¢ o=o=o=o=o=¢¢ DECODE (v. 2.4)¢ by Frank Walters¢ Public Domain Software¢¢ DECODE24.BAS should be run from drive¢ #1 with DECODE.FNT file on the same¢ disk. It will also write a high¢ score file (DECODE.DAT) after the¢ first time it is played. If the¢ special character set (DECODE.FNT) is¢ not available, the program will work¢ normally with the regular Atari¢ character set.¢¢ DECODE is a version of the¢ codebreaker game. The code is set by¢ the computer and consists of four¢ CAPITAL letters from among the¢ following six letters: A,B,C,X,Y,Z. ¢ It is a random code for each game and¢ any of the legal letters may be¢ repeated. (i.e. ABAZ, CCCX, CYZA,¢ etc.) You must select one of two¢ options:¢¢ <1>Computer Code: play using the¢ computer random code, or¢¢ <2>Player Code: one player sets the¢ code using the 6 available letters,¢ then another player plays the game to¢ find the code.¢¢ You have 10 guesses to find the 4¢ letter code. Each guess consists of¢ typing your 4 letter guess and the¢ response from the computer with clues¢ about your guess:¢¢ * You will receive one black peg for¢ each letter guessed that is the exact¢ letter and in the exact right¢ position in the code.¢¢ * You will receive one white peg for¢ each correct letter but in the wrong¢ location.¢¢ Example: code is A B B Y¢ guess is B X Z Y¢¢ You would get 1 black peg for the 'Y'¢ in the correct position and 1 white ¢ peg for the 'B' in the wrong¢ position.¢¢ After you guess the right code you¢ will receive a score for that game. ¢ Maximum points are 20 for each game,¢ 2 points are deducted for each miss. ¢ There are 5 games to a set with¢ maximum score of 100, which would¢ obviously be pure luck. You can stop¢ after any game if you wish, but¢ total score is cumulative for 5¢ games. Hi Score is shown and saved¢ to disk file: DECODE.DAT along with¢ player's initials.¢¢ o=o=o=o=o=¢¢¢