,1,2,2
TERRAINTYPE= 2, 90, "forest_land", 5,6,5,6, 5,1,3,2
TERRAINTYPE= 3, 97, "desert_land", 2,3,2,3,10,1,3,2
TERRAINTYPE= 4, 139, "rough_land" , 3,4,3,4, 1,1,2,2
TERRAINTYPE= 5, 158, "mountain", 2,3,5,6,10,1,3,2
;
;INTERFACE RELATIONSHIPS
;clear_land interfaces with, and is subordinate to everything else
;
;TILE= tilenum,self, n, ne, e, se, s, sw, w, nw, index
TILE= 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
TILE= 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
TILE= 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
TILE= 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3
TILE= 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4
TILE= 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
;TILE= tilenum,self, n, ne, e, se, s, sw, w, nw, index
;0
TILE= 0, 1, ~1, *, *, *, ~1, *, *, *, 6
TILE= 0, 1, *, *, ~1, *, *, *, ~1, *, 7
TILE= 0, 2, ~2, *, *, *, ~2, *, *, *, 8
TILE= 0, 2, *, *, ~2, *, *, *, ~2, *, 9
TILE= 0, 3, ~3, *, *, *, ~3, *, *, *, 10
TILE= 0, 3, *, *, ~3, *, *, *, ~3, *, 11
TILE= 0, 4, ~4, *, *, *, ~4, *, *, *, 12
TILE= 0, 4, *, *, ~4, *, *, *, ~4, *, 13
TILE= 0, 5, ~5, *, *, *, ~5, *, *, *, 14
TILE= 0, 5, *, *, ~5, *, *, *, ~5, *, 15
TILE= 0, 1, ~1, ~1, 1, ~1, ~1, ~1, ~1, ~1, 16
TILE= 0, 1, ~1, ~1, ~1, ~1, 1, ~1, ~1, ~1, 17
TILE= 0, 1, ~1, ~1, ~1, ~1, ~1, ~1, 1, ~1, 18
TILE= 0, 1, 1, ~1, ~1, ~1, ~1, ~1, ~1, ~1, 19
TILE= 0, 2, ~2, ~2, 2, ~2, ~2, ~2, ~2, ~2, 20
TILE= 0, 2, ~2, ~2, ~2, ~2, 2, ~2, ~2, ~2, 21
TILE= 0, 2, ~2, ~2, ~2, ~2, ~2, ~2, 2, ~2, 22
TILE= 0, 2, 2, ~2, ~2, ~2, ~2, ~2, ~2, ~2, 23
TILE= 0, 3, ~3, ~3, 3, ~3, ~3, ~3, ~3, ~3, 24
TILE= 0, 3, ~3, ~3, ~3, ~3, 3, ~3, ~3, ~3, 25
TILE= 0, 3, ~3, ~3, ~3, ~3, ~3, ~3, 3, ~3, 26
TILE= 0, 3, 3, ~3, ~3, ~3, ~3, ~3, ~3, ~3, 27
TILE= 0, 4, ~4, ~4, 4, ~4, ~4, ~4, ~4, ~4, 28
TILE= 0, 4, ~4, ~4, ~4, ~4, 4, ~4, ~4, ~4, 29
TILE= 0, 4, ~4, ~4, ~4, ~4, ~4, ~4, 4, ~4, 30
TILE= 0, 4, 4, ~4, ~4, ~4, ~4, ~4, ~4, ~4, 31
TILE= 0, 5, ~5, ~5, 5, ~5, ~5, ~5, ~5, ~5, 32
TILE= 0, 5, ~5, ~5, ~5, ~5, 5, ~5, ~5, ~5, 33
TILE= 0, 5, ~5, ~5, ~5, ~5, ~5, ~5, 5, ~5, 34
TILE= 0, 5, 5, ~5, ~5, ~5, ~5, ~5, ~5, ~5, 35