¢ o=o=o=o=o=¢¢ FUJIs, FUJIs!¢¢ The Atari Logo has been redone in¢ many forms, both by Atari, through¢ it's various ownerships and by¢ indviduals trying to use it in¢ various demo programs and to adorn¢ their websites. Recently, somebody¢ in <comp.sys.atari.8bit> asked if¢ there was a simple mathematical¢ formula or a curve plotted from a¢ simple function that would reproduce¢ the familiar Fuji logo. This request¢ lead to many such Fujis being posted¢ or referred to. On this side of the¢ disk I have included many such¢ programs. One, in BASIC¢ (GILBERT.BAS) draws the logo and then¢ applies rainbows to it and to the¢ background. Two more BASIC programs¢ (FUJI1.BAS and FUJI2.BAS) do a much¢ more elaborate job by showing how 3D¢ effects and rotation can be¢ accomplished. They come from an¢ article from ANTIC Magazine (Volume¢ 2, Number 5) by JERRY O'NEILL. The¢ article is really important to have¢ if you want to understand the¢ programs. If you don't have that¢ copy of ANTIC, but you do have access¢ to a PC, you can find it on the web¢ at:¢¢ <http://www.atarimagazines.com>¢¢ This site, maintained by KEVIN¢ SAVETZ, contains old issues of ANTIC¢ which were scanned. It 's an¢ extremely valuable resource. If you¢ don't have access to a PC, write to¢ me and I'll send you a copy of the¢ article.¢¢ Finally, I'm including a machine-¢ language program. SWANDEMO.COM must¢ be (L)oaded from DOS with BASIC¢ disabled. You can see that it's a¢ rather long program, but I feel that¢ the wait for it to load is worth your¢ while. This demo was good enough¢ to have been shipped with one of the¢ many 8- bit emulators that run on the¢ PC. It includes a rotating, 3D Fuji¢ with rainbow, stationary and rotating¢ text, and, well, something else that¢ you should be able to surmise from¢ the filename. Enjoy.¢¢ o=o=o=o=o=¢¢¢