============¢ Balloonier¢============¢¢By Bill Kendrick¢(c) New Breed Software 1994¢Written on August 21, 1994 in Action!¢¢This game is based on "Balloon¢Challenge" for IBM PC's written by¢William Soleau.¢¢Documents originally written by¢William Soleau for "Balloon¢Challenge" but edited by Bill¢Kendrick for "Balloonier."¢¢Files in the ARChive:¢---------------------¢BALLOONR.COM The game; load from DOS¢BALLOONR.ACT The Action! source-code¢BALLOONR.DOC These documents¢¢Objective:¢----------¢The objective of Balloonier is to get¢your 20 colored balloons as high as¢you can onthe game board. The higher¢the balloon goes, the higher the¢points awarded. The player with the ¢highest score at the end of the game¢is the winner.¢¢Game Play:¢----------¢At the start of a new game, objects¢are drawn randomly on the screen and¢at the bottom you will see your 20¢balloons ready to be launched. There¢will be a squared around the first¢balloon. Using your arrow keys (do¢not press [CONTROL]), move the marker¢to select the balloon you want to¢launch into the sky. To release the¢balloon, press the [SPACE] key.¢¢Game Objects:¢-------------¢There are many different objects in¢the sky that you will have to either¢utilize or avoid, in your quest to¢get the balloon as high into the sky¢maze as possible. There are¢airplanes, dark clouds, bonus clouds,¢directional clouds, and hurricanes.¢¢Airplanes: will destroy your balloon¢ if you hit one. They continue to¢ move one space at a time accross¢ the sky for each turn. They go¢ behind other objects when they¢ encounter them, and in those places¢ they cannot hurt you.¢¢Dark Clouds: will stop the balloons¢ from going higher.¢¢Directional Clouds: will send the¢ ballons in the direction of their¢ arrow. Once a balloon has hit one¢ of these clouds, the arrow will¢ change to the other direction.¢¢Hurricanes: will move your balloon to¢ a random place on the game board,¢ and it will continue to climb¢ higher if it is able to do so.¢¢Bonus Points: If you can get your¢ balloon through one of these "10"s,¢ then you will get an extra 10¢ points added to your score. These¢ bonuses can usually only be¢ captured once per game.¢¢Scoring:¢--------¢Points are awarded for all the¢balloons which are located on the¢game board. Every row higher is¢worth 5 points. Since there are 20¢rows, a balloon that reaches the very¢top will have a value of 100 points.¢¢Once all of the balloons have been¢released by both players, the game¢will be over. The player with the¢highest score will be the winner.¢¢All balloons that are stuck on their¢launching pad because of an object¢directly above them, will be¢considered a grounded balloon because¢they will not be able to reach the¢first row. They will be¢automatically removed by the¢computer.¢¢Keys/Options:¢-------------¢At the title screen, press the¢[SELECT] key to change between one or¢two players.¢Pressing [ESC] during a game will¢return you to the title screen.¢Pressing [ESC] at the title screen¢will return you to DOS.¢¢Credits:¢--------¢ Original Action! sourcecode by Bill¢Kendrick, August 21, 1994.¢The Action! runtime library and a¢"GO_DOS" routine were added before¢release.¢ Thanks to Bob Woolley for lending¢me (for a LONG time!) my 256k 1200xl¢motherboard an Action! programming¢language cartridge.¢ Original game concept, IBM software¢("Balloon Challenge") and documents¢by William Soleau, used without¢permission.¢¢Addresses:¢----------¢Bill Kendrick¢New Breed Software <Atari XL/IBM PC>¢59 Palm Lane¢Novato, California, 94945-2574 USA.¢kendrick@vax.sonoma.edu¢kendrick@zippy.sonoma.edu¢¢William Soleau¢Soleau Software <IBM PC>¢163 Amsterdam Avenue¢Suite 213¢New York, New York, 10023 USA.¢¢Final Notes:¢------------¢If there is enough interest is shown,¢multiple-joystick support and¢enhanced graphics will be added in¢a future version.¢¢