GED Quick Reference¢¢Arrow Keys - Move cursor.¢Cntl Arrows - Move cursor 8 pixels.¢Shft-Ctl-Up - Move cursor to top of screen.¢¢0->3 - Set active color register, 0 being background.¢G - Grab color at cursor location, and set it as active color.¢X - Exchange two color registers. Exchanges the active color with¢ the color at the cursor location.¢Shift-Arrows adjust the Hue+Intensity of the current color cell.¢C - Copy color cell to next line.¢W - Copy whole line of color cells to next line.¢, . - Skew the color cell boundaries left or right.¢T - Display Test palette.¢¢Space - Toggle between draw and fill.¢U - Undo fill operation.¢D - Toggle dithered fill. Follow this command with one of the keys¢ 0-3, which will form a dither between this and the active color.¢B - Toggle Brush mode. Cursor should be at a PMG object which forms¢ the shape of the brush.¢¢P - Toggle between playfield and PMG editing.¢A - Auto-select PMG object under cursor.¢1->4 - Select Player 1-4.¢5->8 - Select Missle 1-4.¢Shft 1-8 - Set horizontal position of PMG object to cursor location.¢< > - Change the current PMG's width.¢M - Toggle the priority bit for missles being used as a 5th player.¢O - Toggle the priority bit for overlapping PMG colors.¢F - Toggle four modes of playfield and PMG priority order. This¢ changes which objects appear 'in Front' of other objects.¢¢Esc - Followed by a number from 1-9 displays disk directory.¢L - Load graphic.¢S - Save graphic.¢Shft-X - Exit to DOS.¢Shft-Ctl-Tab - Clear entire screen.¢¢¢¢John Harris¢45346 Graceway Dr.¢Ahwahnee, CA 93601¢¢jharris@cup.portal.com¢GEnie:JHARRIS32¢