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1996 Top Games
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96topgames.iso
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96topgam
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demos
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ancient
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gameplay.ini
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INI File
|
1996-03-21
|
2KB
|
106 lines
[Knowledge]
GrowthPerStudent=80
GrowthPerPhilosopher=160
StudentPercent=40
[Preferences]
DisableCityScreen=FALSE
TurnMessage=FALSE
YourTurnMessage=TRUE
EndTurnMessage=FALSE
AutoEndTurn=FALSE
DefaultDifficultyLevel=2
AutoMovesAtEnd=FALSE
GameToLoad=
AutoSaveRounds=15
NaturalDisasters=FALSE
TipEvents=TRUE
[Delays]
Flash=30
Move=100
Combat=100
Capture=100
Build=100
YourTurn=1000
LookAtCityBackground=500
EventDialogTime=3000
FindMoveMaxTime=5000
SoundStart=250
CompleteOrder=750
TrailerDelay=4000
[Borders]
MinimumPerimeter=20
MinimumTerritory=50
TryAndSplitSize=250
MaxBorderLength=10
StartBorderNumDirs=4
EndBorderNumDirs=3
[Timers]
MusicTimer=100
[Anim]
MoveFrames=8
MoveFrameDelay=5
CombatFrameDelay=80
[Grid]
Color=47
Thickness=1
[City]
city_pop_max=10,15,22
settlement=settlement
town=town
city=city
aff_keep_percent=91
aff_morale_turning_point=10
pop_change_event_percent=25
effect_of_health_on_morale=3
effect_of_affinity_on_morale=2
effect_of_previous_morale_on_morale=1
low_morale_event_when=33
morale_building_percent=2
building_percent=10
aff_keep_per_mil=950
initial_affinity=75
extra_eaten_effect_on_affinity=100
wall_defense_per_level=10
[Army]
forage_percent=70
aperc=10
dperc=10
military_if_attack_value=2
initial_settler_morale=50
fortify_defense=5
[Engineering]
road_turns=5
cultivate_turns=5
[Network]
retry_times=200
send_wait=300
UniqueComputerID=
ack_wait=200
ack_mode=0
file_send_delay=200
[Text]
SavePrompt=Save Game Before Exit?
WinText="%s is the winner!"
LoseText="%s, you have lost! Better luck next time"
AllDeadText="Everyone is dead !"
NoCDText="Please insert your Ancient CD in the CD drive"
StartingWindowTitle=Rise & Rule of Ancient Empires
WindowTitleFormat=%s The %s Turn %d
WindowRemoteText=(REMOTE)
WindowAIText=(AI)
WindowPauseText=press <pause> to resume game
[Barbarian]
chance_of_ship_appearing=5