HOW TO USE ANTIC MUSIC PROCESSOR¢BY STEVEN LASHOWER¢¢ Antic Music Processor (AMP) is a¢powerful assembly language program¢requiring a minimum 48K memory.¢¢ Antic Music Processor can play¢four voices over a range of 5 1/2¢octaves. Songs with more than 10,000¢notes can be entered quickly and¢easily by anyone who knows how to¢read sheet music and has an¢elementary knowledge of music theory:¢¢USING THE PROGRAM¢¢ Use DOS command C to copy the¢AMP2.EXE file to another disk that¢has a DOS.SYS file. Then, use DOS¢command E to rename AMP2.EXE to¢AUTORUN.SYS. DON'T try to run the¢Antic Music Processor directly from¢the monthly Antic Disk. Turn off¢your computer and remove all¢cartridges. Place the disk in drive¢1. Hold down the [OPTION] key if¢you're using an XL or XE. Antic¢Music Processor will load and run¢automatically.¢¢ Following are the Original Antic¢Music Processor commands:¢(See the article in this issue for¢a complete explanation of the New¢Commands!)¢¢ [L]oad a song - press [L], then¢enter the filename of a song to load¢from disk. With Version 2, you can¢load files from drive 2 by simply¢adding the drive number, as in¢D2:FILENAME.EXT.¢¢ [P]lay Music - plays the music in¢memory. AMP will ask you for the¢voices and measures to play. The¢highlighted voice numbers are played.¢To toggle a voice on or off, type the¢number (1-4) of that voice. Press¢[RETURN] after choosing voices.¢¢ Select Measures [x,y] - Specify a¢starting measure, x, and an ending¢measure, y. If no measures are¢selected, the song will play from¢beginning to end. (Lyrics will run¢correctly only if the song plays from¢the beginning.) Press [RETURN] after¢making your selection, and the song¢will begin. Press [START] to return¢to the main menu before the song¢ends.¢¢ [E]dit Music - On entering the¢editor, the Voice #1 column will be¢highlighted and the first measure of¢each voice will be displayed. At the¢bottom of the screen are the status¢lines, showing:¢¢ 1. Number of beats in the present¢measure (For example: Beats=0).¢¢ 2. The current Meter and Tempo¢(For example: Meter=4/4 and Tempo=100¢beats per minute).¢¢ 3. The key signature (For example:¢Key=0#).¢¢ 4. The amount of memory left for¢entering notes (For example:¢Mem=31250).¢¢ The following Music Editor Command¢Specifications are written in¢Backus-Naur Form. The following¢explanations of these terms assume¢the reader has an elementary¢knowledge of music theory:¢¢NOTES AND RESTS¢¢ Note[Acc][Oct][Dur][Env][/Dyn]:Res¢t [Dur]¢ Note: A-G¢ Rest: R¢ Accidental (Optional): #:F:N (1)¢ Octave (Optional): 1-6 (2)¢ Duration (Optional):¢D:D.:D..:D3:^X (D=W:H:Q:E:S:T:Z;¢X=1-255)¢ Envelope: ):>:':" (3)¢ Dynamic -- quietest to loudest:¢PPP:PP:P:MP:MF:F:FF:FFF:F1:F2:F3:F4:F¢5:F6:F7¢¢ Bracket symbols [ ] separate¢different options. If not specified,¢all optional items take on the values¢shown in the status lines at the¢bottom of the screen.¢¢ A note can be followed by an¢accidental -- sharp (#), flat (F), or¢natural (N). You don't need to enter¢sharps or flats if they're in the key¢signature. Accidentals carry through¢until the end of a measure, or until¢you specify a new accidental. For¢example, C# remains sharp until you¢enter CN, or start the next measure.¢¢ Note C, octave 4 (C4) is middle C.¢If you do not specify the octave, the¢octave number of the note nearest the¢previous note is used. For example,¢a C following a B3 is interpreted as¢C4, not C3.¢¢ENVELOPES¢¢ ) Ties notes together¢ > Normal note envelope (not¢printed on screen)¢ ' Slightly faster decay than >¢ " Fastest note decay (staccato)¢¢¢MEASURES AND TEMPO¢¢ M - Insert measure marker.¢¢ Tx - Change Tempo to x (x=35¢(slowest) to x=290 (fastest). )¢¢CURSOR COMMANDS¢¢ [CONTROL] [ARROW] key combinations¢move the cursor in the direction of¢the arrow. [SHIFT] [UP-ARROW] moves¢the cursor to the next measure, and¢[SHIFT] [DOWN-ARROW] moves it to¢previous measure.¢¢CONTROL COMMANDS¢¢ Mx - Display measure x.¢ MET=x/y - Change meter (x=1-32,¢y=1:2:4:8:16:32).¢ KEY=na - Key signature (n=0-7,¢a=#:F). For G major, enter KEY=1#.¢ P - Play Notes showing in current¢edit column.¢¢DELETE AND RESTORE¢¢[DELETE] - Remove the last character¢in the data entry line.¢ [CONTROL] [DELETE] - Remove the¢note at the cursor.¢ [CONTROL] [INSERT] - Restore the¢note at the cursor.¢¢CUT AND PASTE¢ [SHIFT] [DELETE] - Place the note¢at the cursor in the buffer.¢ [SHIFT] [INSERT] - Place the notes¢in buffer at the cursor.¢ [SHIFT] [CLEAR] - Clear all data¢in the buffer.¢¢MISCELLANEOUS¢¢ [ESCAPE] returns you to the main¢menu. This works at any point in the¢program except during playback, when¢you should use [START].¢¢ [C] Clear Music - Press [C] to¢clear all notes from the computer's¢memory.¢¢ [T] Tempo - Playback speed can be¢selected by pressing [T] from the¢main menu, or embedding tempo¢commands with the notes. Tempo can¢range from 35 (slowest) to 290¢(fastest).¢¢ [S] Save File - Type in the¢filename and press [RETURN].¢¢ [D] Disk Directory - Pressing¢[RETURN] without specifying a¢filename will list all of the files¢on the disk in drive 1. Specify the¢drive and file name to see a listing¢of files on other drives. For¢example, enter D2:*.* to see all the¢files on the disk in drive 2. Once¢the directory has been displayed, you¢can [L]ock, [U]nlock or [D]elete a¢file.¢¢[F] Format Disk - PERMANENTLY erases¢ALL DATA from current disk in the¢specified drive. Use with caution.¢